Template:Insanity (LW2)/Info: Difference between revisions
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Created page with "* Insanity has a 3 turn cooldown. * Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will. * Insanity can disorient, stun, or mind c..." |
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* Insanity can disorient, stun, or mind control the target if it succeeds. | * Insanity can disorient, stun, or mind control the target if it succeeds. | ||
* Mechanical enemies are completely immune to Insanity. | * Mechanical enemies are completely immune to Insanity. | ||
* Requires one action; using this ability doesn't end the caster's turn. | |||
Latest revision as of 13:27, 20 May 2024
- Insanity has a 3 turn cooldown.
- Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
- Insanity can disorient, stun, or mind control the target if it succeeds.
- Mechanical enemies are completely immune to Insanity.
- Requires one action; using this ability doesn't end the caster's turn.