Template:Sniper Rifles (LWOTC)
Appearance
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Sniper Rifle |
4-6 | +2 | 3 | 20 | +10 Crit Chance | XCOM starts with an unlimited supply | |||||
Laser Lance |
5-8 | +3 | 3 | 20 | +10 Crit Chance +5 Aim |
Advanced Laser Weapons | 25 | 1 | 1 | - | 10 |
Mag Long Rifle |
6-11 | +4 | 3 | 20 | +10 Crit Chance | Advanced Magnetic Weaponry | 40 | 2 | 2 | - | 20 |
Gauss Long Rifle |
8-13 | +5 | 3 | 20 | +10 Crit Chance 1 Armor Pierce |
Advanced Coilguns | 60 | 3 | 5 | - | 25 |
Plasma Lance |
10-14 | +6 | 3 | 20 | +20 Crit Chance 1 Rupture |
Plasma Lance | 70 | 4 | 5 | 1 | 35 |
![]() Darklance |
8-13 | +5 | 3 | 20 | +20 Crit 2 Upgrade Slots Mark For Death |
Hunter Weapons | - | - | - | - | - |
