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Cargo Module (Apocalypse): Difference between revisions

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  A standard module for transporting goods. X-Com Agents should have cargo capacity at a building after a tactical combat mission in order to retrieve equipment and Alien artifacts.  ''From: Apocalypse Ufopaedia''
  A standard module for transporting goods. X-Com Agents should have cargo capacity at a building after a tactical combat mission in order to retrieve equipment and Alien artifacts.  ''From: Apocalypse Ufopaedia''
[[Image:Cargo Module (Apocalypse).png|frame|Cargo Module]]
[[Image:Craft-Pedia-CargMod-(Apocalypse).png|right]]
===Cargo Module===
===Cargo Module===
<table><tr><td>[[Image:Craft Equip CargM (Apocalypse).png|left]]</td><td>
<table><tr><td>[[Image:Craft Equip CargM (Apocalypse).png|left]]</td><td>
* Weight: 55
* Size: 2 × 2
* Size: 2 × 2
* Weight: 55
* Capacity: 50
* Capacity: 50
* Style: road/air
* Manufacturer: [[Superdynamics]]
* Manufacturer: [[Superdynamics]]
* Available: Week 1
* Available: Week 1
* Base Price: 300
* Base Price: $300
* Minimum Weekly Stock: 4
* Minimum Weekly Stock: 4
* Maximum Weekly Stock: 12</td></tr></table>
* Maximum Weekly Stock: 12
* Storage Space: 40
</td></tr></table>


<br clear="all">


Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
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<u>Incorrect Picture:</u> The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.  
<u>Incorrect Picture:</u> The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.  
{{ Vehicle Equipment (Apocalypse) Navbar }}


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Vehicle Equipment (Apocalypse)]]
[[Category: Vehicle Equipment (Apocalypse)]]
[[Category: Vehicle Items (Apocalypse)]]
[[Category: Vehicle Items (Apocalypse)]]

Revision as of 13:01, 21 August 2022

A standard module for transporting goods. X-Com Agents should have cargo capacity at a building after a tactical combat mission in order to retrieve equipment and Alien artifacts.  From: Apocalypse Ufopaedia

Cargo Module

  • Weight: 55
  • Size: 2 × 2
  • Capacity: 50
  • Style: road/air
  • Manufacturer: Superdynamics
  • Available: Week 1
  • Base Price: $300
  • Minimum Weekly Stock: 4
  • Maximum Weekly Stock: 12
  • Storage Space: 40


Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!

The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.

Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons 40mm Auto-Cannon
Bolter 4K Laser Gun Lancer 7K Laser Gun
Rendor Plasma Gun Lineage Plasma Cannon Plasma Multi-System
Janitor Missile Array Prophet Missile Array Justice Missile Launcher Retribution Missile Launcher
Laser Defense Array Plasma Defense Array

Light Disruptor Beam Medium Disruptor Beam Heavy Disruptor Beam
Disruptor Bomb Launcher Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons 40mm Auto Cannon Turret Airguard Anti-Air Cannon GLM Array
Plasma Turret Cannon GLM Air Defense Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter