Jump to content

File:XCom Armour Survival Table.xls: Difference between revisions

From UFOpaedia
Table showing the probabilities of being killed/injured/unharmed, and the average damage sustained, for one shot by all XCOM (and TFTD) weapons versus all the types of human XCOM armour. The probability of being injured is a fair approximation (slightly h
 
uploaded a new version of "Image:XCom Armour Survival Table.xls": v0.2: Added separate column for Flying Suit as I realised its armour level is not the same as the Power Suit! Also normalised Health levels to 30 for all Armour types Previously I'd ass
 
(No difference)

Latest revision as of 17:11, 9 March 2009

Table showing the probabilities of being killed/injured/unharmed, and the average damage sustained, for one shot by all XCOM (and TFTD) weapons versus all the types of human XCOM armour. The probability of being injured is a fair approximation (slightly high) of the probability of sustaining one or more Fatal Wounds. The intent is to compare effectiveness of armour types, and also help determine the effectiveness of Med-Kits.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeDimensionsUserComment
current17:11, 9 March 2009 (125 KB)Spike (talk | contribs)v0.2: Added separate column for Flying Suit as I realised its armour level is not the same as the Power Suit! Also normalised Health levels to 30 for all Armour types Previously I'd assumed by the time you get better armour, your average Health is better.
12:51, 9 March 2009 (115 KB)Spike (talk | contribs)Table showing the probabilities of being killed/injured/unharmed, and the average damage sustained, for one shot by all XCOM (and TFTD) weapons versus all the types of human XCOM armour. The probability of being injured is a fair approximation (slightly h

The following page uses this file: