Template:Bloodlust (TJ)/Info: Difference between revisions
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Anthogator (talk | contribs) Created page with "* Bloodlust lasts 0 turn(s). 0 means infinite duration. * Bloodlust ends if there are no enemies in the soldier's line of sight: True * 5 turn cooldown. Cooldown starts when t..." |
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* Unleash deals 9 - 11 electrical damage that ignores armor, and 10 environmental damage. Bloodlust stacks do not increase its damage. | * Unleash deals 9 - 11 electrical damage that ignores armor, and 10 environmental damage. Bloodlust stacks do not increase its damage. | ||
* Unleash is a turn-ending ability that costs at least one standard Action Point. | * Unleash is a turn-ending ability that costs at least one standard Action Point. | ||
* Unleash has a | * Unleash has a 4 tile radius. | ||
* Unleash becomes available when 4 stacks are accumulated, and it will consume all stacks when used. | * Unleash becomes available when 4 stacks are accumulated, and it will consume all stacks when used. | ||
* Unleash will end the Bloodlust when activated: True. | * Unleash will end the Bloodlust when activated: True. | ||
* This ability is affected by Windcaller's Legacy as if it was a melee attack. | * This ability is affected by Windcaller's Legacy as if it was a melee attack. | ||
Latest revision as of 23:29, 6 June 2025
- Bloodlust lasts 0 turn(s). 0 means infinite duration.
- Bloodlust ends if there are no enemies in the soldier's line of sight: True
- 5 turn cooldown. Cooldown starts when the Bloodlust ends.
- Unleash deals 9 - 11 electrical damage that ignores armor, and 10 environmental damage. Bloodlust stacks do not increase its damage.
- Unleash is a turn-ending ability that costs at least one standard Action Point.
- Unleash has a 4 tile radius.
- Unleash becomes available when 4 stacks are accumulated, and it will consume all stacks when used.
- Unleash will end the Bloodlust when activated: True.
- This ability is affected by Windcaller's Legacy as if it was a melee attack.