Talk:Supply Ship Smash and Grab: Difference between revisions
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NKF: Indeed. Plugging the lifts and then double-breaching the second floor works wonders. [[User:Magic9mushroom|Magic9mushroom]] 09:20, 8 September 2009 (EDT) | NKF: Indeed. Plugging the lifts and then double-breaching the second floor works wonders. [[User:Magic9mushroom|Magic9mushroom]] 09:20, 8 September 2009 (EDT) | ||
:It hurts to admit after some 19 years of playing xcom that I never found out that aliens never shoot straight up. | |||
:So - I never thought of plugging the elevators. Either I fought a bloody battle, or I pirated - which is certainly piece of cake comparing to battling your way through the 2nd floor. [[User:Zarn|Zarn]] 13:25, 8 September 2009 (EDT) | |||
Revision as of 17:25, 8 September 2009
Unless you're planning to be a dirty bastard and use the UFO Redux exploit, why not finish the mission and get mondo points? Magic9mushroom 08:52, 8 September 2009 (EDT)
- I hate casualties. It's rare I manage to take the 2nd floor without any.
- I don't know the exploit you mentioned. Sauce plox kthx. Zarn 09:03, 8 September 2009 (EDT)
- Can't remember the redux exploit off hand, but I think it means shooting down the UFO once it takes off so that you can attack it again. Anyhow, it's a bit late so I cannot offer any of the points I'd like to make, but the one thing I want to say is: plug the lifts. That way you can control the upper levels at your own pace. -NKF 09:16, 8 September 2009 (EDT)
Lay off the chanspeak please.
It's in ExploitsA.
NKF: Indeed. Plugging the lifts and then double-breaching the second floor works wonders. Magic9mushroom 09:20, 8 September 2009 (EDT)
- It hurts to admit after some 19 years of playing xcom that I never found out that aliens never shoot straight up.
- So - I never thought of plugging the elevators. Either I fought a bloody battle, or I pirated - which is certainly piece of cake comparing to battling your way through the 2nd floor. Zarn 13:25, 8 September 2009 (EDT)