Dev Console (LWR): Difference between revisions
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=== Adding Perks to Equipment === | |||
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for " '''ItemBalance_Normal=''' " ), you can change some of the stats for Equipment.<br><br> | |||
Looking at the value '''iAlloys''', you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:<br> | |||
iAlloys = xxxyyy<br> | |||
where xxx = is the Perk number<br> | |||
and yyy is the alloy cost (yes, this means alloy cost can't exceed 999 alloys by default)<br><br> | |||
You can find an example in line 2209 (or search for " '''ItemBalance_Normal=(eItem=eItem_SmokeGrenade''' ") for the smoke grenade. There, iAlloys reads = 44000.<br> | |||
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|'''In Smoke''']] ability. | |||
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (''thanks to Canar for the list''):<br> | |||
'''Perk Number''': '''Perk Description'''<br> | |||
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] <br> | |||
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] <br> | |||
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] <br> | |||
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] <br> | |||
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] <br> | |||
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] <br> | |||
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] <br> | |||
8 : Battlescanner Effect <br> | |||
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] <br> | |||
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] <br> | |||
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] <br> | |||
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] <br> | |||
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] <br> | |||
15 : [[Abilities_List_(LWR)#Impact|Impact]] <br> | |||
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] <br> | |||
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] <br> | |||
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] <br> | |||
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] <br> | |||
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]<br> | |||
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) <br> | |||
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]<br> | |||
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]<br> | |||
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] <br> | |||
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] <br> | |||
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] <br> | |||
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]<br> | |||
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]<br> | |||
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] <br> | |||
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]<br> | |||
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] <br> | |||
37 : [[Abilities_List_(LWR)#Burst|Burst]] <br> | |||
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] <br> | |||
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] <br> | |||
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|'''In Smoke''']] <br> | |||
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] <br> | |||
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] <br> | |||
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]<br> | |||
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] <br> | |||
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]<br> | |||
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] <br> | |||
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] <br> | |||
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] <br> | |||
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] <br> | |||
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] <br> | |||
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] <br> | |||
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) <br> | |||
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] <br> | |||
===Items === | ===Items === | ||
Revision as of 12:43, 7 July 2025
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer's console. To activate the dev console, you will need to download the modified Engine.upk file from the Long War Nexus mod page.
Some commands, e.g. TeleportToCursor, can only be used in the tactical game (Battlescape) or . Others, e.g. GiveItem, GiveTech, and GiveFoundry, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).
Perks
To add a perk to one of your units, type GivePerk [Perk] in the console while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier. To remove a perk, add a - (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console instructions) or by its display name. Examples: "GivePerk 17" will ADD Will to Surive. "GivePerk -Critical System Targeting" will REMOVE Critical System Targeting.
- Table columns are sortable, click on the arrows.
- Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid.
- You can use the command GivePsiPerks to a selected soldier in both Geo- and Battlescape.
- The command GiveBottomPerks gives the first perks of a soldier's class. (all of them, not just one per promotion)
- The reverse command, GiveTopPerks, gives the top perks of a soldier's class. (all of them, not just one per promotion)
| Perks list | ||
|---|---|---|
| Perk Name | Array Number | Dev Console name |
| None | 0 | ePerk_None |
| So Shall You Fight | 1 | ePerk_OTS_XP |
| Precision Shot | 2 | ePerk_PrecisionShot |
| SquadSight | 3 | ePerk_SquadSight |
| Secondary Heart | 4 | ePerk_GeneMod_SecondHeart |
| Low Profile | 5 | ePerk_LowProfile |
| Run And Gun | 6 | ePerk_RunAndGun |
| Dampening Shield | 7 | ePerk_AutopsyRequired |
| Reconnaissance | 8 | ePerk_BattleScanner |
| Disabling Shot | 9 | ePerk_DisablingShot |
| Opportunist | 10 | ePerk_Opportunist |
| Executioner | 11 | ePerk_Executioner |
| Officer (in command of a mission?) | 12 | ePerk_OTS_Leader |
| Double Tap | 13 | ePerk_DoubleTap |
| In The Zone | 14 | ePerk_InTheZone |
| Impact | 15 | ePerk_DamnGoodGround |
| Snap Shot | 16 | ePerk_SnapShot |
| Will To Survive | 17 | ePerk_WillToSurvive |
| Fire Rocket | 18 | ePerk_FireRocket |
| Holo Rounds | 19 | ePerk_TracerBeams |
| Adrenal Neurosympathy | 20 | ePerk_GeneMod_Adrenal |
| Suppression | 21 | ePerk_FocusedSuppression |
| Shredder Ammo | 22 | ePerk_ShredderRocket |
| Sentry | 23 | ePerk_RapidReaction |
| Grenadier | 24 | ePerk_Grenadier |
| Danger Zone | 25 | ePerk_DangerZone |
| Ready For Anything | 26 | ePerk_BulletSwarm |
| Extra Conditioning | 27 | ePerk_ExtraConditioning |
| Neural Damping | 28 | ePerk_GeneMod_BrainDamping |
| Neural Feedback | 29 | ePerk_GeneMod_BrainFeedback |
| Hyper-Reactive Pupils | 30 | ePerk_GeneMod_Pupils |
| Sprinter | 31 | ePerk_Sprinter |
| Aggression | 32 | ePerk_Aggression |
| Tactical Mobility | 33 | ePerk_TacticalSense |
| Close Encounters | 34 | ePerk_CloseAndPersonal |
| Shadowstep | 35 | ePerk_LightningReflexes |
| Rapid Fire | 36 | ePerk_RapidFire |
| Burst | 37 | ePerk_Flush |
| Depth Perception | 38 | ePerk_GeneMod_DepthPerception |
| Bring 'Em On | 39 | ePerk_BringEmOn |
| Close Combat Specialist | 40 | ePerk_CloseCombatSpecialist |
| Tenacious Defense | 41 | ePerk_KillerInstinct |
| Bioelectric Skin | 42 | ePerk_GeneMod_BioelectricSkin |
| Fortified | 43 | ePerk_Resilience |
| Smoke Grenade | 44 | ePerk_SmokeBomb |
| Adaptive Bone Marrow | 45 | ePerk_GeneMod_BoneMarrow |
| Hunter | 46 | ePerk_StunImmune |
| Deflection Shield | 47 | ePerk_CoveringFire |
| Field Medic | 48 | ePerk_FieldMedic |
| Pyrokinesis | 49 | ePerk_RifleSuppression_DEPRECATED |
| Muscle Fiber Density | 50 | ePerk_GeneMod_MuscleFiber |
| Combat Drugs | 51 | ePerk_CombatDrugs |
| Dense Smoke | 52 | ePerk_DenseSmoke |
| Arsenal | 53 | ePerk_DeepPockets |
| Sentinel | 54 | ePerk_Sentinel |
| Kitted | 55 | ePerk_Savior |
| Savior | 56 | ePerk_Revive |
| Elevated Ground | 57 | ePerk_HeightAdvantage |
| Lock N’ Load | 58 | ePerk_Disabled_DEPRECATED |
| Sapper | 59 | ePerk_ImmuneToDisable_DEPRECATED |
| Suppressed | 60 | ePerk_SuppressedActive |
| Critically Wounded | 61 | ePerk_CriticallyWounded |
| Airborne | 62 | ePerk_Flying |
| Stealth | 63 | ePerk_Stealth |
| HEAT Warheads | 64 | ePerk_Poisoned |
| Combat Stimmed | 65 | ePerk_CombatStimActive |
| Killer Instinct | 66 | ePerk_Implanted |
| Panicked | 67 | ePerk_Panicked |
| Mindfray | 68 | ePerk_MindFray |
| Psi Panic | 69 | ePerk_PsiPanic |
| Psi Inspire | 70 | ePerk_PsiInspiration |
| Mind Control | 71 | ePerk_MindControl |
| Telekinetic Field | 72 | ePerk_TelekineticField |
| Rift | 73 | ePerk_Rift |
| Mind Merge (active perk) | 74 | ePerk_MindMerge |
| Mind Merge (passive status) | 75 | ePerk_MindMerger |
| Hardened | 76 | ePerk_Hardened |
| Greater Mind Merge (active perk) | 77 | ePerk_GreaterMindMerge |
| Greater Mind Merge ( passive status) | 78 | ePerk_GreaterMindMerger |
| Evasion | 79 | ePerk_Evade |
| Launch | 80 | ePerk_Launch |
| Tinker | 81 | ePerk_Bombard |
| Leap | 82 | ePerk_Leap |
| Acid Spit | 83 | ePerk_Plague |
| Acidic | 84 | ePerk_Poison |
| Blood Call | 85 | ePerk_BloodCall |
| Brute | 86 | ePerk_Intimidate |
| Fallen Comrades | 87 | ePerk_FallenComrades |
| Bloodlust | 88 | ePerk_Bloodlust |
| Bullrush | 89 | ePerk_BullRush |
| Penetrator | 90 | ePerk_HEATAmmo |
| Smoke And Mirrors | 91 | ePerk_SmokeAndMirrors |
| Shock and Awe | 92 | ePerk_Rocketeer |
| Mayhem | 93 | ePerk_Mayhem |
| Ranger | 94 | ePerk_Gunslinger |
| Concealment | 95 | ePerk_GeneMod_MimeticSkin |
| Cluster Bomb | 96 | ePerk_ClusterBomb |
| Psi Lance | 97 | ePerk_PsiLance |
| Transform | 98 | ePerk_DeathBlossom |
| Death Explosion | 99 | ePerk_Overload |
| Mind Control | 100 | ePerk_PsiControl |
| Insentient Crush | 101 | ePerk_PsiDrain |
| Master Mechanic | 102 | ePerk_Repair |
| Cannon Fire | 103 | ePerk_CannonFire |
| Psychic Tether | 104 | ePerk_Implant |
| Chryssalid Spawn | 105 | ePerk_ChryssalidSpawn |
| Battle Fatigue | 106 | ePerk_BattleFatigue |
| Range (bonus) | 107 | ePerk_OnlyForGermanModeStrings_ItemRangeBonus |
| Range (penalty) | 108 | ePerk_OnlyForGermanModeStrings_ItemRangePenalty |
| Scope (Foundry upgrade) | 109 | ePerk_Foundry_Scope |
| Pistol (Foundry Pistol I upgrade) | 110 | ePerk_Foundry_PistolI |
| Pistol (Foundry Pistol II upgrade) | 111 | ePerk_Foundry_PistolII |
| Tandem Warheads | 112 | ePerk_Foundry_PistolIII |
| Ammo Conservation (Foundry upgrade) | 113 | ePerk_Foundry_AmmoConservation |
| Fragmentation | 114 | ePerk_Foundry_AdvancedFlight |
| Arc Thrower (Foundry upgrade) | 115 | ePerk_Foundry_ArcThrowerII |
| Bullseye | 116 | ePerk_Foundry_MedikitII |
| Drone Capture (Foundry Upgrade) | 117 | ePerk_Foundry_CaptureDrone |
| Field Repairs (Foundry Upgrade) | 118 | ePerk_Foundry_SHIVHeal |
| Kinetic Blast | 119 | ePerk_Foundry_SHIVSuppression |
| Elerium Fuel | 120 | ePerk_Foundry_EleriumFuel |
| Onslaught | 121 | ePerk_Foundry_MECCloseCombat |
| Stay Frosty | 122 | ePerk_Foundry_AdvancedServomotors |
| Shaped Armor (Foundry Upgrade) | 123 | ePerk_Foundry_ShapedArmor |
| Mechanic | 124 | ePerk_Foundry_SentinelDrone |
| Alien Grenades | 125 | ePerk_Foundry_AlienGrenades |
| Light ‘Em Up | 126 | ePerk_PlasmaBarrage |
| Stealth (Seeker version) | 127 | ePerk_SeekerStealth |
| Ghost mode | 128 | ePerk_StealthGrenade |
| Reaper Rounds | 129 | ePerk_ReaperRounds |
| Disorientated | 130 | ePerk_Disoriented |
| Collateral Damage | 131 | ePerk_Barrage |
| Awareness | 132 | ePerk_AutoThreatAssessment |
| Brawler | 133 | ePerk_AdvancedFireControl |
| Damage Control | 134 | ePerk_DamageControl |
| Vital Point Targeting | 135 | ePerk_XenobiologyOverlays |
| One For All | 136 | ePerk_OneForAll |
| Jetboot Module | 137 | ePerk_JetbootModule |
| Combined Arms | 138 | ePerk_ExpandedStorage |
| Repair Servos | 139 | ePerk_RepairServos |
| Cover Tenacity | 140 | ePerk_Overdrive |
| Platform Stability | 141 | ePerk_PlatformStability |
| Absorption Fields | 142 | ePerk_AbsorptionFields |
| Repulsor | 143 | ePerk_ShockAbsorbentArmor |
| Reactive Targeting Sensors | 144 | ePerk_ReactiveTargetingSensors |
| Body Shield | 145 | ePerk_BodyShield |
| Distortion Field | 146 | ePerk_DistortionField |
| Adrenaline Surge | 147 | ePerk_GeneMod_AdrenalineSurge |
| Iron Skin | 148 | ePerk_GeneMod_IronSkin |
| Grit | 149 | ePerk_GeneMod_RegenPheromones |
| Critical System Targeting | 150 | ePerk_CovertPockets |
| EXALT Comm Hack | 151 | ePerk_CovertHacker |
| Cover Tactics | 152 | ePerk_Medal_UrbanA |
| Sharpshooter | 153 | ePerk_Medal_UrbanB |
| Steadfast | 154 | ePerk_Medal_DefenderA |
| Smart Macrophages | 155 | ePerk_Medal_DefenderB |
| Strength in Numbers | 156 | ePerk_Medal_InternationalA |
| Clutch Leadership | 157 | ePerk_Medal_InternationalB |
| Camaraderie | 158 | ePerk_Medal_CouncilA |
| Lone Wolf | 159 | ePerk_Medal_CouncilB |
| Natural Leadership | 160 | ePerk_Medal_TerraA |
| Show 'Em the Ropes | 161 | ePerk_Medal_TerraB |
| Growth | 162 | ePerk_Dazed |
| Aiming Angles (bonus) | 163 | ePerk_OnlyForGermanModeStrings_AimingAnglesBonus |
| Catching Breath | 164 | ePerk_CatchingBreath |
| Tactical Rigging | 165 | ePerk_Foundry_TacticalRigging |
| Strangle | 166 | ePerk_SeekerStrangle |
| Hit and Run | 167 | ePerk_ReinforcedArmor |
| Psi Shield | 168 | ePerk_MindMerge_Mechtoid |
| Electropulsed | 169 | ePerk_Electropulse |
| Nearby Officer | 170 | ePerk_OTS_Leader_Bonus |
| Commanding Officer | 171 | ePerk_OTS_Leader_TheLeader |
| None | 172 | ePerk_MAX |
Adding Perks to Equipment
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for " ItemBalance_Normal= " ), you can change some of the stats for Equipment.
Looking at the value iAlloys, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:
iAlloys = xxxyyy
where xxx = is the Perk number
and yyy is the alloy cost (yes, this means alloy cost can't exceed 999 alloys by default)
You can find an example in line 2209 (or search for " ItemBalance_Normal=(eItem=eItem_SmokeGrenade ") for the smoke grenade. There, iAlloys reads = 44000.
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the In Smoke ability.
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (thanks to Canar for the list):
Perk Number: Perk Description
1 : Tricks of the Trade
2 : Precision Shot
3 : Squadsight
4 : Dual Heart
5 : Low Profile
6 : Run and Gun
7 : Dampening Shield
8 : Battlescanner Effect
9 : Disabling Shot
10 : Opportunist
11 : Executioner
13 : Double Tap
14 : In The Zone
15 : Impact
16 : Snapshot
17 : Will To Survive
18 : Fire Rocket
19 : Holo Rounds
21 : Suppression
22 : Shredder (hardcoded on javelin rocket)
23 : Sentry
24 : Grenadier
25 : Danger Zone
26 : On The Ready
27 : Extra Conditioning
31 : Sprinter
32 : Aggression
33 : Tactical Mobility
35 : Shadowstep
36 : Rapid Fire
37 : Burst
41 : Tenacious Defense
42 : Tracker
44 : In Smoke
65 : Combat Drugs
73 : Danger Zone
90 : Penetrator
126 : Light Em Up
132 : Awareness
134 : Damage Control
135 : Vital Point Targeting
141 : Platform Stability
142 : Absorption Fields
143 : Repulsor Plating
144 : Reactive Targeting Sensors
145 : Body Shield (for MEC only?)
150 : Critical System Targeting
Items
To add an item to inventory, type GiveItem [name] [amount] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
| Items list | ||
|---|---|---|
| Item name | Array number | Dev console name |
| Motion Tracker | 222 | END_EXALT_COLLECTIBLES_15 |
| Sawed-Off Shotgun | 254 | END_VEHICLE_UPGRADES |
| LMG | 246 | BEGIN_MEC_ARMOR |
| Battle Rifle | 241 | EXALTLoot1 |
| Machine Pistol | 236 | MecArmor3_Flamethrower_Grenade_Electro |
| SMG | 231 | MecArmor2_Flamethrower_Mist |
| Marksman's Rifle | 226 | MecArmor1_Kinetic |
| Assault Carbine | 32 | SectopodArm |
| Seraph Armor | 67 | END_ARMOR |
| Aurora Armor | 68 | BEGIN_ITEMS |
| Vortex Armor | 65 | ArmorPsi |
| SHIV Autocannon | 109 | ShivMinigun |
| Rocket Launcher | 218 | ExaltRocketLauncher |
| MEC Minigun | 28 | Chaingun |
| Shotgun | 4 | Shotgun |
| Sniper Rifle | 213 | ExaltSniperRifle |
| SAW | 214 | ExaltLMG |
| Assault Rifle | 212 | ExaltAssaultRifle |
| Pistol | 2 | Pistol |
| MEC-1 Paladin | 193 | MecArmor1 |
| MEC-2 Defender | 194 | MecArmor2 |
| MEC-3 Valiant | 145 | ZombieCorpse |
| MEC-4 Dauntless | 195 | MecArmor3 |
| MEC-5 Devastator | 148 | END_EXALT_COLLECTIBLES_23 |
| MEC-6 Vanguard | 191 | END_EXALT_COLLECTIBLES_21 |
| MEC-7 Vindicator | 210 | END_EXALT_COLLECTIBLES_20 |
| MEC Augments armor | 192 | MecCivvies |
| Leather Jacket | 66 | ArmorCovertOps |
| SHIV | 113 | SHIVDeck_I |
| Alloy SHIV | 114 | SHIVDeck_II |
| Hover SHIV | 115 | SHIVDeck_III |
| Shadow Armor | 64 | ArmorGhost |
| Archangel Armor | 63 | ArmorArchangel |
| Titan Armor | 62 | ArmorTitan |
| Laser Pistol | 8 | LaserPistol |
| Laser Rifle | 215 | ExaltLaserAssaultRifle |
| Autolaser | 217 | ExaltHeavyLaser |
| Laser Sniper Rifle | 216 | ExaltLaserSniperRifle |
| Laser Scatterer | 10 | LaserAssaultGun |
| Laser Carbine | 251 | BEGIN_INTERCEPTOR_CONSUMABLES |
| Laser Autocannon | 149 | BEGIN_CORPSES |
| MEC Laser Lance | 29 | Railgun |
| Laser Strike Rifle | 227 | MecArmor1_Flamethrower |
| Laser Shatterray | 232 | MecArmor3_Kinetic_Grenade_Electro |
| Laster Heater | 237 | MecArmor3_Flamethrower_Grenade_ProximityMine |
| Laser Battle Rifle | 242 | EXALTLoot2 |
| Laser Gatler | 247 | END_MEC_ARMOR |
| Arc Rifle | 253 | END_INTERCEPTOR_CONSUMABLES |
| Gauss Rifle | 3 | AssaultRifle |
| Gauss Autorifle | 5 | LMG |
| Gauss Long Rifle | 6 | SniperRifle |
| Alloy Cannon | 16 | AlloyCannon |
| MEC Railgun | 186 | XPACK_BEGIN_CORPSES |
| Recoilless Rifle | 7 | RocketLauncher |
| SHIV Sentry Gun | 110 | ShivSentry |
| Gauss Carbine | 53 | SoldierNoWeapon |
| Alloy Strike Rifle | 228 | MecArmor2_Kinetic_Grenade |
| Gauss Stuttergun | 233 | MecArmor3_Kinetic_Grenade_ProximityMine |
| Gauss AutoPistol | 238 | MecArmor3_Flamethrower_Mist_Electro |
| Heavy Gauss Rifle | 243 | EXALTLoot3 |
| Gauss Machine Gun | 248 | CorpsePlaceholder2 |
| Pulse Rifle | 9 | LaserAssaultRifle |
| Pulse Autolaser | 11 | HeavyLaser |
| Pulse Sniper Rifle | 12 | LaserSniperRifle |
| Superheavy Pulser | 111 | ShivLaser |
| Pulse Carbine | 252 | BEGIN_VEHICLE_UPGRADES |
| Scatter Blaster | 1 | BEGIN_WEAPONS |
| MEC Pulse Lance | 190 | XPACK_END_CORPSES |
| Blaster Rifle | 229 | MecArmor2_Kinetic_Mist |
| Pulse Stengun | 234 | MecArmor3_Kinetic_Mist_Electro |
| Blaster | 239 | MecArmor3_Flamethrower_Mist_ProximityMine |
| Heavy Pulse Rifle | 244 | BEGIN_EXALT_WEAPONS |
| Gatling Pulser | 249 | END_CORPSES |
| Plasma Pistol | 13 | PlasmaPistol |
| Plasma Carbine | 14 | PlasmaLightRifle |
| Plasma Rifle | 15 | PlasmaAssaultRifle |
| Plasma Sniper | 18 | PlasmaSniperRifle |
| Plasma Novagun | 17 | HeavyPlasma |
| MEC Particle Beam | 30 | ParticleBeam |
| Blaster Launcher | 19 | BlasterLauncher |
| Superheavy Plasma | 112 | ShivPlasma |
| Reflex Cannon | 99 | BEGIN_VEHICLES |
| Reflex Rifle | 230 | MecArmor2_Flamethrower_Grenade |
| Plasma Stormgun | 235 | MecArmor3_Kinetic_Mist_ProximityMine |
| Plasma Mauler | 240 | BEGIN_EXALT_COLLECTIBLES |
| Heavy Plasma Rifle | 245 | END_EXALT_WEAPONS |
| Plasma Dragon | 250 | BEGIN_CAPTIVES |
| MEC Flamethrower | 23 | MecFlameThrower |
| MEC Kinetic Strike Module | 22 | MecKineticArm |
| Mec Proximity Mine Launcher | 27 | MecProximityMineLauncher |
| Mec Electro Pulse | 26 | MecElectroPulse |
| Mec Grenade Launcher | 24 | MecGrenadeLauncher |
| Mec Restorative Mist | 25 | MecRestorativeMist |
| HE Grenade | 81 | FragGrenade |
| AP Grenade | 87 | NeedleGrenade |
| Concussion Grenade | 83 | FlashBang |
| Smoke Grenade | 82 | SmokeGrenade |
| Battle Scanner | 97 | BattleScanner |
| Alien Grenade | 84 | AlienGrenade |
| Mimic Beacon | 88 | MimicBeacon |
| Chem Grenade | 86 | GasGrenade |
| Shadow Device | 85 | GhostGrenade |
| Psi Grenade | 96 | PsiGrenade |
| Arc Thrower | 73 | ArcThrower |
| Medikit | 69 | Medikit |
| Combat Stims | 70 | CombatStims |
| Grapple | 38 | Grapple |
| Chitin Plating | 72 | ChitinPlating |
| Alloy Plating | 75 | ReinforcedArmor |
| Mind Shield | 71 | MindShield |
| Respirator Implant | 76 | RespiratorImplant |
| Reaper Rounds | 78 | ReaperRounds |
| Marksman's Scope | 34 | SectopodHeatRay |
| Rocket | 77 | BallisticModule |
| Shredder Rocket | 89 | BEGIN_ALIEN_GRENADES |
| Chameleon Suit | 94 | END_EXALT_COLLECTIBLES_25 |
| Ceramic Plates | 95 | END_ALIEN_GRENADES |
| Alloy Bipod | 196 | END_EXALT_COLLECTIBLES_0 |
| Breaching Ammo | 197 | END_EXALT_COLLECTIBLES_1 |
| Impact Vest | 200 | END_EXALT_COLLECTIBLES_4 |
| Walker Servos | 202 | END_EXALT_COLLECTIBLES_6 |
| Neural Gunlink | 203 | END_EXALT_COLLECTIBLES_7 |
| Shredder Ammo | 204 | END_EXALT_COLLECTIBLES_8 |
| Psi Screen | 205 | END_EXALT_COLLECTIBLES_9 |
| Illuminator Gunsight | 209 | END_EXALT_COLLECTIBLES_13 |
| Reinforced Armor | 220 | NullPrereq |
| Neuroregulator | 224 | END_EXALT_COLLECTIBLES_17 |
| The Thumper | 129 | END_EXALT_COLLECTIBLES_28 |
| Tactical Sensors | 201 | END_EXALT_COLLECTIBLES_5 |
| Incinerator Module | 211 | END_EXALT_COLLECTIBLES_18 |
| HEAT Ammo | 107 | END_VEHICLES |
| Counterfire Pods | 123 | END_SHIP_WEAPONS |
| Smartshell Pods | 124 | END_EXALT_COLLECTIBLES_29 |
| Weapon Supercoolers | 128 | END_EXALT_COLLECTIBLES_27 |
| Autosentry Turret | 130 | END_EXALT_COLLECTIBLES_24 |
| Adaptive Tracking Pods | 131 | CivilianCorpse |
| Core Armoring | 132 | TankCorpse |
| Damage Control Pod | 133 | SoldierCorpse |
| Advanced Suppression Module | 199 | END_EXALT_COLLECTIBLES_3 |
| Elerium Turbos | 221 | END_EXALT_COLLECTIBLES_14 |
| Battle Computer | 90 | END_EXALT_COLLECTIBLES |
| Holo-Targeter | 108 | END_EXALT_COLLECTIBLES_30 |
| Alloy-Carbide Plating | 189 | END_EXALT_COLLECTIBLES_22 |
| Fuel Cell | 178 | DamagedHyperwaveBeacon |
| Alien Trophy | 98 | END_GRENADES |
| Cognitive Enhancer | 223 | END_EXALT_COLLECTIBLES_16 |
| SCOPE | 74 | TargetingModule |
| Alloy Jacketed Rounds | 31 | BEGIN_SPECIAL_WEAPONS |
| Enhanced Beam Optics | 40 | BEGIN_ALIEN_SHARED_WEAPONS |
| Plasma Stellerator | 48 | END_ALIEN_SHARED_WEAPONS |
| Laser Sight | 79 | END_ITEMS |
| Hi Cap Mags | 80 | BEGIN_GRENADES |
| Armor Piercing Ammo | 198 | END_EXALT_COLLECTIBLES_2 |
| Targeting Module | 219 | END_EXALT_COLLECTIBLES_19 |
| Flak Ammo | 225 | END_EXALT_COLLECTIBLES |
| Alien Pistol | 21 | SeekerPlasmaPistol |
| Alien Pistol | 41 | SectoidPlasmaPistol |
| Alien Carbine | 52 | OutsiderWeapon |
| Alien Carbine | 42 | PlasmaLightRifle_ThinMan |
| Alien Carbine | 43 | PlasmaLightRifle_Floater |
| Alien Carbine | 44 | PlasmaLightRifle_Muton |
| Alien Rifle | 45 | PlasmaAssaultRifle_Muton |
| Alien Rifle | 46 | HeavyPlasma_Floater |
| Alien Heavy Weapon | 47 | HeavyPlasma_Muton |
| Alien Cannon | 20 | MechtoidPlasmaCannon |
| Alien Cannon | 185 | SectopodChestCannon |
| Alien Turret | 33 | SectopodCannon |
| Sectopod Cluster Bomb | 55 | SectopodClusterBomb |
| Drone Beam | 36 | DroneBeam |
| Alien Cannon | 39 | CyberdiscWeapon |
| Alien Grenade | 92 | MutonGrenade |
| Alien Grenade | 93 | CyberdiscGrenade |
| Alien Grenade | 91 | FloaterGrenade |
| Psi Amp | 37 | PsiAmp |
| Psi Locus | 50 | ElderWeapon |
| Chryssalid Claw | 35 | ChryssalidClaw |
| Seeker Tentacles | 56 | SeekerTentacles |
| Zombie Fist | 49 | ZombieFist |
| Muton Blade | 51 | MutonBlade |
| Acid Spit | 54 | Plague |
| Tac Vest | 57 | END_WEAPONS |
| Banshee Armor | 58 | BEGIN_ARMOR |
| Tac Armor | 59 | ArmorKevlar |
| Carapace Armor | 60 | ArmorCarapace |
| Corsair Armor | 61 | ArmorSkeleton |
| SHIV | 100 | SHIV |
| Alloy SHIV | 101 | SHIV_Alloy |
| Hover SHIV | 102 | SHIV_Hover |
| Interceptor | 103 | Interceptor |
| Firestorm | 104 | Firestorm |
| Skyranger | 105 | Skyranger |
| Satellite | 106 | Satellite |
| Stingray Missiles | 116 | BEGIN_SHIP_WEAPONS |
| Phoenix Cannon | 117 | IntWeap_I |
| Avalanche Missiles | 118 | IntWeap_II |
| Laser Cannon | 119 | IntWeap_III |
| Plasma Cannon | 120 | IntWeap_IV |
| EMP Cannon | 121 | IntWeap_V |
| Fusion Lance | 122 | IntWeap_VI |
| Defense Matrix (Dodge) | 125 | IntConsumable_Dodge |
| UFO Tracking (Boost) | 126 | IntConsumable_Boost |
| Uplink Targeting (Aim) | 127 | IntConsumable_Hit |
| Sectoid Corpse | 134 | SectoidCorpse |
| Sectoid Commander Corpse | 135 | SectoidCommanderCorpse |
| Floater Corpse | 136 | FloaterCorpse |
| Heavy Floater Corpse | 137 | FloaterHeavyCorpse |
| Thin Man Corpse | 138 | ThinManCorpse |
| Muton Corpse | 139 | MutonCorpse |
| Muton Elite Corpse | 140 | MutonEliteCorpse |
| Berserker Corpse | 141 | BerserkerCorpse |
| Cyberdisc Wreck | 142 | CyberdiscCorpse |
| Ethereal Corpse | 143 | EtherealCorpse |
| Cryssalid Carcass | 144 | CryssalidCorpse |
| Sectopod Wreck | 146 | SectopodCorpse |
| Drone Wreck | 147 | DroneCorpse |
| Sectoid Captive | 150 | SectoidCaptive |
| Sectoid Commander Captive | 151 | SectoidCommanderCaptive |
| Floater Captive | 152 | FloaterCaptive |
| Floater Heavy Captive | 153 | FloaterHeavyCaptive |
| Thin Man Captive | 154 | ThinManCaptive |
| Muton Captive | 155 | MutonCaptive |
| Muton Elite Captive | 156 | MutonEliteCaptive |
| Berserker Captive | 157 | BerserkerCaptive |
| Ethereal Captive | 158 | EtherealCaptive |
| Phalanx Armor | 159 | END_CAPTIVES |
| Aegis Armor | 160 | BEGIN_COLLECTIBLES |
| Elerium | 161 | Elerium115 |
| Alien Alloys | 162 | AlienAlloys |
| Weapon Fragments | 163 | WeaponFragment |
| Meld | 164 | Meld |
| Alien Entertainment | 165 | AlienEntertainment |
| Alien Food | 166 | AlienFood |
| Alien Stasis Tank | 167 | AlienStasisTank |
| Alien Computer | 168 | UFONavigation |
| AlienSurgery | 169 | AlienSurgery |
| UFO Power Source | 170 | UFOPowerSource |
| Hyperwave Beacon | 171 | HyperwaveBeacon |
| Damaged Alien Entertainment | 172 | DamagedAlienEntertainment |
| Damaged Alien Food | 173 | DamagedAlienFood |
| Damaged Alien StasisTank | 174 | DamagedAlienStasisTank |
| Damaged UFO Navigation | 175 | DamagedUFONavigation |
| Damaged Alien Surgery | 176 | DamagedAlienSurgery |
| Damaged UFO PowerSource | 177 | DamagedUFOPowerSource |
| Fusion Core | 179 | UFOFusionLauncher |
| Ethereal Device | 180 | PsiLink |
| Exalt Intel | 181 | ExaltIntel |
| Kestrel Armor | 182 | END_COLLECTIBLES |
| Outsider Shard | 183 | Base_Shard |
| Skeleton Key | 184 | Skeleton_Key |
| Mechtoid Core | 187 | MechtoidCore |
| Seeker Corpse | 188 | SeekerCorpse |
| Rebuild SHIV | 206 | END_EXALT_COLLECTIBLES |
| Rebuild Alloy SHIV | 207 | END_EXALT_COLLECTIBLES |
| Rebuild Hover SHIV | 208 | END_EXALT_COLLECTIBLES |
| NONE | 0 | NONE |
Research projects
Type GiveTech [name without eTech sign; array number if no name is present] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
- The command GiveAllTech completes all Research projects and unlocks all Gene mods.
| Research projects list | ||
|---|---|---|
| Project Name | Array Number | Dev Console name |
| Xenobiology | 1 | eTech_Xenobiology |
| Xenoneurology | 2 | eTech_ArcThrower |
| Alien Operations | 3 | eTech_BaseShard |
| Alien Propulsion | 4 | eTech_Firestorm |
| Sectoid Commander Autopsy | 5 | eTech_AutopsySectoidCommander |
| Alien Communications | 6 | eTech_Hyperwave |
| Alien Command and Control | 7 | eTech_PsiLink |
| Xenogenetics | 8 | eTech_Meld |
| Elerium | 9 | eTech_Elerium |
| Mind And Machine | 10 | eTech_PsiArmor |
| Advanced Body Armor | 11 | eTech_Armor_Carapace |
| Mobile Power Armor | 12 | eTech_Armor_Carapace |
| Advanced Power Armor | 13 | eTech_Armor_Titan |
| Stealth Systems | 14 | eTech_Armor_Ghost |
| Antigrav Systems | 15 | eTech_Armor_ArchAngel |
| Alien Weaponry | 16 | eTech_WeaponFragments |
| Alien Materials | 17 | eTech_AlienMaterials |
| Experimental Warfare | 18 | eTech_Exp_Warfare |
| Beam Lasers | 19 | eTech_LaserWeapons |
| Advanced Beam Lasers | 20 | eTech_PrecisionLasers |
| Pulse Lasers | 21 | eTech_HeavyLasers |
| Compact Plasma Weapons | 22 | eTech_Plasma_Pistol |
| Plasma Weapons | 23 | eTech_Plasma_Light |
| Advanced Plasma Weapons | 24 | eTech_Plasma_Rifle |
| Heavy Plasma Weapons | 25 | eTech_Plasma_Heavy |
| Precision Plasma Weapons | 26 | eTech_Plasma_Sniper |
| Gauss Weapons | 27 | eTech_Alloy_Cannon |
| Vehicular Plasma Weapons | 28 | eTech_Plasma_Cannon |
| Fusion Weapons | 29 | eTech_Fusion_Launcher |
| Advanced Gauss Weapons | 30 | eTech_BlasterLauncher |
| Alien Computers | 31 | eTech_AlienNavigation |
| Alien Power Systems | 32 | eTech_UFOPowerSource |
| Electromagnetic Pulse Weapons | 33 | eTech_EMP |
| Interrogate Sectoid | 34 | eTech_InterrogateSectoid |
| Interrogate Floater | 35 | eTech_InterrogateFloater |
| Interrogate Muton | 36 | eTech_InterrogateMuton |
| Interrogate Sectoid Commander | 37 | eTech_InterrogateSectoidCommander |
| Interrogate Berserker | 38 | eTech_InterrogateBerserker |
| Interrogate Thin Man | 39 | eTech_InterrogateThinMan |
| Interrogate Heavy Floater | 40 | eTech_InterrogateHeavyFloater |
| Interrogate Muton Elite | 41 | eTech_InterrogateMutonElite |
| Interrogate Ethereal | 42 | eTech_InterrogateEthereal |
| Sectoid Autopsy | 43 | eTech_AutopsySectoid |
| Floater Autopsy | 44 | eTech_AutopsyFloater |
| Thin Man Autopsy | 45 | eTech_AutopsyThinMan |
| Muton Autopsy | 46 | eTech_AutopsyMuton |
| Chryssalid Autopsy | 47 | eTech_AutopsyCryssalid |
| Advanced Pulse Lasers | 48 | eTech_AutopsyZombie |
| Cyberdisc Autopsy | 49 | eTech_AutopsyCyberdisc |
| Berserker Autopsy | 50 | eTech_AutopsyBerserker |
| Heavy Floater Autopsy | 51 | eTech_AutopsyHeavyFloater |
| Muton Elite Autopsy | 52 | eTech_AutopsyMutonElite |
| Drone Autopsy | 53 | eTech_AutopsyDrone |
| Sectopod Autopsy | 54 | eTech_AutopsySectopod |
| Ethereal Autopsy | 55 | eTech_AutopsyEthereal |
| Mechtoid Autopsy | 56 | eTech_AutopsyMechtoid |
| Seeker Autopsy | 57 | eTech_AutopsySeeker |
| Xenopsionics | 58 | eTech_PsiLabs |
| Advanced Aerospace Concepts | 59 | eTech_Autopsy_END |
| Alien Biocybernetics | 60 | - |
| UFO Analysis: Scout | 61 | - |
| UFO Analysis: Destroyer | 62 | - |
| UFO Analysis: Abductor | 63 | - |
| UFO Analysis: Transport | 64 | - |
| UFO Analysis: Battleship | 65 | - |
| UFO Analysis: Overseer | 66 | - |
| UFO Analysis: Fighter | 67 | - |
| UFO Analysis: Raider | 68 | - |
| UFO Analysis: Harvester | 69 | - |
| UFO Analysis: Terror Ship | 70 | - |
| UFO Analysis: Assault Carrier | 71 | - |
| Improved Body Armor | 72 | - |
| Improved Combat Exoskeletons | 73 | - |
| Mobile Combat Exoskeletons | 74 | - |
| Heavy Combat Exoskeletons | 75 | - |
Foundry projects
Type GiveFoundry [name without eFoundry sign; array number if no name is present] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
| Research projects list | ||
|---|---|---|
| Project Name | Array Number | Dev Console name |
Facilities
Type GiveFacility [name without eFacility sign] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
| Facilities list | |
|---|---|
| Facility Name | Dev Console name |
| Access Lift | eFacility_AccessLift |
| Laboratory | eFacility_ScienceLab |
| Workshop | eFacility_Workshop |
| Satellite Uplink | eFacility_SmallRadar |
| Fission Generator | eFacility_Power |
| Foundry | eFacility_Foundry |
| Officer Training School | eFacility_OTS |
| Alien Containment | eFacility_AlienContain |
| Satellite Nexus | eFacility_LargeRadar |
| Thermo Generator | eFacility_ThermalPower |
| Elerium Generator | eFacility_EleriumGenerator |
| Psionic Labs | eFacility_PsiLabs |
| Hyperwave Relay | eFacility_HyperwaveRadar |
| Gollop Chamber | eFacility_DeusEx |
| Repair Bay | eFacility_CyberneticsLab |
| Genetics Lab | eFacility_GeneticsLab |
Officer Training School
Type GiveOTSTech [name without eOTS sign] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
| OTS upgrades | |
|---|---|
| Upgrade name | Dev Console name |
| XTP I | eOTS_SquadSize_I |
| XTP II | eOTS_SquadSize_II |
| Tactical Officers | eOTS_XP_II |
| Company Officers | eOTS_HP_I |
| Field Officers | eOTS_Leader |
| Regiment Officers | eOTS_XP_I |
| Commanding Officers | eOTS_Will_I |
Other commands
Tactical (Battlescape):
- AIShowNames -- Uncover unit names. Names appear above units even in FOW.
- CaptureAndKillAliens [num] -- Captures [num] aliens and kills the remainder. Applies to current wave only.
- KillAliens -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.
- KillNearestAlien -- Kills alien nearest to mouse pointer.
- SetHP [num] -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.
- Slomo [num] -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.
- TakeNoDamage -- GOD Mode (applies to whole squad).
- ToggleFOW -- Removes fog of war.
- ToggleRain -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.
- TeleportToCursor -- Teleport selected unit to mouse pointer location.
- TeleportAllToCursor -- Teleport the entire squad to mouse pointer location.
- UnlimitedMoves -- Grants unlimited moves & attacks (applies to whole squad), until the player ends the turn manually.
Strategy (Geoscape):
- FinishAllProjects -- Immediately finish all items in foundry and workshop queue.
- ForceFCMission [mission] -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.
- GiveResource [resource] [amount] -- Add specified resource amount to inventory. Resource types: money, elerium, alloys, meld, engineers, scientists. Note: this command cannot be used to add weapon fragments (use GiveItem for that). On the other hand, elerium, alloys, and meld can be added using either GiveItem or GiveResource command (see items table).
- GiveMeTonsOfResources [amount] -- Add the specified amount to all resource types listed above, except fragments. If you don't specify the amount, a default value of 9,999 will be added to each resource.
- GiveItem WeaponFragment [amount] -- Add specified amount of fragments to inventory.
- LevelUpBarracks [num] -- Promotes all soldiers in barracks by [num] ranks.
- SetMonth [num] -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.