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Armor (EU2012): Difference between revisions

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==Armor Types==
==Armor Types==
{|class="wikitable" width="60%"  
{|class="wikitable" width="60%"  
|-
|-
|+ Bonuses and Abilities
! width="25%" align="center" | Type
! width="25%" align="center" | Type
! width="5%" align="center" | Health
! width="5%" align="center" | Health
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|[[Psi Armor (EU2012)|Psi Armor]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will
|[[Psi Armor (EU2012)|Psi Armor]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will
|}
|}


==Manufacturing==
==Manufacturing==
{|class="wikitable sortable" width="70%"  
{|class="wikitable sortable" width="70%"  
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|-
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* Costs listed are base costs. Costs are decreased with additional engineers.
* Costs listed are base costs. Costs are decreased with additional engineers.


==Notes==
==Notes==

Revision as of 22:20, 19 November 2012

Armor Types

Type Health Defense Move Extra Abilities
Body Armor +1
Carapace Armor +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armor +10 Fire and poison immunity
Archangel Armor +8 Flight (6 moves, 12 after foundry upgrade)
Ghost Armor +6 +20 +3 Grapple, Stealth
Psi Armor +6 +10 +2 +20 Will


Manufacturing

Type Cost Elerium Alloys Engineers req'd
Carapace Armor 25 0 15 10
Skeleton Suit 30 0 10 15
Titan Armor 150 10 35 25
Archangel Armor 200 35 50 35
Ghost Armor 250 50 40 40
Psi Armor 400 40 20 30
  • Costs listed are base costs. Costs are decreased with additional engineers.


Notes

  • Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
  • For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or item bonus HP requires no recovery time.