Armor (LW2): Difference between revisions
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=== Armour === | === Armour === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | ! Name | ||
!HP | ! HP | ||
! | ! Armor | ||
!Prerequisites | ! Prerequisites | ||
!Supplies | ! Supplies | ||
!Alloys | ! Alloys | ||
!Elerium | ! Elerium | ||
!Core | ! Core | ||
!Other Effects | ! Other Effects | ||
|- | |||
| Kevlar Armour | |||
| 0 | |||
| 0 | |||
| None | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| None | |||
|- | |||
| Predator Armour | |||
| +3 | |||
| 1 | |||
| Combat Armour | |||
| 30 | |||
| 5 | |||
| 0 | |||
| 0 | |||
| None | |||
|- | |||
| Spider Suit | |||
| +1 | |||
| 0 | |||
| Mobile Armour | |||
| 70 | |||
| 5 | |||
| 0 | |||
| 0 | |||
| +1 Mobility, +10 Dodge, Grappling Hook | |||
|- | |||
| EXO Suit | |||
| +2 | |||
| 0 | |||
| Battle Armour | |||
| 35 | |||
| 5 | |||
| 0 | |||
| 0 | |||
| Heavy Weapon Slot | |||
|- | |||
| Warden Armour | |||
| +8 | |||
| 2 | |||
| Powered Armour | |||
| 60 | |||
| 10 | |||
| 10 | |||
| 0 | |||
| None | |||
|- | |- | ||
| | | Wraith Suit | ||
| | | +3 | ||
| 0 | | 0 | ||
| Shadow Armour | |||
| 120 | |||
| 9 | |||
| 15 | |||
| 1 | |||
| +2 Mobility, +20 Dodge, Phase, Grappling Hook | |||
|- | |||
| WAR Suit | |||
| +5 | |||
| 1 | |||
| Battlesuits | |||
| 70 | |||
| 10 | |||
| 10 | |||
| 0 | | 0 | ||
| | | Shieldwall, Heavy Weapon Slot | ||
|} | |} | ||
Revision as of 01:29, 9 February 2017
Armour
| Name | HP | Armor | Prerequisites | Supplies | Alloys | Elerium | Core | Other Effects |
|---|---|---|---|---|---|---|---|---|
| Kevlar Armour | 0 | 0 | None | 0 | 0 | 0 | 0 | None |
| Predator Armour | +3 | 1 | Combat Armour | 30 | 5 | 0 | 0 | None |
| Spider Suit | +1 | 0 | Mobile Armour | 70 | 5 | 0 | 0 | +1 Mobility, +10 Dodge, Grappling Hook |
| EXO Suit | +2 | 0 | Battle Armour | 35 | 5 | 0 | 0 | Heavy Weapon Slot |
| Warden Armour | +8 | 2 | Powered Armour | 60 | 10 | 10 | 0 | None |
| Wraith Suit | +3 | 0 | Shadow Armour | 120 | 9 | 15 | 1 | +2 Mobility, +20 Dodge, Phase, Grappling Hook |
| WAR Suit | +5 | 1 | Battlesuits | 70 | 10 | 10 | 0 | Shieldwall, Heavy Weapon Slot |
Vests
Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only wear one vest.
| Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
|---|---|---|---|---|---|---|
| Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
| Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
| Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
| Stasis Vest | 4 | Shieldbearer Autopsy | 20 | 2 | 2 | Restores lost HP (+2HP/turn, max 8) |
| Hellweave | 5 | Berserker Autopsy | 30 | 4 | 3 | Ignites melee attackers, reduces melee damage taken? |
Plating
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
| Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
|---|---|---|---|---|---|
| Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
| Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |
| Chitin Plating | Hybrid Materials Chryssalid Autopsy |
15 | 3 | 0 | 4 Ablative HP |
| Carapace Plating | Hybrid Materials Muton Elite Autopsy |
20 | 4 | 0 | 5 Ablative HP |