Template:Sniper Rifles (LWOTC): Difference between revisions
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update sound range into tiles |
Anthogator (talk | contribs) m AP/Rupture Consistency |
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| [[File:LW2 Inv Coil SniperRifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Gauss Long Rifle]]<br />'''Gauss Long Rifle''' | | [[File:LW2 Inv Coil SniperRifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Gauss Long Rifle]]<br />'''Gauss Long Rifle''' | ||
| 8-13 || +5 || 3 || 20 || +10 Crit Chance<br> | | 8-13 || +5 || 3 || 20 || +10 Crit Chance<br>1 Armor Pierce | ||
| Advanced Coilguns || 60 || 3 || 5 || -||25 | | Advanced Coilguns || 60 || 3 || 5 || -||25 | ||
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| [[File:XCOM2 Inv Beam Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Plasma Lance]]<br />'''Plasma Lance''' | | [[File:XCOM2 Inv Beam Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Plasma Lance]]<br />'''Plasma Lance''' | ||
| 10-14 || +6 || 3 || 20 || +20 Crit Chance<br> | | 10-14 || +6 || 3 || 20 || +20 Crit Chance<br>1 Rupture | ||
| Plasma Lance || 70 || 4 || 5 || 1||35 | | Plasma Lance || 70 || 4 || 5 || 1||35 | ||
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Revision as of 21:01, 5 February 2025
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Sniper Rifle |
4-6 | +2 | 3 | 20 | +10 Crit Chance | XCOM starts with an unlimited supply | |||||
Laser Lance |
5-8 | +3 | 3 | 20 | +10 Crit Chance +5 Aim |
Advanced Laser Weapons | 25 | 1 | 1 | - | 10 |
Mag Long Rifle |
6-11 | +4 | 3 | 20 | +10 Crit Chance | Advanced Magnetic Weaponry | 40 | 2 | 2 | - | 20 |
Gauss Long Rifle |
8-13 | +5 | 3 | 20 | +10 Crit Chance 1 Armor Pierce |
Advanced Coilguns | 60 | 3 | 5 | - | 25 |
Plasma Lance |
10-14 | +6 | 3 | 20 | +20 Crit Chance 1 Rupture |
Plasma Lance | 70 | 4 | 5 | 1 | 35 |
![]() Darklance |
8-13 | +5 | 4 | 20 | +10 Aim +20 Crit Mark For Death |
Hunter Weapons | - | - | - | - | - |
