Small Launcher (Hardmode): Difference between revisions
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Steelpoint (talk | contribs) Created page with "Back To Main Page A long range fire support weapon, the '''Small Launcher''' is an indirect fire weapon capable of lobbing alien grenades at great distances. It..." |
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<table><tr><td>[[Image: | <table><tr><td>[[Image:EBomb.png|left|64 px]]</td><td> | ||
''' | '''Elerium Bomb''' | ||
*Power: | *Power: 90 Explosive | ||
*Size: 1 high x 1 wide | *Size: 1 high x 1 wide | ||
*Weight: 3 | *Weight: 3 | ||
*Price: $ | *Price: $6,000, 2 Elerium | ||
*Sell Price: $ | *Sell Price: $7,600</td></tr></table> | ||
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<table><tr><td>[[Image:SBomb.png|left|64 px]]</td><td> | |||
'''Smoke Bomb''' | |||
*Power: 90 Smoke | |||
*Size: 1 high x 1 wide | |||
*Weight: 3 | |||
*Price: $6,000, 2 Elerium | |||
*Sell Price: $7,600</td></tr></table> | |||
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<table><tr><td>[[Image: | <table><tr><td>[[Image:FBomb.png|left|64 px]]</td><td> | ||
''' | '''Fire Bomb''' | ||
*Power: | *Power: 90 Incendiary | ||
*Size: 1 high x 1 wide | *Size: 1 high x 1 wide | ||
*Weight: 3 | *Weight: 3 | ||
*Price: $ | *Price: $6,000, 2 Elerium | ||
*Sell Price: $ | *Sell Price: $7,600</td></tr></table> | ||
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<table><tr><td>[[Image: | <table><tr><td>[[Image:BIGOBS38.GIF|left|64 px]]</td><td> | ||
''' | '''Stun Bomb''' | ||
*Power: | *Power: 90 Stun | ||
*Size: 1 high x 1 wide | *Size: 1 high x 1 wide | ||
*Weight: 3 | *Weight: 3 | ||
*Price: $200 | *Price: $200 | ||
*Sell Price: $ | *Sell Price: $7,600</td></tr></table> | ||
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Revision as of 17:11, 29 May 2022
A long range fire support weapon, the Small Launcher is an indirect fire weapon capable of lobbing alien grenades at great distances. It is the alien derived successor to the Grenade Launcher.
The Small Launcher comes with access to three ammo types.
- Elerium Bomb - Function akin to regular explosive grenades in terms of power and blast radius
- Smoke Bomb - Produce a small cloud of smoke at the target akin to a smoke grenade.
- Fire Bomb - Set a target area on fire.
Statistics
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Ammo
Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed 1 shots, 25% remaining TUs
- Snap: Dependent on amount of time units soldier has, fixed cost of 15 TU's to reload mean soldier with high TU could fire, reload and fire again.
See Also
| Armour: | Coveralls • Armoured Vest • Alloy Vest • Personal Armour • Power Suit (Reinforced) • Flying Suit (Reinforced) |
| Weapons: | Pistol • Taser • Rifle • Shotgun • Sniper Rifle • Heavy Cannon • Auto-Cannon • Grenade Launcher • Rocket Launcher |
| Laser Pistol • Scatter Laser • Laser Rifle • Heavy Laser/Auto • Heavy Laser/Sniper | |
| Plasma Pistol • Plasma Shotgun • Plasma Rifle • Heavy Plasma • Plasma Sniper • Small Launcher • Blaster Launcher | |
| Equipment: | Smoke Grenade • Motion Scanner • Medi-Kit • Electro-flare • Psi-Amp • Mind Probe • Elerium-115 |
| Grenade • Proximity Grenade • Incendiary Grenade • Flashbang Grenade • High Explosive • Alien Grenade • Stun Grenade • Fire Grenade | |
| HWPs: | Tracked Chassis • Alloy Tracked Chassis • Hover Chassis • Walker Chassis |
| Drones: | Drone • Alloy Drone |


