Heavy Laser (EU2012): Difference between revisions
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{{OriginalVersion (EU2012)}} | |||
{{Ref Open | title = Description }} | |||
* | [[File:HEAVY LASER (EU2012).png|200px|right|Heavy Laser]] | ||
* | The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage. | ||
* | * An improvement on the LMG | ||
* Capable of suppressing enemies, if the Heavy has appropriate training | |||
* Like all LMG variants, expends ammo quickly | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
==Stats== | ==Stats== | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
| align="center" | Requires: || align="center" | Heavy | | align="center" | Requires: || align="center" |[[Heavy Lasers (EU2012)|Heavy Lasers]] | ||
|- | |- | ||
| align="center" | Cost: || align="center" | ? | | align="center" | Cost: || align="center" | ? | ||
Revision as of 17:29, 10 October 2013
- For the original UFO: Enemy Unknown (1994) version, see Heavy Laser
Stats
| Property | Info |
|---|---|
| Requires: | Heavy Lasers |
| Cost: | ? |
| Grey Market Value: | N/A |
| Base Damage | 6 |
| Critical Damage | 9 |
| Effective Range | Medium |
| Reaction Range | 27 |
| Critical Chance | 0% |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
