Zombie (TFTD): Difference between revisions
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Once a [[Tentaculat]] attacks, the victim will turn into a '''zombie''' that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses. | Once a [[Tentaculat]] attacks, the victim will turn into a '''zombie''' that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses. | ||
== | REWRITE IN PROGRESS - TO DO: | ||
*Rewrite general info | |||
*Make picture and infobox align with text properly | |||
*Add tactical notes | |||
*Stats need confirmation: some sources list MC Strength = 80, Intelligence = 2 | |||
[[File:TFTD ZOMBIE24.PNG|200px|left]] | |||
{{Infobox open}} | |||
{{Statbox module | |||
| name = Zombie | |||
| time_units = 40 | |||
| health = 84 | |||
| energy = 110 | |||
| reactions = 40 | |||
| strength = 84 | |||
| bravery = 110 | |||
| firing_acc = 0 | |||
| throwing_acc = 0 | |||
| MC_skill = 0 | |||
| MC_strength = 90* | |||
| armour_front = 4 | |||
| armour_left = 4 | |||
| armour_right = 4 | |||
| armour_back = 4 | |||
| armour_under = 4 | |||
}} | |||
{{Statbox module/hidden stats | |||
| melee_acc = 80 | |||
| energy_recharge = 20 | |||
| victory_points = 18 | |||
| standing_height = ? | |||
| kneeling_height = ? | |||
| intelligence = 3* | |||
| aggression = 2 | |||
}} | |||
{{Statbox module/unique stats | |||
| armour_category = Triscene/Zombie | |||
| rank_types = N/A | |||
| unique_attributes = Melee Attack | |||
}} | |||
{{Infobox close}} | |||
==Notes== | ==Notes== | ||
The following are some miscellaneous notes. Zombies: | The following are some miscellaneous notes. Zombies: | ||
* Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons | * Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks. | ||
* Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs. | |||
* | |||
* Have constant stats regardless of the original human's skills or difficulty level. | * Have constant stats regardless of the original human's skills or difficulty level. | ||
* If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human. | * If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human. | ||
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* When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too. | * When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too. | ||
* An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below). | * An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below). | ||
* There is no in game UFOPedia entry for the Zombie, as it can neither be killed nor captured. [[Data corruption]] can provide a Zombie research topic, but this crashes the game. | * There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. [[Data corruption]] can provide a Zombie research topic, but this crashes the game. | ||
Note: Not to be confused with [[User:Zombie|Zombie]], the user, Longtime X-COM community member, tactician and number cruncher. | Note: Not to be confused with [[User:Zombie|Zombie]], the user, Longtime X-COM community member, tactician and number cruncher. | ||
Revision as of 18:17, 7 August 2022
Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.
REWRITE IN PROGRESS - TO DO:
- Rewrite general info
- Make picture and infobox align with text properly
- Add tactical notes
- Stats need confirmation: some sources list MC Strength = 80, Intelligence = 2
| Zombie | ||
|---|---|---|
| Time Units | 40 | |
| Health | 84 | |
| Energy | 110 | |
| Reactions | 40 | |
| Strength | 84 | |
| Bravery | 110 | |
| Firing Accuracy | 0 | |
| Throwing Accuracy | 0 | |
| MC Skill | 0 | |
| MC Strength | 90* | |
| Front Armour | 4 | |
| Left Armour | 4 | |
| Right Armour | 4 | |
| Back Armour | 4 | |
| Under Armour | 4 | |
| Hidden Attributes | ||
| Melee Accuracy | 80 | |
| Energy Recharge | 20 | |
| Victory Points | 18 | |
| Standing Height | ? | |
| Kneeling Height | ? | |
| Intelligence | 3* | |
| Aggression | 2 | |
| Other information | ||
| Armour category | Triscene/Zombie | |
| Possible Ranks | N/A | |
| Unique Attributes | Melee Attack | |
Notes
The following are some miscellaneous notes. Zombies:
- Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks.
- Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs.
- Have constant stats regardless of the original human's skills or difficulty level.
- If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
- Research seems to indicate (in UFO:EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
- When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
- An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
- There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.
Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.
See Also
| Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
| Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
| Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |