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==Aircraft Weapons==
==Aircraft Weapons==


[[Image:Apoc_bolter_laser_gun.png|left]]* [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]]<br><br>
{| class="wikitable sortable" border="1"
! class="unsortable" | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)<sup>1</sup> !! Fire Rate (s)<sup>2</sup> !! Speed<sup>3</sup> !! Guided<sup>4</sup> !! Turn Rate<sup>5</sup> !! Ammo !! Base Price
|- style="text-align:center"
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0
|- style="text-align:center"
|[[Image:Apoc_lancer_laser_gun.png]] || [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || 1x4 || 80 || 60 || 16 || 300 || 3.0 || 38 || {{no}} || N/A || Recharges || 1500 / 0
|- style="text-align:center"
|[[Image:Apoc_rendor_plasma_gun.png]] || [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || 1x2 || 70 || 64 || 20 || 250 || 3.0 || 38 || {{no}} || N/A || 140 [[Elerium (Apocalypse)|Elerium-115]] || 2500 / 20
|- style="text-align:center"
|[[Image:Apoc_lineage_plasma_cannon.png]] || [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || 1x3 || 95 || 66 || 25 || 400 || 3.0 || 38 || {{no}} || N/A || 110 [[Elerium (Apocalypse)|Elerium-115]] || 6000 / 20
|- style="text-align:center"
|[[Image:Apoc_plasma_multi_system.png]] || [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || 2x2 || 65 || 62 || 14 || 175 || 6.0 || 38 || {{no}} || N/A || 90 [[Elerium (Apocalypse)|Elerium-115]] || 5000 / 20
|- style="text-align:center"
|[[Image:Apoc_light_disruptor_beam.png]] || [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 2x2 || 50 || 50 || 20 || 150 || 2.4 || 28 || {{no}} || N/A || Recharges || 5600 / 0
|- style="text-align:center"
|[[Image:Apoc_medium_disruptor_beam.png]] || [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 2x3 || 90 || 60 || 40 || 300 || 2.12 || 30 || {{no}} || N/A || Recharges || 10500 / 0
|- style="text-align:center"
|[[Image:Apoc_heavy_disruptor_beam.png]] || [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 4x4 || 130 || 70 || 80 || 600 || 1.8 || 32 || {{no}} || N/A || Recharges || 20500 / 0
|- style="text-align:center"
|[[Image:Apoc_40mm_auto_cannon.png]] || [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || 1x2 || 60 || 70 || 10 || 175 || 6.0 || 20 || {{no}} || N/A || 300 [[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round]] || 500 / 5
|- style="text-align:center"
|[[Image:Apoc_janitor_missile_array.png]] || [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || 1x3 || 70 || 76 || 22 || 250 || 1.0 || 16 || {{yes}} || 24 || 24 [[Janitor Missile Array (Apocalypse)|Janitor Missile]] || 1200 / 110
|- style="text-align:center"
|[[Image:Apoc_justice_missile_launcher.png]] || [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || 1x3 || 80 || 74 || 50 || 1000 || 0.51 || 10 || {{yes}} || 12 || 1 [[Justice Missile Launcher (Apocalypse)|Justice Missile]] || 800 / 330
|- style="text-align:center"
|[[Image:Apoc_prophet_missile_launcher.png]] || [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || 1x3 || 70 || 76 || 26 || 350 || 0.86 || 18 || {{yes}} || 32 || 8 [[Prophet Missile Array (Apocalypse)|Prophet Missile]] || 1500 / 200
|- style="text-align:center"
|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420
|- style="text-align:center"
|[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500
|- style="text-align:center"
|[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650
|- style="text-align:center"
|[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style="white-space:nowrap;"| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98 || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230
|- style="text-align:center"
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0
|- style="text-align:center"
|[[Image:Apoc_plasma_defense_array.png]] || [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || 2x2 || 45 || 92 || 12 || 84 || 9.0 || 38 || {{no}} || N/A || Recharges || 2300  0
|}


[[Image:Apoc_lancer_laser_gun.png|left]]* [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]]<br><br>
<sup>1</sup> Divide range value by 16 to get cell distance.


[[Image:Apoc_rendor_plasma_gun.png|left]]* [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]]<br><br>
<sup>2</sup> Source files use "Fire Delay". The formula to convert into "Fire Rate" is: <code>36 (frame rate per second) / delay</code>


[[Image:Apoc_lineage_plasma_cannon.png|left]]* [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]]<br><br>
<sup>3</sup> Likely linked to frame rate, but unsure how.


[[Image:Apoc_plasma_multi_system.png|left]]* [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]]<br><br>
<sup>4</sup> "Yes" means weapon projectile can be jammed.


[[Image:Apoc_light_disruptor_beam.png|left]]* [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]]<br><br>
<sup>5</sup> Not sure how works, but it has something to do with a projectile tracking its target movements.


[[Image:Apoc_medium_disruptor_beam.png|left]]* [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]<br><br>
* While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.
 
[[Image:Apoc_heavy_disruptor_beam.png|left]]* [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]]<br><br>
 
[[Image:Apoc_40mm_auto_cannon.png|left]]* [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]]<br><br>
 
[[Image:Apoc_janitor_missile_array.png|left]]* [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]]<br><br>
 
[[Image:Apoc_justice_missile_launcher.png|left]]* [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]]<br><br>
 
[[Image:Apoc_prophet_missile_launcher.png|left]]* [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]]<br><br>
 
[[Image:Apoc_retribution_missile_launcher.png|left]]* [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]]<br><br>
 
[[Image:Apoc_disruptor_bomb_launcher.png|left]]* [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]<br><br>
 
[[Image:Apoc_stasis_bomb_launcher.png|left]]* [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]<br><br>
 
[[Image:Apoc_disruptor_multi_bomb_launcher.png|left]]* [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]<br><br>
 
[[Image:Apoc_laser_defense_array.png|left]]* [[Laser Defense Array (Apocalypse)|Laser Defense Array]]<br><br>
 
[[Image:Apoc_plasma_defense_array.png|left]]* [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]]<br><br>


==Ground Vehicle Weapons==
==Ground Vehicle Weapons==

Revision as of 10:05, 19 October 2014

Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.

Aircraft Weapons

Image Name Size Weight Accuracy (%) Damage Range (m)1 Fire Rate (s)2 Speed3 Guided4 Turn Rate5 Ammo Base Price
Bolter 4000 Laser Gun 1x3 50 55 12 200 3.0 38 No N/A Recharges 1000 / 0
Lancer 7000 Laser Gun 1x4 80 60 16 300 3.0 38 No N/A Recharges 1500 / 0
Rendor Plasma Gun 1x2 70 64 20 250 3.0 38 No N/A 140 Elerium-115 2500 / 20
Lineage Plasma Cannon 1x3 95 66 25 400 3.0 38 No N/A 110 Elerium-115 6000 / 20
Plasma Multi-System 2x2 65 62 14 175 6.0 38 No N/A 90 Elerium-115 5000 / 20
Light Disruptor Beam 2x2 50 50 20 150 2.4 28 No N/A Recharges 5600 / 0
Medium Disruptor Beam 2x3 90 60 40 300 2.12 30 No N/A Recharges 10500 / 0
Heavy Disruptor Beam 4x4 130 70 80 600 1.8 32 No N/A Recharges 20500 / 0
40mm Auto Cannon 1x2 60 70 10 175 6.0 20 No N/A 300 Multi-Cannon Round 500 / 5
Janitor Missile Array 1x3 70 76 22 250 1.0 16 Yes 24 24 Janitor Missile 1200 / 110
Justice Missile Launcher 1x3 80 74 50 1000 0.51 10 Yes 12 1 Justice Missile 800 / 330
Prophet Missile Array 1x3 70 76 26 350 0.86 18 Yes 32 8 Prophet Missile 1500 / 200
Retribution Missile Launcher 1x4 55 78 68 1150 0.4 10 Yes 10 1 Retribution Missile 1100 / 420
Disruptor Bomb Launcher 2x3 120 82 94 450 0.4 16 Yes 34 32 Disruptor Bomb 7000 / 3500
Stasis Bomb Launcher 2x4 130 80 0* 250 0.4 24 Yes 34 5 Stasis Bomb 4760 / 2650
Disruptor Multi-Bomb Launcher 2x4 180 84 98 250 0.3 12 Yes 24 12 Disruptor Multi-Bomb 9260 / 4230
Laser Defense Array 2x2 50 88 8 64 9.0 38 No N/A Recharges 1700 / 0
Plasma Defense Array 2x2 45 92 12 84 9.0 38 No N/A Recharges 2300 0

1 Divide range value by 16 to get cell distance.

2 Source files use "Fire Delay". The formula to convert into "Fire Rate" is: 36 (frame rate per second) / delay

3 Likely linked to frame rate, but unsure how.

4 "Yes" means weapon projectile can be jammed.

5 Not sure how works, but it has something to do with a projectile tracking its target movements.

  • While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.

Ground Vehicle Weapons

* 40mm Auto Cannon Turret

* Airguard Anti-Air Cannon

* GLM Array

* Plasma Turret Cannon

* GLM Air Defense

* Rumble Cannon

See Also