Viper (LW2): Difference between revisions
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The '''Viper''' is the true face of the [[Thin_Man_(EU2012)|thin man]] from the invasion. Mobile and evasive, they serve as difficult to pin down skirmishers and are a common sight in the early-mid game. Early on they typically can be seen leading ADVENT pods, while later on they travel in full snake-packs, until they finally serve as auxiliaries for more dangerous aliens as the force level rises. | |||
Vipers are FAR more likely to use Poison Spit in Long War 2. | Long War 2 vipers have about the same combat strength, and are about as common as in vanilla. | ||
Vipers are FAR more likely to use Poison Spit in Long War 2 if presented with grouped up targets or lacking a good shot. | |||
A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react. | A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react. | ||
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|- align="center" | |- align="center" | ||
| [[File:UIPerk_viper_poisonspit.jpg|38px]]<br>'''Poison Spit''' || ''Spit deadly poison at an area.'' | | [[File:UIPerk_viper_poisonspit.jpg|38px]]<br>'''Poison Spit''' || ''Spit deadly poison at an area.'' | ||
|} | |||
* Vipers will still poison spit at immune targets. | |||
{| class="wikitable" width="100%" | |||
|- | |||
|+ ADVENT Viper Potential [[Dark_Events_(LW2)|Tactical Dark Events]] | |||
|- | |||
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active | |||
|- | |||
| {{Center Mass (LW2)}} Center Mass || align="center" | All ranks || align="center" | 16% | |||
|- | |||
| {{Deadshot (LW2)}} Deadshot || align="center" | All ranks || align="center" | 50% | |||
|- | |||
| {{Hard Target (LW2)}} Hard Target || align="center" | All ranks || align="center" | 33% | |||
|- | |||
| {{Lethal (LW2)}} Lethal || align="center" | All ranks || align="center" | 8% | |||
|- | |||
| {{Will to Survive (LW2)}} Will to Survive || align="center" | All ranks || align="center" | 15% | |||
|} | |} | ||
[[Category: Long War 2]] | |||
[[Category: Aliens (LW2)]] | |||
Revision as of 16:33, 20 February 2017
The Viper is the true face of the thin man from the invasion. Mobile and evasive, they serve as difficult to pin down skirmishers and are a common sight in the early-mid game. Early on they typically can be seen leading ADVENT pods, while later on they travel in full snake-packs, until they finally serve as auxiliaries for more dangerous aliens as the force level rises.
Long War 2 vipers have about the same combat strength, and are about as common as in vanilla.
Vipers are FAR more likely to use Poison Spit in Long War 2 if presented with grouped up targets or lacking a good shot.
A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react.
- Vipers will still poison spit at immune targets.
| Ability | Effected Ranks | Chance to Adopt While Active |
|---|---|---|
| Center Mass | All ranks | 16% |
| Deadshot | All ranks | 50% |
| Hard Target | All ranks | 33% |
| Lethal | All ranks | 8% |
| Will to Survive | All ranks | 15% |