Plasma Pistol (EU2012): Difference between revisions
Appearance
mNo edit summary |
|||
| Line 1: | Line 1: | ||
{{OriginalVersion (EU2012)}} | |||
Plasma Pistol | |||
* Slow (13 days) | |||
* Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments | |||
* ''Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}'' | |||
* Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout | |||
{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: | [[File:Plasma_Pistol.png|right]] | ||
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. | By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Stats== | |||
{| class="wikitable" width="25%" | {| class="wikitable" width="25%" | ||
|+ ''' | |+ '''Item Name''' | ||
|- | |- | ||
! width="30px" align="center" | Property !! Info | ! width="30px" align="center" | Property !! Info | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
| align="center" | Requires: || align="center" | | | align="center" | Requires: || align="center" | Research: Plasma Pistol | ||
|- | |- | ||
| align="center" | Cost: || align="center" | 12 x | | align="center" | Cost: || align="center" | 12 x Alloy | ||
6 x | 6 x Elerium | ||
|- | |- | ||
| align="center" | Damage || align="center" | 3 (4 after | | align="center" | Damage || align="center" | 3 (4 after Improved Pistol III) | ||
|- | |- | ||
| align="center" | Critical Damage|| align="center" | 4 | | align="center" | Critical Damage|| align="center" | 4 | ||
|- | |- | ||
| align="center" | Critical Chance|| align="center" | 0% (20% After | | align="center" | Critical Chance|| align="center" | 0% (20% After Improved Pistol I) | ||
|- | |- | ||
| align="center" | Shot Type || align="center" | Plasma | | align="center" | Shot Type || align="center" | Plasma | ||
| Line 29: | Line 33: | ||
|- | |- | ||
| align="center" | Range || align="center" | 27 | | align="center" | Range || align="center" | 27 | ||
|- | |||
| align="center" | Reaction Range || align="center" | 27 | |||
|- | |||
| align="center" | Reaction Ange || align="center" | 200 | |||
|- | |||
| align="center" | Health Points Bonus || align="center" | NIL | |||
|- | |||
| align="center" | Will Bonus || align="center" | NIL | |||
|- | |- | ||
|} | |} | ||
==Notes== | ==Notes== | ||
*Like all pistols, the Plasma Pistol is attached to the right thigh of the | *Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier. | ||
*The Plasma Pistol, like all other sidearms, does not require reloading. | *The Plasma Pistol, like all other sidearms, does not require reloading. | ||
*It is useful as a backup weapon, especially for | *It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2. | ||
==See Also== | ==See Also== | ||
*[[Pistol (EU2012)]] | *[[Pistol (EU2012)]] | ||
*[[Laser Pistol (EU2012)]] | *[[Laser Pistol (EU2012)]] | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
Revision as of 18:49, 17 October 2013
- For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol
Plasma Pistol
- Slow (13 days)
- Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
- Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
- Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Stats
| Property | Info |
|---|---|
| Requires: | Research: Plasma Pistol |
| Cost: | 12 x Alloy
6 x Elerium |
| Damage | 3 (4 after Improved Pistol III) |
| Critical Damage | 4 |
| Critical Chance | 0% (20% After Improved Pistol I) |
| Shot Type | Plasma |
| Terrain Damage | 125 |
| Range | 27 |
| Reaction Range | 27 |
| Reaction Ange | 200 |
| Health Points Bonus | NIL |
| Will Bonus | NIL |
Notes
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
