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Template:Mech Rifles (TJ)

From UFOpaedia
Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
Heavy Autocannon
Heavy Autocannon
5-7 +3 3 24 - - Mechanized Warfare XCOM starts with an unlimited supply
Spitfire Pulsecannon
Spitfire Pulsecannon
6-9 +4 3 24 +5 Aim Mechanized Warfare
Advanced Laser Weapons
25 1 1 - - 10
Helix Rail-Cannon
Helix Rail-Cannon
7-12 +5 3 24 - Mechanized Warfare
Advanced Magnetic Weaponry
30 3 2 - - 10
Rush-Nano Gausscannon
Rush-Nano Gausscannon
9-13 +5 3 24 1 Armor Pierce Mechanized Warfare
Advanced Coilguns
60 3 5 - - 25
Elerium Phase-Cannon
Elerium Phase-Cannon
10-15 +6 4 24 1 Rupture Mechanized Warfare
Beam Cannon
60 6 10 1 - 25
Master-Crafted Laser SPARK Rifle
Master-Crafted Laser SPARK Rifle
12-13 +2 3 13 +10 Aim
-20 Crit
3 Armor Pierce
Mechanized Warfare
Beam Cannon
70 3 16 - - 40
Assault MEC Shotguns
Assault MEC Shotgun
Assault MEC Shotgun
10-14 +6 4 20 +10 Crit Assault MEC Autopsy
Advanced Magnetic Weaponry
30 2 1 - 1x Assault MEC Corpse 15
Elerium Assault Shotgun
Elerium Assault Shotgun
12-17 +8 4 20 +10 Crit Assault MEC Autopsy
Beam Cannon
60 4 6 1 1x Assault MEC Corpse 30