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Tactical Layer (EU2012): Difference between revisions

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=== combat layer ===
=== combat layer ===
* deal damage
* deal damage
player is reversed


== vision tricks ==
== vision tricks ==
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* one off cover
* one off cover
* loosely connected cover
* loosely connected cover
* hills
* hunker down
* hunker down
=== general movement ===
=== general movement ===
* open vs closed
* zone of control/vision
* spread open vs closed
**
* priority for cover/keep options
** support
** assault
** heavy
** sniper


== equipment? ==
== equipment? ==
=== shotgun vs rifle assault ===
=== shotgun vs rifle assault ===
shotgun for abductions/council, rifle for ufos
shotgun for abductions/council, rifle for ufos
* in practice, advanced rifles are often good enough, safer, and advanced shotgun is locked behind research


== ai ==
== ai ==
=== panic ===
=== panic ===
=== intentionally suboptimal ===
* hunker down
* suppression
* overwatch (use as last resort)
** eu vs ew

Revision as of 06:48, 4 April 2025

Template:Draft

win condition

pod layer

  • catch in a bad spot
  • overwhelm
  • fortify

combat layer

  • deal damage

player is reversed

vision tricks

  • connected cover
  • one off cover
  • loosely connected cover
  • hills
  • hunker down

general movement

  • zone of control/vision
  • spread open vs closed
  • priority for cover/keep options
    • support
    • assault
    • heavy
    • sniper

equipment?

shotgun vs rifle assault

shotgun for abductions/council, rifle for ufos

  • in practice, advanced rifles are often good enough, safer, and advanced shotgun is locked behind research

ai

panic

intentionally suboptimal

  • hunker down
  • suppression
  • overwatch (use as last resort)
    • eu vs ew