MEC-3 Paladin (EU2012): Difference between revisions
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|health=+16 | |health=+16 | ||
|defense=+10 | |defense=+10 | ||
|movement= | |movement=0 | ||
|will=+20 | |will=+20 | ||
|systems=Proximity Mines<br>Electro Pulse | |systems=Proximity Mines<br>Electro Pulse | ||
Revision as of 18:31, 30 November 2013
| Research Required | Titan Armor |
| Base Costs | §106, 100 Meld, 25 Engineers |
| Health | +16 |
| Defense | +10 |
| Movement | 0 |
| Will | +20 |
| Systems | Proximity Mines Electro Pulse |
Tips & Trix
- Tossing a Proximity Mine through a UFO's door will open it.
- Other Area of Effect attacks will cause the mines to go off in a sympathetic explosion, giving you a nice combo.
- Possible game-crashing glitch if sky dropped enemies land on one.
- Electro Pulse will stun AND damage robotic units despite not being worded as such. Pulse does about 5 damage to both organic and robotic units.
- Electro Pulse will do full damage to Mind Merged Mechtoids and Sectopods, despite the 50% damage reduction.
