Minigun (EU2012): Difference between revisions
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*Always available, does not need to be manufactured. | *Always available, does not need to be manufactured. | ||
*Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | |||
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | |||
**The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | |||
* While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. | * While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. | ||
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Revision as of 17:02, 30 January 2014
| Description |
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | N/A |
| Base Costs | N/A |
| Base Damage | 4-6 |
| Critical Damage | 10% |
| Critical Chance | 7 or 9 |
| Range | Medium |
| Abilities | Collateral Damage |
- Always available, does not need to be manufactured.
- Can only be used by MEC Troopers.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and with the Ammo Conservation project.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.
