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Laser Sniper Rifle (EU2012): Difference between revisions

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* Consider equipping snipers with the best pistols in XCOM's arsenal
* Consider equipping snipers with the best pistols in XCOM's arsenal
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
==Stats==
{| class="wikitable" width="25%"
|+ '''Laser Sniper Rifle'''
|-
! width="30px" align="center" | Property !! Info
|- style="vertical-align:top;"
|-
| align="center" | Requires: || align="center" | [[Precision Lasers (EU2012)|Precision Lasers]] research
|-
| align="center" | Cost:  || align="center" | ?
|-
| align="center" | Grey Market Value:  || align="center" | N/A
|-
| align="center" | Base Damage || align="center" |  6
|-
| align="center" | Critical Damage || align="center" |  9
|-
| align="center" | Effective Range || align="center" | Long
|-
| align="center" | Critical Chance|| align="center" | 30%
|-
|}


==Notes==
==Notes==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
{{Weapon Data Box (EU2012)
|requires=[[Precision Lasers (EU2012)|Precision Lasers]]
|costs=§35<br>Alloys:25<br>Engineers:12
|base damage=6
|critical damage=9
|critical chance=30%
|range= Medium/Long
|abilities=None
}}


<br clear="all">
==See Also==
==See Also==
<br clear="all">
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}



Revision as of 18:56, 18 October 2013

Description
Laser Sniper Rifle
Laser Sniper Rifle

The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.

  • An improvement on the Sniper Rifle
  • Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
  • Snipers cannot move and fire in the same turn, unless trained appropriately
  • Consider equipping snipers with the best pistols in XCOM's arsenal
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Precision Lasers
Base Costs §35
Alloys:25
Engineers:12
Base Damage 6
Critical Damage 9
Critical Chance 30%
Range Medium/Long
Abilities None



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant