Jump to content

User:PuporonGOD: Difference between revisions

From UFOpaedia
PuporonGOD (talk | contribs)
Created page with "test ===Ballistic/Gauss Special Ammunition=== In addition to augmenting your ammo sources, you can also change them with one of the following ammo types. Only one ammo type..."
 
PuporonGOD (talk | contribs)
Line 12: Line 12:
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}}
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}}
|-align="center"
|-align="center"
|[[File:test breaching ammo.png|128px|link=Equipment (LWR)#Special ammunition|Breaching Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Breaching Ammo]]'''||Biosoldiers with Shotguns||0.6|| || ||The primary weapon gains 3 penetration when used against targets with the '''Hardened''' perk||[[Research (LWR)#Materials and Aerospace|Alien Materials]]<br>[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(11)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|5&nbsp;days<br />(2.5&nbsp;days)||14
|[[File:test breach ammo.png|link=Equipment (LWR)#Special ammunition|Breaching Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Breaching Ammo]]'''||Biosoldiers with Shotguns||0.6|| || ||The primary weapon gains 3 penetration when used against targets with the '''Hardened''' perk||[[Research (LWR)#Materials and Aerospace|Alien Materials]]<br>[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(11)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|5&nbsp;days<br />(2.5&nbsp;days)||14
|-align="center"
|-align="center"
|[[File:test shredder ammo.png|128px|link=Equipment (LWR)#Special ammunition|Shredder Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Shredder Ammo]]'''||Infantry<br>Medics<br>Assaults<br>Engineers<br>Scouts||0.6|| ||{{ Shredder (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||30||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|5<br />(7)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|5&nbsp;days<br />(2.5&nbsp;days)||12
|[[File:test shredder ammo.png|64px|link=Equipment (LWR)#Special ammunition|Shredder Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Shredder Ammo]]'''||Infantry<br>Medics<br>Assaults<br>Engineers<br>Scouts||0.6|| ||{{ Shredder (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||30||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|5<br />(7)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|5&nbsp;days<br />(2.5&nbsp;days)||12
|-align="center"
|-align="center"
|[[File:test ap ammo.png|128px|link=Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]'''||Biosoldiers with a SAW/LMG/AR/Carbine/SMG/BR<br>MECs<br>SHIVs||0.6|| ||{{Penetrator (LWR)}}|| ||[[Research (LWR)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|20<br />(25)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|15<br />(21)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|7&nbsp;days<br />(3.5&nbsp;days)||20
|[[File:test ap ammo.png|128px|link=Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]'''||Biosoldiers with a SAW/LMG/AR/Carbine/SMG/BR<br>MECs<br>SHIVs||0.6|| ||{{Penetrator (LWR)}}|| ||[[Research (LWR)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|20<br />(25)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|15<br />(21)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|7&nbsp;days<br />(3.5&nbsp;days)||20
|-align="center"
|-align="center"
|[[File:test flak ammo.png|128px|link=Equipment (LWR)#Special ammunition|Flak Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Flak Ammo]]'''||All Units||0.6||-5|| ||Shots from the primary weapon ignore the 30 defense bonus flying targets receive<br>Non-reaction standard shots from the primary weapon deal 1 damage to all flying units within 4 tiles of the primary target||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|90<br />(126)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|20<br />(28)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|7&nbsp;days<br />(3.5&nbsp;days)||24
|[[File:test flak ammo.png|256|link=Equipment (LWR)#Special ammunition|Flak Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Flak Ammo]]'''||All Units||0.6||-5|| ||Shots from the primary weapon ignore the 30 defense bonus flying targets receive<br>Non-reaction standard shots from the primary weapon deal 1 damage to all flying units within 4 tiles of the primary target||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|90<br />(126)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|20<br />(28)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|7&nbsp;days<br />(3.5&nbsp;days)||24
|}
|}

Revision as of 23:47, 3 April 2025

test

Ballistic/Gauss Special Ammunition

In addition to augmenting your ammo sources, you can also change them with one of the following ammo types. Only one ammo type can be equipped at a time.

All special ammunition is restricted to Ballistic and Gauss weapons only.

Name Usable
by

Mob offset

Aim
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Duration in days
Breaching Ammo
Breaching Ammo
Biosoldiers with Shotguns 0.6 The primary weapon gains 3 penetration when used against targets with the Hardened perk Alien Materials
New Combat Systems
35 35
(49)
8
(11)
0
(5)
5 days
(2.5 days)
14
Shredder Ammo
Shredder Ammo
Infantry
Medics
Assaults
Engineers
Scouts
0.6
Shredder
Shredder
Alien Materials 30 50
(75)
5
(7)
0
(5)
5 days
(2.5 days)
12
Armor Piercing Ammo
Armor Piercing Ammo
Biosoldiers with a SAW/LMG/AR/Carbine/SMG/BR
MECs
SHIVs
0.6
Penetrator
Penetrator
Improved Body Armor
New Combat Systems
25 20
(25)
15
(21)
0
(5)
7 days
(3.5 days)
20
Flak Ammo
Flak Ammo
All Units 0.6 -5 Shots from the primary weapon ignore the 30 defense bonus flying targets receive
Non-reaction standard shots from the primary weapon deal 1 damage to all flying units within 4 tiles of the primary target
Floater Autopsy
New Combat Systems
65 90
(126)
20
(28)
0
(5)
7 days
(3.5 days)
24