Pistol (EU2012): Difference between revisions
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* A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable. | * A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable. | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
* This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol. | {{Weapon Data Box (EU2012) | ||
|requires=N/A | |||
|costs=N/A | |||
|base damage=1 | |||
|critical damage=1 (2 After [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | |||
|critical chance=0% (10% after [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | |||
|range=All | |||
|abilities=Unlmited Ammo | |||
}} | |||
* This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the [[Heavy (EU2012)|Heavy]] class, due to them replacing it with [[Rocket Launcher (EU2012)|rocket launchers]]. It is useful as a health-reducing weapon to increase success of [[Arc Thrower (EU2012)|Arc Thrower]] stuns, but quickly becomes redundant due to the [[Laser Pistol (EU2012)|Laser Pistol]]. | |||
*The Pistol, like all other sidearms, does not require reloading. | *The Pistol, like all other sidearms, does not require reloading. | ||
*It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2. | *It is useful as backup weapon, especially for [[Sniper (EU2012)|snipers]], whose Gunslinger ability increases the damage of all pistols by 2. | ||
*The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower stuns. | *The low damage of the pistol allows it to be an effective weapon to weaken [[Alien Life Forms (EU2012)|aliens]] for Arc Thrower stuns. | ||
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==See Also== | ==See Also== | ||
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Revision as of 17:27, 18 October 2013
| Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
| Research Required | N/A |
| Base Costs | N/A |
| Base Damage | 1 |
| Critical Damage | 1 (2 After Improved Pistol III) |
| Critical Chance | 0% (10% after Improved Pistol I) |
| Range | All |
| Abilities | Unlmited Ammo |
- This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.
- The Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
- The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower stuns.
See Also
