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Once a [[Tentaculat]] attacks, the victim will turn into a '''zombie''' that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.
Once a [[Tentaculat]] attacks, the victim will turn into a '''zombie''' that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.


==Statistics==
REWRITE IN PROGRESS - TO DO:
'''TUs:'''              40
*Rewrite general info
'''Health:'''            84
*Make picture and infobox align with text properly
'''Energy:'''          110
*Add tactical notes
'''Reactions:'''        40
*Stats need confirmation: some sources list MC Strength = 80, Intelligence = 2
'''Strength:'''          84
 
'''Bravery:'''          110
[[File:TFTD ZOMBIE24.PNG|200px|left]]
'''MC Skill:'''        N/A
 
'''MC Strength:'''      80
{{Infobox open}}
'''Armor (all sides):'''  4
{{Statbox module
'''Energy Recharge:'''  20
| name = Zombie
'''Victory Points:'''    18
| time_units = 40
  '''Aggression:'''        2
| health = 84
'''Intelligence:'''      3
| energy = 110
| reactions = 40
'''Damage:'''            84
| strength = 84
'''Melee:'''            80%
| bravery = 110
'''TUs:'''              15
| firing_acc = 0
| throwing_acc = 0
| MC_skill = 0
| MC_strength = 90*
| armour_front = 4
| armour_left = 4
| armour_right = 4
| armour_back = 4
| armour_under = 4
}}
{{Statbox module/hidden stats
| melee_acc = 80
| energy_recharge = 20
| victory_points = 18
| standing_height = ?
| kneeling_height = ?
| intelligence = 3*
| aggression = 2
}}
{{Statbox module/unique stats
| armour_category = Triscene/Zombie
| rank_types = N/A
| unique_attributes = Melee Attack
}}
{{Infobox close}}
 


==Notes==
==Notes==
[[File:TFTD ZOMBIE24.PNG|200px|right]]
The following are some miscellaneous notes. Zombies:
The following are some miscellaneous notes. Zombies:
* Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons.
* Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks.
* 1.1x damage from melee drills.
* Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs.
* Hit does 1.6x damage to un-armoured Aquanauts and 0.8x damage to SWSs.
* Have a melee attack equal to its strength (strong).
* Are very slow, so they can be outrun.
* Can be mind-controlled.
* Have constant stats regardless of the original human's skills or difficulty level.
* Have constant stats regardless of the original human's skills or difficulty level.
* If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.  
* If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.  
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* When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
* When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
* An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
* An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
* There is no in game UFOPedia entry for the Zombie, as it can neither be killed nor captured. [[Data corruption]] can provide a Zombie research topic, but this crashes the game.
* There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. [[Data corruption]] can provide a Zombie research topic, but this crashes the game.
 


Note: Not to be confused with [[User:Zombie|Zombie]], the user, Longtime X-COM community member, tactician and number cruncher.
Note: Not to be confused with [[User:Zombie|Zombie]], the user, Longtime X-COM community member, tactician and number cruncher.

Revision as of 18:17, 7 August 2022

Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.

REWRITE IN PROGRESS - TO DO:

  • Rewrite general info
  • Make picture and infobox align with text properly
  • Add tactical notes
  • Stats need confirmation: some sources list MC Strength = 80, Intelligence = 2
Zombie
Time Units 40
Health 84
Energy 110
Reactions 40
Strength 84
Bravery 110
Firing Accuracy 0
Throwing Accuracy 0
MC Skill 0
MC Strength 90*
Front Armour 4
Left Armour 4
Right Armour 4
Back Armour 4
Under Armour 4
Hidden Attributes
Melee Accuracy 80
Energy Recharge 20
Victory Points 18
Standing Height ?
Kneeling Height ?
Intelligence 3*
Aggression 2
Other information
Armour category Triscene/Zombie
Possible Ranks N/A
Unique Attributes Melee Attack


Notes

The following are some miscellaneous notes. Zombies:

  • Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks.
  • Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs.
  • Have constant stats regardless of the original human's skills or difficulty level.
  • If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
  • Research seems to indicate (in UFO:EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
  • When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
  • An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
  • There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.

Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons