Template:Stat Progression (SPARK)(LW2): Difference between revisions
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m Spark progression now with spark ranks |
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| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ s_type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}} | | style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ s_type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight:bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight:bold;" | {{ SparkRank (LW2) | 0 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health0 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health0 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense0 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense0 | 0 }}} | ||
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| style="border-color: #7dc2d2;" | {{{ i_hacking0 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_hacking0 | 0 }}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 1 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health1 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health1 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense1 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense1 | 0 }}} | ||
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| style="border-color: #7dc2d2;" | {{{ i_hacking1 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_hacking1 | 0 }}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 2 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health2 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health2 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense2 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense2 | 0 }}} | ||
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| style="border-color: #7dc2d2;" | {{{ i_hacking2 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_hacking2 | 0 }}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 3 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health3 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health3 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense3 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense3 | 0 }}} | ||
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| style="border-color: #7dc2d2;" | {{{ i_hacking3 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_hacking3 | 0 }}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 4 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health4 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health4 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense4 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense4 | 0 }}} | ||
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| style="border-color: #7dc2d2;" | {{{ i_hacking4 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_hacking4 | 0 }}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 5 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health5 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health5 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense5 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense5 | 0 }}} | ||
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| style="border-color: #7dc2d2;" | {{{ i_hacking5 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_hacking5 | 0 }}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 6 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health6 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health6 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense6 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense6 | 0 }}} | ||
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| style="border-color: #7dc2d2;" | {{{ i_hacking6 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_hacking6 | 0 }}} | ||
|- | |- | ||
| style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ | | style="border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;" | {{ SparkRank (LW2) | 7 | b_name = 1 }} | ||
| style="border-color: #7dc2d2;" | {{{ i_health7 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_health7 | 0 }}} | ||
| style="border-color: #7dc2d2;" | {{{ i_offense7 | 0 }}} | | style="border-color: #7dc2d2;" | {{{ i_offense7 | 0 }}} | ||
Revision as of 05:16, 25 February 2017
| This template is related to or fulfills a similar function to other templates. If you edit this one, you will likely need to edit the other templates. {{Stat_Progression_(LW2)}}, {{Stat_Progression_(Psi)(LW2)}}, {{Stat_Progression_(SPARK)(LW2)}} |
| Rank | Health | Offense | Mobility | Dodge | Hacking |
Squire |
0 | 0 | 0 | 0 | 0 |
Aspirant |
0 | 0 | 0 | 0 | 0 |
Knight |
0 | 0 | 0 | 0 | 0 |
Cavalier |
0 | 0 | 0 | 0 | 0 |
Vanguard |
0 | 0 | 0 | 0 | 0 |
Paladin |
0 | 0 | 0 | 0 | 0 |
Champion |
0 | 0 | 0 | 0 | 0 |
Templar |
0 | 0 | 0 | 0 | 0 |
| Total | 0 | 0 | 0 | 0 | 0 |
==Summary==
This template is used for stat progression tables for Soldiers in Long War 2. It automatically calculates total progression based on the values its given.
Skeleton
{{Stat Progression (LW2)
| i_health0 =
| i_offense0 =
| i_mobility0 =
| i_dodge0 =
| i_hacking0 =
| i_health1 =
| i_offense1 =
| i_mobility1 =
| i_dodge1 =
| i_hacking1 =
| i_health2 =
| i_offense2 =
| i_mobility2 =
| i_dodge2 =
| i_hacking2 =
| i_health3 =
| i_offense3 =
| i_mobility3 =
| i_dodge3 =
| i_hacking3 =
| i_health4 =
| i_offense4 =
| i_mobility4 =
| i_dodge4 =
| i_hacking4 =
| i_health5 =
| i_offense5 =
| i_mobility5 =
| i_dodge5 =
| i_hacking5 =
| i_health6 =
| i_offense6 =
| i_mobility6 =
| i_dodge6 =
| i_hacking6 =
| i_health7 =
| i_offense7 =
| i_mobility7 =
| i_dodge7 =
| i_hacking7 =
}}
Parameters
i_health0-7 : Health progression at rank. Defaults to 0.
i_offense0-7 : Offense progression at rank. Defaults to 0.
i_mobility0-7 : Mobility progression at rank. Defaults to 0.
i_dodge0-7 : Dodge progression at rank. Defaults to 0.
i_hacking0-7 : Hacking progression at rank. Defaults to 0.Documentation transcluded from Template:Stat Progression (SPARK)(LW2)/doc.