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Armor (EU2012): Difference between revisions

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"time" not relevant to constructing armour; armour builds instantly
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{|class="wikitable sortable" width="70%"  
{|class="wikitable sortable" width="70%"  
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!Type!!Cost!!Elerium!!Alloys!!"Time"!!Engineers req'd
!Type!!Cost!!Elerium!!Alloys!!Engineers req'd
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|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10||10
|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10
|-
|-
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||10||15
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||15
|-
|-
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||10||25
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||25
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|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||14||35
|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||35
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|-
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||14||40
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||40
|-
|-
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||10||30
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||30
|}
|}
* Game mechanics for how times work is not confirmed.
* Costs listed are base costs.  Monetary and Alloy costs (and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.
* Costs listed are base costs.  Monetary and Alloy costs (and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.




[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]

Revision as of 07:20, 6 November 2012

Armor Types

Bonuses and Abilities
Type Health Defense Move Extra Abilities
Body Armor +1
Carapace Armor +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armor +10 Fire and poison immunity
Archangel Armor +8 Flight (6 moves, 12 after foundry upgrade)
Ghost Armor +6 +20 +3 Grapple, Stealth
Psi Armor +6 +10 +2 +20 Will

Manufacturing

Type Cost Elerium Alloys Engineers req'd
Carapace Armor 25 0 15 10
Skeleton Suit 30 0 10 15
Titan Armor 150 10 35 25
Archangel Armor 200 35 50 35
Ghost Armor 250 50 40 40
Psi Armor 400 40 20 30
  • Costs listed are base costs. Monetary and Alloy costs (and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.