Ghost Grenade (EU2012): Difference between revisions
Appearance
mNo edit summary |
mNo edit summary |
||
| Line 10: | Line 10: | ||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
|requires=[[Seeker Autopsy (EU2012)|Seeker Autopsy]] | |requires=[[Seeker Autopsy (EU2012)|Seeker Autopsy]] | ||
|costs=§200 | |costs=§200<br>25 [[Elerium (EU2012)|Elerium]]<br>4 [[Seeker Wreck (EU2012)|Seeker Wrecks]]<br>10 Engineers | ||
|abilities/stats=Ghost | |abilities/stats=Ghost | ||
}} | }} | ||
Latest revision as of 03:25, 31 January 2014
| Description |
|
This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Seeker Autopsy |
| Base Costs | §200 25 Elerium 4 Seeker Wrecks 10 Engineers |
| Abilities/Stats | Ghost |
- Gives friendly units on its area of effect the ability to become invisible for a turn.
- A cheap alternative to Mimetic Skin or Ghost Armor. However, after you've developed and deployed either one of those improvements, you may want to bring another item instead.
