Laser Sniper Rifle (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | |||
[[File:LASER SNIPER RIFLE (EU2012).png|200px|right|Laser Sniper Rifle]] | |||
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range. | |||
* | * An improvement on the Sniper Rifle | ||
* | * Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases | ||
* | * Snipers cannot move and fire in the same turn, unless trained appropriately | ||
* | * Consider equipping snipers with the best pistols in XCOM's arsenal | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
==Stats== | ==Stats== | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
| align="center" | Requires: || align="center" | Precision | | align="center" | Requires: || align="center" | [[Precision Lasers (EU2012)|Precision Lasers]] research | ||
|- | |- | ||
| align="center" | Cost: || align="center" | ? | | align="center" | Cost: || align="center" | ? | ||
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|- | |- | ||
| align="center" | Effective Range || align="center" | Long | | align="center" | Effective Range || align="center" | Long | ||
|- | |- | ||
| align="center" | Critical Chance|| align="center" | 30% | | align="center" | Critical Chance|| align="center" | 30% | ||
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==See Also== | ==See Also== | ||
<br clear="all"> | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 17:36, 10 October 2013
Stats
| Property | Info |
|---|---|
| Requires: | Precision Lasers research |
| Cost: | ? |
| Grey Market Value: | N/A |
| Base Damage | 6 |
| Critical Damage | 9 |
| Effective Range | Long |
| Critical Chance | 30% |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
See Also
