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For any [[Missions (UFO Defense)|mission]], the effect of the terrain shouldn't be underestimated.  The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking.  While the exact layout of the landscape changes with each battle, there are some common sets of terrain to consider.
For any [[Missions (UFO Defense)|mission]], the effect of the terrain shouldn't be underestimated.  The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking.  Most battlefields are generated randomly, pieced together from a set of related terrain [[module]]s.


==See Also ==
==See Also ==
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To see how explosions interact with terrain, see [[Explosions]].
To see how explosions interact with terrain, see [[Explosions]].
For specific tips on how to clear terrain, see [[Destroying Terrain]]


For the information about the interiors of UFOs, see [[UFO (UFO Defense)|UFOs]].
For the information about the interiors of UFOs, see [[UFO (UFO Defense)|UFOs]].

Revision as of 05:09, 30 May 2006

For any mission, the effect of the terrain shouldn't be underestimated. The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking. Most battlefields are generated randomly, pieced together from a set of related terrain modules.

See Also

For specifics about the time required to move over terrain, see Time Units.

For advice on movement, see Field Manual: Movement Tactics.

To see how explosions interact with terrain, see Explosions.

For specific tips on how to clear terrain, see Destroying Terrain

For the information about the interiors of UFOs, see UFOs.