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Template:Mech Rifles (TJ): Difference between revisions

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{| class="wikitable" width="100%" style="text-align: center"  
{| class="wikitable" width="100%" style="text-align: center"  
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
|-
|-
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
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| 5-7 || +3 || 3 || 24 || - || -
| 5-7 || +3 || 3 || 24 || - || -
| Mechanized Warfare
| Mechanized Warfare
|colspan="5"| XCOM starts with an unlimited supply
|colspan="6"| XCOM starts with an unlimited supply
|-
|-
| [[File:SPARK_Laser_Cannon_Schematic.png|x64px|link=Weapons_(TJ)#Mech Rifles |Spitfire Pulsecannon]]<br />'''Spitfire Pulsecannon'''
| [[File:SPARK_Laser_Cannon_Schematic.png|x64px|link=Weapons_(TJ)#Mech Rifles |Spitfire Pulsecannon]]<br />'''Spitfire Pulsecannon'''

Revision as of 23:59, 27 December 2025

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
Heavy Autocannon
Heavy Autocannon
5-7 +3 3 24 - - Mechanized Warfare XCOM starts with an unlimited supply
Spitfire Pulsecannon
Spitfire Pulsecannon
6-9 +4 3 24 +5 Aim Mechanized Warfare
Advanced Laser Weapons
25 1 1 - - 10
Helix Rail-Cannon
Helix Rail-Cannon
7-12 +5 3 24 - Mechanized Warfare
Advanced Magnetic Weaponry
30 3 2 - - 10
Rush-Nano Gausscannon
Rush-Nano Gausscannon
9-13 +5 3 24 1 Armor Pierce Mechanized Warfare
Advanced Coilguns
60 3 5 - - 25
Elerium Phase-Cannon
Elerium Phase-Cannon
10-15 +6 4 24 1 Rupture Mechanized Warfare
Beam Cannon
60 6 10 1 - 25
Master-Crafted Laser SPARK Rifle
Master-Crafted Laser SPARK Rifle
12-13 +2 3 13 +10 Aim
-20 Crit
3 Armor Pierce
Mechanized Warfare
Beam Cannon
70 3 16 - - 40
Assault MEC Shotguns
Assault MEC Shotgun
Assault MEC Shotgun
10-14 +6 4 20 +10 Crit Assault MEC Autopsy
Advanced Magnetic Weaponry
30 2 1 - 1x Assault MEC Corpse 15
Plasma Assault MEC Shotgun
Plasma Assault MEC Shotgun
12-17 +8 4 20 +10 Crit Assault MEC Autopsy
Beam Cannon
60 4 6 1 1x Assault MEC Corpse 30