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Template:Bloodlust (TJ)/Info: Difference between revisions

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Created page with "* Bloodlust lasts 0 turn(s). 0 means infinite duration. * Bloodlust ends if there are no enemies in the soldier's line of sight: True * 5 turn cooldown. Cooldown starts when t..."
 
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* Unleash deals 9 - 11 electrical damage that ignores armor, and 10 environmental damage. Bloodlust stacks do not increase its damage.
* Unleash deals 9 - 11 electrical damage that ignores armor, and 10 environmental damage. Bloodlust stacks do not increase its damage.
* Unleash is a turn-ending ability that costs at least one standard Action Point.
* Unleash is a turn-ending ability that costs at least one standard Action Point.
* Unleash has a 6 meter radius. One meter is roughly equal to one tile.
* Unleash has a 4 tile radius.
* Unleash becomes available when 4 stacks are accumulated, and it will consume all stacks when used.
* Unleash becomes available when 4 stacks are accumulated, and it will consume all stacks when used.
* Unleash will end the Bloodlust when activated: True.
* Unleash will end the Bloodlust when activated: True.
* This ability is affected by Windcaller's Legacy as if it was a melee attack.
* This ability is affected by Windcaller's Legacy as if it was a melee attack.

Latest revision as of 23:29, 6 June 2025

  • Bloodlust lasts 0 turn(s). 0 means infinite duration.
  • Bloodlust ends if there are no enemies in the soldier's line of sight: True
  • 5 turn cooldown. Cooldown starts when the Bloodlust ends.
  • Unleash deals 9 - 11 electrical damage that ignores armor, and 10 environmental damage. Bloodlust stacks do not increase its damage.
  • Unleash is a turn-ending ability that costs at least one standard Action Point.
  • Unleash has a 4 tile radius.
  • Unleash becomes available when 4 stacks are accumulated, and it will consume all stacks when used.
  • Unleash will end the Bloodlust when activated: True.
  • This ability is affected by Windcaller's Legacy as if it was a melee attack.