Research (LWR): Difference between revisions
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|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry | |<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry | ||
| 15 || 40 || 25 || - || 35 | | 15 || 40 || 25 || - || 35 | ||
| Advanced Beam Lasers || XCOM Security | | Advanced Beam Lasers || XCOM Security I<br />Enhanced Lasers | ||
| Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Laser Autocannon (SHIV)|| - | | Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Laser Autocannon (SHIV)|| - | ||
|-align=center | |-align=center | ||
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|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons || Gauss Weapons <br /> Floater Interrogation | |<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons || Gauss Weapons <br /> Floater Interrogation | ||
| - || - || - || - || 20 | | - || - || - || - || 20 | ||
| EMP Weapons || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br />Gauss Railgun (MEC)<br /> | | EMP Weapons || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br />Gauss Railgun (MEC)<br />Gravity Mine Launcher (MEC)<br />Prediction Computer || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons | |<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons | ||
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| 4 || 4 || 10 || 4 || 20 | | 4 || 4 || 10 || 4 || 20 | ||
| Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses<br />Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weapons | | Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses<br />Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weapons | ||
| Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters | | Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Advanced Scavenging<br />Enhanced Ballistics<br />Aircraft Boosters | ||
| Alloy Plating<br />Ammo - Shredder<br />Ammo - Breaching<br /> | | Alloy Plating<br />Ammo - Shredder<br />Ammo - Breaching<br />Heavy Mags<br />Alloy Bipod<br />Phoenix Cannon<br /> | ||
| | | | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials | |<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials | ||
| 8 || - || - || - || 40 | | 8 || - || - || - || 40 | ||
| Advanced Body Armor || XCOM Security | | Advanced Body Armor || XCOM Security II || Phalanx Armor<br />Aurora Armor</font><br /></i>Reinforced Plating<br />Ammo - Armor Piercing || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy | |<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy | ||
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|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Circuitry | |<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Circuitry | ||
| 1 Seeker Wrecks || 15 | | 1 Seeker Wrecks || 15 | ||
| - || UFO Countermeasures || Respirator Implant<br /> | | - || UFO Countermeasures || Respirator Implant<br />Chameleon Vest<br />Shadow Device || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | ||
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|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry | |<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry | ||
| 1 Cyberdisc Wreck || 15 | | 1 Cyberdisc Wreck || 15 | ||
| Pulse Lasers || SHIV Advancements II || | | Pulse Lasers || SHIV Advancements II || Retaliatory Sensor<br />(SHIV) || Dodge Booster<br />(Aerospace) | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Circuitry | |<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Circuitry | ||
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| <font color=gray>''Advanced Gauss Weapons''</font> || - | | <font color=gray>''Advanced Gauss Weapons''</font> || - | ||
| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems | | <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems | ||
| <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br | | <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Cooling Coils<br />Elerium Afterburners<br />Improved Avionics<br />UFO Countermeasures<br />UFO Tracking | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy | ||
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| - || Tactical Rigging<br />(Foundry Project)<br><br>Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font> | | - || Tactical Rigging<br />(Foundry Project)<br><br>Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font> | ||
| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | | <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | ||
| <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols | | <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy | |<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy | ||
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|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || - | |<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || - | ||
| - || - || - || - || 4 Sectoid Corpses || 15 | | - || - || - || - || 4 Sectoid Corpses || 15 | ||
| Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Stun Rifle<br> | | Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Stun Rifle<br>AR Targeter || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || - | |<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || - | ||
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| 5 || 30 || 50 || 20 || - || 60 | | 5 || 30 || 50 || 20 || - || 60 | ||
| Mind and Machine<br />MEC Mark 2 | | Mind and Machine<br />MEC Mark 2 | ||
| - || MEC-1 <br />Minigun<br />Incinerator Module<br />Neural | | - || MEC-1 <br />Minigun<br />Incinerator Module<br />Neural Scope<br /> || Advanced Surgery<br />MEC Warfare Systems<br />(Foundry Projects) | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || - | |<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || - | ||
Revision as of 12:54, 30 July 2024
In General
The speed to research each technology is defined by:
Research Time (in hours) = [Tech Time * 72 * (3 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.5 * Number of Labs + 0.1 * Number of Lab Adjacencies)]
Difficulty Modifier is 0 for Easy and 1 higher for each difficulty above Easy.
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).
Tech Times can be found under Research Projects below.
Research Projects
Offensive Tech
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
Defensive Tech
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
Alien Autopsies
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1.
Alien Interrogations
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.
Main Tech
UFO Analysis
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
| UFO Analysis | |||||||
|---|---|---|---|---|---|---|---|
| Research | Credit type | Prerequisites | Cost | Unlocks | |||
| Other | Other | ||||||
| UFO Analysis: Scout | Aerospace | Alien Materials | Scout Crash Site or Scout Landing Site mission completed |
2 | 2 | 100 | 30% Increased Fire Rate vs Scouts Salvage 30% more alloys and elerium from Scouts |
| UFO Analysis: Fighter | Aerospace | Alien Materials | Fighter Crash Site mission completed |
2 | 2 | 300 | 30% Increased Fire Rate vs Fighters Salvage 30% more alloys and elerium from Fighters |
| UFO Analysis: Raider | Aerospace | Alien Materials | Raider Crash Site or Raider Landing Site mission completed |
4 | 4 | 600 | 30% Increased Fire Rate vs Raiders Salvage 30% more alloys and elerium from Raiders |
| UFO Analysis: Destroyer | Aerospace | Alien Materials | Destroyer Crash Site mission completed |
4 | 4 | 600 | 30% Increased Fire Rate vs Destroyers Salvage 30% more alloys and elerium from Destroyers |
| UFO Analysis: Abductor | Aerospace | Alien Materials | Abductor Crash Site or Abductor Landing Site mission completed |
16 | 8 | 800 | 30% Increased Fire Rate vs Abductors Salvage 30% more alloys and elerium from Abductors |
| UFO Analysis: Harvester | Aerospace | Alien Materials | Harvester Crash Site or Harvester Landing Site mission completed |
16 | 8 | 800 | 30% Increased Fire Rate vs Harvesters Salvage 30% more alloys and elerium from Harvesters |
| UFO Analysis: Transport | Aerospace | Alien Materials | Transport Crash Site or Transport Landing Site mission completed |
24 | 8 | 900 | 30% Increased Fire Rate vs Transports Salvage 30% more alloys and elerium from Transports |
| UFO Analysis: Terror Ship | Aerospace | Alien Materials | Terror Ship Crash Site or Terror Ship Landing Site mission completed |
24 | 8 | 900 | 30% Increased Fire Rate vs Terror Ships Salvage 30% more alloys and elerium from Terror Ships |
| UFO Analysis: Assault Carrier | Aerospace | Alien Materials | Assault Carrier Crash Site or Assault Carrier Landing Site mission completed |
48 | 12 | 1000 | 30% Increased Fire Rate vs Assault Carriers Salvage 30% more alloys and elerium from Assault Carriers |
| UFO Analysis: Battleship | Aerospace | Alien Materials | Battleship Crash Site mission completed |
48 | 12 | 1000 | 30% Increased Fire Rate vs Battleships Salvage 30% more alloys and elerium from Battleships |
| UFO Analysis: Overseer | Aerospace | Alien Materials | Overseer Crash Site mission completed |
4 | 12 | 700 | 30% Increased Fire Rate vs Overseers Salvage 30% more alloys and elerium from Overseers |
Comprehensive Tech Tree
Alt Tech Trees
Core:
Offense:
Defense:
Autopsy:
Interrogation:
Research Archives
Here you can view a list of and summaries of all completed research projects.
Gene Labs
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
More information on Gene Mods can be found here: Gene Mods
Research Credits
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).
