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PuporonGOD (talk | contribs) Created page with "test ===Ballistic/Gauss Special Ammunition=== In addition to augmenting your ammo sources, you can also change them with one of the following ammo types. Only one ammo type..." |
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:test | |[[File:test breach ammo.png|link=Equipment (LWR)#Special ammunition|Breaching Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Breaching Ammo]]'''||Biosoldiers with Shotguns||0.6|| || ||The primary weapon gains 3 penetration when used against targets with the '''Hardened''' perk||[[Research (LWR)#Materials and Aerospace|Alien Materials]]<br>[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||35||title="Cost in Credits (Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(11)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||14 | ||
|-align="center" | |-align="center" | ||
|[[File:test shredder ammo.png| | |[[File:test shredder ammo.png|64px|link=Equipment (LWR)#Special ammunition|Shredder Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Shredder Ammo]]'''||Infantry<br>Medics<br>Assaults<br>Engineers<br>Scouts||0.6|| ||{{ Shredder (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||30||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|5<br />(7)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||12 | ||
|-align="center" | |-align="center" | ||
|[[File:test ap ammo.png|128px|link=Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]'''||Biosoldiers with a SAW/LMG/AR/Carbine/SMG/BR<br>MECs<br>SHIVs||0.6|| ||{{Penetrator (LWR)}}|| ||[[Research (LWR)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title="Cost in Credits (Cost when building quickly)"|20<br />(25)||title="Cost in Alien Alloys (Cost when building quickly)"|15<br />(21)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||20 | |[[File:test ap ammo.png|128px|link=Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]'''||Biosoldiers with a SAW/LMG/AR/Carbine/SMG/BR<br>MECs<br>SHIVs||0.6|| ||{{Penetrator (LWR)}}|| ||[[Research (LWR)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title="Cost in Credits (Cost when building quickly)"|20<br />(25)||title="Cost in Alien Alloys (Cost when building quickly)"|15<br />(21)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||20 | ||
|-align="center" | |-align="center" | ||
|[[File:test flak ammo.png| | |[[File:test flak ammo.png|256|link=Equipment (LWR)#Special ammunition|Flak Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Flak Ammo]]'''||All Units||0.6||-5|| ||Shots from the primary weapon ignore the 30 defense bonus flying targets receive<br>Non-reaction standard shots from the primary weapon deal 1 damage to all flying units within 4 tiles of the primary target||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||65||title="Cost in Credits (Cost when building quickly)"|90<br />(126)||title="Cost in Alien Alloys (Cost when building quickly)"|20<br />(28)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||24 | ||
|} | |} | ||
Revision as of 23:47, 3 April 2025
test
Ballistic/Gauss Special Ammunition
In addition to augmenting your ammo sources, you can also change them with one of the following ammo types. Only one ammo type can be equipped at a time.
All special ammunition is restricted to Ballistic and Gauss weapons only.
| Name | Usable by |
Mob offset |
Aim |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Breaching Ammo |
Biosoldiers with Shotguns | 0.6 | The primary weapon gains 3 penetration when used against targets with the Hardened perk | Alien Materials New Combat Systems |
35 | 35 (49) |
8 (11) |
0 (5) |
5 days (2.5 days) |
14 | |||
Shredder Ammo |
Infantry Medics Assaults Engineers Scouts |
0.6 | Alien Materials | 30 | 50 (75) |
5 (7) |
0 (5) |
5 days (2.5 days) |
12 | ||||
Armor Piercing Ammo |
Biosoldiers with a SAW/LMG/AR/Carbine/SMG/BR MECs SHIVs |
0.6 | Improved Body Armor New Combat Systems |
25 | 20 (25) |
15 (21) |
0 (5) |
7 days (3.5 days) |
20 | ||||
![]() Flak Ammo |
All Units | 0.6 | -5 | Shots from the primary weapon ignore the 30 defense bonus flying targets receive Non-reaction standard shots from the primary weapon deal 1 damage to all flying units within 4 tiles of the primary target |
Floater Autopsy New Combat Systems |
65 | 90 (126) |
20 (28) |
0 (5) |
7 days (3.5 days) |
24 | ||



