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[[Image:Apoc_fast_attack_ship_pedia.png|Alien Fast-Attack Ship UFOPedia picture|right|100 px]]
[[Image:Craft-Pedia-FastAttackV2-(Apocalypse).png|right]]
This craft is well armored, highly maneuverable and armed with a powerful beam weapon. It is designed to protect other more vulnerable Alien ships. Avoid these craft if the threat to our vehicles is too great and concentrate on shooting down the Alien Transports.  ''From: Apocalypse Ufopaedia''


== General Information ==
'''Alien Fast Attack Ship'''
[[Image:Apoc_ufo4_icon.png|left|50 px|Fast-Attack Ship]]
<table><tr><td>[[Image:Craft-Isom-FastAtt-(Apocalypse).png ]]</td><td>
The appearance of '''Alien Fast-Attack Ships''' (UFO Type 4) over the city will escalate the aerial war as these craft can  aggressive and dangerous during the first weeks. The aliens will deploy these craft as escorts of [[Alien Transporter (Apocalypse)|Transporters]], [[Alien Destroyer (Apocalypse)|Destroyers]], [[Alien Assault Ship (Apocalypse)|Assault Ships]] and [[Alien Bomber (Apocalypse)|Bombers]]. Fast-Attack Ships will may also conduct base assault missions, seeking to locate and invade X-COM bases. Finally, these craft will also conduct [[Cityscape Fighting (Apocalypse)#Relaliation|attacks]] against any organization they perceive as a threat to their plans.
* Size: medium
 
* Top Speed: 20
{{Ref Open | title = Alien Fast-Attack Ship}}[[Image:Ufo4-Alien-Fast-Attack-Ship.png|Alien Fast-Attack Ship UFOPedia picture|right|100px]]
* Acceleration: 5
This craft is well armored, highly maneuverable and armed with a powerful beam weapon. It is designed to protect other more vulnerable Alien ships. Avoid these craft if the threat to our vehicles is too great and concentrate on shooting down the Alien Transports.
* Weapon Slots: 1
{{Ref Close | source = X-COM Apocalypse Ufopedia (OpenApoc Cut) }}
* Weapons: [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]
 
* Constitution (Disabled): 500 (150)
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
* Armour&sup1;: 10/5/10/10/10/12
* Modules: [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]]
* Chassis Weight: 4000
* First Appearance: Week 2
* Score: 200
</td></tr></table>
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<br>
&sup1; Armour values are for: Top/Front/Left/Right/Rear|Under
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[[Image:Apoc_ufo4_icon.png|left]]
'''Alien Fast Attack Ships''' (UFO Type 4) are used often for combat support and escort of other UFOs. This UFO will escort any craft which has a role of infiltration but will not partake in the infiltration. Other roles for the Fast Attack Ship include Bomb Buildings and Alien Search.<br>
<br>
'''Cityscape Combat'''<br>
This UFO has the latest type of beam weapon, the Medium Disruptor Beam, which is a potent threat to X-Com craft. The fast attack ship is so called because it is the quickest UFO available. It uses this fast speed to easily avoid missiles and other slower projectiles which diminishes the effectiveness of all missiles and small cannons (eg: 40mm, 52mm) however, its speed advantage is reduced when nearby its escort target which it then becomes easier to disable or destroy. If there are no UFOs needing escort duty, the UFO once again becomes an agile and evasive target which will quickly escape into the dimension gates. To effectively engage this UFO, attack any Fast Attack Ships first and only after they are near their target UFO, once disabled, attack the vunerable infiltrator UFOs. If research of this UFO is known, it can be ignored since it does need to be destroyed (it does not do infiltration missions) unless it is a target of opportunity or needing more alien craft weapons.<br>
<br>
'''Crash Recovery'''<br>
[[Image:Craft-Enter-FastAtt-(Apocalypse).png|fram|right|Door Location: South]]
The crash-recovery battlescape shows the brown UFO has impacted the ground against some hilll on the northwest and slid leaving a long and very wide trench behind.<br>
Access into the UFO is via a small door on the south side, within the wide tranch.<br>
<br>
'''Battlescape Combat'''<br>
The crash recovery battlescape is seven levels high.<br>
WIP
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The Escort Ship's door access and its location with the deep tranch, limits defensive positions outside. If moving towards the door and strong explosives are used, the part of the craft directly above the trench contains the craft's fuel supply which can detonate and drop debris onto anyone underneath, but can provide an alternative entrance for flying troops.<br>
The grav-lift is located centrally surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush point which weapon misses or explosives may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof tiles will be directly over the grav-lift which removes the aliens positional advantage.<br>
Agents which do not have flying ability cannot return to the eastern grassy slopes or roof once the have jumped off the roof to reach the weatern side since access is blocked due to the [[Known_Bugs_(Apocalypse)#Odd_Behaviour|deployed launchers]], unless destroyed.--><br>
<br>
'''Research'''<br>
A succesfully recovered Fast Attack Ship will provide weapons, devices, and sub-systems for further research or to sell.<br>


Fast-Attack Ships are the first UFO type you encounter that pose a serious threat to your air fleet, as they carry a [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] and are both fast and well-armoured. Their armour renders lighter weapons such as lasers and the [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] relatively ineffective, and their speed allows them to dodge fire from the [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] (usually resulting in very expensive collateral damage). The most effective weapons against Fast-Attack Ships are missiles (due to their homing ability), preferably fired from a whole swarm of craft at long range in order to cut down the amount of time the UFOs have to return fire. Shooting down this craft is easiest when it is close by the other craft if it has an escort role. The speed advantage is mostly irrelevant once escorting but it still evades missiles effectively.


[[Alien_Battleship_(Apocalypse)|Next: Alien Battleship]]<br>
[[Alien_Bomber_(Apocalypse)|Previous: Alien Bomber]]<br>
[[Alien_Craft_(Apocalypse)|Return To Start]]


== [[Battlescape Overview (Apocalypse)|Battlescape]] Information ==
The Fast Attack ship has a single entrance on the southern side where the crash has left a wide trench. Aliens will often start outside near the trench or on the roof. Poppers, being fast, gain access to the roof via a hillside on the western side and may jump off the roof and explode as they hit the ground next to your troops.
==Statistics==
<table {{StdCenterTable}}>
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th>
<th>Value</th></tr>
<tr><td align="left">Armor</td><td>57</td></tr>
<tr><td align="left">Constitution</td><td>80</td></tr>
<tr><td align="left">Top Speed</td><td>20</td></tr>
<tr><td align="left">Weapon</td><td>[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]</td></tr>
<tr><td align="left">Weapon Power</td><td>40</td></tr>
<tr><td align="left">Weapon Range</td><td>300</td></tr>
<tr><td align="left">Equipment</td><td>[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]]</td></tr>
<tr><td align="left">Score points</td><td>200</td></tr>
<tr><td align="left">Crew</td><td>6 [[Anthropod (Apocalypse)|Anthropods]], 2 [[Brainsucker (Apocalypse)|Brainsuckers]], 1 [[Popper (Apocalypse)|Popper]], 2 [[Spitter (Apocalypse)|Spitters]]</td></tr>
<tr><td align="left">Infiltration Force</td><td>3 [[Anthropod (Apocalypse)|Anthropods]], 1 [[Multiworm (Apocalypse)|Multiworm]], 3 [[Popper (Apocalypse)|Poppers]], 3 [[Skeletoid (Apocalypse)|Skeletoids]]
</td></tr>
</table><br />


==See Also==
==See Also==
* [[Alien Ships (Apocalypse)|Alien Ships]]
* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
* [[UFO Incursions (Apocalypse)|UFO Incursions]]


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{{Vehicles (Apocalypse) Navbar}}
{{Vehicles (Apocalypse) Navbar}}


[[Category: UFOs (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
[[Category:Apocalypse]]

Revision as of 04:49, 7 November 2023

This craft is well armored, highly maneuverable and armed with a powerful beam weapon. It is designed to protect other more vulnerable Alien ships. Avoid these craft if the threat to our vehicles is too great and concentrate on shooting down the Alien Transports.  From: Apocalypse Ufopaedia

Alien Fast Attack Ship

  • Size: medium
  • Top Speed: 20
  • Acceleration: 5
  • Weapon Slots: 1
  • Weapons: Medium Disruptor Beam
  • Constitution (Disabled): 500 (150)
  • Armour¹: 10/5/10/10/10/12
  • Modules: Small Disruption Shield
  • Chassis Weight: 4000
  • First Appearance: Week 2
  • Score: 200



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Alien Fast Attack Ships (UFO Type 4) are used often for combat support and escort of other UFOs. This UFO will escort any craft which has a role of infiltration but will not partake in the infiltration. Other roles for the Fast Attack Ship include Bomb Buildings and Alien Search.

Cityscape Combat
This UFO has the latest type of beam weapon, the Medium Disruptor Beam, which is a potent threat to X-Com craft. The fast attack ship is so called because it is the quickest UFO available. It uses this fast speed to easily avoid missiles and other slower projectiles which diminishes the effectiveness of all missiles and small cannons (eg: 40mm, 52mm) however, its speed advantage is reduced when nearby its escort target which it then becomes easier to disable or destroy. If there are no UFOs needing escort duty, the UFO once again becomes an agile and evasive target which will quickly escape into the dimension gates. To effectively engage this UFO, attack any Fast Attack Ships first and only after they are near their target UFO, once disabled, attack the vunerable infiltrator UFOs. If research of this UFO is known, it can be ignored since it does need to be destroyed (it does not do infiltration missions) unless it is a target of opportunity or needing more alien craft weapons.

Crash Recovery

Door Location: South
Door Location: South

The crash-recovery battlescape shows the brown UFO has impacted the ground against some hilll on the northwest and slid leaving a long and very wide trench behind.
Access into the UFO is via a small door on the south side, within the wide tranch.

Battlescape Combat
The crash recovery battlescape is seven levels high.
WIP

Research
A succesfully recovered Fast Attack Ship will provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Battleship
Previous: Alien Bomber
Return To Start


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior
Police Hovercar Air Taxi Rescue Transport Construction Vehicle Airtrans Space Liner
Ground Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV
Civilian Car Police Car Autotaxi Autotrans
X-Com Dimension Probe Bio-Trans Explorer Retaliator Annihilator
Alien UFO Type 1 - Probe UFO Type 2 - Scout Ship UFO Type 3 - Transporter UFO Type 4 - Fast Attack Ship UFO Type 5 - Destroyer UFO Type 6 - Assault Ship UFO Type 7 - Bomber UFO Type 8 - Escort Ship UFO Type 9 - Battleship UFO Type 10 - Mothership

Overspawn