Church Beastmaster Armored (Piratez): Difference between revisions
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| armor_rear = 30 | | armor_rear = 30 | ||
| armor_under = 20 | | armor_under = 20 | ||
| melee_dodge = | | melee_dodge = 24/12 | ||
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
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{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
== Inventory == | == Inventory == | ||
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== Associated Research == | == Associated Research == | ||
'''Required by:''' | |||
Remove Beastmaster's Armor (2/1/0) [m] | |||
'''Leads to:''' | |||
Church Beastmaster Armor | |||
'''Unlocks:''' | |||
Who is Who? | |||
The Church | |||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
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canSurrender: true | canSurrender: true | ||
spawnUnit: STR_BEASTMASTER_TERRORIST | spawnUnit: STR_BEASTMASTER_TERRORIST | ||
type: SNAKEMAN_ARMOR_P3 | |||
spriteSheet: COS_2.PCK | |||
spriteInv: ChurchHeavyInventoryImage | |||
corpseBattle: | |||
- STR_CHURCH_1_CORPSE_BATTLE | |||
corpseGeo: STR_CHURCH_CORPSE | |||
visibilityAtDark: 16 | |||
bleedImmune: true | |||
heatVision: 40 | |||
frontArmor: 40 | |||
sideArmor: 35 | |||
rearArmor: 30 | |||
underArmor: 20 | |||
meleeDodge: | |||
reactions: 0.15 | |||
melee: 0.25 | |||
meleeDodgeBackPenalty: 0.5 | |||
recovery: | |||
morale: | |||
moraleCurrent: -0.2 | |||
bravery: 0.2 | |||
stun: | |||
healthCurrent: 0.1 | |||
health: -0.075 | |||
health: | |||
stunNormalized: -0.165 | |||
psiDefence: | |||
psiStrength: 1.0 | |||
psiSkill: 0.2 | |||
moraleCurrent: 0.33 | |||
flatHundred: -0.23 | |||
damageModifier: | |||
- 0.8 | |||
- 1.0 | |||
- 0.2 | |||
- 1.0 | |||
- 0.6 | |||
- 0.8 | |||
- 0.6 | |||
- 0.9 | |||
- 0.5 | |||
- 0.0 | |||
- 0.0 | |||
- 1.0 | |||
- 0.4 | |||
- 0.2 | |||
- 1.5 | |||
- 0.8 | |||
loftempsSet: [ 3 ] | |||
deathFrames: 18 | |||
== Notes == | == Notes == | ||
Revision as of 11:21, 30 March 2018
Bootypedia
| Church Beastmaster Armored Information |
|
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed Beastmaster." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: Remove Beastmaster's Armor (2/1/0) [m]
Leads to: Church Beastmaster Armor
Unlocks: Who is Who? The Church
Raw Ruleset Data
type: STR_CHURCH_ENGINEER
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 40
stamina: 70
health: 60
bravery: 100
reactions: 45
firing: 50
throwing: 45
strength: 34
psiStrength: 65
psiSkill: 10
melee: 70
armor: SNAKEMAN_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 47
energyRecovery: 32
intelligence: 6
aggression: 1
sniper: 50
spotter: 3
canSurrender: true
spawnUnit: STR_BEASTMASTER_TERRORIST
type: SNAKEMAN_ARMOR_P3
spriteSheet: COS_2.PCK
spriteInv: ChurchHeavyInventoryImage
corpseBattle:
- STR_CHURCH_1_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 16
bleedImmune: true
heatVision: 40
frontArmor: 40
sideArmor: 35
rearArmor: 30
underArmor: 20
meleeDodge:
reactions: 0.15
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.1
health: -0.075
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.2
- 1.0
- 0.6
- 0.8
- 0.6
- 0.9
- 0.5
- 0.0
- 0.0
- 1.0
- 0.4
- 0.2
- 1.5
- 0.8
loftempsSet: [ 3 ]
deathFrames: 18
Notes
The Beastmaster is the associated unit. Data on this unit will be found on its own page.
