Psi Armor (EU2012): Difference between revisions
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[[Image:psi_deco_1.jpg|150px|right]] | [[Image:psi_deco_1.jpg|150px|right]] | ||
{{Armor Data Box (EU2012) | {{Armor Data Box (EU2012) | ||
|requires= | |requires=Psi Armor | ||
|costs=§400<br>Alloys:20<br>Elerium:40<br>Engineers:30 | |costs=§400<br>Alloys:20<br>Elerium:40<br>Engineers:30 | ||
|health=+6 | |health=+6 | ||
Revision as of 19:11, 18 October 2013
| Psi Armor |
We've reached a point in our research of the aliens' Psionic abilities and their associated cybernetic implants that we're confident enough to begin preliminary tests of this technology on human subjects. Although the system we have in mind will require the use of a lightweight armor suit with reduced defensive capabilities, this "Psi-armor" should more than compensate by providing a significant boost to our soldiers psionic abilities.It is our hope that bolstering these abilities within our soldiers will provide new insights, as we seek to discover the source of the aliens' collective consciousness. We still don't fully understand the link between the visible psionic abilities we've seen exhibited by the aliens, and their use of psionics as a means of communication. I believe it's very likely we'll find a way to activate the (EU2012)Ethereal device if we can successfully fabricate this armor. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Notes

| Research Required | Psi Armor |
| Base Costs | §400 Alloys:20 Elerium:40 Engineers:30 |
| Health | +6 |
| Defense | +10 |
| Movement | +2 |
| Abilities | Will: +20 Psionic unit only |
- A psionic soldier wearing this armor is required to activate the Gollop Chamber. The soldier that uses the chamber must continue to wear Psi Armor for the final mission.
- The Will bonus from this armor is generic, increasing the unit's psi offense and psi defense and all other benefits of higher Will.
- Despite the Research Archives' ingame text it only gives and additional 20% chance to psi attacks/defense.

