This inter-dimensional transport is designed for transporting Alien life forms or Alien technology captured during tactical missions in the Alien Dimension. ''From: Apocalypse Ufopaedia''
'''''Official Entry:''''' "This inter-dimensional transport is designed for transporting [[Alien Life Forms (Apocalypse)|Alien life forms]] or [[Alien Artifacts (Apocalypse)|Alien technology]] captured during tactical missions in the [[Alien Dimension (Apocalypse)|Alien Dimension]]."
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
This vehicle is the second example of human-alien technology.<br>
The Bio-Trans is the second [[X-COM (Apocalypse)|X-COM]] designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport.
It is designed as a cargo transporter.<br>
The modules slots are filled with modules which should be removed except one of each. The cargo and bio-transport modules have unlimited capacity. Passenger modules and small shields are optimal when used as an agent transporter since this craft has a small physical appearance.<br>
X-Com must recover and research an Alien [[Alien_Transporter_(Apocalypse)|Transporter]] before this is possible to construct.
Being a transport, the ''Bio-Trans'' has minimal armament, housing a single 2×2 weapon. Its cargo space is 4×8 in dimensions, which can house up to 8 standard modules for a wide array of configurations. By utilizing [[Passenger Module (Apocalypse) | Passenger Modules]] the Bio-trans can hold the game limit of 36 agents into battle, or 28 with the standard Bio+Cargo Modules. Its high endurance, high capacity, high agility and low cost make the Bio-Trans a clear replacement for the [[Valkyrie]] and [[Hawk Air Warrior]], allowing these expensive transports to be sold and replaced with more efficient combat vehicles.
=== Building for Profit ===
{{Vehicles (Apocalypse) Navbar}}
The ''Bio-Trans'' is the most profitable construction project in the game. It gives the highest profit per engineer hour out of all other topics, and hybrid vehicles do not suffer price drops from being sold on the market. Just note, that by the time X-COM has the manufacturing power to spare, they can already [[Devastator Cannon|massively]] [[Personal Teleporter|profit]] [[Vortex Mine|from]] [[Boomeroid|Alien]] [[Personal Shield|Artifacts]].
=== Free Storage ===
Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 [[Cargo Module (Apocalypse) | Cargo Module]]s and 4 [[Bio-Transport Module (Apocalypse) |Bio-Transport Module]]s. Relations with [[Superdynamics]] does not affect the appearance of the Cargo Modules.
:<sup>1</sup> Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings.
This inter-dimensional transport is designed for transporting Alien life forms or Alien technology captured during tactical missions in the Alien Dimension. From: Apocalypse Ufopaedia
‡ Armour values are for: Top/Front/Left/Right/Rear/Bottom
This vehicle is the second example of human-alien technology.
It is designed as a cargo transporter.
The modules slots are filled with modules which should be removed except one of each. The cargo and bio-transport modules have unlimited capacity. Passenger modules and small shields are optimal when used as an agent transporter since this craft has a small physical appearance.
X-Com must recover and research an Alien Transporter before this is possible to construct.