Template:Bloodlust (TJ)/Info
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- Bloodlust lasts 0 turn(s). 0 means infinite duration.
- Bloodlust ends if there are no enemies in the soldier's line of sight: True
- 5 turn cooldown. Cooldown starts when the Bloodlust ends.
- Unleash deals 9 - 11 electrical damage that ignores armor, and 10 environmental damage. Bloodlust stacks do not increase its damage.
- Unleash is a turn-ending ability that costs at least one standard Action Point.
- Unleash has a 4 tile radius.
- Unleash becomes available when 4 stacks are accumulated, and it will consume all stacks when used.
- Unleash will end the Bloodlust when activated: True.
- This ability is affected by Windcaller's Legacy as if it was a melee attack.