EXALT Elite Medic (EU2012): Difference between revisions
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*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. | *EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. | ||
* Unit also has -10 Critical Chance on Easy and Normal. | * Unit also has -10 Critical Chance on Easy and Normal. | ||
==Notes== | |||
* [[Assault (EU2012)#Abilities_2|Lightning Reflexes]] will allow a soldier to avoid a Medic's Covering Fire. | |||
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Revision as of 23:40, 23 November 2013
| 1st Appearance | {{{appears}}} |
| HP | 8/9/10/10 |
| Aim | 55/55/65/70 |
| Defense | 0 |
| Will | 80 |
| Movement | 12 |
| Easy/Normal/Classic/Impossible | |
| Weapon | Damage | Critical Chance |
|---|---|---|
| EXALT Laser Rifle | 5 | 10 |
Abilities
- EXALT Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors and Field Medic abilities and a gene mod called Regen Pheromones.
- Unit also has -10 Critical Chance on Easy and Normal.
Notes
- Lightning Reflexes will allow a soldier to avoid a Medic's Covering Fire.