MEC-3 Paladin (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:MEC-3 (EU2012).png|right|128px|MEC-3 Paladin]] | ||
*The MEC-3 is capable of deploying several powerful weapons and devices in addition to the main gun | |||
*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | |||
*A MEC's combat profile is too large to make effective use of battlefield cover | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
{{ | {{MEC Suit Data Box (EU2012) | ||
|requires= | |requires=[[Titan Armor (EU2012)|Titan Armor]] | ||
|costs= | |costs=§106, 100 Meld, 25 Engineers | ||
|health= | |health=+16 | ||
|defense= | |defense=+10 | ||
|movement= | |movement= | ||
| | |will=+20 | ||
|systems=Proximity Mines<br>Electro Pulse | |||
}} | }} | ||
{| class="wikitable" width="65%" | |||
|+ Tactical Subsystems | |||
|- | |||
! width="5%" align="center" | System | |||
! width="10%" align="center" | Description | |||
! width="10%" align="center" | Tactical Info | |||
! width="10%" align="center" | Notes | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" | [[File:MEC PROXIMITY MINE.png|32px]]<br>'''Proximity Mine Launcher''' || align="center" |''Proximity mines can be deployed at medium range, and will wait nearby enemy movement before triggering their explosive charges.'' || *''Deploys an explosive mine''<br>*''The mine will detonate when an enemy enters its activation radius''<br>*''If the mine is in any explosive's blast radius, it will detonate''||Tossing through a UFO's door will open it.<br>Other Area of Effect attacks will cause the mines to go off in a sympathetic explosion, giving you a nice combo. | |||
|- | |||
| align="center" | [[File:MEC ELECTRO PULSE.png|32px]]<br>'''Electro Pulse''' || align="center" | ''MECs can stun organic enemies and damage robotic ones with this area-of-effect electric shock device''|| *''Discharges a violent electromagnetic pulse''<br>*''Damages all nearby organic units, including allies''<br>*''Stuns robotic units for one turn''|| | |||
|- | |||
|} | |||
<br clear="all"> | <br clear="all"> | ||
<noinclude> | |||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
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[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
</noinclude | |||
Revision as of 20:34, 17 November 2013
Notes
| Research Required | Titan Armor |
| Base Costs | §106, 100 Meld, 25 Engineers |
| Health | +16 |
| Defense | +10 |
| Movement | |
| Will | +20 |
| Systems | Proximity Mines Electro Pulse |
See Also
</noinclude
