Railgun (EU2012): Difference between revisions
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* While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. | * While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. | ||
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | *It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | ||
**The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | ||
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Revision as of 17:03, 30 January 2014
| Description |
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This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
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Source: XCOM: Enemy Within DLC
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Notes
| Research Required | Heavy Lasers |
| Base Costs | §70 30 Alloys 10 Engineers |
| Base Damage | 6-8 |
| Critical Damage | 10 or 12 |
| Critical Chance | 10% |
| Range | Medium |
| Abilities | Collateral Damage |
- While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.
