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File:XCom Armour Survival Table.xls

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XCom_Armour_Survival_Table.xls (file size: 125 KB, MIME type: application/vnd.ms-excel)

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Table showing the probabilities of being killed/injured/unharmed, and the average damage sustained, for one shot by all XCOM (and TFTD) weapons versus all the types of human XCOM armour. The probability of being injured is a fair approximation (slightly high) of the probability of sustaining one or more Fatal Wounds. The intent is to compare effectiveness of armour types, and also help determine the effectiveness of Med-Kits.

File history

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Date/TimeDimensionsUserComment
current17:11, 9 March 2009 (125 KB)Spike (talk | contribs)v0.2: Added separate column for Flying Suit as I realised its armour level is not the same as the Power Suit! Also normalised Health levels to 30 for all Armour types Previously I'd assumed by the time you get better armour, your average Health is better.
12:51, 9 March 2009 (115 KB)Spike (talk | contribs)Table showing the probabilities of being killed/injured/unharmed, and the average damage sustained, for one shot by all XCOM (and TFTD) weapons versus all the types of human XCOM armour. The probability of being injured is a fair approximation (slightly h

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