Armor (EU2012): Difference between revisions
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==Armor Types== | ==Armor Types== | ||
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! width="25%" align="center" | Type | ! width="25%" align="center" | Type | ||
! width="5%" align="center" | Health | ! width="5%" align="center" | Health | ||
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|[[Psi Armor (EU2012)|Psi Armor]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will | |[[Psi Armor (EU2012)|Psi Armor]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will | ||
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==Manufacturing== | ==Manufacturing== | ||
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* Costs listed are base costs. Costs are decreased with additional engineers. | * Costs listed are base costs. Costs are decreased with additional engineers. | ||
==Notes== | ==Notes== | ||
Revision as of 22:20, 19 November 2012
Armor Types
| Type | Health | Defense | Move | Extra Abilities |
|---|---|---|---|---|
| Body Armor | +1 | |||
| Carapace Armor | +4 | |||
| Skeleton Suit | +3 | +10 | +3 | Grapple |
| Titan Armor | +10 | Fire and poison immunity | ||
| Archangel Armor | +8 | Flight (6 moves, 12 after foundry upgrade) | ||
| Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
| Psi Armor | +6 | +10 | +2 | +20 Will |
Manufacturing
| Type | Cost | Elerium | Alloys | Engineers req'd |
|---|---|---|---|---|
| Carapace Armor | 25 | 0 | 15 | 10 |
| Skeleton Suit | 30 | 0 | 10 | 15 |
| Titan Armor | 150 | 10 | 35 | 25 |
| Archangel Armor | 200 | 35 | 50 | 35 |
| Ghost Armor | 250 | 50 | 40 | 40 |
| Psi Armor | 400 | 40 | 20 | 30 |
- Costs listed are base costs. Costs are decreased with additional engineers.
Notes
- Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
- For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or item bonus HP requires no recovery time.