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EXALT Elite Sniper (EU2012): Difference between revisions

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'''Abilities:'''
'''Abilities:'''
*EXALT Elite Sniper have the '''Depth Perception''' [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]], along with the '''Damn Good Ground''', '''Snap Shot''' and '''Executioner''' [[Abilities (EU2012)|abilities]].
*EXALT Elite Snipers have the '''Depth Perception''' [[Gene Mods (EU2012)#EXALT Gene Mods|Gene Mod]], along with the '''Damn Good Ground''', '''Snap Shot''' and '''Executioner''' [[Abilities (EU2012)|abilities]].
* Unit also has -10 Critical Chance on Easy and Normal.
* Unit also has -10 Critical Chance on Easy and Normal difficulty levels.


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Revision as of 17:50, 7 January 2014

1st Appearance {{{appears}}}
HP 7/8/8/9
Aim 70/70/80/85
Defense 0
Will 80
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT Laser Sniper Rifle 6 30

Abilities:

  • EXALT Elite Snipers have the Depth Perception Gene Mod, along with the Damn Good Ground, Snap Shot and Executioner abilities.
  • Unit also has -10 Critical Chance on Easy and Normal difficulty levels.


XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology