MEC-1 Warden (EU2012): Difference between revisions
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! width="10%" align="center" | Description | ! width="10%" align="center" | Description | ||
! width="10%" align="center" | Tactical Info | ! width="10%" align="center" | Tactical Info | ||
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| align="center" | [[File:MEC KINETIC STRIKE MODULE.png|32px]]<br>'''Kinetic Strike Module''' || align="center" | ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' || *''Powerful melee attack that can damage an enemy unit as well as any intervening cover''<br>*''Can knock most enemies back, causing additional environmental damage''<br>*''Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily'' | | align="center" | [[File:MEC KINETIC STRIKE MODULE.png|32px]]<br>'''Kinetic Strike Module''' || align="center" | ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' || *''Powerful melee attack that can damage an enemy unit as well as any intervening cover''<br>*''Can knock most enemies back, causing additional environmental damage''<br>*''Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily'' | ||
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| align="center" | [[File:MEC FLAMETHROWER.png|32px]]<br>'''Flamethrower''' || align="center" | ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.'' || ''Devastating cone-shaped flame attack''<br>*''Burns the area the MEC can see and that is within the aiming template''<br>*''Flame will then spill up to 1 tile further, if unimpeded''<br>*''Does not affect robots or other flame-immune units''<br>*''Affected units will run in panic'' | | align="center" | [[File:MEC FLAMETHROWER.png|32px]]<br>'''Flamethrower''' || align="center" | ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.'' || *''Devastating cone-shaped flame attack''<br>*''Burns the area the MEC can see and that is within the aiming template''<br>*''Flame will then spill up to 1 tile further, if unimpeded''<br>*''Does not affect robots or other flame-immune units''<br>*''Affected units will run in panic'' | ||
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<noinclude> | <noinclude> | ||
==Tips & Trix== | |||
* The Kinetic Strike Module can be freely aimed (but must be next to target). | |||
** Custom kill animations against Mechtoids, Sectopods and Berserkers. | |||
** Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).Sectopod's explosion causes 5 HP damage to anything around it. | |||
* The Flamethrower works only on units on the ground. Not wall-piercing. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted. | |||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 20:37, 17 November 2013
Notes
| Research Required | Meld Recombination |
| Base Costs | §25, 40 Meld |
| Health | +8 |
| Defense | +10 |
| Movement | |
| Will | +10 |
| Systems | Kinetic Strike Module Flamethrower |
Tips & Trix
- The Kinetic Strike Module can be freely aimed (but must be next to target).
- Custom kill animations against Mechtoids, Sectopods and Berserkers.
- Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).Sectopod's explosion causes 5 HP damage to anything around it.
- The Flamethrower works only on units on the ground. Not wall-piercing. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
