User:Rikiswar: Difference between revisions
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Weapons for Ranged | |||
<div class="mw-collapsible mw-collapsed"> | |||
{{Ref Open | title = [[Black_Powder_Bomb_(Piratez) | Black Powder Bomb]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon Equipment Anarchy Bomb Piratez.gif|left|link=Black_Powder_Bomb_(Piratez)|Black Powder Bomb]] | |||
Caution: contains large doses of pure, concentrated anarchy. Use with care to avoid starting an accidental social upheaval.<br />Max Range: 14.<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 4 | |||
| 4 | |||
| 1x1 | |||
| Aimed - 62% base TUs, 8 Energy<br />Throw - 25% base TUs, 8 Energy | |||
| Aimed - 0.8*(1*Throwing) | |||
| None | |||
| 1 | |||
| Concussive | |||
| 60 | |||
| None | |||
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (14) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Blowpipe_(Piratez) | Blowpipe]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_Blowpipe_Piratez.png|left|link=Blowpipe_(Piratez)|Blowpipe]] | |||
A very primitive weapon, it is none the less surprisingly effective in close-quarters engagements... Once you master its usage, and blowing ain't as easy as they say. The toxic darts ignore 40% of armor and cause quad Stun damage, but no extra armor damage despite using Chem.<br />Skill: THROWING<br />Aimed Shot Accurate Range Cap (9)<br />200% Range Acc Penalties, Max Range: 22; 10 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 3 | |||
| 6 | |||
| 1x1 | |||
| Aimed - 25 TUs, 10 Energy<br />Throw - 25% base TUs, 6 Energy | |||
| Aimed - 1.25*(1*Throwing) | |||
| Blowpipe Darts/Chem | |||
| 3 | |||
| Chem | |||
| 22 | |||
| None | |||
| Uses Gaussian Damage Formula, Ignores 40% of Target's Armor, Inflicts 2.0*Dmg to Stun, <br />Maximum Range (22), Reduced Accurate Aimed Range (9) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Only usable once research project "Blowpipe" has been completed. | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Boom_Fruit_(Piratez) | Boom Fruit]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: |left|link=Boom_Fruit_(Piratez)|Boom Fruit]] | |||
These dangerous fruits can be found in Zones, particularly Steel Forests. They explode when violently shaken (or bitten). Looks like the plant uses the explosion to spread its spores, and maybe create some fertilizer from the unwary as an added bonus.<br />Max Range: 20.<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 2 | |||
| 2 | |||
| 1x1 | |||
| Aimed - 30% base TUs, 4 Energy<br />Throw - 25% base TUs, 4 Energy | |||
| Aimed - 1*(1*Throwing) | |||
| None | |||
| 1 | |||
| Concussive | |||
| 52 | |||
| None | |||
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (20) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Combat_Bow_(Piratez) | Combat Bow]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_Bow_Bigob_Piratez.gif|left|link=Combat_Bow_(Piratez)|Combat Bow]] | |||
It's a BOW. Made for combat. It ain't getting any simpler than that, mate.<br />Skill: THROWING<br />POWER Bonus: THROWING*0.4 + STRENGTH*0.1<br />Aimed Shot Accurate Range Cap (21)<br />200% Range Acc Penalties, Max Range: 52<br />Special: Lightning Reload; 22 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 4 | |||
| 8 | |||
| 3x2 | |||
| Aimed - 30 TUs, 22 Energy<br />Throw - 25% base TUs, 8 Energy | |||
| Aimed - 1.2*(1*Throwing) | |||
| Combat Bow Arrows | |||
| 6 | |||
| Cutting | |||
| 10 | |||
| Damage+0.4*Throwing+0.1*Strength | |||
| Uses Gaussian Damage Formula, <br />Maximum Range (52), Reduced Accurate Aimed Range (21), Reload Costs 5 TUs | |||
|- | |||
| 4 | |||
| 8 | |||
| rowspan="1" colspan="3" align="right" style="font-weight: bolder; background: #c0c0c0;" | Alternate Ammunition | |||
| Combat Bow Aqua Arrows | |||
| 6 | |||
| Cutting | |||
| 18 | |||
| Damage+0.4*Throwing+0.1*Strength | |||
| Uses Gaussian Damage Formula, Ignores 30% of Target's Armor | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors). | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Demonic_Essence_(Piratez) | Demonic Essence]] }} | |||
<div class="mw-collapsible"> | |||
[[Image:Weapon Equipment Purple Potion Piratez.gif |left|link=Demonic_Essence_(Piratez)|Demonic Essence]] | |||
This flask contains what we believe is the soul of a demon. Just don't ask too many questions. The stuff is unspeakably vile so we think throwing it at an enemy will have rather sad consequences to the latter.<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 4 | |||
| 4 | |||
| 1x1 | |||
| Aimed - 40% base TUs, 8 Energy<br />Throw - 25% base TUs, 6 Energy | |||
| Aimed - 0.9*(1*Throwing) | |||
| None | |||
| 1 | |||
| Chem | |||
| 200 | |||
| None | |||
| Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, <br />Maximum Range (14) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Disc_o'Death_(Piratez) | Disc o'Death]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_PDisc_Piratez.gif|left|link=Disc_o'Death_(Piratez)|Disc o'Death]] | |||
A hyper-sharp disc that can easily slice a man in half then safely return to the wielder, thanks to built-in repulsor unit. Maximum range is however limited (11). <br />Skill: THROWING<br />Special: Armor -20%<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 12 | |||
| 12 | |||
| 2x2 | |||
| Aimed - 25 TUs<br />Snap - 25 TUs | |||
| Aimed - 1.8*(1*Throwing)<br />Snap - 1.2*(1*Throwing) | |||
| None | |||
| Unlimited | |||
| Cutting | |||
| 100 | |||
| None | |||
| Uses Gaussian Damage Formula, Ignores 20% of Target's Armor, <br />Maximum Range (11) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Flask_o'_Acid_(Piratez) | Flask o' Acid]] }} | |||
<div class="mw-collapsible"> | |||
[[Image:Weapon Equipment Green Potion Piratez.png |left|link=Flask_o'_Acid_(Piratez)|Flask o' Acid]] | |||
Single-use, easily breakable glass object containing a highly reactive substance. Do not ingest. Seriously.<br />Max Range: 16.<br />Special: Instant Armor Damage (0-20)<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 3 | |||
| 3 | |||
| 1x1 | |||
| Aimed - 36% base TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy | |||
| Aimed - 1*(1*Throwing) | |||
| None | |||
| 1 | |||
| Chem | |||
| 50 | |||
| None | |||
| Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.2*Dmg to Armor, <br />Maximum Range (16) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Fuso_Knives_(Piratez) | Fuso Knives]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_Throwing_Knives_Piratez.gif|left|link=Fuso_Knives_(Piratez)|Fuso Knives]] | |||
Straight from the Land of the Rising Sun, they're the best-crafted throwing knives in the world, lightweight and deadly. Each set has five of these pointy things.<br />Skill: THROWING^2 * 0.025<br />POWER Bonus: THROWING^2*0.009<br />Special: Armor +30%<br />Max Range: 8; 12 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 4 | |||
| 4 | |||
| 2x1 | |||
| Aimed - 24 TUs, 12 Energy<br />Snap - 22 TUs, 12 Energy<br />Throw - 25% base TUs, 8 Energy | |||
| Aimed - 0.85*(0.025*Throwing^2)<br />Snap - 0.5*(0.025*Throwing^2) | |||
| None | |||
| 5 | |||
| Cutting | |||
| 0 | |||
| Damage+0.009*Throwing^2 | |||
| Uses [50% to 150%] Damage Formula, Target's Armor is 30% More Effective, <br />Maximum Range (8) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Item will only be lost if all six knives are thrown; using at most five knives will allow the item to be replenished for free after battle. | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Future_Bow_(Piratez) | Future Bow]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_Neon_Bow_Bigob_Piratez.png|left|link=Future_Bow_(Piratez)|Future Bow]] | |||
Where's the neon light coming from? It's coming from the future, baby.<br />Skill: THROWING<br />POWER Bonus: THROWING*0.6<br />Aimed Shot Accurate Range Cap (28)<br />200% Range Acc Penalties<br />40 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 12 | |||
| 12 | |||
| 3x2 | |||
| Aimed - 35 TUs, 40 Energy<br />Throw - 25% base TUs, 20 Energy | |||
| Aimed - 1.25*(1*Throwing) | |||
| None | |||
| Unlimited | |||
| Plasma | |||
| 20 | |||
| Damage+0.6*Throwing | |||
| Uses Gaussian Damage Formula, <br />Reduced Accurate Aimed Range (28) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors). | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Holy_Handgrenade_of_Antioch_(Piratez) | Holy Handgrenade of Antioch]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: |left|link=Holy_Handgrenade_of_Antioch_(Piratez)|Holy Handgrenade of Antioch]] | |||
And the LORD spake, saying, 'First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.' <br /> - Book of Armaments, Chapter 2, verses 9-21<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 5 | |||
| 5 | |||
| 1x1 | |||
| Aimed - 55% base TUs, 10 Energy<br />Throw - 25% base TUs, 10 Energy | |||
| Aimed - 0.9*(1*Throwing) | |||
| None | |||
| 1 | |||
| Concussive | |||
| 110 | |||
| None | |||
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (20) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Hunting_Bow_(Piratez) | Hunting Bow]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_HuntingBow_Bigob_Piratez.png|left|link=Hunting_Bow_(Piratez)|Hunting Bow]] | |||
[BUY] A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. We can purchase these bows now.<br />Skill: THROWING<br />POWER Bonus: THROWING*0.4<br />200% Range Acc Penalties, Max Range: 36<br />Special: Armor +30%; Lightning Reload; 15 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 3 | |||
| 9 | |||
| 2x2 | |||
| Snap - 25 TUs, 15 Energy<br />Throw - 25% base TUs, 12 Energy | |||
| Snap - 1.45*(1*Throwing) | |||
| Hunting Bow Arrows | |||
| 16 | |||
| Cutting | |||
| 5 | |||
| Damage+0.4*Throwing | |||
| Uses Gaussian Damage Formula, Target's Armor is 30% More Effective, <br />Maximum Range (36), Reload Costs 5 TUs | |||
|- | |||
| 3 | |||
| 10 | |||
| rowspan="1" colspan="3" align="right" style="font-weight: bolder; background: #c0c0c0;" | Alternate Ammunition | |||
| Flame Arrows | |||
| 16 | |||
| Cutting | |||
| 10 | |||
| Damage+0.3*Throwing | |||
| Uses Gaussian Damage Formula, Target's Armor is 30% More Effective, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 15.0*Dmg to Morale | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| A small, quick fire bow that fits on the belt. Give it to good throwers to ensure decent damage.<BR> | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Javelins_(Piratez) | Javelins]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: |left|link=Javelins_(Piratez)|Javelins]] | |||
A thrown weapon with an acceptable range and solid damage (when used by a strong warrior).<br />Skill: THROWING<br />POWER Bonus: THROWING*0.3 + STRENGTH * 0.35<br />Acc. Range: 8; Max Range: 16; 250% Long Range Penalties<br />Special: 30 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 9 | |||
| 9 | |||
| 3x1 | |||
| Aimed - 30 TUs, 30 Energy<br />Throw - 25% base TUs, 18 Energy | |||
| Aimed - 1.4*(1*Throwing) | |||
| None | |||
| 4 | |||
| Piercing | |||
| 25 | |||
| Damage+0.3*Throwing+0.35*Strength | |||
| Uses Gaussian Damage Formula, <br />Maximum Range (16), Reduced Accurate Aimed Range (8) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Longbow_(Piratez) | Longbow]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_Longbow_Bigob_Piratez.png|left|link=Longbow_(Piratez)|Longbow]] | |||
A heavy bow for strong gals. Requires a lot of Energy to pull.<br />Skill: THROWING<br />POWER Bonus: THROWING*0.4 + STRENGTH*0.2<br />Aimed Shot Accurate Range Cap (28)<br />200% Range Acc Penalties<br />Special: Lightning Reload; 35 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 8 | |||
| 14 | |||
| 3x2 | |||
| Aimed - 45 TUs, 35 Energy<br />Throw - 25% base TUs, 16 Energy | |||
| Aimed - 1*(1*Throwing) | |||
| Longbow Arrows | |||
| 6 | |||
| Cutting | |||
| 15 | |||
| Damage+0.4*Throwing+0.2*Strengthm | |||
| Uses Gaussian Damage Formula, <br />Reduced Accurate Aimed Range (28), Reload Costs 5 TUs | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors). | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Molotov_Cocktail_(Piratez) | Molotov Cocktail]] }} | |||
<div class="mw-collapsible"> | |||
[[Image:Weapon Equipment Molotov Piratez.gif |left|link=Molotov_Cocktail_(Piratez)|Molotov Cocktail]] | |||
Fire and forget, but don't forget to light it up before throwing (a common swabbie mistake). It's not a grenade!<br />Max Range: 18.<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 3 | |||
| 3 | |||
| 1x1 | |||
| Aimed - 55% base TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy | |||
| Aimed - 0.8*(1*Throwing) | |||
| None | |||
| 1 | |||
| Incendiary | |||
| 20 | |||
| None | |||
| AoE Radius (1), Inflicts 30.0*Dmg to Morale, <br />Maximum Range (18) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Ninja_Stars_(Piratez) | Ninja Stars]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: |left|link=Ninja_Stars_(Piratez)|Ninja Stars]] | |||
These cute little things are quite deadly. A must have for all assassin-types. A set holds 8 stars.<br />Skill: THROWING^2 * 0.025<br />POWER Bonus: THROWING^2*0.006<br />Special: Armor +15%<br />Max Range: 10; 6 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 3 | |||
| 3 | |||
| 1x1 | |||
| Snap - 18 TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy | |||
| Snap - 1*(0.025*Throwing^2) | |||
| None | |||
| 8 | |||
| Cutting | |||
| 0 | |||
| Damage+0.006*Throwing^2 | |||
| Uses [50% to 150%] Damage Formula, Target's Armor is 15% More Effective, <br />Maximum Range (10) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Pipes_of_Doom_(Piratez) | Pipes of Doom]] }} | |||
<div class="mw-collapsible"> | |||
[[Image: Weapon_Ranged_Doom_Pipes_2_Piratez.png|left|link=Pipes_of_Doom_(Piratez)|Pipes of Doom]] | |||
This strange weaponized musical instrument can spit out Celatid's venom in a fashion much alike to what live specimen is capable of. It also emits horrifying noises when played, much like its non-weaponized counterpart.<br />Skill: THROWING<br />Slow Reload (20); 10 Energy/Shot<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 10 | |||
| 13 | |||
| 2x2 | |||
| Snap - 40% base TUs, 10 Energy<br />Throw - 25% base TUs, 20 Energy | |||
| Snap - 1.05*(1*Throwing) | |||
| Celatid Essence | |||
| 8 | |||
| Chem | |||
| 80 | |||
| None | |||
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, <br />Reload Costs 20 TUs | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Only usable once research project "Pipes of Doom" has been completed. | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Spikeball_(Piratez) | Spikeball]] }} | |||
<div class="mw-collapsible"> | |||
[[Image:Weapon Equipment Spike Ball Piratez.png |left|link=Spikeball_(Piratez)|Spikeball]] | |||
Lo Wang's Bang.<br />Max Range: 12.<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 4 | |||
| 4 | |||
| 1x1 | |||
| Aimed - 40% base TUs, 8 Energy<br />Throw - 25% base TUs, 8 Energy | |||
| Aimed - 1.25*(1*Throwing) | |||
| None | |||
| 1 | |||
| Concussive | |||
| 80 | |||
| None | |||
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (12) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
{{Ref Open | title = [[Stick_Grenade_(Piratez) | Stick Grenade]] }} | |||
<div class="mw-collapsible"> | |||
[[Image:Weapon Equipment Stick Grenade Piratez.gif |left|link=Stick_Grenade_(Piratez)|Stick Grenade]] | |||
No timer, no hassle, just pull the pin and throw. The ingenious stick device assures it can be thrown pretty far even by weak people.<br />Max Range: 22.<br /><br /> | |||
{| {{StdCenterTable}} style="text-align: center" | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" colspan="2" | Weight | |||
! scope="col" colspan="3" | | |||
! scope="col" colspan="2" | Ammunition | |||
! scope="col" colspan="2" | Damage | |||
! scope="col" colspan="2" | | |||
|- {{StdDescTable_Heading}} style="background: #c0c0c0;" | |||
! scope="col" | Unloaded | |||
! scope="col" | Loaded | |||
! scope="col" | Size | |||
! scope="col" style="width: 18%;" | Usage | |||
! scope="col" | Accuracy Modifier | |||
! scope="col" | Cartridges(s) | |||
! scope="col" | Ammo Count | |||
! scope="col" | Type | |||
! scope="col" | Amount | |||
! scope="col" | Damage Bonus(es) | |||
! scope="col" style="width: 20%;" | Additional Effects(s) | |||
|- | |||
| 3 | |||
| 3 | |||
| 1x1 | |||
| Aimed - 45% base TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy | |||
| Aimed - 1.1*(1*Throwing) | |||
| None | |||
| 1 | |||
| Concussive | |||
| 50 | |||
| None | |||
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (22) | |||
|} | |||
<br /> | |||
{| | |||
|+ style="text-align:left;"| '''Notes:''' | |||
| Lorem ipsum | |||
|} | |||
</div> | |||
{{Ref Close | source = Piratez Bootypedia}} | |||
<br /> | |||
</div> | |||
{{Template:RangedWeaponsNavBar (Piratez)}} | |||
[[Category: Piratez]] | |||
Raw ruleset data for enemies (unsorted) | Raw ruleset data for enemies (unsorted) | ||
Revision as of 12:58, 9 November 2018
Weapons for Ranged
| Black Powder Bomb | ||||||||||||||||||||||||||||||||||
|
Caution: contains large doses of pure, concentrated anarchy. Use with care to avoid starting an accidental social upheaval.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Blowpipe | ||||||||||||||||||||||||||||||||||
|
A very primitive weapon, it is none the less surprisingly effective in close-quarters engagements... Once you master its usage, and blowing ain't as easy as they say. The toxic darts ignore 40% of armor and cause quad Stun damage, but no extra armor damage despite using Chem.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Boom Fruit | ||||||||||||||||||||||||||||||||||
|
[[Image: |left|link=Boom_Fruit_(Piratez)|Boom Fruit]]
These dangerous fruits can be found in Zones, particularly Steel Forests. They explode when violently shaken (or bitten). Looks like the plant uses the explosion to spread its spores, and maybe create some fertilizer from the unwary as an added bonus.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Combat Bow | |||||||||||||||||||||||||||||||||||||||||||||
|
It's a BOW. Made for combat. It ain't getting any simpler than that, mate.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| |||||||||||||||||||||||||||||||||||||||||||||
| Demonic Essence | ||||||||||||||||||||||||||||||||||
|
This flask contains what we believe is the soul of a demon. Just don't ask too many questions. The stuff is unspeakably vile so we think throwing it at an enemy will have rather sad consequences to the latter.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Disc o'Death | ||||||||||||||||||||||||||||||||||
|
A hyper-sharp disc that can easily slice a man in half then safely return to the wielder, thanks to built-in repulsor unit. Maximum range is however limited (11).
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Flask o' Acid | ||||||||||||||||||||||||||||||||||
|
Single-use, easily breakable glass object containing a highly reactive substance. Do not ingest. Seriously.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Fuso Knives | ||||||||||||||||||||||||||||||||||
|
Straight from the Land of the Rising Sun, they're the best-crafted throwing knives in the world, lightweight and deadly. Each set has five of these pointy things.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Future Bow | ||||||||||||||||||||||||||||||||||
|
Where's the neon light coming from? It's coming from the future, baby.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Holy Handgrenade of Antioch | ||||||||||||||||||||||||||||||||||
|
[[Image: |left|link=Holy_Handgrenade_of_Antioch_(Piratez)|Holy Handgrenade of Antioch]]
And the LORD spake, saying, 'First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.'
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Hunting Bow | |||||||||||||||||||||||||||||||||||||||||||||
|
[BUY] A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. We can purchase these bows now.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| |||||||||||||||||||||||||||||||||||||||||||||
| Javelins | ||||||||||||||||||||||||||||||||||
|
[[Image: |left|link=Javelins_(Piratez)|Javelins]]
A thrown weapon with an acceptable range and solid damage (when used by a strong warrior).
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Longbow | ||||||||||||||||||||||||||||||||||
|
A heavy bow for strong gals. Requires a lot of Energy to pull.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Molotov Cocktail | ||||||||||||||||||||||||||||||||||
|
Fire and forget, but don't forget to light it up before throwing (a common swabbie mistake). It's not a grenade!
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Ninja Stars | ||||||||||||||||||||||||||||||||||
|
[[Image: |left|link=Ninja_Stars_(Piratez)|Ninja Stars]]
These cute little things are quite deadly. A must have for all assassin-types. A set holds 8 stars.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Pipes of Doom | ||||||||||||||||||||||||||||||||||
|
This strange weaponized musical instrument can spit out Celatid's venom in a fashion much alike to what live specimen is capable of. It also emits horrifying noises when played, much like its non-weaponized counterpart.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Spikeball | ||||||||||||||||||||||||||||||||||
|
Lo Wang's Bang.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
| Stick Grenade | ||||||||||||||||||||||||||||||||||
|
No timer, no hassle, just pull the pin and throw. The ingenious stick device assures it can be thrown pretty far even by weak people.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
| ||||||||||||||||||||||||||||||||||
Raw ruleset data for enemies (unsorted)
- type: CIV_ARMOR_M1
spriteSheet: MUT_1.PCK
spriteInv: MutantMaleInventoryImage
spriteHairGroup: 10
spriteHairColor: [160, 160, 160, 84, 84, 244, 228, 192]
corpseBattle:
- CIVM_CORPSE
visibilityAtDark: 10
frontArmor: 15
sideArmor: 15
rearArmor: 15
underArmor: 15
meleeDodge:
reactions: 0.3
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.0
- 1.0
- 1.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.2
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: CIV_ARMOR_F1
spriteSheet: MUT_2.PCK
spriteInv: MutantFemaleInventoryImage
spriteFaceGroup: 10
spriteFaceColor: [160, 1, 32, 48, 112, 128, 226, 242]
corpseBattle:
- CIVF_CORPSE
visibilityAtDark: 10
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.4
melee: 0.1
bravery: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.1
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
loftempsSet: [ 2 ]
- type: CIV_ARMOR_F1_TRAITOR
spriteSheet: MUT_2.PCK
spriteInv: MutantFemaleInventoryImage
spriteFaceGroup: 10
spriteFaceColor: [1, 32, 242, 242, 32, 1, 32, 242]
corpseBattle:
- CIVF_CORPSE_TRAITOR
corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE
visibilityAtDark: 10
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.4
melee: 0.1
bravery: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.1
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: CIV_ARMOR_MUT_3_TRAITOR
spriteSheet: MUT_3.PCK
spriteInv: MutantEggheadInventoryImage
corpseBattle:
- CIV_MUT_3_CORPSE_TRAITOR
corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE
visibilityAtDark: 20
heatVision: 80
personalLight: 0
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.15
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.25
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: CIV_ARMOR_MUT_3
spriteSheet: MUT_3.PCK
spriteInv: MutantEggheadInventoryImage
corpseBattle:
- CIV_MUT_3_CORPSE
visibilityAtDark: 20
heatVision: 80
personalLight: 0
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.15
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.25
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: CIV_ARMOR_MUT_4
spriteSheet: MUT_4.PCK
spriteInv: MutantLamiaInventoryImage
corpseBattle:
- CIV_MUT_4_CORPSE
visibilityAtDark: 12
frontArmor: 12
sideArmor: 12
rearArmor: 12
underArmor: 12
drawingRoutine: 6
movementType: 0
meleeDodge:
reactions: 0.5
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.4
- 1.0
- 1.0
- 0.7
- 0.7
- 0.8
- 0.5
- 2.0
- 0.0
- 0.5
- 1.0
- 0.1
- 0.7
- 1.0
specialWeapon: SPC_PURPLE_ACID_SPIT_WEAK
loftempsSet: [ 3 ]
- type: CIV_ARMOR_MUT_5
spriteSheet: MUT_5.PCK
spriteInv: MutantBruteInventoryImage
spriteHairGroup: 9
spriteHairColor: [160, 160, 144, 144, 224, 239, 239, 251]
spriteFaceGroup: 10
spriteFaceColor: [144, 144, 160, 160, 80, 224, 240, 253]
corpseBattle:
- CIV_MUT_5_CORPSE
visibilityAtDark: 12
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.2
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 0.6
- 1.0
- 1.0
- 2.0
- 0.0
- 1.4
- 1.0
- 0.1
- 1.0
- 1.5
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: CIV_ARMOR_YOUNG_UBER
spriteSheet: MUT_6.PCK
spriteInv: YoungUberInventoryImage
corpseBattle:
- STR_CORPSE_GANGER
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 12
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.25
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.65
- 1.0
- 1.1
- 1.0
- 1.0
- 1.0
- 1.0
- 0.85
- 1.0
- 4.0
- 1.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 3 ]
- type: ARMOR_BRUTE_SAILOR
spriteSheet: BSAILOR.PCK
spriteInv: BruteSailorInventoryImage
corpseBattle:
- BRUTE_SAILOR_CORPSE
visibilityAtDark: 12
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.25
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 0.6
- 1.0
- 1.0
- 2.0
- 0.0
- 1.4
- 1.0
- 0.1
- 1.0
- 1.5
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: REBEL_ARMOR_1
spriteSheet: REB_1.PCK
spriteInv: RebelSoldierInventoryImage
corpseBattle:
- REBEL_1_CORPSE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 16
antiCamouflageAtDay: 5
antiCamouflageAtDark: 5
heatVision: 30
frontArmor: 40
sideArmor: 25
rearArmor: 25
underArmor: 25
meleeDodge:
reactions: 0.25
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.1
- 0.8
- 1.0
- 0.9
- 0.8
- 0.8
- 0.8
- 0.8
- 1.0
- 3.0
- 0.2
- 1.0
- 1.0
- 0.2
- 1.35
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: REBEL_ARMOR_2
spriteSheet: REB_2.PCK
spriteInv: RebelSmoothieInventoryImage
corpseBattle:
- REBEL_2_CORPSE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 12
heatVision: 20
camouflageAtDay: -6
camouflageAtDark: -3
frontArmor: 15
sideArmor: 12
rearArmor: 12
underArmor: 10
meleeDodge:
reactions: 0.4
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 0.75
- 1.0
- 0.9
- 0.7
- 0.8
- 1.0
- 0.7
- 1.0
- 3.0
- 0.1
- 1.0
- 0.7
- 0.15
- 1.15
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: REBEL_ARMOR_3
spriteSheet: REB_3.PCK
spriteInv: RebelBugeyeInventoryImage
corpseBattle:
- REBEL_3_CORPSE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 20
heatVision: 80
camouflageAtDay: -12
camouflageAtDark: -4
frontArmor: 20
sideArmor: 16
rearArmor: 16
underArmor: 12
meleeDodge:
reactions: 0.25
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 0.7
- 1.0
- 0.9
- 0.7
- 0.8
- 1.0
- 1.0
- 0.7
- 0.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.2
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: REBEL_ARMOR_4
spriteSheet: REB_4.PCK
spriteInv: RebelLamiaInventoryImage
corpseBattle:
- REBEL_4_CORPSE
corpseGeo: STR_ALIEN_ALLOYS
visibilityAtDark: 12
frontArmor: 48
sideArmor: 24
rearArmor: 32
underArmor: 16
drawingRoutine: 6
movementType: 0
meleeDodge:
reactions: 0.2
melee: 0.4
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.35
- 1.0
- 0.7
- 0.6
- 0.5
- 0.5
- 0.5
- 2.0
- 0.0
- 0.5
- 1.0
- 0.1
- 1.4
- 1.0
loftempsSet: [ 3 ]
- type: REBEL_ARMOR_5
spriteSheet: REB_5.PCK
spriteInv: RebelBruteInventoryImage
corpseBattle:
- REBEL_5_CORPSE
corpseGeo: STR_ALIEN_ALLOYS
visibilityAtDark: 16
heatVision: 40
frontArmor: 65
sideArmor: 50
rearArmor: 40
underArmor: 35
meleeDodge:
melee: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.1
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.6
- 0.7
- 1.0
- 1.5
- 0.0
- 1.4
- 1.0
- 0.2
- 1.6
- 1.5
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: CIV_ARMOR_LOKNAR_1
spriteSheet: LOK_1.PCK
spriteInv: LoknarVillagerInventoryImage
corpseBattle:
- CIV_LOKNAR_CORPSE_1
visibilityAtDark: 16
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.2
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 2.5
- 0.0
- 1.0
- 1.0
- 0.1
- 0.7
- 1.0
loftempsSet: [ 2 ]
- type: NINJA_ARMOR_1
spriteSheet: NIN_1.PCK
spriteInv: NinjaGalInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244]
corpseBattle:
- STR_NIN_1_CORPSE_BATTLE
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 12
heatVision: 25
camouflageAtDay: -15
camouflageAtDark: -5
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.4
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.5
- 0.75
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: NINJA_ARMOR_2
spriteSheet: NIN_2.PCK
spriteInv: NinjaWarriorInventoryImage
spriteHairGroup: 9
spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244]
corpseBattle:
- STR_NIN_2_CORPSE_BATTLE
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 13
heatVision: 35
camouflageAtDay: -21
camouflageAtDark: -7
antiCamouflageAtDay: 3
antiCamouflageAtDark: 3
moveSound: 999
frontArmor: 30
sideArmor: 30
rearArmor: 30
underArmor: 30
meleeDodge:
reactions: 0.4
melee: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 0.7
- 1.0
- 1.0
- 1.0
- 0.7
- 0.8
- 1.0
- 0.75
- 0.7
- 0.6
- 0.7
- 0.1
- 1.1
- 0.7
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P0
spriteSheet: BAN_0.PCK
spriteInv: RatmanInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162]
corpseBattle:
- STR_BAN_0_CORPSE_BATTLE
corpseGeo: STR_FOOD_BAG
visibilityAtDark: 16
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.7
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P1
spriteSheet: BAN_1.PCK
spriteInv: GhoulInventoryImage
corpseBattle:
- STR_BAN_1_CORPSE_BATTLE
corpseGeo: STR_CHEMICALS
visibilityAtDark: 12
heatVision: 50
frontArmor: 9
sideArmor: 9
rearArmor: 9
underArmor: 9
meleeDodge:
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
health:
flatHundred: 0.2
stunNormalized: -0.165
stun:
flatHundred: 0.03
morale:
moraleCurrent: -0.0666
bravery: 0.1333
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.5
- 1.0
- 3.0
- 0.8
- 0.9
- 1.0
- 0.6
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 0.5
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: BANDIT_ARMOR_P2
spriteSheet: BAN_2.PCK
spriteInv: HighwaymanInventoryImage
corpseBattle:
- STR_BAN_2_CORPSE_BATTLE
corpseGeo: STR_SCRAP_METAL
visibilityAtDark: 9
camouflageAtDark: -2
frontArmor: 10
sideArmor: 10
rearArmor: 10
underArmor: 10
meleeDodge:
reactions: 0.3
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 0.8
- 0.8
- 0.8
- 2.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.1
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P3
spriteSheet: BAN_3.PCK
spriteInv: DrifterInventoryImage
corpseBattle:
- STR_BAN_3_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.35
melee: 0.15
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.1
- 1.0
- 1.1
- 1.0
- 1.0
- 1.0
- 1.0
- 0.85
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P5
spriteSheet: BAN_5.PCK
spriteInv: RatmanMobLieutnantInventoryImage
corpseBattle:
- STR_BAN_5_CORPSE_BATTLE
corpseGeo: STR_MEDALLION
visibilityAtDark: 16
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.6
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P6
spriteSheet: BAN_6.PCK
spriteInv: BloodDogInventoryImage
corpseBattle:
- STR_BAN_6_CORPSE_BATTLE
corpseGeo: STR_BLOOD_DOG_CORPSE
visibilityAtDark: 16
heatVision: 50
zombiImmune: true
bleedImmune: false
allowInv: false
frontArmor: 24
sideArmor: 12
rearArmor: 12
underArmor: 10
drawingRoutine: 4
personalLight: 5
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.5
recovery:
morale:
flatHundred: 0.04
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
damageModifier:
- 0.5
- 1.0
- 0.5
- 1.0
- 1.0
- 0.9
- 0.7
- 0.9
- 0.8
- 1.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
loftempsSet: [ 3 ]
- type: BANDIT_ARMOR_P7
spriteSheet: BAN_7.PCK
spriteInv: RatmanHunterInventoryImage
corpseBattle:
- STR_BAN_7_CORPSE_BATTLE
corpseGeo: STR_FOOD_BAG
visibilityAtDark: 16
camouflageAtDay: -4
camouflageAtDark: -4
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.6
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P8
spriteSheet: BAN_8.PCK
spriteInv: GhoulScientistInventoryImage
corpseBattle:
- STR_BAN_8_CORPSE_BATTLE
corpseGeo: STR_MEDICAL_SUPPLIES
visibilityAtDark: 16
heatVision: 70
frontArmor: 9
sideArmor: 9
rearArmor: 9
underArmor: 9
meleeDodge:
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
health:
flatHundred: 0.25
stunNormalized: -0.165
stun:
flatHundred: 0.03
morale:
moraleCurrent: -0.0666
bravery: 0.1333
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.5
- 1.0
- 3.0
- 0.8
- 0.9
- 1.0
- 0.6
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 0.5
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: BANDIT_ARMOR_P9
spriteSheet: BAN_9.PCK
spriteInv: BanditBoyInventoryImage
corpseBattle:
- STR_BAN_9_CORPSE_BATTLE
corpseGeo: STR_BANDAGE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.4
melee: 0.1
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.7
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P11
spriteSheet: BAN_11.PCK
spriteInv: TombRunnerInventoryImage
corpseBattle:
- STR_BAN_11_CORPSE_BATTLE
corpseGeo: STR_PADD
visibilityAtDark: 12
camouflageAtDark: -3
camouflageAtDay: -3
frontArmor: 8
sideArmor: 7
rearArmor: 7
underArmor: 6
meleeDodge:
reactions: 0.45
melee: 0.15
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 0.7
- 0.7
- 3.0
- 0.0
- 1.0
- 1.0
- 0.2
- 1.0
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P12
spriteSheet: BAN_12.PCK
spriteInv: BanditDudeInventoryImage
corpseBattle:
- STR_BAN_12_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 16
sideArmor: 10
rearArmor: 12
underArmor: 6
meleeDodge:
reactions: 0.25
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.5
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.85
- 0.85
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.2
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P13
spriteSheet: BAN_13.PCK
spriteInv: BanditFussballerInventoryImage
corpseBattle:
- STR_BAN_13_CORPSE_BATTLE
corpseGeo: STR_SCRAP_METAL
visibilityAtDark: 9
frontArmor: 10
sideArmor: 8
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.4
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.5
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 0.7
- 0.7
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: BANDIT_ARMOR_P14
spriteSheet: BAN_14.PCK
spriteInv: BanditHitmanInventoryImage
corpseBattle:
- STR_BAN_14_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 12
heatVision: 20
antiCamouflageAtDark: 3
antiCamouflageAtDay: 3
frontArmor: 25
sideArmor: 15
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.15
- 1.0
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: BANDIT_ARMOR_P15
spriteSheet: BAN_15.PCK
spriteInv: BanditBossInventoryImage
corpseBattle:
- STR_BAN_15_CORPSE_BATTLE
corpseGeo: STR_ALIEN_ALLOYS
visibilityAtDark: 12
heatVision: 20
frontArmor: 40
sideArmor: 28
rearArmor: 36
underArmor: 24
meleeDodge:
melee: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.1
- 0.9
- 1.0
- 0.9
- 1.0
- 1.0
- 0.8
- 0.7
- 0.7
- 1.0
- 0.0
- 1.5
- 1.0
- 0.15
- 1.0
- 1.5
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: BANDIT_ARMOR_P16
spriteSheet: BAN_16.PCK
spriteInv: RuffianInventoryImage
corpseBattle:
- STR_BAN_16_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.45
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.4
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 3.5
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 3 ]
- type: HOE_ARMOR_P1
spriteSheet: HOE_1.PCK
spriteInv: HoeInventoryImage
corpseBattle:
- STR_HOE_1_CORPSE_BATTLE
corpseGeo: STR_BANDAGE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.05
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.5
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.9
- 1.0
builtInWeapons:
- AUX_BAD_TOUCH
loftempsSet: [ 2 ]
- type: JUNGLE_GAL_ARMOR
spriteSheet: JUNGLEGAL.PCK
spriteInv: JungleGalInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [163, 163, 163, 163, 163, 163, 163, 163]
spriteHairGroup: 9
spriteHairColor: [39, 39, 39, 39, 39, 39, 39, 39]
corpseBattle:
- STR_JUNGLE_GAL_CORPSE_BATTLE
corpseGeo: STR_MUTANT_MEAT
visibilityAtDark: 12
camouflageAtDay: -24
camouflageAtDark: -6
forcedTorso: 2
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.5
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.1
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.15
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 0.75
- 1.0
- 1.0
- 2.0
- 1.5
- 0.5
- 1.0
- 0.1
- 0.6
- 0.6
specialWeapon: AUX_FISTO
loftempsSet: [ 2 ]
- type: DEEP_ONE_ARMOR_P1
spriteSheet: DEEP_1.PCK
spriteInv: MAN_66
corpseBattle:
- STR_DEEP_ONE_1_CORPSE_BATTLE
corpseGeo: STR_DEEP_ONE_CORPSE
visibilityAtDark: 20
frontArmor: 10
sideArmor: 10
rearArmor: 10
underArmor: 10
meleeDodge:
reactions: 0.55
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 1.0
- 0.5
- 0.9
- 1.0
- 0.7
- 0.9
- 1.0
- 5.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.6
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: DEEP_ONE_ARMOR_P1_SEA
spriteSheet: DEEP_1.PCK
spriteInv: MAN_66
corpseBattle:
- STR_DEEP_ONE_1_CORPSE_BATTLE
corpseGeo: STR_DEEP_ONE_CORPSE
visibilityAtDark: 26
visibilityAtDay: 26
frontArmor: 10
sideArmor: 10
rearArmor: 10
underArmor: 10
movementType: 1
meleeDodge:
reactions: 0.55
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 0.7
- 0.65
- 0.75
- 0.9
- 1.0
- 0.6
- 0.7
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.6
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: DEEP_ONE_ARMOR_P2_SEA
spriteSheet: DEEP_2.PCK
spriteInv: MAN_81
corpseBattle:
- STR_DEEP_ONE_2_CORPSE_BATTLE
corpseGeo: STR_SHARKMAN_CORPSE
visibilityAtDark: 26
visibilityAtDay: 26
frontArmor: 16
sideArmor: 16
rearArmor: 16
underArmor: 16
drawingRoutine: 10
movementType: 1
meleeDodge:
reactions: 0.4
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 0.6
- 0.7
- 0.6
- 1.15
- 0.6
- 0.9
- 0.45
- 0.45
- 1.2
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.6
- 1.0
loftempsSet: [ 3 ]
- type: DEEP_ONE_ARMOR_P6
spriteSheet: DEEP_6.PCK
spriteInv: MAN_68
corpseBattle:
- STR_DEEP_ONE_6_CORPSE_BATTLE
corpseGeo: STR_LOBSTERMAN_CORPSE
visibilityAtDark: 20
frontArmor: 60
sideArmor: 50
rearArmor: 40
underArmor: 40
meleeDodge:
melee: 0.5
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.4
- 0.4
- 0.6
- 0.6
- 0.7
- 0.6
- 0.8
- 1.0
- 0.6
- 5.0
- 0.0
- 1.0
- 0.8
- 0.1
- 1.5
- 1.0
loftempsSet: [ 4 ]
- type: DOOM_ARMOR_0
spriteSheet: DEM_0.PCK
spriteInv: BogeymanInventoryImage
corpseBattle:
- STR_BOGEYMAN_CORPSE
corpseGeo: STR_BOGEYMAN_CORPSE
movementType: 1
camouflageAtDark: -4
visibilityAtDark: 30
heatVision: 50
psiVision: 3
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
melee: 0.5
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.25
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.3
- 1.0
- 1.0
- 1.0
- 0.0
- 0.5
- 1.0
- 0.1
- 0.5
- 1.5
loftempsSet: [ 2 ]
- type: DOOM_ARMOR_1
spriteSheet: DEM_1.PCK
spriteInv: DoomSoldierInventoryImage
corpseBattle:
- STR_DOOM_HUMAN_CORPSE_BATTLE
corpseGeo: STR_DOOM_HUMAN_CORPSE
visibilityAtDark: 24
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 0.2
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.5
loftempsSet: [ 2 ]
- type: DOOM_ARMOR_2
spriteSheet: DEM_2.PCK
spriteInv: DoomSargeInventoryImage
corpseBattle:
- STR_DOOM_HUMAN_CORPSE_BATTLE
corpseGeo: STR_DOOM_HUMAN_CORPSE
visibilityAtDark: 24
heatVision: 20
frontArmor: 15
sideArmor: 12
rearArmor: 10
underArmor: 6
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 0.2
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.1
- 1.5
loftempsSet: [ 3 ]
- type: DOOM_ARMOR_3
spriteSheet: DEM_3.PCK
spriteInv: DoomGunnerInventoryImage
corpseBattle:
- STR_DOOM_HUMAN_CORPSE_BATTLE
corpseGeo: STR_DOOM_HUMAN_CORPSE
visibilityAtDark: 24
heatVision: 30
frontArmor: 25
sideArmor: 20
rearArmor: 15
underArmor: 10
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.2
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.4
- 1.5
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
- type: DOOM_ARMOR_4
spriteSheet: DEM_4.PCK
spriteInv: MAN_60
corpseBattle:
- STR_DOOM_IMP_CORPSE
corpseGeo: STR_DOOM_IMP_CORPSE
visibilityAtDark: 30
heatVision: 50
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
drawingRoutine: 4
bleedImmune: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.25
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 1.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.15
- 1.0
- 1.0
- 0.5
- 0.0
- 1.0
- 1.0
- 0.1
- 0.75
- 1.5
loftempsSet: [ 2 ]
- type: DOOM_ARMOR_5
spriteSheet: DEM_5.PCK
spriteInv: MAN_61
corpseBattle:
- STR_DOOM_HELL_BARON_CORPSE
corpseGeo: STR_DOOM_HELL_BARON_CORPSE
visibilityAtDark: 40
antiCamouflageAtDay: 10
antiCamouflageAtDark: 10
heatVision: 60
painImmune: true
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
drawingRoutine: 4
bleedImmune: true
painImmune: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.33
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 1.0
- 0.2
- 1.0
- 1.0
- 0.8
- 0.15
- 1.0
- 0.0
- 0.5
- 0.0
- 1.0
- 1.0
- 0.1
- 0.5
- 1.5
loftempsSet: [ 4 ]
- type: DOOM_ARMOR_6
spriteSheet: DEM_6.PCK
spriteInv: MAN_62
corpseBattle:
- DOOM_DEMON_CORPSE_1
- DOOM_DEMON_CORPSE_2
- DOOM_DEMON_CORPSE_3
- DOOM_DEMON_CORPSE_4
corpseGeo: STR_DOOM_DEMON_CORPSE
visibilityAtDark: 30
heatVision: 50
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
drawingRoutine: 5
fearImmune: false
createsMeleeThreat: true
size: 2
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.25
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 1.0
- 0.5
- 0.5
- 1.0
- 1.0
- 0.15
- 1.0
- 1.0
- 0.25
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.5
loftempsSet: [92, 89, 90, 91]
- type: DOOM_ARMOR_7
spriteSheet: DEM_7.PCK
spriteInv: MAN_63
corpseBattle:
- DOOM_CACODEMON_CORPSE_1
- DOOM_CACODEMON_CORPSE_2
- DOOM_CACODEMON_CORPSE_3
- DOOM_CACODEMON_CORPSE_4
corpseGeo: STR_DOOM_CACODEMON_CORPSE
visibilityAtDark: 30
heatVision: 50
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
drawingRoutine: 3
movementType: 1
fearImmune: false
createsMeleeThreat: true
size: 2
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.25
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 0.6
- 0.2
- 1.0
- 0.5
- 0.8
- 0.15
- 1.0
- 1.0
- 0.25
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.5
loftempsSet: [92, 89, 90, 91]
- type: DOOM_ARMOR_8
spriteSheet: DEM_8.PCK
spriteInv: MAN_74
corpseBattle:
- DOOM_DEMON_CORPSE_1
- DOOM_DEMON_CORPSE_2
- DOOM_DEMON_CORPSE_3
- DOOM_DEMON_CORPSE_4
corpseGeo: STR_DOOM_DEMON_CORPSE
visibilityAtDark: 40
camouflageAtDay: 20
camouflageAtDark: 5
heatVision: 50
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
drawingRoutine: 5
size: 2
fearImmune: false
createsMeleeThreat: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.25
health: -0.0625
stunCurrent: 0.09
damageModifier:
- 0.0
- 0.5
- 0.6
- 0.5
- 1.5
- 0.6
- 0.25
- 1.0
- 1.0
- 0.25
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.5
loftempsSet: [92, 89, 90, 91]
- type: SECTOID_ARMOR_P1
spriteSheet: SCI_0.PCK
spriteInv: AcademyCivilianInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
spriteHairGroup: 9
spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160]
corpseBattle:
- STR_ACADEMY_0_CORPSE_BATTLE
corpseGeo: STR_ACADEMY_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.25
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P2
spriteSheet: SCI_1.PCK
spriteInv: AcademySecurityInventoryImage
corpseBattle:
- STR_ACADEMY_1_CORPSE_BATTLE
corpseGeo: STR_SECURITY_CORPSE
visibilityAtDark: 16
heatVision: 40
overKill: 0.75
frontArmor: 50
sideArmor: 40
rearArmor: 30
underArmor: 25
meleeDodge:
reactions: 0.15
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.75
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.4
- 0.0
- 0.0
- 1.0
- 0.75
- 0.2
- 1.6
- 1.0
loftempsSet: [ 3 ]
- type: SECTOID_ARMOR_P3
spriteSheet: SCI_2.PCK
spriteInv: AcademyMedicInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [95, 95, 96, 96, 97, 97, 160, 163]
corpseBattle:
- STR_ACADEMY_2_CORPSE_BATTLE
corpseGeo: STR_ACADEMY_CORPSE
visibilityAtDark: 16
frontArmor: 32
sideArmor: 28
rearArmor: 20
underArmor: 15
meleeDodge:
reactions: 0.4
melee: 0.2
bravery: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.2
- 0.9
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 0.85
- 0.2
- 1.3
- 1.0
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P3B
spriteSheet: SCI_3.PCK
spriteInv: AcademyEngineerInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163]
corpseBattle:
- STR_ACADEMY_3_CORPSE_BATTLE
corpseGeo: STR_ACADEMY_CORPSE
frontArmor: 32
sideArmor: 28
rearArmor: 20
underArmor: 15
visibilityAtDark: 16
meleeDodge:
reactions: 0.2
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.2
- 0.9
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 0.85
- 0.2
- 1.3
- 1.0
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P4
spriteSheet: SCI_4.PCK
spriteInv: AcademyEsperInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163]
corpseBattle:
- STR_ACADEMY_4_CORPSE_BATTLE
corpseGeo: STR_ACADEMY_CORPSE
visibilityAtDark: 20
psiVision: 3
frontArmor: 32
sideArmor: 28
rearArmor: 20
underArmor: 15
meleeDodge:
reactions: 0.3
melee: 0.2
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.7
- 0.8
- 1.0
- 0.8
- 0.8
- 0.8
- 0.8
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 0.8
- 0.2
- 1.3
- 0.7
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P5
spriteSheet: SCI_5.PCK
spriteInv: AcademyProvostInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [95, 95, 96, 96, 96, 96, 97, 97]
corpseBattle:
- STR_ACADEMY_5_CORPSE_BATTLE
corpseGeo: STR_PBA_CORPSE
visibilityAtDark: 20
heatVision: 60
psiVision: 4
overKill: 1.0
frontArmor: 80
sideArmor: 70
rearArmor: 60
underArmor: 50
drawingRoutine: 0
movementType: 1
meleeDodge:
flatHundred: 0.25
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.7
- 0.8
- 0.2
- 0.8
- 1.0
- 0.9
- 0.7
- 0.85
- 0.75
- 0.0
- 0.0
- 1.0
- 0.35
- 0.5
- 2.0
- 0.6
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
- type: SECTOID_ARMOR_P9
spriteSheet: SCI_9.PCK
spriteInv: AcademyExplorerInventoryImage
corpseBattle:
- STR_ACADEMY_9_CORPSE_BATTLE
corpseGeo: STR_ACADEMY_CORPSE
visibilityAtDark: 16
heatVision: 20
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.15
- 0.8
- 0.8
- 0.9
- 0.6
- 1.0
- 0.1
- 0.0
- 0.0
- 1.0
- 0.25
- 0.2
- 1.0
- 1.0
loftempsSet: [ 3 ]
- type: SECTOID_ARMOR_P10
spriteSheet: SCI_10.PCK
spriteInv: OsironLadInventoryImage
corpseBattle:
- STR_ACADEMY_10_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.55
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P11
spriteSheet: SCI_11.PCK
spriteInv: AcademyNurseInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
spriteHairGroup: 9
spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160]
corpseBattle:
- STR_ACADEMY_11_CORPSE_BATTLE
corpseGeo: STR_BANDAGE
visibilityAtDark: 10
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.35
melee: 0.1
bravery: 0.05
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P12
spriteSheet: SCI_12.PCK
spriteInv: AcademyStudentInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
corpseBattle:
- STR_ACADEMY_12_CORPSE_BATTLE
corpseGeo: STR_BANDAGE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.5
melee: 0.1
bravery: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P13
spriteSheet: SCI_13.PCK
spriteInv: AcademyScientistInventoryImage
corpseBattle:
- STR_ACADEMY_13_CORPSE_BATTLE
corpseGeo: STR_PBA_CORPSE
visibilityAtDark: 20
heatVision: 70
antiCamouflageAtDark: 5
antiCamouflageAtDay: 5
overKill: 1.0
frontArmor: 80
sideArmor: 70
rearArmor: 60
underArmor: 50
drawingRoutine: 0
movementType: 1
meleeDodge:
flatHundred: 0.25
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.1
- 0.9
- 0.15
- 0.9
- 1.0
- 0.9
- 0.65
- 0.8
- 0.25
- 0.0
- 0.0
- 1.0
- 0.4
- 0.5
- 2.0
- 0.7
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 4 ]
- type: SECTOID_ARMOR_P14
spriteSheet: SCI_14.PCK
spriteInv: AcademyCounselorInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 163, 163, 163, 163]
spriteHairGroup: 9
spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 84]
corpseBattle:
- STR_ACADEMY_14_CORPSE_BATTLE
corpseGeo: STR_ACADEMY_CORPSE
forcedTorso: 2
visibilityAtDark: 12
psiVision: 2
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.5
melee: 0.1
bravery: 0.35
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.3
- 1.0
- 1.0
- 1.0
- 0.75
- 1.0
- 0.65
- 1.0
- 0.65
- 0.65
- 0.0
- 0.65
- 0.65
- 0.15
- 0.65
- 0.65
loftempsSet: [ 2 ]
- type: SECTOID_ARMOR_P15
spriteSheet: PIR_501.PCK
spriteInv: AcademyThrallInventoryImage
corpseBattle:
- STR_CORPSE_SLAVE_NUDE
corpseGeo: STR_PORN
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.5
melee: 0.1
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
damageModifier:
- 0.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.65
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.6
- 1.0
loftempsSet: [ 3 ]
- type: FLOATER_ARMOR_P1
spriteSheet: XCOM_0.PCK
spriteInv: TraderCivilianInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
corpseBattle:
- STR_TRADER_0_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 9
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.3
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.2
- 1.0
- 1.4
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.7
- 4.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P2
spriteSheet: XCOM_1.PCK
spriteInv: TraderSecurityInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
corpseBattle:
- STR_TRADER_1_CORPSE_BATTLE
corpseGeo: STR_SECURITY_CORPSE
visibilityAtDark: 16
heatVision: 40
overKill: 0.75
frontArmor: 50
sideArmor: 40
rearArmor: 30
underArmor: 25
meleeDodge:
reactions: 0.15
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.2
- 1.0
- 0.75
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.4
- 1.25
- 0.0
- 1.0
- 0.75
- 0.2
- 1.6
- 1.0
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
- type: FLOATER_ARMOR_P3
spriteSheet: XCOM_2.PCK
spriteInv: TraderBodyguardInventoryImage
corpseBattle:
- STR_TRADER_2_CORPSE_BATTLE
corpseGeo: STR_PBA_CORPSE
visibilityAtDark: 20
heatVision: 60
overKill: 1.0
frontArmor: 100
sideArmor: 80
rearArmor: 65
underArmor: 55
meleeDodge:
flatHundred: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.6
- 0.8
- 0.65
- 0.0
- 0.0
- 1.0
- 0.35
- 0.5
- 2.5
- 1.0
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 4 ]
- type: FLOATER_ARMOR_P4
spriteSheet: TRD_3.PCK
spriteInv: TraderEngineerInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
corpseBattle:
- STR_TRADER_3_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 9
frontArmor: 20
sideArmor: 18
rearArmor: 16
underArmor: 12
meleeDodge:
reactions: 0.2
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.4
- 1.0
- 0.9
- 1.0
- 0.8
- 0.9
- 0.8
- 1.25
- 0.0
- 1.0
- 0.5
- 0.2
- 1.2
- 1.0
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P5
spriteSheet: TRD_4.PCK
spriteInv: TraderRepInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
corpseBattle:
- STR_TRADER_4_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 9
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.35
melee: 0.1
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.4
- 1.0
- 0.9
- 1.0
- 0.9
- 0.9
- 0.8
- 4.0
- 0.0
- 1.0
- 0.8
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P6
spriteSheet: TRD_5.PCK
spriteInv: TraderLordInventoryImage
spriteFaceGroup: 10
spriteFaceColor: [96, 96, 160, 160, 160, 163, 163, 163]
corpseBattle:
- STR_TRADER_5_CORPSE_BATTLE
corpseGeo: STR_PBA_CORPSE
visibilityAtDark: 20
heatVision: 60
overKill: 1.0
frontArmor: 125
sideArmor: 110
rearArmor: 100
underArmor: 85
movementType: 1
meleeDodge:
flatHundred: 0.25
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
flatHundred: 0.27
moraleCurrent: 0.33
damageModifier:
- 1.3
- 1.0
- 0.15
- 1.0
- 0.9
- 1.0
- 0.8
- 0.85
- 0.75
- 0.0
- 0.0
- 1.0
- 0.35
- 0.5
- 2.8
- 1.0
specialWeapon: AUX_SHOCKAFIST
loftempsSet: [ 4 ]
- type: MARSEC_ARMOR_P0
spriteSheet: MAR_0.PCK
spriteInv: MarsecMarineInventoryImage
corpseBattle:
- STR_MARSEC_0_CORPSE_BATTLE
corpseGeo: STR_ELERIUM_115
visibilityAtDark: 30
antiCamouflageAtDay: 10
antiCamouflageAtDark: 10
heatVision: 80
overKill: 0.75
frontArmor: 75
sideArmor: 60
rearArmor: 50
underArmor: 40
movementType: 1
meleeDodge:
reactions: 0.2
melee: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
flatHundred: 0.12
moraleCurrent: 0.18
damageModifier:
- 0.65
- 1.0
- 0.25
- 1.0
- 0.8
- 0.7
- 0.6
- 0.8
- 0.7
- 0.0
- 0.0
- 1.0
- 0.5
- 0.5
- 2.0
- 1.0
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
- type: FLOATER_ARMOR_P8
spriteSheet: TRD_8.PCK
spriteInv: TraderExterminatorInventoryImage
corpseBattle:
- STR_TRADER_8_CORPSE_BATTLE
corpseGeo: STR_GRAV_CORPSE
visibilityAtDark: 16
heatVision: 40
frontArmor: 25
sideArmor: 20
rearArmor: 15
underArmor: 15
drawingRoutine: 0
movementType: 1
meleeDodge:
reactions: 0.25
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.5
- 0.0
- 0.0
- 1.0
- 0.5
- 0.2
- 1.3
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P9
spriteSheet: TRD_9.PCK
spriteInv: TraderGuardInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
corpseBattle:
- STR_TRADER_9_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 12
frontArmor: 35
sideArmor: 30
rearArmor: 20
underArmor: 15
meleeDodge:
reactions: 0.1
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.1
- 1.0
- 1.0
- 0.9
- 1.0
- 0.7
- 1.0
- 0.8
- 4.0
- 0.0
- 1.0
- 0.7
- 0.15
- 1.4
- 1.0
loftempsSet: [ 3 ]
- type: FLOATER_ARMOR_P10
spriteSheet: TRD_10.PCK
spriteInv: TraderTeamLeaderInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 160, 160, 160, 160, 163]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
corpseBattle:
- STR_TRADER_10_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 9
frontArmor: 9
sideArmor: 9
rearArmor: 9
underArmor: 9
meleeDodge:
reactions: 0.3
melee: 0.1
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.2
- 1.0
- 1.4
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.7
- 4.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P11
spriteSheet: TRD_11.PCK
spriteInv: TraderSpacemanInventoryImage
corpseBattle:
- STR_TRADER_11_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 30
frontArmor: 12
sideArmor: 12
rearArmor: 9
underArmor: 9
meleeDodge:
reactions: 0.1
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.1
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 0.4
- 1.0
- 0.8
- 0.9
- 0.7
- 1.0
- 0.7
- 0.0
- 0.0
- 1.0
- 0.4
- 0.3
- 1.1
- 1.0
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P12
spriteSheet: TRD_12.PCK
spriteInv: TraderSpaceTechInventoryImage
corpseBattle:
- STR_TRADER_12_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 9
frontArmor: 12
sideArmor: 12
rearArmor: 12
underArmor: 12
meleeDodge:
reactions: 0.2
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.3
- 1.0
- 0.5
- 1.0
- 0.9
- 0.7
- 0.7
- 0.9
- 0.5
- 2.0
- 0.0
- 1.2
- 0.5
- 0.15
- 1.1
- 1.0
loftempsSet: [ 3 ]
- type: FLOATER_ARMOR_P13
spriteSheet: TRD_13.PCK
spriteInv: GuildShipOfficerInventoryImage
corpseBattle:
- STR_TRADER_13_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.1
bravery: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
flatHundred: 0.27
moraleCurrent: 0.33
damageModifier:
- 0.6
- 1.0
- 1.5
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.75
- 3.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P14
spriteSheet: TRD_14.PCK
spriteInv: GuildNavigatorInventoryImage
corpseBattle:
- STR_TRADER_14_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 16
psiVision: 7
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.1
bravery: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.75
- 2.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 0.7
loftempsSet: [ 2 ]
- type: FLOATER_ARMOR_P15
spriteSheet: TRD_15.PCK
spriteInv: GuildMedicInventoryImage
corpseBattle:
- STR_TRADER_15_CORPSE_BATTLE
corpseGeo: STR_MEDICAL_SUPPLIES
visibilityAtDark: 9
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 6
meleeDodge:
reactions: 0.35
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.8
- 0.8
- 0.8
- 3.0
- 0.0
- 0.8
- 0.8
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P0
spriteSheet: COS_6.PCK
spriteInv: ChurchEliteInventoryImage
corpseBattle:
- STR_CHURCH_6_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 20
heatVision: 50
frontArmor: 25
sideArmor: 22
rearArmor: 20
underArmor: 10
movementType: 1
meleeDodge:
reactions: 0.5
melee: 0.15
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.2
- 1.0
- 0.8
- 1.0
- 0.7
- 0.7
- 0.6
- 1.0
- 0.7
- 1.0
- 0.0
- 1.0
- 0.8
- 0.4
- 1.3
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P1
spriteSheet: COS_0.PCK
spriteInv: ChurchCivilianInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
corpseBattle:
- STR_CHURCH_0_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.4
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P2
spriteSheet: COS_1.PCK
spriteInv: ChurchZealotInventoryImage
corpseBattle:
- STR_CHURCH_1_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 16
heatVision: 30
frontArmor: 25
sideArmor: 22
rearArmor: 20
underArmor: 10
drawingRoutine: 0
movementType: 0
meleeDodge:
reactions: 0.5
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.4
- 1.0
- 0.7
- 0.8
- 1.0
- 0.8
- 1.2
- 1.0
- 0.0
- 1.0
- 0.7
- 0.25
- 1.2
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P3
spriteSheet: COS_2.PCK
spriteInv: ChurchHeavyInventoryImage
corpseBattle:
- STR_CHURCH_1_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 16
bleedImmune: true
heatVision: 40
frontArmor: 40
sideArmor: 35
rearArmor: 30
underArmor: 20
meleeDodge:
reactions: 0.15
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.2
- 1.0
- 0.75
- 0.8
- 0.6
- 0.9
- 0.5
- 0.0
- 0.0
- 1.0
- 0.4
- 0.2
- 1.5
- 0.8
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
deathFrames: 18
- type: CHURCH_ARMOR_P4
spriteSheet: COS_3.PCK
spriteInv: ChurchBeastmasterInventoryImage
corpseBattle:
- STR_CHURCH_3_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 12
overKill: 0.75
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
drawingRoutine: 4
movementType: 0
meleeDodge:
reactions: 0.5
melee: 0.1
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.15
- 0.7
- 0.8
specialWeapon: AUX_BEASTMASTER_WEAPON
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P5
spriteSheet: COS_4.PCK
spriteInv: ChurchReverendInventoryImage
corpseBattle:
- STR_CHURCH_4_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 16
frontArmor: 24
sideArmor: 22
rearArmor: 20
underArmor: 16
drawingRoutine: 4
movementType: 0
meleeDodge:
reactions: 0.55
bravery: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.2
- 1.0
- 0.7
- 0.8
- 1.0
- 1.0
- 1.1
- 2.0
- 0.0
- 1.0
- 0.65
- 0.5
- 1.2
- 0.7
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P6
spriteSheet: COS_5.PCK
spriteInv: ChurchCardinalInventoryImage
corpseBattle:
- STR_CHURCH_5_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 20
psiVision: 6
frontArmor: 28
sideArmor: 26
rearArmor: 24
underArmor: 20
drawingRoutine: 4
movementType: 0
meleeDodge:
reactions: 0.6
bravery: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 0.8
- 1.0
- 0.8
- 0.7
- 0.7
- 1.0
- 1.0
- 1.1
- 2.0
- 0.0
- 1.0
- 0.65
- 0.5
- 1.2
- 0.7
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P7
spriteSheet: COS_7.PCK
corpseBattle:
- STR_CHURCH_7_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
spriteInv: ChurchPriestInventoryImage
visibilityAtDark: 9
frontArmor: 12
sideArmor: 10
rearArmor: 10
underArmor: 8
meleeDodge:
reactions: 0.45
melee: 0.15
bravery: 0.1
meleeDodgeBackPenalty: 0.5
drawingRoutine: 1
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.3
- 1.0
- 0.6
- 0.8
- 1.0
- 1.0
- 1.0
- 2.0
- 0.0
- 1.0
- 1.0
- 0.2
- 1.0
- 0.7
specialWeapon: AUX_FISTO
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P8
spriteSheet: COS_8.PCK
spriteInv: ChurchMatronInventoryImage
corpseBattle:
- STR_CHURCH_8_CORPSE_BATTLE
corpseGeo: STR_MEDALLION
visibilityAtDark: 16
frontArmor: 40
sideArmor: 30
rearArmor: 25
underArmor: 20
meleeDodge:
reactions: 0.5
melee: 0.2
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.4
- 1.0
- 1.0
- 1.0
- 0.8
- 0.9
- 0.8
- 0.9
- 1.3
- 2.0
- 0.0
- 1.0
- 0.7
- 0.3
- 1.3
- 0.7
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P9
spriteSheet: COS_9.PCK
spriteInv: ChurchMaidenInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34]
corpseBattle:
- STR_CHURCH_9_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 16
frontArmor: 35
sideArmor: 25
rearArmor: 15
underArmor: 10
meleeDodge:
reactions: 0.1
melee: 0.15
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.0
- 1.0
- 0.8
- 0.9
- 0.7
- 0.9
- 1.2
- 3.0
- 0.0
- 1.0
- 1.0
- 0.2
- 1.4
- 1.0
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P10
spriteSheet: COS_10.PCK
spriteInv: ChurchBoyInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 96, 160, 161, 162]
corpseBattle:
- STR_CHURCH_10_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.35
melee: 0.1
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 2.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.1
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
loftempsSet: [ 2 ]
- type: CHURCH_ARMOR_P11
spriteSheet: COS_11.PCK
spriteInv: ChurchHandmaidInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34]
corpseBattle:
- STR_CHURCH_11_CORPSE_BATTLE
corpseGeo: STR_LINGERIE
forcedTorso: 2
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.45
melee: 0.1
bravery: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.5
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
loftempsSet: [ 2 ]
- type: APOC_ARMOR_P0
spriteSheet: APO_0.PCK
corpseBattle:
- STR_APOC_0_CORPSE_BATTLE
corpseGeo: STR_MEDALLION
spriteInv: ApocDiscipleInventoryImage
visibilityAtDark: 13
antiCamouflageAtDay: 6
antiCamouflageAtDark: 6
heatVision: 30
frontArmor: 10
sideArmor: 10
rearArmor: 10
underArmor: 10
meleeDodge:
reactions: 0.45
melee: 0.15
bravery: 0.15
meleeDodgeBackPenalty: 0.5
drawingRoutine: 1
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.5
flatHundred: -0.25
damageModifier:
- 0.35
- 1.0
- 1.25
- 1.0
- 1.0
- 0.8
- 0.65
- 0.8
- 0.8
- 1.25
- 0.2
- 0.65
- 1.0
- 0.1
- 0.65
- 0.65
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 3 ]
- type: APOC_ARMOR_P1
spriteSheet: APO_1.PCK
corpseBattle:
- STR_APOC_1_CORPSE_BATTLE
corpseGeo: STR_MEDALLION
spriteInv: ApocSadistInventoryImage
visibilityAtDark: 13
frontArmor: 16
sideArmor: 16
rearArmor: 16
underArmor: 16
meleeDodge:
reactions: 0.4
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.5
flatHundred: -0.25
damageModifier:
- 0.65
- 1.0
- 1.0
- 1.0
- 1.0
- 0.8
- 0.65
- 0.8
- 0.8
- 1.25
- 0.2
- 0.65
- 1.0
- 0.1
- 0.75
- 0.75
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: MUTON_ARMOR_P1
spriteSheet: MRC_0.PCK
spriteInv: MercenarySoldierInventoryImage
corpseBattle:
- STR_MERC_0_CORPSE_BATTLE
corpseGeo: STR_MUTON_CORPSE
visibilityAtDark: 20
heatVision: 50
camouflageAtDay: -8
camouflageAtDark: -2
overKill: 0.75
frontArmor: 28
sideArmor: 28
rearArmor: 28
underArmor: 20
meleeDodge:
reactions: 0.15
melee: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.5
- 0.6
- 0.35
- 0.8
- 1.0
- 1.0
- 0.7
- 1.0
- 1.0
- 0.0
- 0.0
- 1.5
- 0.6
- 0.2
- 1.2
- 1.5
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: MUTON_ARMOR_P2
spriteSheet: MRC_1.PCK
spriteInv: MercenaryCommandoInventoryImage
corpseBattle:
- STR_MERC_1_CORPSE_BATTLE
corpseGeo: STR_MUTON_CORPSE
visibilityAtDark: 25
heatVision: 60
camouflageAtDay: -8
camouflageAtDark: -2
overKill: 0.75
frontArmor: 40
sideArmor: 40
rearArmor: 40
underArmor: 40
drawingRoutine: 0
movementType: 1
meleeDodge:
reactions: 0.1
melee: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.25
- 0.6
- 0.25
- 0.8
- 1.0
- 1.0
- 0.7
- 1.0
- 1.0
- 0.0
- 0.0
- 1.5
- 0.8
- 0.3
- 1.3
- 1.5
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: MUTON_ARMOR_P3
spriteSheet: MRC_3.PCK
spriteInv: MercenaryEngineerInventoryImage
corpseBattle:
- STR_MERC_3_CORPSE_BATTLE
corpseGeo: STR_MUTON_CORPSE
visibilityAtDark: 30
camouflageAtDay: -15
camouflageAtDark: -5
antiCamouflageAtDay: 10
antiCamouflageAtDark: 10
heatVision: 80
overKill: 0.75
frontArmor: 36
sideArmor: 36
rearArmor: 36
underArmor: 30
drawingRoutine: 0
movementType: 0
meleeDodge:
reactions: 0.05
melee: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.25
- 0.6
- 0.25
- 0.8
- 1.0
- 1.0
- 0.7
- 1.0
- 1.0
- 0.0
- 0.0
- 1.5
- 0.6
- 0.5
- 1.3
- 1.5
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: MUTON_ARMOR_P4
spriteSheet: MRC_4.PCK
spriteInv: MercenaryHeavyInventoryImage
corpseBattle:
- STR_MERC_4_CORPSE_BATTLE
corpseGeo: STR_MUTON_CORPSE
visibilityAtDark: 20
heatVision: 50
overKill: 1.0
frontArmor: 100
sideArmor: 85
rearArmor: 65
underArmor: 60
drawingRoutine: 10
meleeDodge:
melee: 0.45
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.25
- 0.8
- 0.25
- 0.9
- 1.0
- 1.0
- 0.65
- 0.8
- 1.0
- 0.0
- 0.0
- 1.5
- 0.35
- 0.3
- 2.5
- 1.65
loftempsSet: [ 4 ]
- type: MUTON_ARMOR_P5
spriteSheet: MRC_5.PCK
spriteInv: MercenaryLeaderInventoryImage
corpseBattle:
- STR_MERC_5_CORPSE_BATTLE
corpseGeo: STR_MUTON_CORPSE
visibilityAtDark: 30
camouflageAtDay: -12
camouflageAtDark: -4
antiCamouflageAtDay: 5
antiCamouflageAtDark: 5
heatVision: 70
overKill: 0.75
frontArmor: 40
sideArmor: 40
rearArmor: 40
underArmor: 40
meleeDodge:
reactions: 0.15
melee: 0.4
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.25
- 0.5
- 0.25
- 0.7
- 1.0
- 1.0
- 0.5
- 0.8
- 0.8
- 0.0
- 0.0
- 1.25
- 0.5
- 0.3
- 1.3
- 1.35
specialWeapon: AUX_PRED_CLAWS
loftempsSet: [ 3 ]
- type: MUTON_ARMOR_P6
spriteSheet: MRC_6.PCK
spriteInv: MercenaryCommanderInventoryImage
corpseBattle:
- STR_MERC_5_CORPSE_BATTLE
corpseGeo: STR_MUTON_CORPSE
movementType: 1
visibilityAtDark: 30
camouflageAtDay: -12
camouflageAtDark: -4
antiCamouflageAtDay: 10
antiCamouflageAtDark: 10
heatVision: 70
overKill: 0.75
frontArmor: 50
sideArmor: 50
rearArmor: 50
underArmor: 50
meleeDodge:
reactions: 0.15
melee: 0.4
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.2
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.25
- 0.5
- 0.25
- 0.7
- 1.0
- 1.0
- 0.4
- 0.7
- 0.7
- 0.0
- 0.0
- 1.25
- 0.5
- 0.4
- 1.4
- 1.25
specialWeapon: AUX_PRED_CLAWS
loftempsSet: [ 3 ]
- type: ETHEREAL_ARMOR0
spriteSheet: ETHEREAL.PCK
spriteInv: EtherealInventoryImage
spriteHairGroup: 1
spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
corpseBattle:
- STR_ETHEREAL_CORPSE_BATTLE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 30
camouflageAtDay: 5
camouflageAtDark: 5
psiVision: 8
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
movementType: 1
drawingRoutine: 4
bleedImmune: true
meleeDodge:
reactions: 0.7
melee: 0.3
bravery: 0.2
meleeDodgeBackPenalty: 0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.1
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.4
- 1.0
- 0.7
- 1.0
- 0.9
- 0.6
- 0.6
- 1.0
- 1.0
- 0.0
- 0.1
- 1.0
- 0.7
- 0.2
- 0.4
- 0.65
loftempsSet: [ 2 ]
- type: ETHEREAL_ARMOR1
spriteSheet: ETHEREAL.PCK
spriteInv: EtherealInventoryImage
spriteHairGroup: 1
spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
corpseBattle:
- STR_ETHEREAL_CORPSE_BATTLE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 30
camouflageAtDay: 5
camouflageAtDark: 5
psiVision: 10
frontArmor: 25
sideArmor: 25
rearArmor: 25
underArmor: 25
movementType: 1
drawingRoutine: 4
bleedImmune: true
meleeDodge:
reactions: 0.7
melee: 0.3
bravery: 0.3
meleeDodgeBackPenalty: 0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.1
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.4
- 1.0
- 0.7
- 1.0
- 0.8
- 0.5
- 0.5
- 1.0
- 1.0
- 0.0
- 0.1
- 1.0
- 0.7
- 0.2
- 0.35
- 0.6
loftempsSet: [ 2 ]
- type: ETHEREAL_ARMOR2
spriteSheet: ETHEREAL.PCK
spriteInv: EtherealInventoryImage
spriteHairGroup: 1
spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
corpseBattle:
- STR_ETHEREAL_CORPSE_BATTLE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 30
camouflageAtDay: 5
camouflageAtDark: 5
psiVision: 12
frontArmor: 35
sideArmor: 35
rearArmor: 35
underArmor: 35
movementType: 1
bleedImmune: true
drawingRoutine: 4
meleeDodge:
reactions: 0.7
melee: 0.3
bravery: 0.4
meleeDodgeBackPenalty: 0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.1
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.4
- 1.0
- 0.7
- 1.0
- 0.7
- 0.4
- 0.5
- 1.0
- 1.0
- 0.0
- 0.1
- 1.0
- 0.7
- 0.2
- 0.3
- 0.5
loftempsSet: [ 2 ]
- type: ETHEREAL_ARMOR_G
spriteSheet: ETHEREAL.PCK
spriteInv: EtherealGuardInventoryImage
spriteHairGroup: 1
spriteHairColor: [32, 32, 32, 32, 32, 32, 32, 32]
corpseBattle:
- STR_ETHEREAL_SOLDIER_CORPSE_BATTLE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 30
psiVision: 8
frontArmor: 45
sideArmor: 45
rearArmor: 45
underArmor: 45
movementType: 1
bleedImmune: true
drawingRoutine: 4
meleeDodge:
reactions: 0.7
melee: 0.3
bravery: 0.1
meleeDodgeBackPenalty: 0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.1
health:
stunNormalized: -0.165
damageModifier:
- 0.1
- 0.8
- 1.0
- 1.0
- 1.0
- 0.7
- 0.5
- 1.0
- 0.6
- 0.0
- 0.1
- 1.0
- 0.7
- 0.2
- 0.5
- 0.7
loftempsSet: [ 2 ]
- type: PE_ARMOR
spriteSheet: PE.PCK
spriteInv: EtherealInventoryImage
spriteHairGroup: 1
spriteHairColor: [80, 80, 80, 80, 80, 80, 80, 80]
corpseBattle:
- STR_PUBLIC_ENEMY_CORPSE_BATTLE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 30
camouflageAtDay: 5
camouflageAtDark: 5
psiVision: 15
frontArmor: 35
sideArmor: 35
rearArmor: 35
underArmor: 35
movementType: 1
drawingRoutine: 4
meleeDodge:
reactions: 0.7
melee: 0.3
bravery: 0.4
meleeDodgeBackPenalty: 0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.1
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 0.7
- 1.0
- 0.7
- 0.6
- 0.6
- 1.0
- 1.0
- 0.0
- 0.1
- 1.0
- 0.7
- 0.2
- 0.3
- 0.5
loftempsSet: [ 2 ]
- type: CYCLOPS_ARMOR
spriteSheet: CYCLOPS.PCK
spriteInv: MAN_71
corpseBattle:
- STR_CYCLOPS_CORPSE_BATTLE
corpseGeo: STR_CYCLOPS_CORPSE
allowInv: false
visibilityAtDark: 20
frontArmor: 26
sideArmor: 24
rearArmor: 22
underArmor: 20
personalLight: 5
bleedImmune: true
ignoresMeleeThreat: true
meleeDodge:
flatHundred: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
damageModifier:
- 0.3
- 0.5
- 0.6
- 0.5
- 0.5
- 0.3
- 0.5
- 0.4
- 0.5
- 1.0
- 0.5
- 1.0
- 0.7
- 0.2
- 1.2
- 0.5
loftempsSet: [ 4 ]
- type: ERIDIAN_ARMOR0
spriteInv: EridianInventoryImage
spriteSheet: SNAKEMAN.PCK
corpseBattle:
- STR_SNAKEMAN_CORPSE
corpseGeo: STR_SNAKEMAN_CORPSE
visibilityAtDark: 18
camouflageAtDay: -12
camouflageAtDark: -2
heatVision: 40
frontArmor: 24
sideArmor: 18
rearArmor: 16
underArmor: 12
drawingRoutine: 6
recovery:
health:
flatHundred: 0.1
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
meleeDodge:
reactions: 0.3
melee: 0.2
meleeDodgeBackPenalty: 0.5
overKill: 0.75
damageModifier:
- 0.4
- 1.0
- 0.5
- 0.7
- 1.0
- 0.8
- 0.6
- 0.7
- 0.5
- 0.0
- 0.5
- 0.5
- 1.0
- 0.2
- 1.25
- 1.35
loftempsSet: [ 3 ]
- type: ERIDIAN_ARMOR1
spriteInv: EridianInventoryImage
spriteSheet: SNAKEMAN.PCK
spriteFaceGroup: 6
spriteFaceColor: [48, 48, 48, 48, 48, 48, 48, 48]
spriteHairGroup: 5
spriteHairColor: [144, 144, 144, 144, 144, 144, 144, 144]
spriteUtileGroup: 14
spriteUtileColor: [192, 192, 192, 192, 192, 192, 192, 192]
corpseBattle:
- STR_SNAKEMAN_BEASTMASTER_CORPSE_BATTLE
corpseGeo: STR_SNAKEMAN_CORPSE
visibilityAtDark: 18
camouflageAtDay: -12
camouflageAtDark: -2
heatVision: 40
frontArmor: 24
sideArmor: 18
rearArmor: 16
underArmor: 12
drawingRoutine: 6
recovery:
health:
flatHundred: 0.1
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
meleeDodge:
reactions: 0.3
melee: 0.2
meleeDodgeBackPenalty: 0.5
overKill: 0.75
damageModifier:
- 0.4
- 1.0
- 0.5
- 0.7
- 1.0
- 0.8
- 0.6
- 0.7
- 0.5
- 0.0
- 0.5
- 0.5
- 1.0
- 0.2
- 1.25
- 1.35
loftempsSet: [ 3 ]
- type: ERIDIAN_ARMOR2
spriteInv: EridianInventoryImage
spriteSheet: SNAKEMAN.PCK
spriteFaceGroup: 6
spriteFaceColor: [32, 32, 32, 32, 32, 32, 32, 32]
spriteHairGroup: 5
spriteHairColor: [16, 16, 16, 16, 16, 16, 16, 16]
spriteUtileGroup: 14
spriteUtileColor: [160, 160, 160, 160, 160, 160, 160, 160]
corpseBattle:
- STR_SNAKEMAN_CHIEF_CORPSE_BATTLE
corpseGeo: STR_SNAKEMAN_CORPSE
visibilityAtDark: 20
camouflageAtDay: -12
camouflageAtDark: -2
heatVision: 40
frontArmor: 24
sideArmor: 18
rearArmor: 16
underArmor: 12
drawingRoutine: 6
recovery:
health:
flatHundred: 0.1
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
meleeDodge:
reactions: 0.3
melee: 0.2
meleeDodgeBackPenalty: 0.5
overKill: 0.75
damageModifier:
- 0.4
- 1.0
- 0.5
- 0.7
- 1.0
- 0.8
- 0.6
- 0.7
- 0.5
- 0.0
- 0.5
- 0.5
- 1.0
- 0.2
- 1.25
- 1.35
builtInWeapons:
- STR_CHURCH_CORPSE
loftempsSet: [ 3 ]
- type: DANCER_ARMOR
spriteSheet: DANCER.PCK
spriteInv: DancerInventoryImage
allowInv: false
corpseBattle:
- STR_DANCER_CORPSE_BATTLE
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
drawingRoutine: 9
constantAnimation: true
zombiImmune: true
painImmune: true
createsMeleeThreat: false
visibilityAtDark: 0
visibilityAtDay: 0
recovery:
morale:
flatHundred: 1.0
stun:
flatHundred: -0.03
meleeDodge:
reactions: 0.8
meleeDodgeBackPenalty: 0.25
damageModifier:
- 0.1
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.5
- 1.0
- 2.0
- 0.0
- 1.0
- 0.75
- 1.0
- 0.1
- 1.0
- 0.5
loftempsSet: [ 3 ]
- type: ZOMBIE_ARMOR
spriteInv: ZombieSterileInventoryImage
meleeDodge:
flatHundred: 0.1
meleeDodgeBackPenalty: 0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.1
damageModifier:
- 0.2
- 0.6
- 1.5
- 0.8
- 0.7
- 0.7
- 0.2
- 1.0
- 1.0
- 0.0
- 2.0
- 1.0
- 1.1
- 0.1
- 1.0
- 0.0
- type: ZOMBIE_STERILE_ARMOR
spriteSheet: ZOMBIE_STERILE.PCK
spriteInv: ZombieSterileInventoryImage
allowInv: false
corpseBattle:
- STR_ZOMBIE_STERILE_CORPSE
psiVision: 40
visibilityAtDay: 1
visibilityAtDark: 1
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
flatHundred: 0.1
meleeDodgeBackPenalty: 0
drawingRoutine: 4
bleedImmune: true
overKill: 1.5
zombiImmune: true
damageModifier:
- -0.99
- 1.0
- 2.0
- 1.0
- 0.7
- 1.0
- 0.3
- 1.0
- 1.0
- 0.0
- 2.0
- 0.0
- 1.7
- 0.1
- 1.0
- 0.0
loftempsSet: [ 3 ]
- type: ZOMBIE_GRUBAS_ARMOR
spriteSheet: ZOMBIE_GRUBAS.PCK
spriteInv: ZombieGrubasInventoryImage
allowInv: false
corpseBattle:
- STR_ZOMBIE_GRUBAS_CORPSE
psiVision: 40
visibilityAtDay: 1
visibilityAtDark: 1
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
flatHundred: 0.1
meleeDodgeBackPenalty: 0
bleedImmune: true
zombiImmune: true
overKill: 1.5
damageModifier:
- -0.99
- 1.0
- 2.0
- 1.0
- 0.7
- 1.0
- 0.3
- 1.0
- 1.0
- 0.0
- 2.5
- 0.0
- 1.8
- 0.1
- 1.0
- 0.0
loftempsSet: [ 4 ]
- type: ZOMBIE_TROOPER_1_ARMOR
spriteSheet: ZOMBIE_TROOPER_1.PCK
spriteInv: ZombieTrooper1InventoryImage
corpseBattle:
- STR_ZOMBIE_TROOPER_CORPSE
psiVision: 40
frontArmor: 45
sideArmor: 40
rearArmor: 35
underArmor: 35
meleeDodge:
flatHundred: 0.25
meleeDodgeBackPenalty: 0
bleedImmune: true
zombiImmune: true
painImmune: true
overKill: 1.0
damageModifier:
- -0.99
- 1.0
- 1.5
- 1.0
- 0.7
- 1.0
- 0.3
- 1.0
- 0.7
- 0.0
- 2.0
- 0.0
- 1.4
- 0.2
- 1.6
- 0.0
loftempsSet: [ 3 ]
- type: ZOMBIE_TROOPER_2_ARMOR
spriteSheet: ZOMBIE_TROOPER_2.PCK
spriteInv: ZombieTrooper2InventoryImage
corpseBattle:
- STR_ZOMBIE_TROOPER_CORPSE
psiVision: 40
frontArmor: 30
sideArmor: 20
rearArmor: 25
underArmor: 20
meleeDodge:
flatHundred: 0.3
meleeDodgeBackPenalty: 0
bleedImmune: true
zombiImmune: true
overKill: 1.0
damageModifier:
- -0.99
- 1.0
- 2.0
- 1.0
- 0.7
- 1.0
- 0.3
- 1.0
- 0.8
- 0.0
- 2.0
- 0.0
- 1.6
- 0.1
- 1.3
- 0.0
loftempsSet: [ 3 ]
- type: ZOMBIE_SENTINEL_ARMOR
spriteSheet: ZOMBIE_TROOPER_1.PCK
spriteInv: ZombieTrooper3InventoryImage
corpseBattle:
- STR_ZOMBIE_TROOPER_CORPSE
psiVision: 40
frontArmor: 70
sideArmor: 50
rearArmor: 35
underArmor: 35
weight: -30
meleeDodge:
flatHundred: 0.5
meleeDodgeBackPenalty: 0.5
bleedImmune: true
zombiImmune: true
painImmune: true
overKill: 1.0
builtInWeapons:
- AUX_SENTINEL_SHIELD
- AUX_SENTINEL_WEAPON
damageModifier:
- -0.99
- 1.0
- 1.5
- 0.8
- 0.7
- 0.8
- 0.3
- 0.7
- 0.6
- 0.0
- 2.0
- 0.0
- 1.5
- 0.3
- 1.6
- 0.0
loftempsSet: [ 5 ]
- type: ZOMBIE_SADAKO_ARMOR
spriteSheet: ZOMBIE_SADAKO.PCK
spriteInv: ZombieSadakoInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83]
spriteHairGroup: 9
spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246]
forcedTorso: 2
allowInv: false
corpseBattle:
- STR_ZOMBIE_SADAKO_CORPSE
psiVision: 40
camouflageAtDark: -5
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
flatHundred: 0.25
meleeDodgeBackPenalty: 0
bleedImmune: true
overKill: 1.0
zombiImmune: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
flatHundred: 0.05
damageModifier:
- 0.1
- 1.0
- 2.0
- 1.0
- 0.7
- 1.0
- 0.35
- 1.0
- 1.0
- 0.0
- 2.5
- 0.0
- 1.6
- 0.1
- 1.0
- 0.3
loftempsSet: [ 3 ]
- type: ZOMBIE_CARRIE_ARMOR
spriteSheet: ZOMBIE_CARRIE.PCK
spriteInv: ZombieCarrieInventoryImage
allowInv: false
corpseBattle:
- STR_ZOMBIE_CARRIE_CORPSE
psiVision: 40
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
flatHundred: 0.4
meleeDodgeBackPenalty: 0
bleedImmune: true
overKill: 1.0
zombiImmune: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
flatHundred: 0.05
damageModifier:
- 0.1
- 1.0
- 0.75
- 1.0
- 0.6
- 0.6
- 0.35
- 1.0
- 1.0
- 0.0
- 2.5
- 0.0
- 1.1
- 0.1
- 1.0
- 0.35
loftempsSet: [ 3 ]
- type: ZOMBIE_PIMP_ARMOR
spriteSheet: ZOMBIE_PIMP.PCK
spriteInv: ZombiePimpInventoryImage
allowInv: false
corpseBattle:
- STR_ZOMBIE_PIMP_CORPSE
psiVision: 40
visibilityAtDay: 1
visibilityAtDark: 1
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
flatHundred: 0.3
meleeDodgeBackPenalty: 0
drawingRoutine: 4
bleedImmune: true
overKill: 1.5
zombiImmune: true
damageModifier:
- -0.99
- 1.0
- 2.0
- 1.0
- 0.7
- 1.0
- 0.25
- 1.0
- 1.0
- 0.0
- 2.0
- 0.0
- 1.5
- 0.1
- 1.0
- 0.0
loftempsSet: [ 3 ]
- type: MEGAZOMBIE_ARMOR
spriteSheet: MEGAZOMBIE.PCK
spriteInv: MegazombieInventoryImage
allowInv: false
corpseBattle:
- MEGAZOMBIE_CORPSE_1
- MEGAZOMBIE_CORPSE_2
- MEGAZOMBIE_CORPSE_3
- MEGAZOMBIE_CORPSE_4
corpseGeo: STR_MEGAZOMBIE_CORPSE
psiVision: 30
visibilityAtDay: 1
visibilityAtDark: 1
frontArmor: 10
sideArmor: 10
rearArmor: 10
underArmor: 10
createsMeleeThreat: true
meleeDodge:
flatHundred: 0.15
meleeDodgeBackPenalty: 0
drawingRoutine: 5
size: 2
overKill: 0.75
recovery:
stun:
flatHundred: 0.5
damageModifier:
- -0.99
- 1.0
- 0.75
- 0.35
- 0.7
- 0.7
- 0.2
- 1.0
- 1.0
- 0.0
- 1.5
- 0.0
- 1.2
- 0.4
- 1.0
- 0.0
loftempsSet: [92, 89, 90, 91]
- type: VAMPIRE_ARMOR
spriteSheet: VAMP.PCK
spriteInv: VampireInventoryImage
forcedTorso: 1
allowInv: false
corpseBattle:
- STR_VAMPIRE_CORPSE
visibilityAtDark: 30
camouflageAtDark: -13
camouflageAtDay: -26
antiCamouflageAtDark: 10
antiCamouflageAtDay: 10
psiVision: 4
movementType: 1
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.4
meleeDodgeBackPenalty: 0
bleedImmune: true
zombiImmune: true
painImmune: true
overKill: 0.5
recovery:
morale:
flatHundred: 0.05
moraleCurrent: -0.0666
bravery: 0.1333
stun:
flatHundred: 0.1
damageModifier:
- 0.15
- 1.0
- 3.0
- 1.0
- 1.5
- 1.25
- 0.4
- 0.8
- 0.8
- 0.0
- 3.5
- 0.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 3 ]
- type: VAMPIRIA_ARMOR
spriteSheet: VAMP.PCK
spriteInv: VampiriaInventoryImage
forcedTorso: 2
allowInv: false
corpseBattle:
- STR_VAMPIRE_CORPSE
visibilityAtDark: 30
camouflageAtDark: -13
camouflageAtDay: -26
antiCamouflageAtDark: 10
antiCamouflageAtDay: 10
psiVision: 4
movementType: 1
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.4
meleeDodgeBackPenalty: 0
bleedImmune: true
zombiImmune: true
painImmune: true
overKill: 0.5
recovery:
morale:
flatHundred: 0.05
moraleCurrent: -0.0666
bravery: 0.1333
stun:
flatHundred: 0.1
damageModifier:
- 0.15
- 1.0
- 3.0
- 1.0
- 1.5
- 1.25
- 0.4
- 0.8
- 0.8
- 0.0
- 3.5
- 0.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 3 ]
- type: GHOST_0_ARMOR
spriteSheet: GHOST_GAL.PCK
spriteInv: GhostGalInventoryImage
movementType: 1
moveSound: 999
allowInv: false
corpseBattle:
- STR_GHOST_0_CORPSE_BATTLE
psiVision: 40
visibilityAtDay: 1
visibilityAtDark: 1
camouflageAtDay: 10
frontArmor: 0
sideArmor: 0
rearArmor: 0
underArmor: 0
meleeDodge:
flatHundred: 0.6
meleeDodgeBackPenalty: 0.25
overKill: 0.5
bleedImmune: true
zombiImmune: true
painImmune: true
damageModifier:
- 1.0
- 0.02
- 0.05
- 0.1
- 0.3
- 0.2
- 0.07
- 0.05
- 0.0
- 0.0
- 0.0
- 0.0
- 0.4
- 0.5
- 0.1
- 1.0
loftempsSet: [ 3 ]
- type: WASPITE_ARMOR
spriteSheet: WASPITE.PCK
spriteInv: WaspiteInventoryImage
corpseBattle:
- STR_WASPITE_CORPSE_BATTLE
corpseGeo: STR_WASPITE_CORPSE
visibilityAtDark: 20
overKill: 0.75
frontArmor: 70
sideArmor: 70
rearArmor: 70
underArmor: 40
drawingRoutine: 1
movementType: 1
bleedImmune: true
meleeDodge:
reactions: 0.5
melee: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
stunNormalized: -0.165
damageModifier:
- 0.0
- 1.0
- 1.0
- 1.0
- 0.9
- 0.7
- 0.4
- 1.0
- 0.7
- 0.0
- 0.5
- 1.0
- 0.5
- 0.8
- 2.0
- 0.0
specialWeapon: AUX_PRED_CLAWS
loftempsSet: [ 3 ]
- type: DOGG_ARMOR
spriteSheet: DOGG.PCK
spriteInv: DogeInventoryImage
corpseBattle:
- STR_DOGG_CORPSE
corpseGeo: STR_FOOD_BAG
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
drawingRoutine: 4
visibilityAtDark: 12
visibilityAtDay: 30
recovery:
morale:
flatHundred: 0.04
stun:
health: 0.1
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
meleeDodge:
flatHundred: 0.35
meleeDodgeBackPenalty: 0.5
damageModifier:
- 0.5
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.5
- 1.0
builtInWeapons:
- AUX_DOGG_WEAPON
- INV_NULL_3X3
- INV_NULL_2X1_B
- INV_NULL_2X1_LL
- INV_NULL_2X1_RL
- INV_NULL_2X1_RS
- INV_NULL_2X1_LS
- INV_NULL_1X2_QD
loftempsSet: [ 2 ]
- type: ADRONE_ARMOR
spriteSheet: SCI_8.PCK
spriteInv: MAN_64
corpseBattle:
- STR_ACADEMY_8_CORPSE_BATTLE
corpseGeo: STR_GRAV_CORPSE
visibilityAtDark: 16
frontArmor: 32
sideArmor: 32
rearArmor: 32
underArmor: 32
movementType: 1
drawingRoutine: 4
fearImmune: true
bleedImmune: true
zombiImmune: true
painImmune: true
allowInv: false
createsMeleeThreat: false
ignoresMeleeThreat: true
meleeDodge:
flatHundred: 0.3
meleeDodgeBackPenalty: 0.25
damageModifier:
- 0.0
- 1.0
- 1.0
- 0.75
- 1.0
- 1.0
- 0.5
- 0.8
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 2.0
- 1.0
- 0.0
loftempsSet: [ 4 ]
- type: MARSEC_SENTRY_DRONE_ARMOR
spriteSheet: MAR_8.PCK
spriteInv: UnknownInventoryImage
corpseBattle:
- STR_MARSEC_8_CORPSE_BATTLE
corpseGeo: STR_ALIEN_ALLOYS
visibilityAtDark: 20
heatVision: 50
frontArmor: 100
sideArmor: 100
rearArmor: 100
underArmor: 66
drawingRoutine: 19
fearImmune: true
bleedImmune: true
zombiImmune: true
painImmune: true
allowInv: false
createsMeleeThreat: false
ignoresMeleeThreat: true
damageModifier:
- 0.0
- 1.0
- 0.1
- 0.85
- 1.0
- 1.0
- 0.35
- 0.65
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 2.0
- 1.0
- 0.0
loftempsSet: [ 4 ]
- type: MARSEC_HUNTER_DRONE_ARMOR
spriteSheet: MAR_9.PCK
spriteInv: UnknownInventoryImage
corpseBattle:
- STR_MARSEC_9_CORPSE_BATTLE
corpseGeo: STR_GRAV_CORPSE
visibilityAtDark: 20
heatVision: 50
frontArmor: 45
sideArmor: 45
rearArmor: 45
underArmor: 45
movementType: 1
drawingRoutine: 19
fearImmune: true
bleedImmune: true
zombiImmune: true
painImmune: true
allowInv: false
createsMeleeThreat: false
ignoresMeleeThreat: true
meleeDodge:
flatHundred: 0.4
meleeDodgeBackPenalty: 0.25
damageModifier:
- 0.0
- 1.0
- 0.25
- 0.75
- 1.0
- 1.0
- 0.35
- 0.65
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 2.0
- 1.0
- 0.0
loftempsSet: [ 4 ]
- type: BOOMOSAURUS_ARMOR
spriteSheet: TRD_6.PCK
spriteInv: MAN_52
corpseBattle:
- BOOMOSAURUS_CORPSE_1
- BOOMOSAURUS_CORPSE_2
- BOOMOSAURUS_CORPSE_3
- BOOMOSAURUS_CORPSE_4
corpseGeo: STR_BOOMOSAURUS_CORPSE
visibilityAtDark: 9
frontArmor: 40
sideArmor: 40
rearArmor: 40
underArmor: 25
drawingRoutine: 5
size: 2
allowInv: false
fearImmune: false
painImmune: false
createsMeleeThreat: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
stunNormalized: -0.165
damageModifier:
- 0.0
- 1.0
- 0.1
- 1.0
- 0.9
- 0.6
- 1.0
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 0.6
loftempsSet: [92, 89, 90, 91]
- type: SHAMBLER_ARMOR
spriteSheet: SHAMBLER.PCK
spriteInv: ShamblerInventoryImage
allowInv: false
visibilityAtDark: 20
heatVision: 50
corpseBattle:
- SHAMBLER_CORPSE_1
- SHAMBLER_CORPSE_2
- SHAMBLER_CORPSE_3
- SHAMBLER_CORPSE_4
corpseGeo: STR_SHAMBLER_CORPSE
frontArmor: 15
sideArmor: 15
rearArmor: 15
underArmor: 10
meleeDodge:
reactions: 0.2
melee: 0.5
meleeDodgeBackPenalty: 0.5
drawingRoutine: 5
size: 2
fearImmune: false
painImmune: false
createsMeleeThreat: true
overKill: 1.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.2
health:
stunNormalized: -0.165
damageModifier:
- 0.0
- 0.9
- 1.0
- 0.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 0.3
loftempsSet: [92, 89, 90, 91]
- type: CYBERDISC_ARMOR
spriteInv: MAN_50
visibilityAtDark: 20
damageModifier:
- 0.0
- 0.8
- 1.0
- 0.6
- 0.9
- 1.0
- 0.0
- 0.75
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 0.0
- type: CYBERDISC_ARMOR_2
spriteSheet: XTR_2.PCK
spriteInv: MAN_70
corpseBattle:
- CYBERDISC_CORPSE_1X
- CYBERDISC_CORPSE_2X
- CYBERDISC_CORPSE_3X
- CYBERDISC_CORPSE_4X
corpseGeo: STR_CYBERDISC_CORPSE
visibilityAtDark: 20
frontArmor: 42
sideArmor: 42
rearArmor: 42
underArmor: 42
drawingRoutine: 3
movementType: 1
size: 2
allowInv: false
damageModifier:
- 0.0
- 0.8
- 1.0
- 0.6
- 0.9
- 1.0
- 0.0
- 0.75
- 1.0
- 0.0
- 0.0
- 0.0
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 0.0
loftempsSet: [92, 89, 90, 91]
- type: CHRYSSALID_ARMOR
spriteInv: MAN_53
visibilityAtDark: 25
heatVision: 100
psiVision: 8
bleedImmune: true
camouflageAtDay: -8
camouflageAtDark: -4
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.2
meleeDodge:
reactions: 0.4
melee: 0.4
bravery: 0.1
meleeDodgeBackPenalty: 0.4
damageModifier:
- 0.1
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 0.7
- 1.0
- 1.0
- 0.0
- 9.9
- 0.5
- 0.7
- 0.1
- 1.2
- 0.5
- type: REAPER_ARMOR
spriteSheet: X_REAP.PCK
spriteInv: MAN_54
corpseBattle:
- REAPER_CORPSE_1
- REAPER_CORPSE_2
- REAPER_CORPSE_3
- REAPER_CORPSE_4
corpseGeo: STR_REAPER_CORPSE
frontArmor: 28
sideArmor: 28
rearArmor: 28
underArmor: 4
drawingRoutine: 5
personalLight: 5
size: 2
visibilityAtDark: 16
fearImmune: false
painImmune: false
allowInv: false
createsMeleeThreat: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
stunNormalized: -0.165
damageModifier:
- 0.1
- 1.0
- 1.7
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.15
- 1.4
- 0.7
- 0.6
- 0.6
loftempsSet: [ 92, 89, 90, 91 ]
- type: REAPER_CAVALRY_ARMOR
spriteSheet: BAN_10.PCK
spriteInv: MAN_54
corpseBattle:
- REAPER_CORPSE_1
- REAPER_CORPSE_2
- REAPER_CORPSE_3
- REAPER_CORPSE_4
corpseGeo: STR_REAPER_CORPSE
frontArmor: 28
sideArmor: 28
rearArmor: 28
underArmor: 4
drawingRoutine: 5
size: 2
visibilityAtDark: 16
fearImmune: false
painImmune: false
allowInv: false
createsMeleeThreat: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
stunNormalized: -0.165
damageModifier:
- 0.2
- 1.0
- 1.7
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.15
- 1.4
- 0.7
loftempsSet: [ 92, 89, 90, 91 ]
- type: REAPER_ARMOR_M
spriteSheet: XTR_3.PCK
spriteInv: MutantReaperInventoryImage
corpseBattle:
- REAPER_CORPSE_M_1
- REAPER_CORPSE_M_2
- REAPER_CORPSE_M_3
- REAPER_CORPSE_M_4
corpseGeo: STR_REAPER_CORPSE
visibilityAtDark: 16
frontArmor: 28
sideArmor: 28
rearArmor: 28
underArmor: 12
drawingRoutine: 5
personalLight: 5
size: 2
allowInv: false
fearImmune: false
painImmune: false
createsMeleeThreat: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
flatHundred: 0.1
damageModifier:
- 0.1
- 0.8
- 1.4
- 0.7
- 1.0
- 1.0
- 0.7
- 0.9
- 0.35
- 1.0
- 1.5
- 0.4
- 2.0
- 0.1
- 1.0
- 1.0
- 0.5
- 0.0
loftempsSet: [92, 89, 90, 91]
- type: SECTOPOD_ARMOR
spriteInv: MAN_56
visibilityAtDark: 30
psiVision: 10
fearImmune: false
frontArmor: 150
sideArmor: 135
rearArmor: 110
underArmor: 100
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
damageModifier:
- 0.1
- 1.0
- 0.2
- 0.6
- 1.0
- 0.8
- 0.5
- 1.0
- 0.8
- 0.0
- 0.0
- 0.0
- 0.0
- 1.0
- 1.0
- 0.5
- 0.0
- 0.0
- type: SECTOPOD_ARMOR_2
spriteInv: MAN_67
spriteSheet: XTR_1.PCK
corpseBattle:
- SECTOPOD_CORPSE_1
- SECTOPOD_CORPSE_2
- SECTOPOD_CORPSE_3
- SECTOPOD_CORPSE_4
corpseGeo: STR_SECTOPOD_CORPSE
visibilityAtDark: 20
frontArmor: 150
sideArmor: 135
rearArmor: 110
underArmor: 100
drawingRoutine: 5
size: 2
allowInv: false
fearImmune: false
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
damageModifier:
- 0.1
- 1.0
- 0.2
- 0.6
- 1.0
- 0.9
- 0.1
- 1.0
- 0.6
- 0.0
- 0.0
- 0.0
- 0.0
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
loftempsSet: [92, 89, 90, 91]
- type: CELATID_ARMOR
spriteInv: MAN_57
visibilityAtDark: 1
visibilityAtDay: 1
psiVision: 20
createsMeleeThreat: false
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 0.3
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.6
- 1.2
- 0.0
- 2.0
- 0.0
- 0.6
- 0.6
- 0.1
- 0.5
- 0.2
loftempsSet: [ 3 ]
- type: SILACOID_ARMOR
spriteSheet: SILACOID.PCK
spriteInv: MAN_77
allowInv: false
visibilityAtDark: 1
visibilityAtDay: 1
psiVision: 20
corpseBattle:
- STR_SILACOID_CORPSE
frontArmor: 50
sideArmor: 50
rearArmor: 50
underArmor: 10
drawingRoutine: 8
constantAnimation: true
bleedImmune: true
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
stunNormalized: -0.165
damageModifier:
- 0.0
- 1.0
- 0.0
- 1.0
- 0.8
- 0.7
- 0.5
- 0.7
- 1.0
- 0.0
- 0.0
- 0.4
- 0.3
- 0.1
- 1.5
- 0.1
loftempsSet: [ 5 ]
- type: ARMORED_CAR_ARMOR
spriteInv: MAN_75
spriteSheet: XTR_4.PCK
corpseBattle:
- CAR_CORPSE_1
- CAR_CORPSE_2
- CAR_CORPSE_3
- CAR_CORPSE_4
corpseGeo: STR_CAR_CORPSE
visibilityAtDark: 10
frontArmor: 60
sideArmor: 55
rearArmor: 50
underArmor: 45
moveSound: 200
drawingRoutine: 2
size: 2
allowInv: false
fearImmune: false
overKill: 3.0
damageModifier:
- 0.0
- 0.8
- 0.2
- 0.65
- 0.8
- 0.8
- 0.0
- 0.5
- 0.4
- 0.0
- 0.0
- 0.0
- 0.5
- 0.35
- 1.0
- 0.5
- 0.0
- 0.0
loftempsSet: [92, 89, 90, 91]
- type: TANK_MSDF_ARMOR
spriteSheet: MSDF_TANK.PCK
spriteInv: MSDFTankInventoryImage
allowInv: false
corpseBattle:
- TANK_MSDF_CORPSE_1
- TANK_MSDF_CORPSE_2
- TANK_MSDF_CORPSE_3
- TANK_MSDF_CORPSE_4
visibilityAtDay: 30
visibilityAtDark: 10
heatVision: 50
frontArmor: 100
sideArmor: 85
rearArmor: 70
underArmor: 70
drawingRoutine: 5
size: 2
psiDefence:
flatHundred: 2.0
overKill: 3.0
damageModifier:
- 0.0
- 0.65
- 0.1
- 0.5
- 0.8
- 0.8
- 0.0
- 0.4
- 0.4
- 0.0
- 0.0
- 0.0
- 0.4
- 0.75
- 1.5
loftempsSet: [ 92, 89, 90, 91 ]
- type: TANK_ARMOR
spriteSheet: XTANKS.PCK
spriteInv: MAN_58
corpseGeo: STR_TANK_CORPSE
visibilityAtDark: 12
visibilityAtDay: 30
frontArmor: 125
sideArmor: 100
rearArmor: 75
underArmor: 70
overKill: 3.0
drawingRoutine: 2
damageModifier:
- 0.0
- 0.75
- 0.12
- 0.55
- 0.75
- 0.75
- 0.0
- 0.45
- 0.33
- 0.0
- 0.0
- 0.0
- 0.5
- 1.25
- 1.5
- 0.0
- 0.0
- 0.0
- type: HOVERTANK_ARMOR
spriteSheet: XTANKS.PCK
spriteInv: MAN_65
corpseGeo: STR_TANK_CORPSE
visibilityAtDark: 20
visibilityAtDay: 30
frontArmor: 120
sideArmor: 110
rearArmor: 90
underArmor: 90
drawingRoutine: 2
constantAnimation: true
movementType: 1
overKill: 3.0
damageModifier:
- 0.0
- 0.75
- 0.1
- 0.5
- 0.7
- 0.7
- 0.0
- 0.45
- 0.4
- 0.0
- 0.0
- 0.0
- 0.75
- 1.5
- 1.5
- 0.0
- 0.0
- 0.0
- type: HWP_SENTRY_LAUNCHER_ARMOR
spriteSheet: XTR_5.PCK
spriteInv: SentryCannonInventoryImage
corpseBattle:
- SENTRY_CORPSE_1
- SENTRY_CORPSE_2
- SENTRY_CORPSE_3
- SENTRY_CORPSE_4
corpseGeo: STR_ALIEN_ALLOYS
visibilityAtDark: 20
frontArmor: 150
sideArmor: 125
rearArmor: 50
underArmor: 50
drawingRoutine: 20
size: 2
allowInv: false
damageModifier:
- 0.0
- 1.0
- 0.4
- 0.75
- 1.0
- 1.0
- 0.0
- 0.65
- 0.33
- 0.0
- 0.0
- 0.0
- 0.5
- 2.0
- 1.25
- 0.0
- 0.0
- 0.0
loftempsSet: [92, 89, 90, 91]
- type: MEGASCORPION_ARMOR
spriteSheet: MEGASCORPION.PCK
spriteInv: MAN_78
corpseBattle:
- STR_MEGASCORPION_CORPSE
frontArmor: 12
sideArmor: 12
rearArmor: 12
underArmor: 8
drawingRoutine: 4
psiVision: 15
createsMeleeThreat: false
meleeDodge:
reactions: 0.4
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 0.0
- 0.8
- 1.0
- 1.0
- 0.8
- 1.0
- 0.8
- 1.0
- 0.6
- 2.0
- 1.0
- 1.0
- 1.0
- 0.1
- 0.7
- 0.1
builtInWeapons:
- AUX_MEGASCORPION_WEAPON
loftempsSet: [ 2 ]
- type: GIANTSPIDER_ARMOR
spriteSheet: GIANTSPIDER.PCK
spriteInv: MAN_79
corpseBattle:
- STR_GIANTSPIDER_CORPSE
frontArmor: 9
sideArmor: 9
rearArmor: 9
underArmor: 9
drawingRoutine: 4
psiVision: 15
meleeDodge:
reactions: 0.3
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.05
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 0.0
- 1.0
- 1.3
- 0.9
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 1.6
- 0.5
- 1.0
- 1.0
- 0.1
- 0.6
- 0.1
builtInWeapons:
- AUX_GIANTSPIDER_WEAPON
loftempsSet: [ 3 ]
- type: CHUPACABRA_ARMOR
spriteSheet: CHUPACABRA.PCK
spriteInv: MAN_80
corpseBattle:
- STR_CHUPACABRA_CORPSE
heatVision: 50
frontArmor: 12
sideArmor: 9
rearArmor: 9
underArmor: 6
drawingRoutine: 4
meleeDodge:
reactions: 0.6
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.05
health:
stunNormalized: -0.165
damageModifier:
- 0.0
- 0.9
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.1
- 0.7
- 0.1
builtInWeapons:
- AUX_CHUPACABRA_WEAPON
loftempsSet: [ 2 ]
- type: GIANT_BEETLE_ARMOR
spriteSheet: GIANT_BEETLE.PCK
spriteInv: MAN_83
allowInv: false
corpseBattle:
- STR_GIANT_BEETLE_CORPSE
visibilityAtDark: 10
heatVision: 40
frontArmor: 16
sideArmor: 20
rearArmor: 14
underArmor: 15
drawingRoutine: 4
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.05
health:
stunNormalized: -0.165
createsMeleeThreat: false
meleeDodge:
reactions: 0.6
meleeDodgeBackPenalty: 0.4
damageModifier:
- 0.1
- 0.8
- 1.4
- 0.7
- 1.0
- 1.0
- 1.0
- 0.9
- 0.5
- 5.0
- 0.5
- 1.0
- 1.0
- 0.1
- 0.6
- 0.1
loftempsSet: [ 2 ]
- type: GIANT_RAT_ARMOR
spriteSheet: GIANTRAT.PCK
spriteInv: GiantRatInventoryImage
corpseBattle:
- STR_GIANT_RAT_CORPSE
corpseGeo: STR_MUTANT_MEAT
frontArmor: 3
sideArmor: 3
rearArmor: 3
underArmor: 3
drawingRoutine: 4
camouflageAtDay: -8
camouflageAtDark: -3
antiCamouflageAtDark: 5
antiCamouflageAtDay: 5
psiVision: 10
visibilityAtDark: 16
overKill: 1.0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.05
health:
stunNormalized: -0.165
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.5
damageModifier:
- 0.3
- 1.0
- 1.6
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 3.0
- 0.6
- 0.6
- 1.0
- 0.1
- 0.3
- 0.6
loftempsSet: [ 2 ]
- type: VAMPIRE_BAT_ARMOR
spriteSheet: VAMPIRE_BAT.PCK
spriteInv: VampBatInventoryImage
corpseBattle:
- STR_VAMPIRE_BAT_CORPSE
frontArmor: 3
sideArmor: 3
rearArmor: 3
underArmor: 3
movementType: 1
drawingRoutine: 4
bleedImmune: true
constantAnimation: true
camouflageAtDark: -7
antiCamouflageAtDark: 15
antiCamouflageAtDay: 15
visibilityAtDark: 25
visibilityAtDay: 25
heatVision: 100
overKill: 1.0
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
health: 0.2
health:
flatHundred: 0.01
meleeDodge:
reactions: 0.75
meleeDodgeBackPenalty: 0.5
damageModifier:
- 0.2
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 0.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.1
- 0.3
- 0.1
loftempsSet: [ 2 ]
scripts:
selectUnitSprite: |
var int temp;
var int walking;
unit.isWalking walking;
if eq walking 0;
unit.getId temp;
offsetmod temp 11 0 8; #desync animation of different units
add temp anim_frame;
wavegen_saw temp 8 8 7;
mul sprite_offset 8;
add sprite_offset 8;
add sprite_offset temp;
set sprite_index sprite_offset;
else;
add sprite_index sprite_offset;
end;
return sprite_index;
- type: RYBA_ARMOR
spriteSheet: RYBA.PCK
spriteInv: MAN_84
corpseBattle:
- STR_RYBA_CORPSE
frontArmor: 3
sideArmor: 3
rearArmor: 3
underArmor: 3
movementType: 1
drawingRoutine: 4
psiVision: 15
visibilityAtDark: 16
visibilityAtDay: 16
meleeDodge:
reactions: 0.5
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
damageModifier:
- 0.0
- 0.7
- 0.6
- 1.2
- 1.0
- 1.0
- 0.7
- 0.75
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.3
- 0.1
builtInWeapons:
- SHARK_BITE
loftempsSet: [ 3 ]
- type: KRAB_ARMOR
spriteSheet: KRAB.PCK
spriteInv: MAN_82
corpseBattle:
- STR_KRAB_CORPSE
frontArmor: 25
sideArmor: 25
rearArmor: 25
underArmor: 15
drawingRoutine: 4
visibilityAtDark: 16
visibilityAtDay: 16
psiVision: 15
meleeDodge:
reactions: 0.4
melee: 0.3
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
damageModifier:
- 0.0
- 0.6
- 0.6
- 1.0
- 1.0
- 1.0
- 0.7
- 0.75
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.9
- 0.1
builtInWeapons:
- AUX_KRAB_WEAPON
loftempsSet: [ 3 ]
- type: SMUGGLER_ARMOR_P1
spriteSheet: SMU_1.PCK
spriteInv: SmugglerGoonInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
corpseBattle:
- STR_SMUGGLER_1_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 12
frontArmor: 25
sideArmor: 15
rearArmor: 10
underArmor: 10
meleeDodge:
reactions: 0.5
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 0.8
- 1.4
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.1
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.2
- 1.0
loftempsSet: [ 2 ]
- type: SMUGGLER_ARMOR_P2
spriteSheet: SMU_2.PCK
spriteInv: SmugglerCatgirlInventoryImage
spriteHairGroup: 1
spriteHairColor: [16, 18, 34, 66, 146, 192, 128, 176]
corpseBattle:
- STR_SMUGGLER_2_CORPSE_BATTLE
corpseGeo: STR_STEALTHSUIT_CORPSE
visibilityAtDark: 20
camouflageAtDay: 5
camouflageAtDark: 5
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.5
melee: 0.1
bravery: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 5.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 0.7
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: SMUGGLER_ARMOR_P3
spriteSheet: SMU_3.PCK
spriteInv: SmugglerEngineerInventoryImage
corpseBattle:
- STR_SMUGGLER_3_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 12
frontArmor: 12
sideArmor: 12
rearArmor: 12
underArmor: 12
meleeDodge:
reactions: 0.1
melee: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.7
- 0.7
- 1.7
- 0.9
- 1.0
- 1.0
- 1.0
- 0.6
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 0.8
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: SMUGGLER_ARMOR_P4
spriteSheet: SMU_4.PCK
spriteInv: SmugglerCaptainInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
corpseBattle:
- STR_SMUGGLER_4_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 12
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.5
melee: 0.15
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: RETICULAN_ARMOR_P0
spriteSheet: RET_0.PCK
spriteInv: ReticulanInventoryImage
corpseBattle:
- STR_RETICULAN_0_CORPSE_BATTLE
corpseGeo: STR_RETICULAN_CORPSE
visibilityAtDark: 20
heatVision: 80
frontArmor: 3
sideArmor: 3
rearArmor: 3
underArmor: 3
meleeDodge:
reactions: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.7
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 1.0
- 0.5
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: RETICULAN_ARMOR_P1
spriteSheet: RET_1.PCK
spriteInv: ReticulanHybridInventoryImage
corpseBattle:
- STR_RETICULAN_1_CORPSE_BATTLE
corpseGeo: STR_RETICULAN_CORPSE
visibilityAtDark: 20
heatVision: 80
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.25
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.7
- 1.0
loftempsSet: [ 2 ]
- type: RETICULAN_ARMOR_P2
spriteSheet: RET_2.PCK
spriteInv: SirenInventoryImage
corpseBattle:
- STR_RETICULAN_2_CORPSE_BATTLE
corpseGeo: STR_RETICULAN_CORPSE
visibilityAtDark: 20
heatVision: 80
frontArmor: 9
sideArmor: 9
rearArmor: 9
underArmor: 9
bleedImmune: true
meleeDodge:
reactions: 0.5
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 0.5
- 1.0
- 0.1
- 0.6
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 2 ]
- type: RETICULAN_ARMOR_P3
spriteSheet: RET_3.PCK
spriteInv: SectogreInventoryImage
corpseBattle:
- STR_RETICULAN_3_CORPSE_BATTLE
corpseGeo: STR_RETICULAN_CORPSE
visibilityAtDark: 20
heatVision: 80
frontArmor: 9
sideArmor: 9
rearArmor: 9
underArmor: 9
bleedImmune: true
meleeDodge:
reactions: 0.35
melee: 0.35
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.2
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 0.5
- 1.0
- 0.1
- 0.8
- 0.8
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: RETICULAN_ARMOR_P4
spriteSheet: RET_4.PCK
spriteInv: ReticulanCommandoInventoryImage
corpseBattle:
- STR_RETICULAN_4_CORPSE_BATTLE
corpseGeo: STR_RETICULAN_CORPSE
visibilityAtDark: 20
heatVision: 80
camouflageAtDay: -10
camouflageAtDark: -3
frontArmor: 12
sideArmor: 10
rearArmor: 10
underArmor: 10
meleeDodge:
reactions: 0.3
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.7
- 0.8
- 0.8
- 1.0
- 0.9
- 0.7
- 0.8
- 1.0
- 1.0
- 0.0
- 0.0
- 0.5
- 0.6
- 0.2
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: RETICULAN_ARMOR_P6
spriteSheet: RET_6.PCK
spriteInv: MAN_73
corpseBattle:
- STR_RETICULAN_6_CORPSE_BATTLE
corpseGeo: STR_MECHTOID_CORPSE
visibilityAtDark: 20
heatVision: 80
overKill: 1.0
frontArmor: 60
sideArmor: 60
rearArmor: 60
underArmor: 60
bleedImmune: true
zombiImmune: true
createsMeleeThreat: false
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 0.8
- 0.1
- 0.6
- 1.0
- 1.0
- 0.5
- 0.7
- 0.5
- 0.0
- 0.0
- 1.0
- 0.5
- 0.5
- 2.0
- 1.0
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
- type: RETICULAN_ARMOR_P7
spriteSheet: RET_7.PCK
spriteInv: ReticulanElderInventoryImage
corpseBattle:
- STR_RETICULAN_0_CORPSE_BATTLE
corpseGeo: STR_RETICULAN_CORPSE
weight: -5
visibilityAtDark: 20
heatVision: 80
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.3
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.0
- 0.0
- 0.5
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: RAIDER_ARMOR_P1
spriteSheet: RDR_1.PCK
spriteInv: RaiderScoutInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162]
corpseBattle:
- STR_RAIDER_0_CORPSE_BATTLE
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 12
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.5
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 1.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: RAIDER_ARMOR_P2
spriteSheet: RDR_2.PCK
spriteInv: RaiderThugInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162]
corpseBattle:
- STR_RAIDER_1_CORPSE_BATTLE
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 12
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.3
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.2
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 1.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: RAIDER_ARMOR_P3
spriteSheet: RDR_3.PCK
spriteInv: RaiderBuzzardInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162]
corpseBattle:
- STR_RAIDER_2_CORPSE_BATTLE
corpseGeo: STR_GRAV_CORPSE
visibilityAtDark: 16
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
movementType: 1
meleeDodge:
reactions: 0.2
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.7
- 1.0
- 2.0
- 1.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: RAIDER_ARMOR_P4
spriteSheet: RDR_4.PCK
spriteInv: RaiderBossInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162]
corpseBattle:
- STR_RAIDER_3_CORPSE_BATTLE
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 16
frontArmor: 40
sideArmor: 24
rearArmor: 32
underArmor: 22
meleeDodge:
reactions: 0.1
melee: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.85
- 0.75
- 0.75
- 2.0
- 1.0
- 1.0
- 1.0
- 0.15
- 1.3
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: RAIDER_ARMOR_P6
spriteSheet: RDR_6.PCK
spriteInv: RaiderHumongousInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [92, 92, 94, 94, 94, 160, 163, 163]
corpseBattle:
- STR_RAIDER_6_CORPSE_BATTLE
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 12
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.15
melee: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.25
flatHundred: -0.15
damageModifier:
- 1.5
- 0.8
- 1.0
- 0.9
- 1.0
- 0.9
- 0.6
- 1.0
- 1.0
- 2.0
- 0.1
- 1.5
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: RAIDER_ARMOR_P7
spriteSheet: RDR_7.PCK
spriteInv: RaiderFirebatInventoryImage
corpseBattle:
- STR_RAIDER_7_CORPSE_BATTLE
corpseGeo: STR_PBA_CORPSE
visibilityAtDark: 16
heatVision: 40
overKill: 1.0
frontArmor: 105
sideArmor: 85
rearArmor: 70
underArmor: 65
meleeDodge:
flatHundred: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.4
- 0.9
- 0.1
- 1.0
- 1.0
- 0.8
- 0.6
- 0.75
- 0.75
- 0.0
- 0.1
- 1.0
- 0.6
- 0.5
- 2.4
- 1.0
specialWeapon: STR_UNARMED_GAUNTLET_PLUS
loftempsSet: [ 4 ]
- type: UBER_BELTER_ARMOR
spriteSheet: UBR_BLT.PCK
spriteInv: BelterInventoryImage
corpseBattle:
- STR_UBER_BELTER_CORPSE_BATTLE
corpseGeo: STR_RAIDER_CORPSE
visibilityAtDark: 20
forcedTorso: 1
frontArmor: 20
sideArmor: 20
rearArmor: 20
underArmor: 20
meleeDodge:
reactions: 0.4
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 2.0
- 1.0
- 1.25
- 0.75
- 0.2
- 0.75
- 0.75
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: SPARTAN_ARMOR_P0
spriteSheet: SPT_0.PCK
spriteInv: SpartanScoutInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
corpseBattle:
- STR_SPARTAN_0_CORPSE_BATTLE
corpseGeo: STR_SPARTAN_CORPSE
visibilityAtDark: 9
camouflageAtDay: -10
camouflageAtDark: -3
frontArmor: 7
sideArmor: 6
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.3
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 0.7
- 1.2
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: SPARTAN_ARMOR_P1
spriteSheet: SPT_1.PCK
spriteInv: SpartanRiflemanInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
corpseBattle:
- STR_SPARTAN_1_CORPSE_BATTLE
corpseGeo: STR_SPARTAN_CORPSE
visibilityAtDark: 9
camouflageAtDay: -10
camouflageAtDark: -3
frontArmor: 8
sideArmor: 7
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.3
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.4
- 0.7
- 1.2
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: SPARTAN_ARMOR_P2
spriteSheet: SPT_2.PCK
spriteInv: SpartanHeavyInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
corpseBattle:
- STR_SPARTAN_2_CORPSE_BATTLE
corpseGeo: STR_SPARTAN_CORPSE
visibilityAtDark: 9
camouflageAtDay: -10
camouflageAtDark: -3
frontArmor: 9
sideArmor: 8
rearArmor: 7
underArmor: 7
meleeDodge:
reactions: 0.3
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.3
- 0.7
- 1.2
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: SPARTAN_ARMOR_P3
spriteSheet: SPT_3.PCK
spriteInv: SpartanCaptainInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
corpseBattle:
- STR_SPARTAN_3_CORPSE_BATTLE
corpseGeo: STR_SPARTAN_CORPSE
visibilityAtDark: 12
camouflageAtDay: -10
camouflageAtDark: -3
frontArmor: 18
sideArmor: 16
rearArmor: 12
underArmor: 8
meleeDodge:
reactions: 0.25
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.2
- 0.7
- 1.2
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.2
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: SOLDIER_ARMOR_P0
spriteSheet: SOL_0.PCK
spriteInv: HumanCommandoInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
corpseBattle:
- STR_SOLDIER_0_CORPSE_BATTLE
corpseGeo: STR_ELECTRONIC_PIECES
visibilityAtDark: 20
camouflageAtDay: -15
camouflageAtDark: -5
heatVision: 60
frontArmor: 32
sideArmor: 28
rearArmor: 24
underArmor: 16
meleeDodge:
reactions: 0.25
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 0.7
- 0.7
- 0.9
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 0.7
- 0.3
- 1.3
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: SOLDIER_ARMOR_P1
spriteSheet: SOL_1.PCK
spriteInv: HumanNomadInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 160, 160]
corpseBattle:
- STR_SOLDIER_1_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 10
camouflageAtDay: -8
camouflageAtDark: -4
heatVision: 20
frontArmor: 26
sideArmor: 22
rearArmor: 20
underArmor: 16
meleeDodge:
reactions: 0.4
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.5
- 1.0
- 1.0
- 1.0
- 0.8
- 0.8
- 0.8
- 0.8
- 0.8
- 2.0
- 0.1
- 1.0
- 0.7
- 0.1
- 1.2
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
- type: MEGAPOL_ARMOR_P0
spriteSheet: MPO_0.PCK
spriteInv: MegapolWolfmanInventoryImage
corpseBattle:
- STR_MEGAPOL_0_CORPSE_BATTLE
corpseGeo: STR_ALIEN_ALLOYS
visibilityAtDark: 12
visibilityAtDay: 35
antiCamouflageAtDark: 5
antiCamouflageAtDay: 5
frontArmor: 33
sideArmor: 28
rearArmor: 24
underArmor: 18
overKill: 0.75
meleeDodge:
reactions: 0.25
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.1
flatHundred: -0.06
damageModifier:
- 1.75
- 1.0
- 0.75
- 0.9
- 0.8
- 0.8
- 1.0
- 0.8
- 1.25
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.3
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 2 ]
- type: MEGAPOL_ARMOR_P1
spriteSheet: MPO_1.PCK
spriteInv: MegapolEnforcerInventoryImage
corpseBattle:
- STR_MEGAPOL_1_CORPSE_BATTLE
corpseGeo: STR_GRAV_CORPSE
movementType: 1
visibilityAtDark: 9
antiCamouflageAtDark: 4
antiCamouflageAtDay: 4
heatVision: 30
frontArmor: 70
sideArmor: 60
rearArmor: 50
underArmor: 45
overKill: 0.75
meleeDodge:
melee: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.1
flatHundred: -0.06
damageModifier:
- 1.5
- 0.9
- 0.5
- 0.9
- 1.1
- 1.1
- 1.0
- 1.0
- 1.5
- 2.0
- 0.0
- 1.0
- 1.2
- 0.3
- 1.8
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 4 ]
- type: MEGAPOL_ARMOR_P2
spriteSheet: MPO_2.PCK
spriteInv: MegapolDetectiveInventoryImage
corpseBattle:
- STR_MEGAPOL_2_CORPSE_BATTLE
corpseGeo: STR_SECURITY_CORPSE
visibilityAtDark: 17
camouflageAtDay: -5
camouflageAtDark: -5
antiCamouflageAtDark: 5
antiCamouflageAtDay: 5
psiVision: 3
heatVision: 30
frontArmor: 55
sideArmor: 45
rearArmor: 40
underArmor: 25
overKill: 0.75
meleeDodge:
reactions: 0.2
melee: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 0.65
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
- 0.7
- 0.2
- 1.6
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 4 ]
- type: MEGAPOL_ARMOR_P3
spriteSheet: MPO_3.PCK
spriteInv: MegapolApemanInventoryImage
corpseBattle:
- STR_MEGAPOL_3_CORPSE_BATTLE
corpseGeo: STR_MUTON_CORPSE
movementType: 1
visibilityAtDark: 12
visibilityAtDay: 35
heatVision: 40
frontArmor: 28
sideArmor: 24
rearArmor: 24
underArmor: 22
overKill: 0.75
meleeDodge:
reactions: 0.2
melee: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.1
flatHundred: -0.06
damageModifier:
- 2.0
- 0.6
- 0.4
- 0.8
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 3.0
- 0.0
- 1.0
- 1.2
- 0.3
- 1.2
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 3 ]
- type: GOVT_ARMOR_P1
spriteSheet: GOV_1.PCK
spriteInv: GovtAgentInventoryImage
corpseBattle:
- STR_GOVT_0_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 12
heatVision: 20
frontArmor: 25
sideArmor: 15
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
specialWeapon: STR_KUNG_FU_ALT
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.15
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: GOVT_ARMOR_P2
spriteSheet: GOV_2.PCK
spriteInv: GovtEnforcerInventoryImage
corpseBattle:
- STR_GOVT_1_CORPSE_BATTLE
corpseGeo: STR_SECURITY_CORPSE
visibilityAtDark: 20
heatVision: 40
overKill: 0.75
frontArmor: 50
sideArmor: 40
rearArmor: 30
underArmor: 25
meleeDodge:
reactions: 0.15
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
specialWeapon: STR_UNARMED_GAUNTLET
damageModifier:
- 1.0
- 1.0
- 0.75
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.4
- 0.0
- 0.0
- 1.0
- 0.75
- 0.2
- 1.6
- 1.0
loftempsSet: [ 3 ]
- type: GOVT_ARMOR_P3
spriteSheet: GOV_3.PCK
spriteInv: GovtEliteInventoryImage
corpseBattle:
- STR_GOVT_2_CORPSE_BATTLE
corpseGeo: STR_SECURITY_CORPSE
visibilityAtDark: 25
camouflageAtDay: -15
camouflageAtDark: -5
heatVision: 70
overKill: 0.75
frontArmor: 75
sideArmor: 65
rearArmor: 55
underArmor: 40
meleeDodge:
reactions: 0.15
melee: 0.3
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
specialWeapon: STR_KUNG_FU_ALT
damageModifier:
- 0.9
- 1.0
- 0.25
- 1.0
- 1.0
- 1.0
- 0.8
- 1.0
- 0.9
- 0.0
- 0.0
- 1.0
- 0.5
- 0.4
- 1.8
- 1.0
loftempsSet: [ 3 ]
- type: GOVT_ARMOR_P4
spriteSheet: GOV_4.PCK
spriteInv: GovtPilotInventoryImage
corpseBattle:
- STR_GOVT_4_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 16
frontArmor: 10
sideArmor: 10
rearArmor: 10
underArmor: 10
meleeDodge:
reactions: 0.3
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.8
- 0.8
- 1.0
- 2.0
- 0.0
- 1.0
- 0.8
- 0.2
- 1.1
- 1.0
loftempsSet: [ 2 ]
- type: GOVT_ARMOR_P5
spriteSheet: GOV_5.PCK
spriteInv: GovtMPInventoryImage
corpseBattle:
- STR_GOVT_5_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 12
heatVision: 30
frontArmor: 35
sideArmor: 30
rearArmor: 20
underArmor: 15
meleeDodge:
reactions: 0.1
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 0.85
- 1.0
- 1.0
- 1.0
- 1.0
- 0.7
- 0.8
- 1.1
- 2.0
- 0.0
- 1.0
- 1.0
- 0.15
- 1.4
- 1.0
loftempsSet: [ 3 ]
- type: GOVT_ARMOR_P6
spriteSheet: GOV_6.PCK
spriteInv: GovtGeneralInventoryImage
corpseBattle:
- STR_GOVT_6_CORPSE_BATTLE
corpseGeo: STR_PBA_CORPSE
visibilityAtDark: 16
heatVision: 40
overKill: 1.0
frontArmor: 110
sideArmor: 90
rearArmor: 75
underArmor: 65
meleeDodge:
flatHundred: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.75
- 0.8
- 0.75
- 0.0
- 0.0
- 1.0
- 0.35
- 0.5
- 2.5
- 1.0
loftempsSet: [ 4 ]
- type: GOVT_ARMOR_P7
spriteSheet: GOV_7.PCK
spriteInv: GovtSirenInventoryImage
corpseBattle:
- STR_GOVT_7_CORPSE_BATTLE
corpseGeo: STR_SPARTAN_CORPSE
visibilityAtDark: 20
heatVision: 80
frontArmor: 25
sideArmor: 20
rearArmor: 20
underArmor: 15
meleeDodge:
reactions: 0.4
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.05
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
specialWeapon: STR_KUNG_FU_ALT
damageModifier:
- 0.7
- 0.8
- 0.8
- 0.9
- 1.0
- 1.0
- 0.8
- 0.8
- 1.0
- 0.0
- 0.0
- 0.5
- 0.8
- 0.1
- 1.1
- 1.0
loftempsSet: [ 2 ]
- type: NAZI_ARMOR_P1
spriteSheet: NAZ_1.PCK
spriteInv: NaziSoldierInventoryImage
corpseBattle:
- STR_NAZI_1_CORPSE_BATTLE
corpseGeo: STR_SCRAP_METAL
visibilityAtDark: 9
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.3
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 0.9
- 1.4
- 1.0
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
- type: NAZI_ARMOR_P2
spriteSheet: NAZ_2.PCK
spriteInv: NaziSSInventoryImage
corpseBattle:
- STR_NAZI_2_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 8
meleeDodge:
reactions: 0.35
melee: 0.15
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
specialWeapon: AUX_FISTO
loftempsSet: [ 2 ]
- type: NAZI_ARMOR_P4
spriteSheet: NAZ_4.PCK
spriteInv: NaziLeaderInventoryImage
corpseBattle:
- STR_NAZI_4_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.15
bravery: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: NAZI_ARMOR_P6
spriteSheet: NAZ_6.PCK
spriteInv: NaziStormtrooperInventoryImage
corpseBattle:
- STR_NAZI_6_CORPSE_BATTLE
corpseGeo: STR_SECURITY_CORPSE
visibilityAtDark: 16
heatVision: 50
overKill: 0.75
frontArmor: 65
sideArmor: 55
rearArmor: 45
underArmor: 40
meleeDodge:
reactions: 0.3
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.3
- 1.0
- 1.0
- 1.0
- 0.7
- 0.8
- 0.8
- 0.0
- 0.0
- 1.0
- 0.6
- 0.2
- 1.7
- 1.0
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
- type: NAZI_ARMOR_P7
spriteSheet: NAZ_7.PCK
spriteInv: NaziKKKInventoryImage
corpseBattle:
- STR_NAZI_7_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.8
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: NAZI_ARMOR_P8
spriteSheet: NAZ_8.PCK
spriteInv: NaziSupersoldierInventoryImage
corpseBattle:
- STR_NAZI_8_CORPSE_BATTLE
corpseGeo: STR_PBA_CORPSE
allowInv: false
visibilityAtDark: 20
heatVision: 60
overKill: 1.0
frontArmor: 125
sideArmor: 115
rearArmor: 105
underArmor: 100
meleeDodge:
flatHundred: 0.3
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.15
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.9
- 1.0
- 0.05
- 1.0
- 1.0
- 1.0
- 0.5
- 0.7
- 0.5
- 0.0
- 0.0
- 1.5
- 0.35
- 0.5
- 2.5
- 1.0
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 5 ]
- type: TECHNOCRACY_ARMOR_P0
spriteSheet: TEC_0.PCK
spriteInv: TechnocracyTerminatorInventoryImage
corpseBattle:
- STR_TECHNOCRACY_0_CORPSE_BATTLE
visibilityAtDark: 20
heatVision: 70
overKill: 2.0
fearImmune: true
bleedImmune: true
zombiImmune: true
painImmune: true
frontArmor: 50
sideArmor: 45
rearArmor: 40
underArmor: 40
meleeDodge:
reactions: 0.25
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
stun:
flatHundred: 0.2
damageModifier:
- 0.0
- 0.6
- 0.05
- 0.7
- 0.8
- 0.8
- 0.3
- 0.5
- 0.5
- 0.0
- 0.0
- 0.0
- 0.5
- 2.0
- 1.0
- 0.0
loftempsSet: [ 2 ]
- type: TECHNOCRACY_ARMOR_P0A
spriteSheet: TEC_0A.PCK
spriteInv: TechnocracyInfiltratorInventoryImage
corpseBattle:
- STR_TECHNOCRACY_0_CORPSE_BATTLE
visibilityAtDark: 20
heatVision: 70
overKill: 0.5
fearImmune: true
bleedImmune: true
zombiImmune: true
painImmune: true
frontArmor: 3
sideArmor: 3
rearArmor: 3
underArmor: 3
meleeDodge:
reactions: 0.25
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
stun:
flatHundred: 0.2
damageModifier:
- 0.0
- 0.8
- 2.0
- 1.0
- 0.8
- 0.8
- 0.3
- 0.5
- 1.0
- 0.0
- 0.0
- 0.0
- 0.3
- 2.0
- 1.0
- 0.0
specialWeapon: AUX_ROBOT_FIST
deathFrames: 18
loftempsSet: [ 2 ]
- type: TECHNOCRACY_ARMOR_P1
spriteSheet: TEC_1.PCK
spriteInv: TechnocracyMekInventoryImage
corpseBattle:
- STR_TECHNOCRACY_1_CORPSE_BATTLE
drawingRoutine: 4
visibilityAtDark: 25
heatVision: 70
psiVision: 20
antiCamouflageAtDay: 8
antiCamouflageAtDark: 8
overKill: 0.5
bleedImmune: true
zombiImmune: true
frontArmor: 40
sideArmor: 40
rearArmor: 40
underArmor: 40
meleeDodge:
reactions: 0.4
melee: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
stun:
flatHundred: 0.33
damageModifier:
- 0.2
- 0.6
- 0.15
- 0.7
- 0.6
- 0.7
- 0.3
- 0.6
- 0.5
- 0.0
- 0.0
- 0.0
- 0.4
- 0.99
- 1.0
- 0.3
loftempsSet: [ 3 ]
- type: HUMAN_ARMOR_MG
spriteSheet: MG.PCK
spriteInv: MagicalGirlInventoryImage
spriteHairGroup: 9
spriteHairColor: [16, 32, 48, 64, 80, 112, 128, 144, 160, 176, 192, 208, 224, 244]
corpseBattle:
- STR_MAGICAL_GIRL_CORPSE
corpseGeo: STR_MAGICAL_GIRL_CORPSE
visibilityAtDark: 9
psiVision: 9
overKill: 3.0
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.6
bravery: 0.4
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.25
- 1.0
- 1.0
- 1.0
- 0.5
- 1.0
- 1.0
- 2.0
- 0.0
- 0.5
- 1.0
- 0.1
- 0.5
- 0.5
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_STEWARDESS
spriteSheet: HUM_1.PCK
spriteInv: TraderAttendantInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161]
spriteHairGroup: 9
spriteHairColor: [144, 162, 144, 36, 245, 245, 36, 166]
corpseBattle:
- STR_HUMAN_1_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.4
melee: 0.05
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.5
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.85
- 4.0
- 0.0
- 1.0
- 0.8
- 0.1
- 0.8
- 1.0
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_SAILOR
spriteSheet: HUM_2.PCK
spriteInv: TraderSailorInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 162]
corpseBattle:
- STR_HUMAN_2_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.1
bravery: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.0625
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.75
- 4.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_M3
spriteSheet: HUM_3.PCK
spriteInv: HumanMale3InventoryImage
corpseBattle:
- STR_HUMAN_3_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.4
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_F4
spriteSheet: HUM_4.PCK
spriteInv: HumanFemale4InventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 97, 160, 162, 163]
corpseBattle:
- STR_HUMAN_4_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.4
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.7
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_M5
spriteSheet: HUM_5.PCK
spriteInv: HumanMale5InventoryImage
corpseBattle:
- STR_HUMAN_5_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
drawingRoutine: 4
meleeDodge:
reactions: 0.25
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 1.0
- 1.1
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.7
- 1.0
loftempsSet: [ 3 ]
- type: HUMAN_ARMOR_M6
spriteSheet: HUM_6.PCK
spriteInv: HumanLabourerInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158]
corpseBattle:
- STR_HUMAN_6_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.35
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 0.8
- 0.9
- 1.0
- 3.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_F7
spriteSheet: HUM_7.PCK
spriteInv: HumanLabourerFemInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158]
spriteHairGroup: 9
spriteHairColor: [144, 245, 34, 164, 245, 166, 34, 166]
corpseBattle:
- STR_HUMAN_7_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 6
sideArmor: 6
rearArmor: 6
underArmor: 6
meleeDodge:
reactions: 0.35
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 1.4
- 1.0
- 1.0
- 1.0
- 0.8
- 0.9
- 1.0
- 3.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 1.0
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_F8
spriteSheet: GOV_4.PCK
spriteInv: HumanCityGirlInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [99, 99, 99, 99, 99, 99, 99, 99]
spriteHairGroup: 9
spriteHairColor: [22, 22, 22, 22, 22, 22, 22, 22]
spriteUtileGroup: 15
spriteUtileColor: [142, 142, 142, 142, 142, 142, 142, 142]
corpseBattle:
- STR_HUMAN_8_CORPSE_BATTLE
corpseGeo: STR_GUILD_CORPSE
visibilityAtDark: 10
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.45
melee: 0.15
bravery: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.2
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
- 0.8
- 4.0
- 0.0
- 1.0
- 0.7
- 0.1
- 1.0
- 1.0
forcedTorso: 2
loftempsSet: [ 2 ]
- type: HUMAN_ARMOR_M9
spriteSheet: HUM_9.PCK
spriteInv: HumanSuitGuyInventoryImage
corpseBattle:
- STR_HUMAN_9_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 3 ]
- type: HUMAN_ARMOR_M10
spriteSheet: HUM_10.PCK
spriteInv: HumanMageInventoryImage
corpseBattle:
- STR_HUMAN_10_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 20
psiVision: 10
frontArmor: 7
sideArmor: 7
rearArmor: 7
underArmor: 7
meleeDodge:
reactions: 0.25
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
flatHundred: 0.1
stunNormalized: -0.165
psiDefence:
psiStrength: 1
psiSkill: 0.75
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.7
- 1.0
- 1.5
- 1.0
- 1.0
- 0.6
- 0.9
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 0.6
loftempsSet: [ 3 ]
- type: HUMAN_ARMOR_F11
spriteSheet: HUM_11.PCK
spriteInv: HumanNoblewomanInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161]
spriteHairGroup: 9
spriteHairColor: [144, 224, 162, 36, 130, 224, 36, 166]
corpseBattle:
- STR_HUMAN_11_CORPSE_BATTLE
corpseGeo: STR_MEDALLION
visibilityAtDark: 9
antiCamouflageAtDay: 4
antiCamouflageAtDark: 4
frontArmor: 8
sideArmor: 8
rearArmor: 8
underArmor: 5
meleeDodge:
reactions: 0.35
bravery: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
flatHundred: 0.1
stunNormalized: -0.165
psiDefence:
psiStrength: 1
psiSkill: 0.75
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.6
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 3 ]
- type: HUMAN_ARMOR_F12
spriteSheet: HUM_12.PCK
spriteInv: HumanSuitGirlInventoryImage
corpseBattle:
- STR_HUMAN_12_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 9
forcedTorso: 2
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.1
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.0666
bravery: 0.1333
stun:
healthCurrent: 0.1
health: -0.075
stunCurrent: 0.09
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 3 ]
- type: GDX_ARMOR_GRAVBALL
spriteSheet: GDX_01.PCK
spriteInv: GDXGravballInventoryImage
corpseBattle:
- STR_CORPSE_GRAVBALL
corpseGeo: STR_GRAV_CORPSE
movementType: 1
visibilityAtDark: 16
frontArmor: 25
sideArmor: 25
rearArmor: 25
underArmor: 25
meleeDodge:
reactions: 0.35
melee: 0.25
meleeDodgeBackPenalty: 0.25
recovery:
stun:
healthCurrent: 0.175
health: -0.1
stunCurrent: 0.09
psiDefence:
psiStrength: 1.0
psiSkill: 0.5
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.35
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.5
- 0.65
- 1.0
- 4.0
- 1.0
- 1.0
- 1.0
- 0.25
- 1.1
- 1.0
- 0.8
- 2.0
loftempsSet: [ 2 ]
- type: WEREWOLF_ARMOR
spriteSheet: BSM_9.PCK
spriteInv: WerewolfInventoryImage
corpseBattle:
- STR_BEASTMAN_9_CORPSE_BATTLE
allowInv: false
visibilityAtDark: 20
camouflageAtDay: -10
camouflageAtDark: -4
antiCamouflageAtDay: 5
antiCamouflageAtDark: 5
personalLight: 5
heatVision: 50
frontArmor: 15
sideArmor: 15
rearArmor: 15
underArmor: 15
drawingRoutine: 10
overKill: 0.75
meleeDodge:
reactions: 0.3
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
health:
flatHundred: 0.08
stunNormalized: -0.165
stun:
flatHundred: 0.04
morale:
moraleCurrent: -0.0666
bravery: 0.1333
damageModifier:
- 2.0
- 1.0
- 2.5
- 1.0
- 1.1
- 1.1
- 0.7
- 1.0
- 1.0
- 4.0
- 1.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 3 ]
- type: MALE_CIVILIAN
race: STR_CIVILIAN
stats:
tu: 50
stamina: 65
health: 40
bravery: 50
reactions: 30
firing: 30
throwing: 35
strength: 35
psiStrength: 20
psiSkill: 0
melee: 35
armor: CIV_ARMOR_M1
standHeight: 21
kneelHeight: 14
value: 30
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
builtInWeaponSets:
- []
- - STR_AX
- - STR_CROWBAR
- - STR_FLINTLOCK_PISTOL
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- - STR_SHOTGUN_G
- STR_SHOTGUN_G_SHELLS
- STR_SHOTGUN_G_SHELLS
- type: FEMALE_CIVILIAN
race: STR_CIVILIAN
stats:
tu: 55
stamina: 65
health: 30
bravery: 50
reactions: 30
firing: 30
throwing: 30
strength: 18
psiStrength: 45
psiSkill: 0
melee: 20
armor: CIV_ARMOR_F1
standHeight: 21
kneelHeight: 14
value: 35
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 30
intelligence: 4
aggression: 0
builtInWeaponSets:
- []
- []
- - STR_BATTO
- []
- - STR_REVOLVER_LT
- STR_REVOLVER_LT_DRUM
- type: CIVILIAN_MUT_3
race: STR_CIVILIAN
stats:
tu: 50
stamina: 50
health: 30
bravery: 50
reactions: 30
firing: 30
throwing: 30
strength: 22
psiStrength: 55
psiSkill: 0
melee: 20
armor: CIV_ARMOR_MUT_3
standHeight: 21
kneelHeight: 14
value: 35
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 20
intelligence: 6
aggression: 0
builtInWeaponSets:
- []
- - STR_SHIV
- []
- - STR_FLINTLOCK_PISTOL
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- - STR_HUNTING_RIFLE
- STR_HUNTING_RIFLE_CLIP
- STR_HUNTING_RIFLE_CLIP
- STR_HUNTING_RIFLE_CLIP
- type: CIVILIAN_MUT_4
race: STR_CIVILIAN
stats:
tu: 45
stamina: 60
health: 70
bravery: 90
reactions: 30
firing: 30
throwing: 30
strength: 44
psiStrength: 50
psiSkill: 0
melee: 30
armor: CIV_ARMOR_MUT_4
standHeight: 21
kneelHeight: 14
value: 30
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
moveSound: 0
energyRecovery: 30
intelligence: 3
aggression: 1
meleeWeapon: AUX_LAMIA_BITE
- type: CIVILIAN_MUT_5
race: STR_CIVILIAN
stats:
tu: 45
stamina: 60
health: 80
bravery: 70
reactions: 30
firing: 30
throwing: 40
strength: 60
psiStrength: 25
psiSkill: 0
melee: 30
armor: CIV_ARMOR_MUT_5
standHeight: 22
kneelHeight: 14
value: 35
deathSound: 6
energyRecovery: 20
intelligence: 3
aggression: 1
builtInWeaponSets:
- - STR_CREDIT_CHIP_D
- - STR_BEER
- STR_BILLHOOK
- - STR_OLD_PISTOL
- STR_OLD_PISTOL_CLIP
- STR_OLD_PISTOL_CLIP
- STR_OLD_PISTOL_CLIP
- - STR_SAWED_OFF
- STR_BUCKSHOT
- STR_BUCKSHOT
- STR_BUCKSHOT
- STR_BUCKSHOT
- STR_BUCKSHOT
- - STR_SNUBBY
- STR_SNUBBY_DRUM
- STR_SNUBBY_DRUM
- type: CIVILIAN_YOUNG_UBER
race: STR_CIVILIAN
stats:
tu: 65
stamina: 80
health: 60
bravery: 60
reactions: 55
firing: 40
throwing: 50
strength: 30
psiStrength: 35
psiSkill: 0
melee: 60
armor: CIV_ARMOR_YOUNG_UBER
standHeight: 22
kneelHeight: 14
value: 20
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 3
aggression: 2
civilianRecoveryType: CIVILIAN_YOUNG_UBER
builtInWeaponSets:
- - STR_BATTO
- STR_BEER
- STR_SECTOWEED
- - STR_KNOIF_BANDIT
- STR_OLD_PISTOL
- STR_OLD_PISTOL_CLIP
- STR_OLD_PISTOL_CLIP
- STR_OLD_PISTOL_CLIP
- STR_BANDAGE
- - STR_KNOIF
- STR_SAWED_OFF
- STR_BUCKSHOT
- STR_BUCKSHOT
- STR_BUCKSHOT
- STR_BUCKSHOT
- STR_LOKNAR_SCRIPTURES
- - STR_SMG
- STR_SMG_CLIP
- STR_SMG_CLIP
- STR_LOKNAR_SCRIPTURES
- - STR_COLT45
- STR_COLT45_CLIP
- STR_COLT45_CLIP
- STR_VODKA
- type: CIVILIAN_LOKNAR_1
race: STR_LOKNAR
stats:
tu: 50
stamina: 60
health: 25
bravery: 60
reactions: 55
firing: 50
throwing: 40
strength: 24
psiStrength: 40
psiSkill: 0
melee: 45
armor: CIV_ARMOR_LOKNAR_1
standHeight: 16
kneelHeight: 12
value: 25
deathSound: 148
energyRecovery: 30
intelligence: 4
aggression: 1
builtInWeaponSets:
- - STR_PITCHFORK
- - STR_SICKLE
- - STR_HANDLE
- - STR_FLINTLOCK_PISTOL
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- STR_SHIV
- - STR_SHOTGUN_G
- STR_SHOTGUN_G_SHELLS
- STR_SHOTGUN_G_SHELLS
- type: STR_PIRATE_CIV
race: STR_CIVILIAN
stats:
tu: 60
stamina: 80
health: 45
bravery: 70
reactions: 50
firing: 50
throwing: 50
strength: 40
psiStrength: 40
psiSkill: 0
melee: 60
armor: STR_SLAVE_ARMOR_PIRATE_UC
standHeight: 21
kneelHeight: 14
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 3
aggression: 2
builtInWeaponSets:
- - STR_SHORT_SWORD
- STR_FLINTLOCK_PISTOL
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- - STR_CUTLASS
- STR_SLUGGA
- STR_SLUGGA_AMMO
- STR_SLUGGA_AMMO
- STR_SLUGGA_AMMO
- STR_SLUGGA_AMMO
- - STR_FLINTLOCK_MUSKET
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- STR_FLINTLOCK_BALLS
- - STR_AGL
- STR_AGL_CLIP
- - STR_BLUNDERBUSS
- STR_BLUNDERBUSS_AMMO
- STR_BLUNDERBUSS_AMMO
- STR_BLUNDERBUSS_AMMO
- type: STR_BRUTE_SAILOR_CIV
race: STR_CIVILIAN
stats:
tu: 50
stamina: 120
health: 100
bravery: 90
reactions: 40
firing: 50
throwing: 70
strength: 85
psiStrength: 35
psiSkill: 0
melee: 80
armor: ARMOR_BRUTE_SAILOR
standHeight: 22
kneelHeight: 14
value: 10
deathSound: 6
energyRecovery: 60
intelligence: 3
aggression: 5
builtInWeaponSets:
- - STR_AX
- STR_SLUGGA
- STR_SLUGGA_AMMO
- STR_SLUGGA_AMMO
- STR_SLUGGA_AMMO
- STR_SLUGGA_AMMO
- - STR_ANCHOR
- STR_INCENDIARY_GRENADE
- - STR_PIR_CANNON
- STR_PIR_CANNONBALL_HE
- STR_PIR_CANNONBALL_HE
- STR_PIR_CANNONBALL_HE
- STR_PIR_CANNONBALL_HE
- STR_PIR_CANNONBALL_HE
- STR_PIR_CANNONBALL_HE
- STR_PIR_CANNONBALL_HE
- STR_PIR_CANNONBALL_HE
- - STR_SHOOTA
- STR_SHOOTA_CLIP
- STR_SHOOTA_CLIP
- STR_GRENADE_FRAG
- - STR_BLUNDERBUSS
- STR_BLUNDERBUSS_AMMO
- STR_BLUNDERBUSS_AMMO
- STR_BLUNDERBUSS_AMMO
- STR_BLUNDERBUSS_AMMO
- STR_GRENADE_FRAG
- type: STR_REBEL_MALE
race: STR_REBEL
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 65
health: 60
bravery: 80
reactions: 40
firing: 40
throwing: 35
strength: 50
psiStrength: 25
psiSkill: 0
melee: 55
armor: REBEL_ARMOR_1
standHeight: 21
kneelHeight: 14
value: -25
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_REBEL_FEMALE
race: STR_REBEL
rank: STR_LIVE_SOLDIER
stats:
tu: 65
stamina: 75
health: 33
bravery: 70
reactions: 70
firing: 40
throwing: 40
strength: 20
psiStrength: 50
psiSkill: 0
melee: 65
armor: REBEL_ARMOR_2
standHeight: 21
kneelHeight: 14
value: -25
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 35
intelligence: 4
spotter: 1
aggression: 0
canSurrender: true
- type: STR_REBEL_BUGEYE
race: STR_REBEL
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 50
health: 30
bravery: 70
reactions: 60
firing: 50
throwing: 35
strength: 23
psiStrength: 65
psiSkill: 25
melee: 30
armor: REBEL_ARMOR_3
standHeight: 21
kneelHeight: 14
value: -25
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
sniper: 25
spotter: 2
energyRecovery: 20
intelligence: 6
aggression: 0
canSurrender: true
- type: STR_REBEL_LAMIA
race: STR_REBEL
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 60
health: 75
bravery: 100
reactions: 40
firing: 35
throwing: 60
strength: 55
psiStrength: 50
psiSkill: 0
melee: 75
armor: REBEL_ARMOR_4
standHeight: 21
kneelHeight: 14
value: -25
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
moveSound: 0
energyRecovery: 30
intelligence: 3
aggression: 2
canSurrender: true
meleeWeapon: AUX_LAMIA_BITE
- type: STR_REBEL_BRUTE
race: STR_REBEL
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 60
health: 90
bravery: 90
reactions: 35
firing: 40
throwing: 55
strength: 65
psiStrength: 25
psiSkill: 0
melee: 60
armor: REBEL_ARMOR_5
standHeight: 22
kneelHeight: 14
value: -25
deathSound: 6
energyRecovery: 20
intelligence: 3
aggression: 1
canSurrender: true
- type: STR_REBEL_MALE_CIV
race: STR_REBEL
stats:
tu: 55
stamina: 65
health: 60
bravery: 80
reactions: 40
firing: 40
throwing: 35
strength: 50
psiStrength: 25
psiSkill: 0
melee: 55
armor: REBEL_ARMOR_1
standHeight: 21
kneelHeight: 14
value: 20
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
builtInWeaponSets:
- - STR_AUTO_RIFLE
- STR_RIFLE_CLIP_PS
- STR_RIFLE_CLIP_PS
- STR_GRENADE_FRAG
- - STR_UAC_SHOTGUN
- STR_UAC_SHOTGUN_SHELLS
- STR_UAC_SHOTGUN_SHELLS
- STR_UAC_SHOTGUN_SHELLS
- STR_UAC_SHOTGUN_SHELLS
- STR_GRENADE_FRAG
- - STR_LASER_RIFLE_M
- STR_LASER_RIFLE_M_CLIP
- STR_LASER_RIFLE_M_CLIP
- STR_GRENADE_FRAG
- - STR_ASUKA_RIFLE
- STR_ASUKA_RIFLE_CLIP
- STR_ASUKA_RIFLE_CLIP
- STR_GRENADE_FRAG
- - STR_RECOILLESS_RIFLE
- STR_RECOILLESS_RIFLE_SHELL
- STR_RECOILLESS_RIFLE_SHELL
- STR_RECOILLESS_RIFLE_SHELL
- STR_RECOILLESS_RIFLE_SHELL
- type: STR_REBEL_FEMALE_CIV
race: STR_REBEL
stats:
tu: 65
stamina: 75
health: 33
bravery: 70
reactions: 70
firing: 40
throwing: 40
strength: 22
psiStrength: 50
psiSkill: 0
melee: 65
armor: REBEL_ARMOR_2
standHeight: 21
kneelHeight: 14
value: 20
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 35
intelligence: 4
aggression: 0
canSurrender: true
builtInWeaponSets:
- - STR_AUTO_RIFLE
- STR_RIFLE_CLIP_PS
- STR_RIFLE_CLIP_PS
- STR_GRENADE
- - STR_ASMG
- STR_ASMG_CLIP
- STR_ASMG_CLIP
- STR_GRENADE
- STR_FIRST_AID_KIT
- - STR_LAWGIVER
- STR_LAWGIVER_CLIP
- STR_LAWGIVER_CLIP
- STR_LAWGIVER_CLIP
- STR_WAKIZASHI
- - STR_FLAMETHROWER
- STR_FLAMETHROWER_CLIP
- STR_FLAMETHROWER_CLIP
- - STR_SAW
- STR_SAW_CLIP_PS
- STR_SAW_CLIP_PS
- STR_GRENADE
- type: STR_REBEL_BUGEYE_CIV
race: STR_REBEL
stats:
tu: 55
stamina: 50
health: 30
bravery: 70
reactions: 60
firing: 50
throwing: 35
strength: 23
psiStrength: 60
psiSkill: 20
melee: 30
armor: REBEL_ARMOR_3
standHeight: 21
kneelHeight: 14
value: 20
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
sniper: 25
spotter: 2
energyRecovery: 20
intelligence: 6
aggression: 0
canSurrender: true
builtInWeaponSets:
- - STR_AUTO_RIFLE
- STR_RIFLE_CLIP_PS
- STR_RIFLE_CLIP_PS
- STR_GRENADE
- - STR_PISTOL_ADV
- STR_PISTOL_ADV_CLIP
- STR_PISTOL_ADV_CLIP
- STR_FIRST_AID_KIT
- STR_GRENADE
- - STR_HUNTING_LASER
- STR_HUNTING_LASER_CLIP
- STR_HUNTING_LASER_CLIP
- STR_GRENADE
- - STR_HUNTING_RIFLE_ADV
- STR_HUNTING_RIFLE_CLIP_PS
- STR_HUNTING_RIFLE_CLIP_PS
- STR_HUNTING_RIFLE_CLIP_PS
- - STR_RAIL_RIFLE_OLD
- STR_RAIL_RIFLE_OLD_CLIP
- STR_RAIL_RIFLE_OLD_CLIP
- type: STR_REBEL_LAMIA_CIV
race: STR_REBEL
stats:
tu: 50
stamina: 60
health: 75
bravery: 100
reactions: 40
firing: 35
throwing: 60
strength: 55
psiStrength: 50
psiSkill: 0
melee: 75
armor: REBEL_ARMOR_4
standHeight: 21
kneelHeight: 14
value: 20
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
moveSound: 0
energyRecovery: 30
intelligence: 3
aggression: 2
canSurrender: true
meleeWeapon: AUX_LAMIA_BITE
builtInWeaponSets:
- - STR_BARBARIAN_AX
- STR_GRENADE_FRAG
- - STR_PAINBRINGER
- STR_PAINBRINGER_CLIP
- STR_PAINBRINGER_CLIP
- STR_PAINBRINGER_CLIP
- - STR_FLAMETHROWER
- STR_FLAMETHROWER_CLIP
- STR_FLAMETHROWER_CLIP
- - STR_UAC_SHOTGUN
- STR_UAC_SHOTGUN_SHELLS
- STR_UAC_SHOTGUN_SHELLS
- STR_UAC_SHOTGUN_SHELLS
- STR_UAC_SHOTGUN_SHELLS
- - STR_CHAINGUN
- STR_CHAINGUN_CLIP
- STR_CHAINGUN_CLIP
- type: STR_REBEL_BRUTE_CIV
race: STR_REBEL
stats:
tu: 55
stamina: 60
health: 90
bravery: 90
reactions: 35
firing: 40
throwing: 55
strength: 65
psiStrength: 25
psiSkill: 0
melee: 60
armor: REBEL_ARMOR_5
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 6
energyRecovery: 20
intelligence: 3
aggression: 1
canSurrender: true
builtInWeaponSets:
- - STR_LASER_PISTOL_M
- STR_LASER_PISTOL_M_CLIP
- STR_LASER_PISTOL_M_CLIP
- STR_TECH_CLEAVER
- STR_DYNAMITE
- - STR_SHOOTA_MK2
- STR_SHOOTA_CLIP
- STR_SHOOTA_CLIP
- STR_DYNAMITE
- - STR_MINIGUN
- STR_MINIGUN_AMMO_PS
- STR_DYNAMITE
- - STR_OGRE_SHOTGUN
- STR_OGRE_SHOTGUN_SHELLS
- STR_OGRE_SHOTGUN_SHELLS
- STR_OGRE_SHOTGUN_SHELLS
- STR_OGRE_SHOTGUN_SHELLS
- STR_OGRE_SHOTGUN_SHELLS
- - STR_NITRO_EXPRESS
- STR_NITRO_EXPRESS_CLIP
- STR_NITRO_EXPRESS_CLIP
- STR_NITRO_EXPRESS_CLIP
- STR_NITRO_EXPRESS_CLIP
- STR_NITRO_EXPRESS_CLIP
- STR_DYNAMITE
- type: STR_REBEL_FEMALE_TRAITOR
race: STR_REBEL
rank: STR_LIVE_SOLDIER
stats:
tu: 60
stamina: 65
health: 30
bravery: 70
reactions: 48
firing: 40
throwing: 35
strength: 20
psiStrength: 40
psiSkill: 0
melee: 55
armor: CIV_ARMOR_F1_TRAITOR
standHeight: 21
kneelHeight: 14
value: 35
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 30
intelligence: 4
spotter: 1
aggression: 0
canSurrender: true
- type: STR_REBEL_BUGEYE_TRAITOR
race: STR_REBEL
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 50
health: 30
bravery: 70
reactions: 45
firing: 55
throwing: 35
strength: 23
psiStrength: 65
psiSkill: 25
melee: 30
armor: CIV_ARMOR_MUT_3_TRAITOR
standHeight: 21
kneelHeight: 14
value: 35
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 20
sniper: 25
spotter: 2
intelligence: 6
aggression: 0
canSurrender: true
- type: STR_LOKNAR_VILLAGER
race: STR_LOKNAR
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 60
health: 25
bravery: 60
reactions: 55
firing: 50
throwing: 40
strength: 24
psiStrength: 40
psiSkill: 0
melee: 45
armor: CIV_ARMOR_LOKNAR_1
standHeight: 16
kneelHeight: 12
value: -40
deathSound: 148
energyRecovery: 30
sniper: 25
spotter: 1
intelligence: 4
aggression: 1
- type: STR_BLACK_CAT_CIV
race: STR_CAT
stats:
tu: 80
stamina: 50
health: 20
bravery: 80
reactions: 140
firing: 20
throwing: 30
strength: 5
psiStrength: 70
psiSkill: 0
melee: 60
armor: BLACK_CAT_ARMOR
standHeight: 10
kneelHeight: 10
deathSound: 309
moveSound: 999
energyRecovery: 30
livingWeapon: true
intelligence: 5
aggression: 0
value: 5
builtInWeapons:
- AUX_CAT_CLAWS
- type: STR_BLACK_CAT_CIV_RECOVER
race: STR_CAT
stats:
tu: 80
stamina: 50
health: 20
bravery: 60
reactions: 140
firing: 20
throwing: 30
strength: 5
psiStrength: 70
psiSkill: 0
melee: 60
armor: BLACK_CAT_ARMOR
civilianRecoveryType: STR_BLACK_CAT
standHeight: 10
kneelHeight: 10
deathSound: 309
moveSound: 999
energyRecovery: 30
livingWeapon: true
intelligence: 5
aggression: 0
value: 5
builtInWeapons:
- AUX_CAT_CLAWS
- type: STR_MSDF_TANK
race: STR_REBEL
stats:
tu: 100
stamina: 999
health: 75
bravery: 120
reactions: 30
firing: 65
throwing: 0
strength: 200
psiStrength: 200
psiSkill: 0
melee: 0
armor: TANK_MSDF_ARMOR
standHeight: 20
kneelHeight: 16
value: 50
deathSound: 23
moveSound: 14
energyRecovery: 999
intelligence: 4
aggression: 1
livingWeapon: true
builtInWeapons:
- AUX_XTANK_AUTOCANNON_WEAPON
- type: STR_NINJA_GAL
race: STR_NINJA
rank: STR_LIVE_NAVIGATOR
stats:
tu: 65
stamina: 70
health: 60
bravery: 70
reactions: 60
firing: 50
throwing: 65
strength: 35
psiStrength: 35
psiSkill: 0
melee: 70
armor: NINJA_ARMOR_1
standHeight: 21
kneelHeight: 14
value: 12
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 35
sniper: 33
spotter: 1
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_NINJA_WARRIOR
race: STR_NINJA
rank: STR_LIVE_NAVIGATOR
stats:
tu: 80
stamina: 100
health: 75
bravery: 90
reactions: 90
firing: 70
throwing: 85
strength: 50
psiStrength: 60
psiSkill: 0
melee: 90
armor: NINJA_ARMOR_2
standHeight: 21
kneelHeight: 14
value: 16
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 50
sniper: 33
spotter: 2
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_BANDIT_RATMAN
race: STR_RATMEN
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 60
health: 20
bravery: 80
reactions: 55
firing: 50
throwing: 40
strength: 24
psiStrength: 40
psiSkill: 0
melee: 45
armor: BANDIT_ARMOR_P0
standHeight: 16
kneelHeight: 12
value: 6
deathSound: 148
energyRecovery: 30
sniper: 25
spotter: 1
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_BANDIT_RATMAN_HUNTER
race: STR_RATMEN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 70
health: 23
bravery: 80
reactions: 60
firing: 50
throwing: 60
strength: 25
psiStrength: 45
psiSkill: 0
melee: 50
armor: BANDIT_ARMOR_P7
standHeight: 16
kneelHeight: 12
value: 7
deathSound: 148
energyRecovery: 35
sniper: 50
spotter: 1
intelligence: 6
aggression: 0
canSurrender: true
- type: STR_BANDIT_RATMAN_LEADER
race: STR_RATMEN
rank: STR_LIVE_LEADER
stats:
tu: 55
stamina: 70
health: 30
bravery: 80
reactions: 70
firing: 60
throwing: 55
strength: 26
psiStrength: 50
psiSkill: 0
melee: 60
armor: BANDIT_ARMOR_P5
standHeight: 16
kneelHeight: 12
value: 10
deathSound: 148
energyRecovery: 35
sniper: 75
spotter: 3
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_BANDIT_GHOUL
race: STR_GHOUL_RACE
rank: STR_LIVE_NAVIGATOR
stats:
tu: 45
stamina: 60
health: 120
bravery: 90
reactions: 30
firing: 40
throwing: 30
strength: 40
psiStrength: 65
psiSkill: 0
melee: 15
armor: BANDIT_ARMOR_P1
standHeight: 21
kneelHeight: 14
value: 8
deathSound: 10
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_BANDIT_GHOUL_SCI
race: STR_GHOUL_RACE
rank: STR_LIVE_MEDIC
stats:
tu: 50
stamina: 70
health: 150
bravery: 100
reactions: 40
firing: 50
throwing: 30
strength: 46
psiStrength: 75
psiSkill: 0
melee: 15
armor: BANDIT_ARMOR_P8
standHeight: 21
kneelHeight: 14
value: 16
deathSound: 10
energyRecovery: 35
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_BANDIT_BOY
race: STR_BANDIT
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 70
health: 27
bravery: 50
reactions: 50
firing: 35
throwing: 40
strength: 20
psiStrength: 30
psiSkill: 0
melee: 45
armor: BANDIT_ARMOR_P9
standHeight: 21
kneelHeight: 14
value: 5
deathSound: 41
energyRecovery: 35
intelligence: 3
aggression: 2
canSurrender: true
- type: STR_BANDIT_RUFFIAN
race: STR_BANDIT
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 60
health: 35
bravery: 50
reactions: 40
firing: 40
throwing: 45
strength: 30
psiStrength: 30
psiSkill: 0
melee: 45
armor: BANDIT_ARMOR_P16
standHeight: 21
kneelHeight: 14
value: 5
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 2
aggression: 2
canSurrender: true
- type: STR_BANDIT_HIGHWAYMAN
race: STR_BANDIT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 50
health: 45
bravery: 70
reactions: 40
firing: 50
throwing: 35
strength: 30
psiStrength: 40
psiSkill: 0
melee: 50
armor: BANDIT_ARMOR_P2
standHeight: 21
kneelHeight: 14
value: 7
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 25
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_BANDIT_DRIFTER
race: STR_BANDIT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 60
health: 40
bravery: 60
reactions: 55
firing: 60
throwing: 45
strength: 30
psiStrength: 50
psiSkill: 0
melee: 55
armor: BANDIT_ARMOR_P3
standHeight: 21
kneelHeight: 14
value: 8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
sniper: 25
spotter: 1 #temp fix
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_BANDIT_TOMB_RUNNER
race: STR_BANDIT
rank: STR_LIVE_SOLDIER
stats:
tu: 75
stamina: 80
health: 40
bravery: 60
reactions: 62
firing: 55
throwing: 55
strength: 28
psiStrength: 45
psiSkill: 0
melee: 55
armor: BANDIT_ARMOR_P11
standHeight: 22
kneelHeight: 14
value: 8
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_BANDIT_DUDE
race: STR_BANDIT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 55
stamina: 50
health: 40
bravery: 60
reactions: 50
firing: 50
throwing: 40
strength: 35
psiStrength: 35
psiSkill: 0
melee: 50
armor: BANDIT_ARMOR_P12
standHeight: 21
kneelHeight: 14
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 25
intelligence: 3
aggression: 2
canSurrender: true
- type: STR_BANDIT_FUSSBALLER
race: STR_BANDIT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 65
stamina: 90
health: 45
bravery: 60
reactions: 50
firing: 35
throwing: 67
strength: 44
psiStrength: 35
psiSkill: 0
melee: 70
armor: BANDIT_ARMOR_P13
standHeight: 21
kneelHeight: 14
value: 8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 45
intelligence: 2
aggression: 4
canSurrender: true
- type: STR_BANDIT_HITMAN
race: STR_BANDIT
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 80
health: 55
bravery: 80
reactions: 70
firing: 85
throwing: 50
strength: 36
psiStrength: 40
psiSkill: 0
melee: 80
armor: BANDIT_ARMOR_P14
standHeight: 22
kneelHeight: 14
value: 12
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 6
aggression: 2
canSurrender: true
- type: STR_BANDIT_BOSS
race: STR_BANDIT
rank: STR_LIVE_LEADER
stats:
tu: 49
stamina: 60
health: 105
bravery: 80
reactions: 30
firing: 50
throwing: 50
strength: 72
psiStrength: 25
psiSkill: 0
melee: 76
armor: BANDIT_ARMOR_P15
standHeight: 22
kneelHeight: 14
value: 25
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 20
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_HUMAN_HOE
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 60
health: 30
bravery: 50
reactions: 40
firing: 30
throwing: 30
strength: 15
psiStrength: 30
psiSkill: 0
melee: 30
armor: HOE_ARMOR_P1
standHeight: 21
kneelHeight: 14
value: -2
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 25
intelligence: 2
aggression: 1
canSurrender: true
- type: STR_JUNGLE_GAL
race: STR_BANDIT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 80
stamina: 144
health: 144
bravery: 100
reactions: 80
firing: 30
throwing: 70
strength: 65
psiStrength: 55
psiSkill: 0
melee: 90
armor: JUNGLE_GAL_ARMOR
standHeight: 21
kneelHeight: 14
value: 13
deathSound: 147
energyRecovery: 50
intelligence: 3
aggression: 2
canSurrender: true
- type: STR_BLOOD_DOG_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 90
stamina: 90
health: 60
bravery: 100
reactions: 60
firing: 0
throwing: 30
strength: 60
psiStrength: 30
psiSkill: 0
melee: 90
armor: BANDIT_ARMOR_P6
standHeight: 12
kneelHeight: 12
value: 6
deathSound: 6
energyRecovery: 30
intelligence: 3
aggression: 2
spotter: 1
livingWeapon: true
builtInWeapons:
- AUX_BLOOD_DOG_WEAPON
- type: STR_DOGG_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 100
stamina: 80
health: 25
bravery: 90
reactions: 70
firing: 0
throwing: 0
strength: 35
psiStrength: 30
psiSkill: 0
melee: 60
armor: DOGG_ARMOR
standHeight: 12
kneelHeight: 12
value: 0
deathSound: 91
aggroSound: 90
energyRecovery: 40
intelligence: 4
aggression: 3
spotter: 1
livingWeapon: true
- type: STR_MEGASCORPION_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 60
stamina: 50
health: 20
bravery: 80
reactions: 80
firing: 0
throwing: 0
strength: 15
psiStrength: 20
psiSkill: 0
melee: 80
armor: MEGASCORPION_ARMOR
standHeight: 12
kneelHeight: 10
value: 5
deathSound: 7
intelligence: 1
aggression: 2
energyRecovery: 30
livingWeapon: true
- type: STR_GIANTSPIDER_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 75
stamina: 90
health: 40
bravery: 110
reactions: 70
firing: 0
throwing: 0
strength: 30
psiStrength: 40
psiSkill: 0
melee: 80
armor: GIANTSPIDER_ARMOR
standHeight: 14
kneelHeight: 12
value: 8
deathSound: 7
intelligence: 1
aggression: 3
energyRecovery: 40
livingWeapon: true
- type: STR_CHUPACABRA_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 110
stamina: 140
health: 30
bravery: 100
reactions: 80
firing: 0
throwing: 0
strength: 30
psiStrength: 50
psiSkill: 0
melee: 80
armor: CHUPACABRA_ARMOR
standHeight: 18
kneelHeight: 12
value: 10
aggroSound: 160
deathSound: 161
intelligence: 3
aggression: 4
isLeeroyJenkins: true
energyRecovery: 40
livingWeapon: true
- type: STR_GIANT_BEETLE_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 48
stamina: 75
health: 25
bravery: 70
reactions: 50
firing: 0
throwing: 0
strength: 35
psiStrength: 30
psiSkill: 0
melee: 70
armor: GIANT_BEETLE_ARMOR
standHeight: 12
kneelHeight: 10
value: 3
deathSound: 7
intelligence: 1
aggression: 2
energyRecovery: 35
livingWeapon: true
builtInWeapons:
- AUX_GIANT_BEETLE_WEAPON
- type: STR_VAMPIRE_BAT_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 132
stamina: 140
health: 20
bravery: 110
reactions: 90
firing: 0
throwing: 0
strength: 5
psiStrength: 45
psiSkill: 0
melee: 80
armor: VAMPIRE_BAT_ARMOR
standHeight: 6
kneelHeight: 16
floatHeight: 12
moveSound: 999
value: 10
deathSound: 9
intelligence: 3
aggression: 3
energyRecovery: 60
livingWeapon: true
builtInWeapons:
- AUX_VAMPBAT_WEAPON
- type: STR_GIANT_RAT_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 70
stamina: 110
health: 20
bravery: 70
reactions: 85
firing: 0
throwing: 0
strength: 8
psiStrength: 35
psiSkill: 0
melee: 65
armor: GIANT_RAT_ARMOR
standHeight: 10
kneelHeight: 10
value: 5
aggroSound: 304
deathSound: 306
intelligence: 3
aggression: 2
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_RATT_WEAPON
- type: STR_RYBA_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 100
stamina: 120
health: 20
bravery: 100
reactions: 80
firing: 0
throwing: 0
strength: 20
psiStrength: 15
psiSkill: 0
melee: 65
armor: RYBA_ARMOR
standHeight: 10
kneelHeight: 10
moveSound: 212
floatHeight: 6
value: 4
deathSound: 7
intelligence: 1
aggression: 0
energyRecovery: 60
livingWeapon: true
- type: STR_KRAB_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 50
stamina: 80
health: 30
bravery: 100
reactions: 50
firing: 0
throwing: 0
strength: 25
psiStrength: 15
psiSkill: 0
melee: 70
armor: KRAB_ARMOR
standHeight: 10
kneelHeight: 10
value: 3
deathSound: 7
intelligence: 1
aggression: 0
energyRecovery: 40
livingWeapon: true
- type: STR_DEEP_ONE_SOLDIER
race: STR_DEPTH_DWELLER
rank: STR_LIVE_SOLDIER
stats:
tu: 66
stamina: 70
health: 60
bravery: 110
reactions: 35
firing: 50
throwing: 65
strength: 45
psiStrength: 45
psiSkill: 0
melee: 80
armor: DEEP_ONE_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 9
deathSound: 8
intelligence: 4
sniper: 15
spotter: 1
aggression: 3
energyRecovery: 30
- type: STR_DEEP_ONE_NOMAD
race: STR_DEPTH_DWELLER
rank: STR_LIVE_SOLDIER
stats:
tu: 66
stamina: 80
health: 60
bravery: 110
reactions: 50
firing: 55
throwing: 70
strength: 40
psiStrength: 50
psiSkill: 0
melee: 85
armor: DEEP_ONE_ARMOR_P1_SEA
standHeight: 22
kneelHeight: 14
value: 12
moveSound: 212
deathSound: 8
intelligence: 5
spotter: 1
aggression: 2
energyRecovery: 40
- type: STR_SHARKMAN_TERRORIST
race: STR_DEPTH_DWELLER
rank: STR_LIVE_TERRORIST
stats:
tu: 86
stamina: 100
health: 100
bravery: 90
reactions: 65
firing: 25
throwing: 30
strength: 75
psiStrength: 18
psiSkill: 0
melee: 80
armor: DEEP_ONE_ARMOR_P2_SEA
standHeight: 21
kneelHeight: 16
value: 10
moveSound: 212
deathSound: 162
intelligence: 2
aggression: 2
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- SHARK_BITE
- type: STR_LOBSTERMAN_TERRORIST
race: STR_DEPTH_DWELLER
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 60
health: 90
bravery: 100
reactions: 25
firing: 50
throwing: 40
strength: 75
psiStrength: 50
psiSkill: 0
melee: 80
armor: DEEP_ONE_ARMOR_P6
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 8
intelligence: 3
aggression: 2
energyRecovery: 24
meleeWeapon: LOBSTER_CLAWS
- type: STR_BOGEYMAN_TERRORIST
race: STR_DEMON
rank: STR_LIVE_SOLDIER
stats:
tu: 66
stamina: 100
health: 20
bravery: 90
reactions: 70
firing: 25
throwing: 50
strength: 24
psiStrength: 30
psiSkill: 40
melee: 40
armor: DOOM_ARMOR_0
standHeight: 16
kneelHeight: 12
value: 6
deathSound: 148
moveSound: 203
intelligence: 4
aggression: 2
meleeWeapon: AUX_DOOM_IMP_CLAWS
psiWeapon: AUX_SEDUCTION
energyRecovery: 40
- type: STR_DOOM_SOLDIER
race: STR_DOOM_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 70
health: 30
bravery: 120
reactions: 30
firing: 40
throwing: 35
strength: 28
psiStrength: 22
psiSkill: 0
melee: 30
armor: DOOM_ARMOR_1
standHeight: 22
kneelHeight: 14
value: 6
deathSound: [406, 407, 408]
intelligence: 2
aggression: 3
meleeWeapon: AUX_FISTO
energyRecovery: 35
- type: STR_DOOM_SARGE
race: STR_DOOM_HUMAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 80
health: 40
bravery: 120
reactions: 40
firing: 45
throwing: 40
strength: 38
psiStrength: 32
psiSkill: 0
melee: 50
armor: DOOM_ARMOR_2
standHeight: 22
kneelHeight: 14
value: 8
deathSound: [406, 407, 408]
intelligence: 4
aggression: 3
meleeWeapon: AUX_FISTO
energyRecovery: 38
- type: STR_DOOM_GUNNER
race: STR_DOOM_HUMAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 80
health: 55
bravery: 120
reactions: 40
firing: 50
throwing: 40
strength: 52
psiStrength: 42
psiSkill: 0
melee: 40
armor: DOOM_ARMOR_3
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [406, 407, 408]
intelligence: 5
aggression: 3
meleeWeapon: AUX_FISTO
energyRecovery: 40
- type: STR_DOOM_IMP_TERRORIST
race: STR_DEMON
rank: STR_LIVE_NAVIGATOR
stats:
tu: 77
stamina: 100
health: 66
bravery: 120
reactions: 60
firing: 45
throwing: 40
strength: 60
psiStrength: 40
psiSkill: 0
melee: 65
armor: DOOM_ARMOR_4
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [409, 410]
intelligence: 4
aggression: 3
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_DOOM_IMP_WEAPON
- AUX_DOOM_IMP_CLAWS
- type: STR_DOOM_HELL_BARON_TERRORIST
race: STR_DEMON
rank: STR_LIVE_COMMANDER
stats:
tu: 82
stamina: 100
health: 666
bravery: 120
reactions: 70
firing: 60
throwing: 50
strength: 100
psiStrength: 66
psiSkill: 0
melee: 100
armor: DOOM_ARMOR_5
standHeight: 25
kneelHeight: 18
value: 32
deathSound: 405
intelligence: 7
aggression: 3
energyRecovery: 50
livingWeapon: true
meleeWeapon: STR_GAUNTLET_CLAW
builtInWeapons:
- AUX_DOOM_HELL_BARON_WEAPON
- type: STR_DOOM_DEMON_TERRORIST
race: STR_DEMON
rank: STR_LIVE_TERRORIST
stats:
tu: 72
stamina: 100
health: 130
bravery: 120
reactions: 20
firing: 10
throwing: 10
strength: 110
psiStrength: 32
psiSkill: 0
melee: 100
armor: DOOM_ARMOR_6
standHeight: 22
kneelHeight: 16
value: 20
deathSound: 412
aggroSound: 413
intelligence: 2
aggression: 4
energyRecovery: 50
livingWeapon: true
isLeeroyJenkins: true
builtInWeapons:
- AUX_DOOM_DEMON_WEAPON
- type: STR_DOOM_CACODEMON_TERRORIST
race: STR_DEMON
rank: STR_LIVE_TERRORIST
stats:
tu: 50
stamina: 100
health: 225
bravery: 120
reactions: 30
firing: 50
throwing: 10
strength: 90
psiStrength: 66
psiSkill: 0
melee: 40
armor: DOOM_ARMOR_7
standHeight: 19
kneelHeight: 19
floatHeight: 6
value: 24
deathSound: 411
moveSound: 15
intelligence: 4
aggression: 3
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_DOOM_CACODEMON_WEAPON
- type: STR_DOOM_SPECTRE_TERRORIST
race: STR_DEMON
rank: STR_LIVE_TERRORIST
stats:
tu: 84
stamina: 100
health: 150
bravery: 120
reactions: 100
firing: 10
throwing: 10
strength: 110
psiStrength: 42
psiSkill: 0
melee: 100
armor: DOOM_ARMOR_8
standHeight: 22
kneelHeight: 16
value: 20
deathSound: 412
intelligence: 2
aggression: 4
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_DOOM_DEMON_WEAPON
- type: STR_HUMAN_MALE_3
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 50
health: 40
bravery: 40
reactions: 30
firing: 40
throwing: 30
strength: 30
psiStrength: 40
psiSkill: 0
melee: 40
armor: HUMAN_ARMOR_M3
standHeight: 22
kneelHeight: 14
value: -4
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 22
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_HUMAN_FEMALE_4
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 60
health: 30
bravery: 40
reactions: 30
firing: 35
throwing: 30
strength: 20
psiStrength: 45
psiSkill: 0
melee: 40
armor: HUMAN_ARMOR_F4
standHeight: 22
kneelHeight: 14
value: -4
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 25
intelligence: 4
aggression: 0
canSurrender: true
- type: STR_HUMAN_FATMAN
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 40
stamina: 30
health: 35
bravery: 30
reactions: 25
firing: 30
throwing: 20
strength: 24
psiStrength: 35
psiSkill: 0
melee: 15
armor: HUMAN_ARMOR_M5
standHeight: 22
kneelHeight: 14
value: -4
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 10
intelligence: 3
aggression: 0
canSurrender: true
- type: STR_HUMAN_LABOURER
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 70
health: 35
bravery: 40
reactions: 30
firing: 30
throwing: 35
strength: 40
psiStrength: 45
psiSkill: 0
melee: 30
armor: HUMAN_ARMOR_M6
standHeight: 22
kneelHeight: 14
value: -4
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 22
intelligence: 3
aggression: 0
canSurrender: true
- type: STR_HUMAN_LABOURER_FEM
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 75
health: 35
bravery: 40
reactions: 30
firing: 30
throwing: 35
strength: 36
psiStrength: 45
psiSkill: 0
melee: 30
armor: HUMAN_ARMOR_F7
standHeight: 22
kneelHeight: 14
value: -4
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 22
intelligence: 3
aggression: 0
canSurrender: true
- type: STR_HUMAN_CITY_GIRL
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 70
stamina: 60
health: 35
bravery: 50
reactions: 50
firing: 35
throwing: 40
strength: 22
psiStrength: 38
psiSkill: 0
melee: 40
armor: HUMAN_ARMOR_F8
standHeight: 22
kneelHeight: 14
value: -3
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 30
spotter: 2
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_HUMAN_SHARP_GUY
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 50
health: 35
bravery: 50
reactions: 40
firing: 35
throwing: 30
strength: 24
psiStrength: 35
psiSkill: 0
melee: 30
armor: HUMAN_ARMOR_M9
standHeight: 22
kneelHeight: 14
value: -3
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 25
intelligence: 3
aggression: 1
canSurrender: true
- type: STR_HUMAN_SHARP_GIRL
race: STR_RACE_HUMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 60
health: 30
bravery: 40
reactions: 35
firing: 35
throwing: 30
strength: 18
psiStrength: 40
psiSkill: 0
melee: 30
armor: HUMAN_ARMOR_F12
standHeight: 22
kneelHeight: 14
value: -6
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 30
intelligence: 3
aggression: 1
canSurrender: true
- type: STR_HUMAN_MASTER
race: STR_RACE_HUMAN
rank: STR_LIVE_LEADER
stats:
tu: 50
stamina: 40
health: 50
bravery: 80
reactions: 45
firing: 50
throwing: 30
strength: 24
psiStrength: 75
psiSkill: 40
melee: 50
armor: HUMAN_ARMOR_M10
standHeight: 22
kneelHeight: 14
value: -5
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 25
intelligence: 7
sniper: 25
spotter: -1
aggression: 0
canSurrender: true
- type: STR_HUMAN_NOBLEWOMAN
race: STR_RACE_HUMAN
rank: STR_LIVE_COMMANDER
stats:
tu: 55
stamina: 45
health: 45
bravery: 70
reactions: 40
firing: 60
throwing: 30
strength: 22
psiStrength: 70
psiSkill: 25
melee: 60
armor: HUMAN_ARMOR_F11
standHeight: 22
kneelHeight: 14
value: -25
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 22
intelligence: 5
aggression: 0
spotter: 2
canSurrender: true
- type: STR_DOCTOR_X
race: STR_RACE_HUMAN
rank: STR_LIVE_COMMANDER
stats:
tu: 80
stamina: 120
health: 110
bravery: 90
reactions: 80
firing: 90
throwing: 90
strength: 40
psiStrength: 85
psiSkill: 0
melee: 80
armor: GDX_ARMOR_GRAVBALL
standHeight: 21
kneelHeight: 14
value: 50
deathSound: 42
energyRecovery: 42
intelligence: 9
aggression: 7
canSurrender: true
- type: STR_WEREWOLF_WARRIOR
race: STR_WEREWOLF
rank: STR_LIVE_TERRORIST
stats:
tu: 92
stamina: 100
health: 130
bravery: 90
reactions: 65
firing: 30
throwing: 32
strength: 100
psiStrength: 18
psiSkill: 0
melee: 80
armor: WEREWOLF_ARMOR
standHeight: 21
kneelHeight: 16
value: 22
aggroSound: 163
deathSound: 164
intelligence: 2
aggression: 4
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_WERE_CLAWS
- type: STR_ACADEMY_NURSE
race: STR_SECTOID
rank: STR_LIVE_SOLDIER
stats:
tu: 65
stamina: 80
health: 30
bravery: 50
reactions: 45
firing: 45
throwing: 40
strength: 33
psiStrength: 35
psiSkill: 0
melee: 55
armor: SECTOID_ARMOR_P11
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 3
aggression: 5
canSurrender: true
- type: STR_ACADEMY_STUDENT
race: STR_SECTOID
rank: STR_LIVE_SOLDIER
stats:
tu: 65
stamina: 70
health: 30
bravery: 30
reactions: 30
firing: 30
throwing: 30
strength: 20
psiStrength: 33
psiSkill: 0
melee: 20
armor: SECTOID_ARMOR_P12
standHeight: 22
kneelHeight: 14
value: 5
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 35
intelligence: 3
aggression: 0
canSurrender: true
- type: STR_SECTOID_SOLDIER
race: STR_SECTOID
rank: STR_LIVE_SOLDIER
stats:
tu: 60
stamina: 50
health: 30
bravery: 50
reactions: 30
firing: 40
throwing: 35
strength: 24
psiStrength: 40
psiSkill: 0
melee: 25
armor: SECTOID_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 22
intelligence: 5
aggression: 1
canSurrender: true
- type: STR_OSIRON_LAD
race: STR_OSIRON
rank: STR_LIVE_NAVIGATOR
stats:
tu: 70
stamina: 90
health: 40
bravery: 70
reactions: 50
firing: 40
throwing: 60
strength: 38
psiStrength: 50
psiSkill: 0
melee: 65
armor: SECTOID_ARMOR_P10
standHeight: 22
kneelHeight: 14
value: 8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 45
intelligence: 4
aggression: 3
canSurrender: true
- type: STR_SECTOID_EXPLORER
race: STR_SECTOID
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 70
health: 40
bravery: 60
reactions: 30
firing: 50
throwing: 35
strength: 32
psiStrength: 50
psiSkill: 0
melee: 30
armor: SECTOID_ARMOR_P9
standHeight: 22
kneelHeight: 14
value: 11
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 22
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_SECTOID_ENGINEER
race: STR_SECTOID
rank: STR_LIVE_ENGINEER
stats:
tu: 60
stamina: 60
health: 35
bravery: 60
reactions: 40
firing: 60
throwing: 45
strength: 32
psiStrength: 55
psiSkill: 0
melee: 30
armor: SECTOID_ARMOR_P3B
standHeight: 22
kneelHeight: 14
value: 16
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 27
intelligence: 7
aggression: 1
canSurrender: true
- type: STR_ACADEMY_SCIENTIST
race: STR_SECTOID
rank: STR_LIVE_LEADER
stats:
tu: 62
stamina: 100
health: 33
bravery: 80
reactions: 60
firing: 75
throwing: 55
strength: 55
psiStrength: 60
psiSkill: 0
melee: 30
armor: SECTOID_ARMOR_P13
standHeight: 21
kneelHeight: 14
value: 20
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 30
intelligence: 8
aggression: 1
sniper: 50
spotter: 1
canSurrender: true
- type: STR_SECTOID_MEDIC
race: STR_SECTOID
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 80
health: 35
bravery: 60
reactions: 45
firing: 60
throwing: 40
strength: 32
psiStrength: 55
psiSkill: 0
melee: 30
armor: SECTOID_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 14
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 35
intelligence: 7
aggression: 1
canSurrender: true
- type: STR_ACADEMY_COUNSELLOR
race: STR_SECTOID
rank: STR_LIVE_LEADER
stats:
tu: 70
stamina: 100
health: 50
bravery: 100
reactions: 60
firing: 60
throwing: 45
strength: 33
psiStrength: 70
psiSkill: 25
melee: 50
armor: SECTOID_ARMOR_P14
standHeight: 22
kneelHeight: 14
value: 14
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 50
intelligence: 8
aggression: 0
canSurrender: true
livingWeapon: true
psiWeapon: AUX_SEDUCTION
builtInWeapons:
- AUX_SEDUCTION
- AUX_BAD_TOUCH
- type: STR_SECTOID_NAVIGATOR
race: STR_OSIRON
rank: STR_LIVE_NAVIGATOR
stats:
tu: 55
stamina: 80
health: 35
bravery: 60
reactions: 40
firing: 60
throwing: 40
strength: 32
psiStrength: 45
psiSkill: 0
melee: 40
armor: SECTOID_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: 12
deathSound: 10
energyRecovery: 35
intelligence: 5
aggression: 2
sniper: 25
spotter: 1 #temp fix
canSurrender: true
- type: STR_SECTOID_LEADER
race: STR_SECTOID
rank: STR_LIVE_LEADER
stats:
tu: 70
stamina: 90
health: 40
bravery: 80
reactions: 70
firing: 70
throwing: 45
strength: 35
psiStrength: 65
psiSkill: 45
melee: 60
armor: SECTOID_ARMOR_P4
standHeight: 22
kneelHeight: 14
value: 20
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 7
aggression: 1
spotter: 2
canSurrender: true
- type: STR_SECTOID_COMMANDER
race: STR_SECTOID
rank: STR_LIVE_COMMANDER
stats:
tu: 70
stamina: 100
health: 60
bravery: 90
reactions: 80
firing: 70
throwing: 50
strength: 50
psiStrength: 65
psiSkill: 50
melee: 65
armor: SECTOID_ARMOR_P5
standHeight: 21
kneelHeight: 14
value: 25
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 50
intelligence: 8
aggression: 0
spotter: 2
canSurrender: true
- type: STR_ACADEMY_THRALL
race: STR_SECTOID
rank: STR_LIVE_SOLDIER
stats:
tu: 75
stamina: 100
health: 75
bravery: 90
reactions: 60
firing: 30
throwing: 45
strength: 60
psiStrength: 10
psiSkill: 0
melee: 60
armor: SECTOID_ARMOR_P15
standHeight: 22
kneelHeight: 14
value: 8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 50
intelligence: 2
aggression: 6
canSurrender: true
livingWeapon: true
builtInWeapons:
- AUX_BAD_TOUCH
- type: STR_GUILD_SOLDIER
race: STR_FLOATER
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 75
health: 40
bravery: 50
reactions: 20
firing: 40
throwing: 40
strength: 35
psiStrength: 35
psiSkill: 0
melee: 30
armor: FLOATER_ARMOR_P1
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 3
aggression: 1
canSurrender: true
- type: STR_GUILD_TEAM_LEADER
race: STR_FLOATER
rank: STR_LIVE_ENGINEER
stats:
tu: 55
stamina: 50
health: 35
bravery: 80
reactions: 40
firing: 30
throwing: 25
strength: 25
psiStrength: 33
psiSkill: 0
melee: 25
armor: FLOATER_ARMOR_P10
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 12
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 25
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_GUILD_GUARD
race: STR_FLOATER
rank: STR_LIVE_NAVIGATOR
stats:
tu: 55
stamina: 60
health: 35
bravery: 60
reactions: 35
firing: 50
throwing: 40
strength: 32
psiStrength: 36
psiSkill: 0
melee: 30
armor: FLOATER_ARMOR_P9
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_MARSEC_SECURITY
race: STR_MARSEC
rank: STR_LIVE_NAVIGATOR
stats:
tu: 55
stamina: 80
health: 45
bravery: 70
reactions: 50
firing: 70
throwing: 55
strength: 42
psiStrength: 38
psiSkill: 0
melee: 60
armor: FLOATER_ARMOR_P2
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 14
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 5
aggression: 2
sniper: 33
spotter: 1
canSurrender: true
- type: STR_MARSEC_BODYGUARD
race: STR_MARSEC
rank: STR_LIVE_NAVIGATOR
stats:
tu: 45
stamina: 100
health: 50
bravery: 80
reactions: 45
firing: 80
throwing: 55
strength: 75
psiStrength: 45
psiSkill: 0
melee: 70
armor: FLOATER_ARMOR_P3
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 16
deathSound: 10
energyRecovery: 50
intelligence: 6
aggression: 2
sniper: 50
spotter: 1
canSurrender: true
- type: STR_GUILD_ENGINEER
race: STR_FLOATER
rank: STR_LIVE_ENGINEER
stats:
tu: 65
stamina: 80
health: 50
bravery: 60
reactions: 40
firing: 55
throwing: 55
strength: 40
psiStrength: 50
psiSkill: 0
melee: 40
armor: FLOATER_ARMOR_P4
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 18
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 7
aggression: 1
canSurrender: true
- type: STR_GUILD_LEADER
race: STR_FLOATER
rank: STR_LIVE_LEADER
stats:
tu: 55
stamina: 65
health: 35
bravery: 70
reactions: 45
firing: 45
throwing: 35
strength: 22
psiStrength: 55
psiSkill: 0
melee: 25
armor: FLOATER_ARMOR_P5
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 25
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 30
intelligence: 8
aggression: 0
spotter: 1
canSurrender: true
- type: STR_GUILD_COMMANDER
race: STR_FLOATER
rank: STR_LIVE_COMMANDER
stats:
tu: 60
stamina: 100
health: 55
bravery: 80
reactions: 65
firing: 70
throwing: 55
strength: 55
psiStrength: 40
psiSkill: 0
melee: 60
armor: FLOATER_ARMOR_P6
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 35
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 50
intelligence: 8
aggression: 0
canSurrender: true
- type: STR_GUILD_EXTERMINATOR
race: STR_FLOATER
rank: STR_LIVE_SOLDIER
stats:
tu: 60
stamina: 80
health: 35
bravery: 70
reactions: 40
firing: 50
throwing: 45
strength: 38
psiStrength: 40
psiSkill: 0
melee: 35
armor: FLOATER_ARMOR_P8
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 13
deathSound: 10
energyRecovery: 35
intelligence: 4
aggression: 2
sniper: 25
spotter: 1
canSurrender: true
- type: STR_GUILD_SPACEMAN
race: STR_FLOATER
rank: STR_LIVE_MEDIC
stats:
tu: 75
stamina: 60
health: 30
bravery: 60
reactions: 40
firing: 45
throwing: 40
strength: 30
psiStrength: 45
psiSkill: 0
melee: 40
armor: FLOATER_ARMOR_P11
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_GUILD_SPACE_TECH
race: STR_FLOATER
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 65
health: 45
bravery: 60
reactions: 25
firing: 40
throwing: 40
strength: 35
psiStrength: 40
psiSkill: 0
melee: 35
armor: FLOATER_ARMOR_P12
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 3
aggression: 0
canSurrender: true
- type: STR_GUILD_SHIP_OFFICER
race: STR_FLOATER
rank: STR_LIVE_LEADER
stats:
tu: 60
stamina: 90
health: 45
bravery: 80
reactions: 60
firing: 60
throwing: 40
strength: 37
psiStrength: 65
psiSkill: 0
melee: 65
armor: FLOATER_ARMOR_P13
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 35
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 35
intelligence: 6
aggression: 1
spotter: 2
canSurrender: true
- type: STR_GUILD_NAVIGATOR
race: STR_FLOATER
rank: STR_LIVE_LEADER
stats:
tu: 50
stamina: 80
health: 55
bravery: 90
reactions: 75
firing: 60
throwing: 40
strength: 33
psiStrength: 70
psiSkill: 33
melee: 50
armor: FLOATER_ARMOR_P14
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 50
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 8
aggression: 0
spotter: 3
canSurrender: true
- type: STR_GUILD_MEDIC
race: STR_FLOATER
rank: STR_LIVE_MEDIC
stats:
tu: 50
stamina: 80
health: 40
bravery: 80
reactions: 50
firing: 50
throwing: 43
strength: 27
psiStrength: 60
psiSkill: 0
melee: 50
armor: FLOATER_ARMOR_P15
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 5
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 35
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_GUILD_PILOT
race: STR_FLOATER
rank: STR_LIVE_ENGINEER
stats:
tu: 60
stamina: 60
health: 30
bravery: 70
reactions: 45
firing: 45
throwing: 35
strength: 28
psiStrength: 45
psiSkill: 0
melee: 40
armor: HUMAN_ARMOR_SAILOR
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 25
intelligence: 5
aggression: 0
canSurrender: true
- type: STR_GUILD_ATTENDANT
race: STR_FLOATER
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 60
health: 30
bravery: 60
reactions: 35
firing: 35
throwing: 30
strength: 20
psiStrength: 40
psiSkill: 0
melee: 30
armor: HUMAN_ARMOR_STEWARDESS
standHeight: 22
kneelHeight: 14
value: 5
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 25
intelligence: 4
aggression: 0
canSurrender: true
- type: STR_MARSEC_MARINE
race: STR_MARSEC
rank: STR_LIVE_NAVIGATOR
stats:
tu: 80
stamina: 110
health: 62
bravery: 80
reactions: 75
firing: 110
throwing: 70
strength: 52
psiStrength: 44
psiSkill: 0
melee: 72
armor: MARSEC_ARMOR_P0
standHeight: 22
kneelHeight: 14
value: 25
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 50
intelligence: 6
aggression: 2
sniper: 33
spotter: 2
canSurrender: true
- type: STR_CHURCH_SOLDIER
race: STR_SNAKEMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 60
stamina: 70
health: 35
bravery: 70
reactions: 35
firing: 30
throwing: 35
strength: 30
psiStrength: 40
psiSkill: 0
melee: 35
armor: CHURCH_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 15
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 2
canSurrender: true
- type: STR_CHURCH_BOY
race: STR_SNAKEMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 60
health: 30
bravery: 50
reactions: 15
firing: 30
throwing: 30
strength: 16
psiStrength: 30
psiSkill: 0
melee: 35
armor: CHURCH_ARMOR_P10
standHeight: 21
kneelHeight: 13
value: -4
deathSound: 41
energyRecovery: 30
intelligence: 1
aggression: 0
canSurrender: true
- type: STR_CHURCH_HANDMAID
race: STR_SNAKEMAN
rank: STR_LIVE_SOLDIER
stats:
tu: 65
stamina: 90
health: 40
bravery: 60
reactions: 40
firing: 25
throwing: 40
strength: 28
psiStrength: 52
psiSkill: 0
melee: 45
armor: CHURCH_ARMOR_P11
standHeight: 22
kneelHeight: 14
value: -3
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 3
aggression: 1
canSurrender: true
- type: STR_CHURCH_NAVIGATOR
race: STR_SNAKEMAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 70
stamina: 90
health: 45
bravery: 80
reactions: 55
firing: 50
throwing: 40
strength: 38
psiStrength: 55
psiSkill: 0
melee: 65
armor: CHURCH_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: 17
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 5
aggression: 3
canSurrender: true
- type: STR_CHURCH_ELITE
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 125
stamina: 125
health: 55
bravery: 100
reactions: 90
firing: 70
throwing: 45
strength: 44
psiStrength: 65
psiSkill: 0
melee: 100
armor: CHURCH_ARMOR_P0
standHeight: 22
kneelHeight: 14
value: 22
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 60
intelligence: 5
aggression: 3
canSurrender: true
- type: STR_CHURCH_ENGINEER
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 40
stamina: 70
health: 60
bravery: 100
reactions: 45
firing: 50
throwing: 45
strength: 34
psiStrength: 65
psiSkill: 10
melee: 70
armor: CHURCH_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 47
energyRecovery: 32
intelligence: 6
aggression: 1
sniper: 50
spotter: 3
canSurrender: true
capturable: true
spawnUnit: STR_BEASTMASTER_TERRORIST
- type: STR_BEASTMASTER_TERRORIST
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 90
health: 45
bravery: 90
reactions: 55
firing: 50
throwing: 45
strength: 34
psiStrength: 65
psiSkill: 20
melee: 75
armor: CHURCH_ARMOR_P4
standHeight: 22
kneelHeight: 14
value: 20
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 42
intelligence: 6
aggression: 1
sniper: 50
spotter: 3
canSurrender: true
- type: STR_CHURCH_MAIDEN
race: STR_SNAKEMAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 80
health: 40
bravery: 80
reactions: 50
firing: 55
throwing: 35
strength: 32
psiStrength: 55
psiSkill: 0
melee: 55
armor: CHURCH_ARMOR_P9
standHeight: 22
kneelHeight: 14
value: 18
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 5
aggression: 1
canSurrender: true
- type: STR_CHURCH_MATRON
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 80
health: 50
bravery: 90
reactions: 60
firing: 60
throwing: 35
strength: 36
psiStrength: 65
psiSkill: 0
melee: 65
armor: CHURCH_ARMOR_P8
standHeight: 22
kneelHeight: 14
value: 24
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_CHURCH_PRIEST
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 70
stamina: 80
health: 50
bravery: 90
reactions: 50
firing: 50
throwing: 45
strength: 40
psiStrength: 65
psiSkill: 0
melee: 65
armor: CHURCH_ARMOR_P7
standHeight: 22
kneelHeight: 14
value: 26
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 4
aggression: 2
spotter: 1
canSurrender: true
- type: STR_CHURCH_LEADER
race: STR_SNAKEMAN
rank: STR_LIVE_LEADER
stats:
tu: 60
stamina: 80
health: 45
bravery: 90
reactions: 60
firing: 45
throwing: 40
strength: 36
psiStrength: 65
psiSkill: 20
melee: 65
armor: CHURCH_ARMOR_P5
standHeight: 22
kneelHeight: 14
value: 28
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 5
sniper: 33
aggression: 1
spotter: 1
canSurrender: true
- type: STR_CHURCH_COMMANDER
race: STR_SNAKEMAN
rank: STR_LIVE_COMMANDER
stats:
tu: 65
stamina: 90
health: 55
bravery: 100
reactions: 85
firing: 55
throwing: 40
strength: 36
psiStrength: 75
psiSkill: 35
melee: 65
armor: CHURCH_ARMOR_P6
standHeight: 22
kneelHeight: 14
value: 36
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 32
intelligence: 6
aggression: 1
canSurrender: true
livingWeapon: true
sniper: 50
spotter: -1
builtInWeapons:
- AUX_TOME_LIGHTNING
- type: STR_APOC_DISCIPLE
race: STR_APOCALYPSE_CULT
rank: STR_LIVE_MEDIC
stats:
tu: 70
stamina: 100
health: 80
bravery: 100
reactions: 65
firing: 40
throwing: 60
strength: 50
psiStrength: 55
psiSkill: 0
melee: 80
armor: APOC_ARMOR_P0
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 175
energyRecovery: 50
intelligence: 4
aggression: 4
meleeWeapon: AUX_FISTO
canSurrender: false
- type: STR_APOC_SADIST
race: STR_APOCALYPSE_CULT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 65
stamina: 100
health: 110
bravery: 100
reactions: 35
firing: 40
throwing: 65
strength: 65
psiStrength: 40
psiSkill: 40
melee: 75
armor: APOC_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 16
deathSound: 175
energyRecovery: 50
intelligence: 2
aggression: 6
meleeWeapon: AUX_FISTO
psiWeapon: AUX_HOOD_OF_FEAR
canSurrender: false
- type: STR_MUTON_SOLDIER
race: STR_MUTON
rank: STR_LIVE_NAVIGATOR
stats:
tu: 65
stamina: 90
health: 110
bravery: 80
reactions: 60
firing: 65
throwing: 60
strength: 70
psiStrength: 29
psiSkill: 0
melee: 80
armor: MUTON_ARMOR_P1
standHeight: 22
kneelHeight: 16
value: 15
deathSound: 6
energyRecovery: 40
intelligence: 4
aggression: 2
sniper: 50
spotter: -1
canSurrender: true
- type: STR_MUTON_NAVIGATOR
race: STR_MUTON
rank: STR_LIVE_MEDIC
stats:
tu: 75
stamina: 120
health: 125
bravery: 90
reactions: 65
firing: 80
throwing: 70
strength: 85
psiStrength: 32
psiSkill: 0
melee: 105
armor: MUTON_ARMOR_P2
standHeight: 22
kneelHeight: 16
value: 17
deathSound: 6
energyRecovery: 50
intelligence: 5
aggression: 2
sniper: 75
spotter: -1
canSurrender: true
- type: STR_MUTON_ENGINEER
race: STR_MUTON
rank: STR_LIVE_ENGINEER
stats:
tu: 65
stamina: 110
health: 115
bravery: 90
reactions: 70
firing: 100
throwing: 60
strength: 80
psiStrength: 37
psiSkill: 0
melee: 90
armor: MUTON_ARMOR_P3
standHeight: 22
kneelHeight: 16
value: 19
deathSound: 6
energyRecovery: 40
intelligence: 6
sniper: 100
spotter: -1
aggression: 1
canSurrender: true
- type: STR_MUTON_HEAVY
race: STR_MUTON
rank: STR_LIVE_TERRORIST
stats:
tu: 80
stamina: 100
health: 135
bravery: 100
reactions: 45
firing: 60
throwing: 65
strength: 100
psiStrength: 33
psiSkill: 0
melee: 90
armor: MUTON_ARMOR_P4
standHeight: 22
kneelHeight: 16
value: 18
deathSound: 6
energyRecovery: 50
intelligence: 5
aggression: 5
livingWeapon: true
isLeeroyJenkins: true
spotter: -1
builtInWeapons:
- AUX_POWER_FISTO
- AUX_POWER_FISTO
canSurrender: true
- type: STR_MUTON_LEADER
race: STR_MUTON
rank: STR_LIVE_LEADER
stats:
tu: 90
stamina: 140
health: 160
bravery: 100
reactions: 85
firing: 100
throwing: 80
strength: 95
psiStrength: 48
psiSkill: 0
melee: 140
armor: MUTON_ARMOR_P5
standHeight: 22
kneelHeight: 16
value: 26
deathSound: 6
energyRecovery: 50
intelligence: 6
sniper: 33
spotter: -1
aggression: 3
canSurrender: true
- type: STR_MUTON_COMMANDER
race: STR_MUTON
rank: STR_LIVE_COMMANDER
stats:
tu: 100
stamina: 160
health: 200
bravery: 110
reactions: 100
firing: 110
throwing: 80
strength: 105
psiStrength: 52
psiSkill: 0
melee: 150
armor: MUTON_ARMOR_P6
standHeight: 22
kneelHeight: 16
value: 32
deathSound: 6
energyRecovery: 60
intelligence: 7
aggression: 2
sniper: 33
spotter: -1
canSurrender: true
- type: STR_ETHEREAL_SOLDIER
race: STR_SG_SERVITOR
rank: STR_LIVE_NAVIGATOR
stats:
tu: 66
stamina: 96
health: 55
bravery: 110
reactions: 75
firing: 74
throwing: 55
strength: 40
psiStrength: 66
psiSkill: 0
melee: 50
armor: ETHEREAL_ARMOR_G
standHeight: 20
kneelHeight: 15
value: 20
deathSound: 9
moveSound: 15
intelligence: 6
energyRecovery: 50
aggression: 1
sniper: 50
spotter: 1
- type: STR_ETHEREAL_NOVICE
race: STR_ETHEREAL
rank: STR_LIVE_MEDIC
stats:
tu: 49
stamina: 96
health: 45
bravery: 80
reactions: 90
firing: 65
throwing: 10
strength: 10
psiStrength: 75
psiSkill: 35
melee: 30
armor: ETHEREAL_ARMOR0
standHeight: 20
kneelHeight: 15
value: 20
deathSound: 9
moveSound: 15
intelligence: 7
energyRecovery: 50
aggression: 0
spotter: -1
livingWeapon: true
- type: STR_ETHEREAL_LEADER
race: STR_ETHEREAL
rank: STR_LIVE_LEADER
stats:
tu: 70
stamina: 96
health: 50
bravery: 90
reactions: 100
firing: 70
throwing: 10
strength: 10
psiStrength: 85
psiSkill: 50
melee: 30
armor: ETHEREAL_ARMOR1
standHeight: 20
kneelHeight: 15
value: 30
deathSound: 9
moveSound: 15
energyRecovery: 50
intelligence: 8
spotter: -1
aggression: 1
livingWeapon: true
- type: STR_ETHEREAL_COMMANDER
race: STR_ETHEREAL
rank: STR_LIVE_COMMANDER
stats:
tu: 84
stamina: 96
health: 55
bravery: 100
reactions: 110
firing: 75
throwing: 10
strength: 10
psiStrength: 90
psiSkill: 65
melee: 35
armor: ETHEREAL_ARMOR2
standHeight: 20
kneelHeight: 15
value: 40
deathSound: 9
moveSound: 15
energyRecovery: 50
intelligence: 10
spotter: -1
aggression: 0
livingWeapon: true
- type: STR_CYCLOPS_SOLDIER
race: STR_SG_SERVITOR
rank: STR_LIVE_TERRORIST
stats:
tu: 32
stamina: 100
health: 150
bravery: 100
reactions: 60
firing: 30
throwing: 30
strength: 70
psiStrength: 80
psiSkill: 0
melee: 25
armor: CYCLOPS_ARMOR
standHeight: 22
kneelHeight: 14
value: 18
deathSound: 10
energyRecovery: 50
intelligence: 1
aggression: 2
livingWeapon: true
sniper: 30
spotter: 2
builtInWeapons:
- CYCLOPS_GAZE
- type: STR_ERIDIAN_SOLDIER
race: STR_ERIDIAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 44
stamina: 80
health: 72
bravery: 90
reactions: 45
firing: 58
throwing: 65
strength: 47
psiStrength: 40
psiSkill: 0
melee: 58
armor: ERIDIAN_ARMOR0
standHeight: 18
kneelHeight: 18
value: 16
deathSound: 8
moveSound: 0
energyRecovery: 36
intelligence: 2
aggression: 3
sniper: 33
spotter: 1
meleeWeapon: AUX_FISTO
- type: STR_ERIDIAN_BEASTMASTER
race: STR_ERIDIAN
rank: STR_LIVE_MEDIC
stats:
tu: 48
stamina: 90
health: 78
bravery: 90
reactions: 46
firing: 58
throwing: 68
strength: 51
psiStrength: 45
psiSkill: 0
melee: 62
armor: ERIDIAN_ARMOR1
standHeight: 18
kneelHeight: 18
value: 20
deathSound: 8
moveSound: 0
energyRecovery: 38
intelligence: 3
aggression: 2
sniper: 50
spotter: 1
meleeWeapon: AUX_FISTO
- type: STR_ERIDIAN_LEADER
race: STR_ERIDIAN
rank: STR_LIVE_LEADER
stats:
tu: 52
stamina: 90
health: 84
bravery: 100
reactions: 50
firing: 64
throwing: 72
strength: 55
psiStrength: 47
psiSkill: 0
melee: 68
armor: ERIDIAN_ARMOR2
standHeight: 18
kneelHeight: 18
value: 27
deathSound: 8
moveSound: 0
energyRecovery: 38
intelligence: 4
aggression: 2
sniper: 33
spotter: 2
meleeWeapon: AUX_FISTO
- type: STR_DANCER_SLAVE
race: STR_MAGICAL_CREATURES_RACE
rank: STR_LIVE_SOLDIER
stats:
tu: 1
stamina: 120
health: 30
bravery: 120
reactions: 60
firing: 0
throwing: 0
strength: 20
psiStrength: 100
psiSkill: 0
melee: 50
armor: DANCER_ARMOR
standHeight: 22
kneelHeight: 14
value: 6
intelligence: 0
aggression: 0
energyRecovery: 60
livingWeapon: true
deathSound: 147
- type: STR_ZOMBIE_STERILE_TERRORIST
race: STR_ZOMBIE
rank: STR_LIVE_TERRORIST
stats:
tu: 40
stamina: 110
health: 184
bravery: 110
reactions: 40
firing: 0
throwing: 0
strength: 84
psiStrength: 75
psiSkill: 0
melee: 80
armor: ZOMBIE_STERILE_ARMOR
standHeight: 22
kneelHeight: 14
value: 18
intelligence: 1
aggression: 8
energyRecovery: 60
livingWeapon: true
aggroSound: 130
deathSound: 131
builtInWeapons:
- AUX_ZOMBIE_WEAPON
- type: STR_ZOMBIE_GRUBAS_TERRORIST
race: STR_ZOMBIE
rank: STR_LIVE_TERRORIST
stats:
tu: 44
stamina: 150
health: 324
bravery: 110
reactions: 44
firing: 0
throwing: 0
strength: 114
psiStrength: 80
psiSkill: 0
melee: 90
armor: ZOMBIE_GRUBAS_ARMOR
standHeight: 22
kneelHeight: 14
value: 26
intelligence: 1
aggression: 7
energyRecovery: 80
livingWeapon: true
aggroSound: 130
deathSound: 131
builtInWeapons:
- AUX_ZOMBIE_WEAPON
- type: STR_ZOMBIE_CARRIE_TERRORIST
race: STR_ZOMBIE
rank: STR_LIVE_MEDIC
stats:
tu: 58
stamina: 110
health: 133
bravery: 100
reactions: 70
firing: 24
throwing: 24
strength: 42
psiStrength: 90
psiSkill: 30
melee: 48
armor: ZOMBIE_CARRIE_ARMOR
standHeight: 22
kneelHeight: 14
value: 12
intelligence: 2
aggression: 0
energyRecovery: 55
livingWeapon: true
canSurrender: true
deathSound: 147
psiWeapon: AUX_PYROKINESIS
builtInWeapons:
- AUX_SPIRIT_FLAMES
- type: STR_ZOMBIE_SADAKO_TERRORIST
race: STR_ZOMBIE
rank: STR_LIVE_MEDIC
stats:
tu: 52
stamina: 135
health: 219
bravery: 100
reactions: 50
firing: 0
throwing: 36
strength: 62
psiStrength: 60
psiSkill: 0
melee: 80
armor: ZOMBIE_SADAKO_ARMOR
standHeight: 22
kneelHeight: 14
value: 28
intelligence: 2
aggression: 4
energyRecovery: 65
livingWeapon: true
canSurrender: true
capturable: true
specab: 1
deathSound: 147
builtInWeapons:
- AUX_ZOMBIE_WEAPON
- AUX_STRIX_WEAPON
- type: STR_ZOMBIE_PIMP_TERRORIST
race: STR_ZOMBIE
rank: STR_LIVE_TERRORIST
stats:
tu: 76
stamina: 120
health: 198
bravery: 110
reactions: 60
firing: 0
throwing: 0
strength: 69
psiStrength: 70
psiSkill: 0
melee: 90
armor: ZOMBIE_PIMP_ARMOR
standHeight: 22
kneelHeight: 14
value: 30
intelligence: 2
aggression: 8
energyRecovery: 60
livingWeapon: true
isLeeroyJenkins: true
aggroSound: 130
deathSound: 132
builtInWeapons:
- AUX_ZOMBIE_INFECTOR_WEAPON
- type: STR_ZOMBIE_TROOPER_1
race: STR_ZOMBIE
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 100
health: 200
bravery: 110
reactions: 40
firing: 40
throwing: 30
strength: 90
psiStrength: 110
psiSkill: 0
melee: 90
armor: ZOMBIE_TROOPER_1_ARMOR
spawnUnit: STR_ZOMBIE_TROOPER_2
standHeight: 22
kneelHeight: 14
value: 18
intelligence: 4
aggression: 2
energyRecovery: 80
aggroSound: 130
deathSound: 131
capturable: false
meleeWeapon: STR_UNARMED_GAUNTLET
- type: STR_ZOMBIE_SENTINEL
race: STR_ZOMBIE
rank: STR_LIVE_MEDIC
stats:
tu: 40
stamina: 100
health: 266
bravery: 110
reactions: 70
firing: 50
throwing: 30
strength: 90
psiStrength: 120
psiSkill: 0
melee: 100
armor: ZOMBIE_SENTINEL_ARMOR
spawnUnit: STR_ZOMBIE_TROOPER_2
standHeight: 22
kneelHeight: 14
value: 24
intelligence: 4
aggression: 1
energyRecovery: 80
aggroSound: 130
deathSound: 131
capturable: false
builtInWeaponSets:
- - STR_ZOMBIE_SENTINEL_REMAINS
- - STR_ZOMBIE_SENTINEL_REMAINS
- - STR_ZOMBIE_SENTINEL_REMAINS
- - STR_ZOMBIE_SENTINEL_REMAINS
- - STR_ZOMBIE_SENTINEL_REMAINS
- type: STR_ZOMBIE_TROOPER_2
race: STR_ZOMBIE
rank: STR_LIVE_TERRORIST
stats:
tu: 70
stamina: 150
health: 250
bravery: 110
reactions: 45
firing: 0
throwing: 0
strength: 90
psiStrength: 90
psiSkill: 0
melee: 100
armor: ZOMBIE_TROOPER_2_ARMOR
standHeight: 22
kneelHeight: 14
value: 18
intelligence: 3
aggression: 8
energyRecovery: 80
livingWeapon: true
isLeeroyJenkins: true
aggroSound: 130
deathSound: 131
builtInWeapons:
- AUX_ZOMBIE_WEAPON
- type: STR_MEGAZOMBIE_TERRORIST
race: STR_ZOMBIE
rank: STR_LIVE_TERRORIST
stats:
tu: 80
stamina: 120
health: 819
bravery: 110
reactions: 40
firing: 0
throwing: 0
strength: 200
psiStrength: 100
psiSkill: 0
melee: 80
armor: MEGAZOMBIE_ARMOR
standHeight: 22
kneelHeight: 14
value: 26
intelligence: 1
aggression: 8
energyRecovery: 80
livingWeapon: true
isLeeroyJenkins: true
aggroSound: 138
deathSound: 139
builtInWeapons:
- AUX_ZOMBIE_WEAPON
- type: STR_VAMPIRE_DUDE
race: STR_RACE_VAMPIRE
rank: STR_LIVE_MEDIC
stats:
tu: 91
stamina: 120
health: 233
bravery: 100
reactions: 108
firing: 33
throwing: 50
strength: 60
psiStrength: 60
psiSkill: 30
melee: 90
armor: VAMPIRE_ARMOR
standHeight: 22
kneelHeight: 14
value: 30
intelligence: 5
aggression: 4
energyRecovery: 60
livingWeapon: true
canSurrender: true
moveSound: 999
capturable: true
spawnUnit: STR_VAMPIRE_BAT_TERRORIST
deathSound: 9
psiWeapon: AUX_HYPNOSIS
builtInWeapons:
- AUX_VAMPIRE_WEAPON
- type: STR_VAMPIRE_GAL
race: STR_RACE_VAMPIRE
rank: STR_LIVE_MEDIC
stats:
tu: 94
stamina: 120
health: 200
bravery: 100
reactions: 111
firing: 33
throwing: 50
strength: 50
psiStrength: 62
psiSkill: 33
melee: 85
armor: VAMPIRIA_ARMOR
standHeight: 22
kneelHeight: 14
value: 30
intelligence: 5
aggression: 2
energyRecovery: 60
livingWeapon: true
canSurrender: true
capturable: true
moveSound: 999
psiWeapon: AUX_HYPNOSIS
spawnUnit: STR_VAMPIRE_BAT_TERRORIST
deathSound: 9
builtInWeapons:
- AUX_VAMPIRE_WEAPON
- type: STR_GHOST_GAL
race: STR_GHOST
rank: STR_LIVE_SOLDIER
stats:
tu: 80
stamina: 250
health: 25
bravery: 100
reactions: 50
firing: 30
throwing: 30
strength: 3
psiStrength: 50
psiSkill: 0
melee: 30
armor: GHOST_0_ARMOR
standHeight: 22
kneelHeight: 14
value: 10
intelligence: 2
aggression: 1
energyRecovery: 250
deathSound: 147
livingWeapon: true
capturable: true
builtInWeapons:
- AUX_HAND_LIGHT
- AUX_GHOST_SEDUCTION
- type: STR_WASPITE_SOLDIER
race: STR_SG_SERVITOR
rank: STR_LIVE_TERRORIST
stats:
tu: 75
stamina: 100
health: 20
bravery: 120
reactions: 110
firing: 90
throwing: 40
strength: 50
psiStrength: 70
psiSkill: 0
melee: 40
armor: WASPITE_ARMOR
standHeight: 22
kneelHeight: 14
value: 18
deathSound: 23
moveSound: 15
energyRecovery: 50
intelligence: 4
aggression: 3
sniper: 50
spotter: 3
- type: STR_SMUGGLER_GOON
race: STR_RACE_HUMAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 80
health: 40
bravery: 60
reactions: 45
firing: 60
throwing: 40
strength: 30
psiStrength: 34
psiSkill: 0
melee: 45
armor: SMUGGLER_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 3
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_SMUGGLER_CATGIRL
race: STR_SMUGGLER
rank: STR_LIVE_NAVIGATOR
stats:
tu: 90
stamina: 75
health: 30
bravery: 80
reactions: 80
firing: 50
throwing: 40
strength: 18
psiStrength: 40
psiSkill: 0
melee: 85
armor: SMUGGLER_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: -2
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 42
intelligence: 4
aggression: 2
sniper: 25
spotter: 1 #temp fix
canSurrender: true
- type: STR_SMUGGLER_ENGINEER
race: STR_SMUGGLER
rank: STR_LIVE_ENGINEER
stats:
tu: 60
stamina: 100
health: 100
bravery: 80
reactions: 50
firing: 70
throwing: 65
strength: 80
psiStrength: 50
psiSkill: 0
melee: 65
armor: SMUGGLER_ARMOR_P3
standHeight: 21
kneelHeight: 16
value: 3
deathSound: 6
energyRecovery: 45
intelligence: 6
sniper: 50
spotter: 2
aggression: 2
canSurrender: true
- type: STR_SMUGGLER_CAPTAIN
race: STR_SMUGGLER
rank: STR_LIVE_LEADER
stats:
tu: 75
stamina: 85
health: 45
bravery: 80
reactions: 80
firing: 80
throwing: 60
strength: 32
psiStrength: 80
psiSkill: 0
melee: 70
armor: SMUGGLER_ARMOR_P4
standHeight: 22
kneelHeight: 14
value: -10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 7
aggression: 0
sniper: 75
spotter: 4
canSurrender: true
- type: STR_STAR_GOD_PUBLIC_ENEMY
race: STR_ETHEREAL
rank: STR_LIVE_COMMANDER
stats:
tu: 85
stamina: 96
health: 60
bravery: 110
reactions: 115
firing: 74
throwing: 70
strength: 48
psiStrength: 90
psiSkill: 45
melee: 150
armor: PE_ARMOR
standHeight: 20
kneelHeight: 15
value: -20
deathSound: 9
moveSound: 15
energyRecovery: 50
intelligence: 7
aggression: 0
spotter: -1
canSurrender: true
- type: STR_RET_PEON
race: STR_RETICULAN
rank: STR_LIVE_SOLDIER
stats:
tu: 55
stamina: 90
health: 30
bravery: 80
reactions: 60
firing: 45
throwing: 30
strength: 18
psiStrength: 55
psiSkill: 0
melee: 15
armor: RETICULAN_ARMOR_P0
standHeight: 16
kneelHeight: 12
value: 6
deathSound: 10
energyRecovery: 45
intelligence: 4
sniper: 25
spotter: 1
aggression: 0
canSurrender: true
- type: STR_RET_HYBRID
race: STR_RETICULAN
rank: STR_LIVE_SOLDIER
stats:
tu: 65
stamina: 80
health: 35
bravery: 80
reactions: 50
firing: 50
throwing: 40
strength: 26
psiStrength: 60
psiSkill: 15
melee: 30
armor: RETICULAN_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 8
deathSound: 10
energyRecovery: 40
intelligence: 5
sniper: 33
spotter: 3
aggression: 0
canSurrender: true
- type: STR_RET_SIREN
race: STR_RETICULAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 75
stamina: 90
health: 72
bravery: 90
reactions: 60
firing: 50
throwing: 50
strength: 40
psiStrength: 60
psiSkill: 0
melee: 60
armor: RETICULAN_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: 8
deathSound: 147
energyRecovery: 45
intelligence: 4
aggression: 1
spotter: 3
canSurrender: true
- type: STR_RET_SECTOGRE
race: STR_RETICULAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 80
health: 125
bravery: 90
reactions: 30
firing: 40
throwing: 50
strength: 60
psiStrength: 45
psiSkill: 40
melee: 65
armor: RETICULAN_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 8
deathSound: 10
energyRecovery: 40
intelligence: 4
aggression: 1
spotter: 2
psiWeapon: AUX_SEDUCTION
canSurrender: true
- type: STR_RET_COMMANDO
race: STR_RETICULAN
rank: STR_LIVE_ENGINEER
stats:
tu: 55
stamina: 90
health: 35
bravery: 90
reactions: 70
firing: 65
throwing: 40
strength: 24
psiStrength: 65
psiSkill: 0
melee: 30
armor: RETICULAN_ARMOR_P4
standHeight: 16
kneelHeight: 12
value: 10
deathSound: 10
energyRecovery: 45
intelligence: 6
aggression: 1
sniper: 50
spotter: 4
canSurrender: true
- type: STR_RET_MECHTOID
race: STR_RETICULAN
rank: STR_LIVE_ENGINEER
stats:
tu: 50
stamina: 100
health: 20
bravery: 90
reactions: 40
firing: 55
throwing: 30
strength: 55
psiStrength: 80
psiSkill: 0
melee: 30
armor: RETICULAN_ARMOR_P6
standHeight: 16
kneelHeight: 12
value: 10
deathSound: 148
energyRecovery: 50
intelligence: 4
aggression: 1
sniper: 50
spotter: 1
canSurrender: true
- type: STR_RET_ELDER
race: STR_RETICULAN
rank: STR_LIVE_COMMANDER
stats:
tu: 50
stamina: 80
health: 26
bravery: 100
reactions: 65
firing: 40
throwing: 25
strength: 16
psiStrength: 70
psiSkill: 50
melee: 12
armor: RETICULAN_ARMOR_P7
standHeight: 16
kneelHeight: 12
value: 15
deathSound: 10
energyRecovery: 40
intelligence: 9
aggression: 0
sniper: 33
spotter: -1
canSurrender: true
- type: STR_RAIDER_SCOUT
race: STR_RAIDER
rank: STR_LIVE_NAVIGATOR
stats:
tu: 70
stamina: 85
health: 55
bravery: 70
reactions: 55
firing: 45
throwing: 45
strength: 35
psiStrength: 25
psiSkill: 0
melee: 70
armor: RAIDER_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 8
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 40
intelligence: 3
aggression: 2
sniper: 25
spotter: 2
canSurrender: true
- type: STR_RAIDER_THUG
race: STR_RAIDER
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 80
health: 70
bravery: 70
reactions: 50
firing: 45
throwing: 45
strength: 45
psiStrength: 25
psiSkill: 0
melee: 70
armor: RAIDER_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: 8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 35
intelligence: 3
aggression: 2
canSurrender: true
- type: STR_RAIDER_BUZZARD
race: STR_RAIDER
rank: STR_LIVE_MEDIC
stats:
tu: 85
stamina: 100
health: 55
bravery: 100
reactions: 85
firing: 60
throwing: 45
strength: 40
psiStrength: 30
psiSkill: 0
melee: 80
armor: RAIDER_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 50
intelligence: 3
aggression: 3
canSurrender: true
- type: STR_RAIDER_BOSS
race: STR_RAIDER
rank: STR_LIVE_LEADER
stats:
tu: 60
stamina: 65
health: 90
bravery: 80
reactions: 55
firing: 55
throwing: 60
strength: 60
psiStrength: 32
psiSkill: 0
melee: 85
armor: RAIDER_ARMOR_P4
standHeight: 22
kneelHeight: 14
value: 12
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 32
intelligence: 4
aggression: 2
sniper: 25
spotter: 1
canSurrender: true
- type: STR_RAIDER_HUMONGOUS
race: STR_RAIDER
rank: STR_LIVE_LEADER
stats:
tu: 65
stamina: 100
health: 130
bravery: 90
reactions: 35
firing: 45
throwing: 45
strength: 70
psiStrength: 24
psiSkill: 0
melee: 80
armor: RAIDER_ARMOR_P6
standHeight: 22
kneelHeight: 14
value: 12
deathSound: 6
energyRecovery: 40
intelligence: 2
aggression: 2
canSurrender: true
- type: STR_RAIDER_FIREBAT
race: STR_RAIDER
rank: STR_LIVE_COMMANDER
stats:
tu: 50
stamina: 100
health: 100
bravery: 100
reactions: 40
firing: 60
throwing: 40
strength: 80
psiStrength: 28
psiSkill: 0
melee: 60
armor: RAIDER_ARMOR_P7
standHeight: 22
kneelHeight: 14
value: 12
deathSound: 10
energyRecovery: 40
intelligence: 4
aggression: 2
sniper: 33
spotter: 1 #temp fix
canSurrender: true
- type: STR_UBER_BELTER
race: STR_CIVILIAN
rank: STR_LIVE_ENGINEER
stats:
tu: 80
stamina: 120
health: 65
bravery: 80
reactions: 80
firing: 50
throwing: 40
strength: 55
psiStrength: 60
psiSkill: 0
melee: 80
armor: UBER_BELTER_ARMOR
standHeight: 22
kneelHeight: 14
value: 4
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 50
intelligence: 6
aggression: 2
canSurrender: true
- type: STR_SPARTAN_SCOUT
race: STR_SPARTANS
rank: STR_LIVE_NAVIGATOR
stats:
tu: 70
stamina: 80
health: 35
bravery: 70
reactions: 75
firing: 70
throwing: 35
strength: 34
psiStrength: 45
psiSkill: 0
melee: 50
armor: SPARTAN_ARMOR_P0
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 35
intelligence: 4
aggression: 1
sniper: 25
spotter: 2
canSurrender: true
- type: STR_SPARTAN_RIFLEMAN
race: STR_SPARTANS
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 70
health: 40
bravery: 70
reactions: 65
firing: 65
throwing: 40
strength: 38
psiStrength: 40
psiSkill: 0
melee: 45
armor: SPARTAN_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
sniper: 66
spotter: 1 #temp fix
canSurrender: true
- type: STR_SPARTAN_HEAVY
race: STR_SPARTANS
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 70
health: 45
bravery: 70
reactions: 55
firing: 65
throwing: 50
strength: 44
psiStrength: 40
psiSkill: 0
melee: 50
armor: SPARTAN_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
sniper: 66
spotter: 1 #temp fix
- type: STR_SPARTAN_CAPTAIN
race: STR_SPARTANS
rank: STR_LIVE_LEADER
stats:
tu: 65
stamina: 80
health: 45
bravery: 90
reactions: 75
firing: 80
throwing: 50
strength: 42
psiStrength: 50
psiSkill: 0
melee: 60
armor: SPARTAN_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 15
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 35
intelligence: 5
aggression: 1
sniper: 33
spotter: 3
canSurrender: true
- type: STR_MEGAPOL_WOLFMAN
race: STR_MEGAPOL
rank: STR_LIVE_SOLDIER
stats:
tu: 65
stamina: 100
health: 40
bravery: 80
reactions: 45
firing: 35
throwing: 45
strength: 35
psiStrength: 12
psiSkill: 0
melee: 60
armor: MEGAPOL_ARMOR_P0
standHeight: 22
kneelHeight: 14
value: 15
deathSound: 91
energyRecovery: 50
intelligence: 2
aggression: 3
canSurrender: true
- type: STR_MEGAPOL_ENFORCER
race: STR_MEGAPOL
rank: STR_LIVE_NAVIGATOR
stats:
tu: 40
stamina: 60
health: 75
bravery: 80
reactions: 40
firing: 50
throwing: 50
strength: 55
psiStrength: 18
psiSkill: 0
melee: 50
armor: MEGAPOL_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 20
aggroSound: 165
deathSound: 166
energyRecovery: 30
aggression: 2
intelligence: 3
canSurrender: true
- type: STR_MEGAPOL_APEMAN
race: STR_MEGAPOL
rank: STR_LIVE_NAVIGATOR
stats:
tu: 90
stamina: 100
health: 110
bravery: 80
reactions: 50
firing: 35
throwing: 70
strength: 75
psiStrength: 10
psiSkill: 0
melee: 80
armor: MEGAPOL_ARMOR_P3
standHeight: 22
kneelHeight: 16
value: 15
deathSound: 6
energyRecovery: 50
aggression: 4
intelligence: 1
canSurrender: true
- type: STR_MEGAPOL_DETECTIVE
race: STR_MEGAPOL
rank: STR_LIVE_LEADER
stats:
tu: 65
stamina: 80
health: 55
bravery: 100
reactions: 95
firing: 95
throwing: 65
strength: 45
psiStrength: 75
psiSkill: 0
melee: 95
armor: MEGAPOL_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: 25
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 5
aggression: 2
canSurrender: true
- type: STR_HUMAN_SOLDIER_COMMANDO
race: STR_RACE_HUMAN
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 80
health: 45
bravery: 80
reactions: 75
firing: 95
throwing: 50
strength: 40
psiStrength: 50
psiSkill: 0
melee: 60
armor: SOLDIER_ARMOR_P0
standHeight: 22
kneelHeight: 14
value: 0
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 6
aggression: 1
sniper: 50
spotter: 3
canSurrender: true
- type: STR_HUMAN_NOMAD
race: STR_RACE_HUMAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 70
stamina: 90
health: 50
bravery: 80
reactions: 60
firing: 70
throwing: 70
strength: 40
psiStrength: 55
psiSkill: 0
melee: 80
armor: SOLDIER_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 10
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 45
intelligence: 5
aggression: 1
sniper: 33
spotter: 2
canSurrender: true
- type: STR_GOVT_AGENT
race: STR_GOVT
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 75
health: 35
bravery: 80
reactions: 60
firing: 65
throwing: 35
strength: 28
psiStrength: 50
psiSkill: 0
melee: 60
armor: GOVT_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: -15
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 35
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_GOVT_PILOT
race: STR_GOVT
rank: STR_LIVE_ENGINEER
stats:
tu: 65
stamina: 80
health: 35
bravery: 70
reactions: 65
firing: 55
throwing: 35
strength: 26
psiStrength: 50
psiSkill: 0
melee: 30
armor: GOVT_ARMOR_P4
standHeight: 22
kneelHeight: 14
value: -15
deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
energyRecovery: 35
intelligence: 6
aggression: 1
canSurrender: true
- type: STR_GOVT_MP
race: STR_GOVT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 60
health: 55
bravery: 70
reactions: 40
firing: 55
throwing: 40
strength: 36
psiStrength: 40
psiSkill: 0
melee: 45
armor: GOVT_ARMOR_P5
standHeight: 22
kneelHeight: 14
value: -8
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 1
canSurrender: true
- type: STR_GOVT_ENFORCER
race: STR_GOVT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 55
stamina: 70
health: 35
bravery: 70
reactions: 50
firing: 75
throwing: 45
strength: 32
psiStrength: 50
psiSkill: 0
melee: 50
armor: GOVT_ARMOR_P2
standHeight: 22
kneelHeight: 14
value: -15
deathSound: 10
energyRecovery: 30
intelligence: 6
aggression: 1
sniper: 50
spotter: 2
canSurrender: true
- type: STR_GOVT_ELITE
race: STR_GOVT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 60
stamina: 90
health: 50
bravery: 90
reactions: 75
firing: 90
throwing: 55
strength: 42
psiStrength: 55
psiSkill: 0
melee: 70
armor: GOVT_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: -15
deathSound: 10
energyRecovery: 40
intelligence: 6
aggression: 1
sniper: 75
spotter: 3
canSurrender: true
- type: STR_GOVT_GENERAL
race: STR_GOVT
rank: STR_LIVE_COMMANDER
stats:
tu: 50
stamina: 60
health: 45
bravery: 90
reactions: 50
firing: 65
throwing: 40
strength: 55
psiStrength: 60
psiSkill: 0
melee: 30
armor: GOVT_ARMOR_P6
standHeight: 22
kneelHeight: 14
value: -150
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 6
aggression: 1
sniper: 75
spotter: 2
canSurrender: true
- type: STR_GOVT_SIREN
race: STR_GOVT
rank: STR_LIVE_MEDIC
stats:
tu: 75
stamina: 90
health: 60
bravery: 90
reactions: 55
firing: 65
throwing: 50
strength: 40
psiStrength: 70
psiSkill: 30
melee: 60
armor: GOVT_ARMOR_P7
standHeight: 22
kneelHeight: 14
value: -15
deathSound: 147
energyRecovery: 45
intelligence: 5
aggression: 1
sniper: 33
spotter: 2
canSurrender: true
- type: STR_NAZI_SOLDIER
race: STR_NAZIS
rank: STR_LIVE_NAVIGATOR
stats:
tu: 55
stamina: 80
health: 40
bravery: 70
reactions: 40
firing: 50
throwing: 40
strength: 30
psiStrength: 36
psiSkill: 0
melee: 40
armor: NAZI_ARMOR_P1
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 12
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 4
aggression: 2
sniper: 25
spotter: 1 #temp fix
canSurrender: true
- type: STR_NAZI_SS
race: STR_NAZIS
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 90
health: 60
bravery: 80
reactions: 55
firing: 70
throwing: 45
strength: 40
psiStrength: 50
psiSkill: 0
melee: 55
armor: NAZI_ARMOR_P2
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 14
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 5
aggression: 2
sniper: 33
spotter: 1
canSurrender: true
- type: STR_NAZI_LEADER
race: STR_NAZIS
rank: STR_LIVE_LEADER
stats:
tu: 70
stamina: 90
health: 45
bravery: 90
reactions: 60
firing: 75
throwing: 45
strength: 33
psiStrength: 60
psiSkill: 0
melee: 75
armor: NAZI_ARMOR_P4
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 18
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 6
aggression: 1
sniper: 33
spotter: 4
canSurrender: true
- type: STR_NAZI_STORMTROOPER
race: STR_NAZIS
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 90
health: 65
bravery: 90
reactions: 45
firing: 75
throwing: 55
strength: 42
psiStrength: 52
psiSkill: 0
melee: 60
armor: NAZI_ARMOR_P6
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 16
deathSound: 10
energyRecovery: 40
intelligence: 5
aggression: 2
spotter: 1
- type: STR_NAZI_SUPERSOLDIER
race: STR_NAZIS
rank: STR_LIVE_MEDIC
stats:
tu: 40
stamina: 90
health: 75
bravery: 90
reactions: 40
firing: 80
throwing: 20
strength: 70
psiStrength: 66
psiSkill: 0
melee: 20
armor: NAZI_ARMOR_P8
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 20
deathSound: 10
energyRecovery: 40
intelligence: 5
aggression: 2
livingWeapon: true
sniper: 33
spotter: 2
builtInWeapons:
- AUX_GAUSS_AC_2
- AUX_GAUSS_AC_2
- type: STR_NAZI_KKK
race: STR_NAZIS
rank: STR_LIVE_SOLDIER
stats:
tu: 60
stamina: 60
health: 35
bravery: 40
reactions: 25
firing: 45
throwing: 35
strength: 25
psiStrength: 32
psiSkill: 0
melee: 35
armor: NAZI_ARMOR_P7
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 12
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 30
intelligence: 3
aggression: 1
canSurrender: true
- type: STR_TECHNOCRACY_TERMINATOR_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 50
stamina: 999
health: 25
bravery: 120
reactions: 75
firing: 75
throwing: 50
strength: 75
psiStrength: 200
psiSkill: 0
melee: 50
armor: TECHNOCRACY_ARMOR_P0
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 15
deathSound: 23
energyRecovery: 999
intelligence: 10
aggression: 3
canSurrender: false
livingWeapon: true
sniper: 25
spotter: 2
builtInWeapons:
- AUX_ROBOT_FIST
- AUX_TEC_0_WEAPON
- type: STR_TECHNOCRACY_INFILTRATOR_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 50
stamina: 999
health: 100
bravery: 120
reactions: 75
firing: 75
throwing: 50
strength: 75
psiStrength: 200
psiSkill: 0
melee: 50
armor: TECHNOCRACY_ARMOR_P0A
standHeight: 22
kneelHeight: 14
floatHeight: 0
value: 20
deathSound: 134
energyRecovery: 999
intelligence: 10
aggression: 3
capturable: false
canSurrender: false
spotter: 2
spawnUnit: STR_TECHNOCRACY_TERMINATOR_TERRORIST
- type: STR_TECHNOCRACY_MEK_LEADER
race: STR_RACE_CYBORG
rank: STR_LIVE_TERRORIST
stats:
tu: 90
stamina: 999
health: 255
bravery: 100
reactions: 90
firing: 85
throwing: 55
strength: 65
psiStrength: 115
psiSkill: 55
melee: 60
armor: TECHNOCRACY_ARMOR_P1
standHeight: 22
kneelHeight: 14
value: 50
deathSound: 196
energyRecovery: 999
intelligence: 10
aggression: 1
canSurrender: false
sniper: 33
spotter: 4
psiWeapon: AUX_BRAINHACK
builtInWeapons:
- AUX_ROBOT_FIST
- AUX_TEC_0_WEAPON
- type: STR_MAGICAL_GIRL
race: STR_MAGICAL_CREATURES_RACE
rank: STR_LIVE_MEDIC
stats:
tu: 50
stamina: 60
health: 30
bravery: 60
reactions: 40
firing: 40
throwing: 30
strength: 20
psiStrength: 72
psiSkill: 44
melee: 40
armor: HUMAN_ARMOR_MG
standHeight: 16
kneelHeight: 12
value: 10
deathSound: 121
energyRecovery: 30
intelligence: 4
aggression: 0
psiWeapon: AUX_SEDUCTION
canSurrender: true
- type: STR_SILACOID_TERRORIST
race: STR_MONSTER_RACE
rank: STR_LIVE_TERRORIST
stats:
tu: 40
stamina: 80
health: 114
bravery: 100
reactions: 40
firing: 0
throwing: 60
strength: 70
psiStrength: 80
psiSkill: 0
melee: 50
armor: SILACOID_ARMOR
standHeight: 10
kneelHeight: 10
value: 10
deathSound: 8
moveSound: 47
intelligence: 3
aggression: 2
energyRecovery: 40
specab: 2
livingWeapon: true
builtInWeapons:
- AUX_SILACOID_WEAPON
- AUX_SILACOID_WEAPON_MELEE
- type: STR_CYBERDISC_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 62
stamina: 90
health: 120
bravery: 120
reactions: 64
firing: 75
throwing: 0
strength: 90
psiStrength: 125
psiSkill: 0
melee: 0
armor: CYBERDISC_ARMOR
standHeight: 15
kneelHeight: 15
floatHeight: 2
value: 36
deathSound: 23
moveSound: 40
intelligence: 5
aggression: 1
energyRecovery: 50
specab: 1
livingWeapon: true
builtInWeapons:
- AUX_CYBERDISC_WEAPON
- type: STR_ADRONE_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 75
stamina: 999
health: 5
bravery: 120
reactions: 50
firing: 40
throwing: 0
strength: 5
psiStrength: 150
psiSkill: 0
melee: 0
armor: ADRONE_ARMOR
standHeight: 10
kneelHeight: 10
floatHeight: 12
value: 6
deathSound: 23
moveSound: 15
energyRecovery: 999
intelligence: 2
aggression: 1
spotter: 1
livingWeapon: true
builtInWeapons:
- AUX_ADRONE_WEAPON
- type: STR_MARSEC_HUNTER_DRONE_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 200
stamina: 999
health: 25
bravery: 120
reactions: 80
firing: 60
throwing: 0
strength: 10
psiStrength: 150
psiSkill: 0
melee: 0
armor: MARSEC_HUNTER_DRONE_ARMOR
standHeight: 11
kneelHeight: 16
floatHeight: 12
value: 8
deathSound: 23
moveSound: 15
energyRecovery: 999
intelligence: 3
aggression: 4
spotter: 2
livingWeapon: true
builtInWeapons:
- AUX_ADRONE_WEAPON
- type: STR_MARSEC_SENTRY_DRONE_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 60
stamina: 999
health: 50
bravery: 120
reactions: 100
firing: 80
throwing: 0
strength: 40
psiStrength: 150
psiSkill: 0
melee: 0
armor: MARSEC_SENTRY_DRONE_ARMOR
standHeight: 19
kneelHeight: 19
value: 12
deathSound: 23
moveSound: 217
energyRecovery: 999
intelligence: 2
aggression: 3
spotter: 1
sniper: 20
livingWeapon: true
builtInWeapons:
- AUX_HDRONE_WEAPON
- type: STR_ZOMBIE
race: STR_ZOMBIE
rank: STR_LIVE_TERRORIST
stats:
tu: 40
stamina: 110
health: 84
bravery: 120
reactions: 40
firing: 0
throwing: 0
strength: 84
psiStrength: 120
psiSkill: 0
melee: 80
armor: ZOMBIE_ARMOR
standHeight: 22
kneelHeight: 14
value: 18
intelligence: 3
aggression: 2
energyRecovery: 20
spawnUnit: STR_CHRYSSALID_TERRORIST
isLeeroyJenkins: true
livingWeapon: true
builtInWeapons:
- AUX_ZOMBIE_WEAPON
- type: STR_BOOMOSAURUS_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 62
stamina: 90
health: 300
bravery: 110
reactions: 14
firing: 20
throwing: 0
strength: 140
psiStrength: 20
psiSkill: 0
melee: 60
armor: BOOMOSAURUS_ARMOR
standHeight: 25
kneelHeight: 18
value: 25
deathSound: 101
energyRecovery: 40
intelligence: 2
aggression: 2
specab: 1
livingWeapon: true
builtInWeapons:
- AUX_BOOMOSAURUS_WEAPON
- AUX_BOOMOSAURUS_JAWS
- type: STR_SHAMBLER_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 70
stamina: 100
health: 200
bravery: 90
reactions: 40
firing: 0
throwing: 0
strength: 120
psiStrength: 30
psiSkill: 0
melee: 80
armor: SHAMBLER_ARMOR
standHeight: 24
kneelHeight: 18
value: 15
deathSound: 151
intelligence: 1
aggression: 3
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_FISTO
- type: STR_XTANK_CANNON_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 150
stamina: 999
health: 65
bravery: 120
reactions: 20
firing: 60
throwing: 0
strength: 200
psiStrength: 200
psiSkill: 0
melee: 0
armor: TANK_ARMOR
standHeight: 16
kneelHeight: 16
value: 30
deathSound: 23
moveSound: 14
energyRecovery: 999
intelligence: 5
aggression: 2
livingWeapon: true
capturable: false
builtInWeapons:
- AUX_XTANK_CANNON_WEAPON
- type: STR_XTANK_HOVER_GAUSS_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 200
stamina: 999
health: 75
bravery: 120
reactions: 30
firing: 60
throwing: 0
strength: 60
psiStrength: 200
psiSkill: 0
melee: 0
armor: HOVERTANK_ARMOR
standHeight: 12
kneelHeight: 12
floatHeight: 6
value: 40
deathSound: 23
moveSound: 40
energyRecovery: 999
intelligence: 5
aggression: 2
livingWeapon: true
capturable: false
spotter: 1
builtInWeapons:
- AUX_XTANK_GAUSS_WEAPON
- type: STR_ARMORED_CAR_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 200
stamina: 100
health: 50
bravery: 120
reactions: 20
firing: 60
throwing: 0
strength: 120
psiStrength: 200
psiSkill: 0
melee: 0
armor: ARMORED_CAR_ARMOR
standHeight: 18
kneelHeight: 18
value: 20
deathSound: 23
moveSound: 200
energyRecovery: 999
intelligence: 5
aggression: 2
specab: 1
livingWeapon: true
capturable: false
sniper: 25
spotter: 2
builtInWeapons:
- AUX_TANK_2MG_WEAPON
- type: STR_REAPER_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 82
stamina: 90
health: 148
bravery: 90
reactions: 64
firing: 0
throwing: 0
strength: 100
psiStrength: 35
psiSkill: 0
melee: 80
armor: REAPER_ARMOR
standHeight: 23
kneelHeight: 16
value: 25
deathSound: 10
intelligence: 2
aggression: 2
energyRecovery: 34
livingWeapon: true
builtInWeapons:
- AUX_REAPER_WEAPON
- type: STR_REAPER_CAVALRY_TERRORIST
race: STR_RATMEN
rank: STR_LIVE_TERRORIST
stats:
tu: 78
stamina: 80
health: 160
bravery: 80
reactions: 64
firing: 50
throwing: 50
strength: 90
psiStrength: 42
psiSkill: 0
melee: 80
armor: REAPER_CAVALRY_ARMOR
standHeight: 23
kneelHeight: 16
value: 35
deathSound: 10
intelligence: 3
aggression: 2
energyRecovery: 31
canSurrender: true
livingWeapon: true
builtInWeapons:
- AUX_REAPER_WEAPON
- AUX_ROTOGUN
- type: STR_CHRYSSALID_TERRORIST
race: STR_MONSTER_RACE
rank: STR_LIVE_TERRORIST
stats:
tu: 110
stamina: 140
health: 96
bravery: 100
reactions: 70
firing: 0
throwing: 0
strength: 110
psiStrength: 50
psiSkill: 0
melee: 80
armor: CHRYSSALID_ARMOR
standHeight: 21
kneelHeight: 16
value: 25
deathSound: 9
intelligence: 4
aggression: 1
energyRecovery: 40
livingWeapon: true
builtInWeapons:
- AUX_CHRYSSALID_WEAPON
- type: STR_CELATID_TERRORIST
race: STR_MONSTER_RACE
rank: STR_LIVE_TERRORIST
stats:
tu: 70
stamina: 90
health: 68
bravery: 90
reactions: 40
firing: 0
throwing: 80
strength: 60
psiStrength: 80
psiSkill: 0
melee: 80
armor: CELATID_ARMOR
standHeight: 12
kneelHeight: 12
floatHeight: 6
value: 20
deathSound: 7
moveSound: 16
intelligence: 3
aggression: 2
energyRecovery: 40
livingWeapon: true
builtInWeapons:
- AUX_CELATID_WEAPON
- type: STR_SECTOPOD_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 62
stamina: 90
health: 96
bravery: 120
reactions: 64
firing: 60
throwing: 0
strength: 90
psiStrength: 100
psiSkill: 0
melee: 80
armor: SECTOPOD_ARMOR
standHeight: 23
kneelHeight: 16
value: 50
deathSound: 23
intelligence: 4
aggression: 1
sniper: 50
spotter: 2
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_SECTOPOD_WEAPON













