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Template:Insanity (LW2)/Info: Difference between revisions

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Created page with "* Insanity has a 3 turn cooldown. * Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will. * Insanity can disorient, stun, or mind c..."
 
Kilat (talk | contribs)
m changed description consistent with mind merge
 
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* Insanity can disorient, stun, or mind control the target if it succeeds.
* Insanity can disorient, stun, or mind control the target if it succeeds.
* Mechanical enemies are completely immune to Insanity.
* Mechanical enemies are completely immune to Insanity.
* Requires one action; using this ability doesn't end the caster's turn.

Latest revision as of 13:27, 20 May 2024

  • Insanity has a 3 turn cooldown.
  • Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
  • Insanity can disorient, stun, or mind control the target if it succeeds.
  • Mechanical enemies are completely immune to Insanity.
  • Requires one action; using this ability doesn't end the caster's turn.