Armor (EU2012): Difference between revisions
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* Costs listed are base costs. Costs are decreased with additional engineers. | * Costs listed are base costs. Costs are decreased with additional engineers. | ||
==Notes== | |||
* For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or equipment bonus HP requires no recovery time. | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
Revision as of 15:25, 15 November 2012
Armor Types
| Type | Health | Defense | Move | Extra Abilities |
|---|---|---|---|---|
| Body Armor | +1 | |||
| Carapace Armor | +4 | |||
| Skeleton Suit | +3 | +10 | +3 | Grapple |
| Titan Armor | +10 | Fire and poison immunity | ||
| Archangel Armor | +8 | Flight (6 moves, 12 after foundry upgrade) | ||
| Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
| Psi Armor | +6 | +10 | +2 | +20 Will |
Manufacturing
| Type | Cost | Elerium | Alloys | Engineers req'd |
|---|---|---|---|---|
| Carapace Armor | 25 | 0 | 15 | 10 |
| Skeleton Suit | 30 | 0 | 10 | 15 |
| Titan Armor | 150 | 10 | 35 | 25 |
| Archangel Armor | 200 | 35 | 50 | 35 |
| Ghost Armor | 250 | 50 | 40 | 40 |
| Psi Armor | 400 | 40 | 20 | 30 |
- Costs listed are base costs. Costs are decreased with additional engineers.
Notes
- For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or equipment bonus HP requires no recovery time.