Gene Mods (EU2012): Difference between revisions
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| align="center" | BRAIN || align="center" | '''Neural Damping'''<br> [[File:Neural Damping (EU2012).png|64px|Neural Damping]] || align="center" | [[Berserker Autopsy (EU2012)|Berserker Autopsy]] || align="center" |§35, 20 Meld ||[[File:Neural Damping Gene Mod (EU2012).png|32px|Neural Damping]] ''Confers +20 Will when defending against psi attacks, and immunity to panic. If the soldier is Mind Controlled, the control is cancelled, and the soldier is stunned for 1 turn instead.'' || | | align="center" | BRAIN || align="center" | '''Neural Damping'''<br> [[File:Neural Damping (EU2012).png|64px|Neural Damping]] || align="center" | [[Berserker Autopsy (EU2012)|Berserker Autopsy]] || align="center" |§35, 20 Meld ||[[File:Neural Damping Gene Mod (EU2012).png|32px|Neural Damping]] ''Confers +20 Will when defending against psi attacks, and immunity to panic. If the soldier is Mind Controlled, the control is cancelled, and the soldier is stunned for 1 turn instead.'' || | ||
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| align="center" | BRAIN || align="center" | '''Neural Feedback'''<br> [[File:Neural Feedback (EU2012).png|64px|Neural Feedback]]|| align="center" | [[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] || align="center" |§35, 10 Meld ||[[File:Neural Feedback Gene Mod (EU2012).png|32px|Neural Feedback]] ''Causes damage to psi attackers and puts all of their psi attacks on cooldown. Does not reduce the attacker's chance of success.'' || The feedback response has a base damage of | | align="center" | BRAIN || align="center" | '''Neural Feedback'''<br> [[File:Neural Feedback (EU2012).png|64px|Neural Feedback]]|| align="center" | [[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] || align="center" |§35, 10 Meld ||[[File:Neural Feedback Gene Mod (EU2012).png|32px|Neural Feedback]] ''Causes damage to psi attackers and puts all of their psi attacks on cooldown. Does not reduce the attacker's chance of success.'' || The feedback response has a base damage of 1, and goes up by 1 per 10 will. May be a better long-term choice as a [[Squads (EU2012)#Squad Leader|Squad Leader]] with high Will & [[Officer Training School (EU2012)|Lead By Example]] will greatly assist in defending against Psi Attacks but still damage Ethereals and Sectoid Commanders. It is also cheaper use of Meld and [[Medals (EU2012)|medals]] can provide immunity to panic. | ||
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| align="center" | EYES || align="center" | '''Hyper Reactive Pupils'''<br>[[File:Hyper Reactive Pupils (EU2012).png|64px|Hyper Reactive Pupils]] || align="center" | [[Meld Recombination (EU2012)|Meld Recombination]] || align="center" |§15, 5 Meld ||[[File:Hyper Reactive Pupils Gene Mod (EU2012).png|32px|Hyper Reactive Pupils]] ''Confers +10 Aim to any shot after a miss.''|| Best on soldier classes that you regularly put on [[Overwatch (EU2012)|Overwatch]]: if they miss on it, then their next shot benefits from this<bR>Also very useful for soldiers with abilities such as Bullet Swarm, Rapid Reaction, Double Tap, Sentinel or Rapid Fire. | | align="center" | EYES || align="center" | '''Hyper Reactive Pupils'''<br>[[File:Hyper Reactive Pupils (EU2012).png|64px|Hyper Reactive Pupils]] || align="center" | [[Meld Recombination (EU2012)|Meld Recombination]] || align="center" |§15, 5 Meld ||[[File:Hyper Reactive Pupils Gene Mod (EU2012).png|32px|Hyper Reactive Pupils]] ''Confers +10 Aim to any shot after a miss.''|| Best on soldier classes that you regularly put on [[Overwatch (EU2012)|Overwatch]]: if they miss on it, then their next shot benefits from this<bR>Also very useful for soldiers with abilities such as Bullet Swarm, Rapid Reaction, Double Tap, Sentinel or Rapid Fire. | ||
Revision as of 13:15, 27 November 2013

Gene Mods are unlocked after capturing Meld and finishing research on the Meld Recombination project. It is also required to build the Genetics Lab before it is possible to apply any Gene Mods to your soldiers.
Gene Mods cost both credits (§) and Meld and be can applied to the following categories: Brain, Eyes, Chest, Skin, Legs, with 2 options available for each (and that can be swapped at a cost).
Gene Modding

- Up to 3 soldiers (from Squaddie upwards) can be modded each time on the Genetics Labs and it takes 3 days for each individual mod, installing 5 on a soldier will take 15 days to complete.
- Modded soldiers will have a specific icon, with their class icon superimposed over it (unless they are Rookies).
- Modded soldiers have a different appearance than regular soldiers, with less armor plating being shown.
Genetics Lab Projects
| Body Part | Name | Prerequisite | Cost | Description | Notes |
|---|---|---|---|---|---|
| BRAIN | Neural Damping |
Berserker Autopsy | §35, 20 Meld | ||
| BRAIN | Neural Feedback |
Sectoid Commander Autopsy | §35, 10 Meld | The feedback response has a base damage of 1, and goes up by 1 per 10 will. May be a better long-term choice as a Squad Leader with high Will & Lead By Example will greatly assist in defending against Psi Attacks but still damage Ethereals and Sectoid Commanders. It is also cheaper use of Meld and medals can provide immunity to panic. | |
| EYES | Hyper Reactive Pupils |
Meld Recombination | §15, 5 Meld | Best on soldier classes that you regularly put on Overwatch: if they miss on it, then their next shot benefits from this Also very useful for soldiers with abilities such as Bullet Swarm, Rapid Reaction, Double Tap, Sentinel or Rapid Fire. | |
| EYES | Depth Perception |
Meld Recombination | §15, 5 Meld | On a Damn Good Ground Sniper, with Archangel Armor, a S.C.O.P.E., and a few medals... | |
| CHEST | Secondary Heart |
Cyberdisc Autopsy | §75, 15 Meld | Very useful for your Psi Squad or for Assaults and other soldiers more prone to Critical Wounds. Does not activate following death via Chryssalids. | |
| CHEST | Adrenal Neurosympathy |
Muton Autopsy | §10, 25 Meld | +10 aim, +5 critical chance and ?? movement | |
| SKIN | Bioelectric Skin |
Chryssalid Autopsy | §35, 15 Meld | Buy it against the Seekers, keep it so you'll know what's behind that door. Is "wall-piercing." In battle, Seekers drop their cloaking, and enemies that are out of Line of Sight show as distinct signals nearby. | |
| SKIN | Mimetic Skin |
Seeker Autopsy | §75, 35 Meld | In practice: be out of Line of Sight of an enemy, then move to full cover: soldier will essentially Ghost Mode before moving. If flanked, ghosting will drop, so the full cover must be relative to the enemy (but can be used to at least bypass enemy Overwatch). As it does mimic Ghosting, you cannot use Ghost Armor's mode (though you can, and probably still should equip it, at least for the move bonus and the Grapple). | |
| LEGS | Muscle Fiber Density |
Thin Man Autopsy | §60, 25 Meld | Equally useful as the Skeleton/Ghost armor's grapple, somewhat less than Archangel's flight (except that there's no fuel cost). For late-game, most useful for anyone in Titan armor. | |
| LEGS | Adaptive Bone Marrow |
Meld Recombination | §30, 15 Meld | Stacks with the OTS's Rapid Recovery causing soldiers to recover even faster from injuries. Pairs well with Secondary Heart to preserve your Psi soldiers, and keep them out of the infirmary (or a least get them back out fast enough to not miss a mission). |
EXALT Gene Mods
EXALT will also deploy the following Gene Mods on their Elite soldiers, some of them unique.
Depth Perception - Height Advantage confers an additional +5 Aim and 5+ critical chance.
- Used by Elite Snipers, same as above.
Iron Skin - All damage taken is reduced by %.
- Used by Elite Heavies
Adrenaline Surge - Confers +10 Aim and +10% critical chance.
- Used by Elite Operatives, activates when the Operative is wounded.
Regen Pheromones - This unit and all nearby allies are healed for 1 health each turn.
- Used by Elite Medics.
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Gene Mods
-
Modded Soldier
See Also
| Soldiers: | |
| S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
| Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
| Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
| Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
| Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |