Sniper Rifle (EU2012): Difference between revisions
Appearance
No edit summary |
|||
| Line 1: | Line 1: | ||
{{Ref Open | title = Description }} | |||
[[File:SNIPER RIFLE (EU2012).png|200px|right|Sniper Rifle]] | |||
* Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases | |||
* | * Sniper rifles have the best base chance to cause critical hits | ||
* | * Snipers cannot move and fire in the same turn, unless trained appropriately | ||
* | * Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move | ||
* | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Stats== | ==Stats== | ||
| Line 25: | Line 25: | ||
|- | |- | ||
| align="center" | Effective Range || align="center" | Long | | align="center" | Effective Range || align="center" | Long | ||
|- | |- | ||
| align="center" | Critical Chance|| align="center" | 25% | | align="center" | Critical Chance|| align="center" | 25% | ||
| Line 36: | Line 34: | ||
==See Also== | ==See Also== | ||
<br clear="all"> | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 19:17, 10 October 2013
Stats
| Property | Info |
|---|---|
| Requires: | Sniper class soldier |
| Cost: | N/A |
| Grey Market Value: | N/A |
| Base Damage | 4 |
| Critical Damage | 6 |
| Effective Range | Long |
| Critical Chance | 25% |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
See Also
