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EXALT Elite Medic (EU2012): Difference between revisions

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==Stats==
{{Unit Stat Box (EU2012)
{{Unit Stat Box (EU2012)
|picture=[[Image:EXALT Elite Medic.png|right|125px]]
|picture=[[Image:EXALT Elite Medic.png|right|125px]]
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'''Abilities'''
'''Abilities'''
*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''.
*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''.
* Unit also has -10 Critical Chance on Easy and Normal.  
* Unit also has -10 Critical Chance on Easy and Normal.
== Notes ==


<br clear="all">
{{EXALT (EU2012)}}
{{EXALT (EU2012)}}
[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: EXALT (EU2012)]]
[[Category: EXALT (EU2012)]]

Revision as of 23:31, 17 November 2013

1st Appearance {{{appears}}}
HP 8/9/10/10
Aim 55/55/65/70
Defense 0
Will 80
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT Laser Rifle 5 10

Abilities

  • EXALT Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors and Field Medic abilities and a gene mod called Regen Pheromones.
  • Unit also has -10 Critical Chance on Easy and Normal.


XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology