Equipment (LWR): Difference between revisions
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
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|[[File:Alien Trophy Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Alien Trophy]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]'''||All soldiers<br /> | |[[File:Alien Trophy Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Alien Trophy]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]'''||All soldiers<br />MECs|| || || || ||{{ Steadfast (LWR) }}|| ||colspan="8"|XCOM starts with an unlimited supply|| | ||
|-align="center" | |-align="center" | ||
|[[File:Tactical Sensors Long War.png|128px|link=Equipment (LWR)#MEC equipment|Proximity Sensor]]<br />'''[[Equipment (LWR)#MEC equipment|Proximity Sensor]]'''||All soldiers|| || ||+5||{{ Tracker (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Mechtoid Autopsy]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title="Cost in Credits (Cost when building quickly)"|75<br />(112)|| || ||title="Cost in Meld (Cost when building quickly)"|10<br />(13)||1 [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computer]]||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||30 | |[[File:Tactical Sensors Long War.png|128px|link=Equipment (LWR)#MEC equipment|Proximity Sensor]]<br />'''[[Equipment (LWR)#MEC equipment|Proximity Sensor]]'''||All soldiers|| || ||+5||{{ Tracker (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Mechtoid Autopsy]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title="Cost in Credits (Cost when building quickly)"|75<br />(112)|| || ||title="Cost in Meld (Cost when building quickly)"|10<br />(13)||1 [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computer]]||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||30 | ||
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|[[File:Walker Servos Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Walker Servos]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Walker Servos]]'''||All soldiers|| || || || ||Sets mobility to 8.7 at the beginning of any mission||[[Research (LWR)#Armor, MECs, and SHIVs|Advanced Power Armor]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|Advanced Servomotors]]||45||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)||title="Cost in Elerium (Cost when building quickly)"|4<br />(6)||title="Cost in Meld (Cost when building quickly)"|10<br />(14)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||32 | |[[File:Walker Servos Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Walker Servos]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Walker Servos]]'''||All soldiers|| || || || ||Sets mobility to 8.7 at the beginning of any mission||[[Research (LWR)#Armor, MECs, and SHIVs|Advanced Power Armor]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|Advanced Servomotors]]||45||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)||title="Cost in Elerium (Cost when building quickly)"|4<br />(6)||title="Cost in Meld (Cost when building quickly)"|10<br />(14)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||32 | ||
|-align="center" | |-align="center" | ||
|[[File:Fuel Cell Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Fuel Cell]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Fuel Cell]]'''||All soldiers<br /> | |[[File:Fuel Cell Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Fuel Cell]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Fuel Cell]]'''||All soldiers<br />SHIVs||+2.5|| || || ||Increases flight fuel by 14<br />Double fuel with the ''Advanced Flight'' Foundry project||[[Research (LWR)#Armor, MECs, and SHIVs|Antigrav Systems]]||60||title="Cost in Credits (Cost when building quickly)"|40<br />(60)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)||title="Cost in Elerium (Cost when building quickly)"|24<br />(36)||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||16 | ||
|-align="center" | |-align="center" | ||
|[[File:Cognitive Enchancer Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]'''||All soldiers<br /> | |[[File:Cognitive Enchancer Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]'''||All soldiers<br />MECs|| ||+10||+5|| ||+5 aim and crit<br>Increases XP gained by 100%||colspan="8"|Looted from the Exalt headquarters||200 | ||
|-align="center" | |-align="center" | ||
|[[File:Neuroregulator Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Neuroregulator]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Neuroregulator]]'''||Psionic soldiers||+0.6||+10|| || ||Increases Psi XP gained by 100%||colspan="8"|Looted from the Exalt headquarters||200 | |[[File:Neuroregulator Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Neuroregulator]]<br />'''[[Equipment (LWR)#Miscellaneous gear|Neuroregulator]]'''||Psionic soldiers||+0.6||+10|| || ||Increases Psi XP gained by 100%||colspan="8"|Looted from the Exalt headquarters||200 | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
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|[[File:SCOPE Long War.png|128px|link=Equipment (LWR)#Weapon attachments|SCOPE]]<br />'''[[Equipment (LWR)#Weapon attachments|SCOPE]]'''||All soldiers<br /> | |[[File:SCOPE Long War.png|128px|link=Equipment (LWR)#Weapon attachments|SCOPE]]<br />'''[[Equipment (LWR)#Weapon attachments|SCOPE]]'''||All soldiers<br />MECs<br />SHIVs|| ||+5||+10|| || ||[[Research (LWR)#Materials and Aerospace|Alien Weaponry]]||15||title="Cost in Credits (Cost when building quickly)"|70<br />(105)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||28||[[Foundry (LWR)#General Equipment Upgrades|SCOPE Upgrade]] (1)<br />[[Equipment (LWR)#Weapon attachments|Neural Gunlink]] (1) | ||
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|[[File:Marksman Scope Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Marksman Scope]]<br />'''[[Equipment (LWR)#Weapon attachments|Marksman Scope]]'''||Scouts|| ||+5||+5||{{ Squadsight (LWR) }}||Reduces the squadsight penalty to -2 aim per tile further than 20 tiles<br>Can only be equipped with strike rifles||[[Research (LWR)#Materials and Aerospace|Alien Weaponry]]||20||title="Cost in Credits (Cost when building quickly)"|30<br />(45)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||12|| | |[[File:Marksman Scope Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Marksman Scope]]<br />'''[[Equipment (LWR)#Weapon attachments|Marksman Scope]]'''||Scouts|| ||+5||+5||{{ Squadsight (LWR) }}||Reduces the squadsight penalty to -2 aim per tile further than 20 tiles<br>Can only be equipped with strike rifles||[[Research (LWR)#Materials and Aerospace|Alien Weaponry]]||20||title="Cost in Credits (Cost when building quickly)"|30<br />(45)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||12|| | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:Laser Sight Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Laser Sight]]<br />'''[[Equipment (LWR)#Weapon attachments|Laser Sight]]'''||All soldiers<br /> | |[[File:Laser Sight Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Laser Sight]]<br />'''[[Equipment (LWR)#Weapon attachments|Laser Sight]]'''||All soldiers<br />MECs<br />SHIVs|| || ||+15|| || ||colspan="8"|XCOM starts with an unlimited supply|| || | ||
|-align="center" | |-align="center" | ||
|[[File:Targeting Module Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Targeting Module]]<br />'''[[Equipment (LWR)#Weapon attachments|Targeting Module]]'''||All soldiers<br /> | |[[File:Targeting Module Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Targeting Module]]<br />'''[[Equipment (LWR)#Weapon attachments|Targeting Module]]'''||All soldiers<br />MECs<br />SHIVs|| || ||+10|| ||+1 damage during critical hits||[[Research (LWR)#Xenology|Xenobiology]]||15||title="Cost in Credits (Cost when building quickly)"|50<br />(75)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||20|| | ||
|-align="center" | |-align="center" | ||
|[[File:Alloy Bipod Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Alloy Bipod]]<br />'''[[Equipment (LWR)#Weapon attachments|Alloy Bipod]]'''||All soldiers||-0.6|| || ||{{ Platform Stability (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]<br>[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title="Cost in Credits (Cost when building quickly)"|25<br />(37)||title="Cost in Alien Alloys (Cost when building quickly)"|4<br />(6)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)|| ||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||10|| | |[[File:Alloy Bipod Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Alloy Bipod]]<br />'''[[Equipment (LWR)#Weapon attachments|Alloy Bipod]]'''||All soldiers||-0.6|| || ||{{ Platform Stability (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]<br>[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title="Cost in Credits (Cost when building quickly)"|25<br />(37)||title="Cost in Alien Alloys (Cost when building quickly)"|4<br />(6)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)|| ||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||10|| | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:Breaching Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Breaching Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Breaching Ammo]]'''||Soldiers with Shotguns|| ||-10|| || | |[[File:Breaching Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Breaching Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Breaching Ammo]]'''||Soldiers with Shotguns||-0.6||-10|| ||Primary weapons bypass DR from '''hardened'''<br>Primary weapon only||[[Research (LWR)#Materials and Aerospace|Alien Materials]]<br>[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||35||title="Cost in Credits (Cost when building quickly)"|35<br />(52)||title="Cost in Alien Alloys (Cost when building quickly)"|6<br />(9)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||14 | ||
|-align="center" | |-align="center" | ||
|[[File:Shredder Ammo.png|128px|link=Equipment (LWR)#Special ammunition|Shredder Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Shredder Ammo]]'''||Infantry<br>Medics<br>Assaults<br>Engineers<br>Scouts|| || ||{{ Shredder (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||30||title="Cost in Credits (Cost when building quickly)"|30<br />(45)||title="Cost in Alien Alloys (Cost when building quickly)"|6<br />(9)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||12 | |[[File:Shredder Ammo.png|128px|link=Equipment (LWR)#Special ammunition|Shredder Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Shredder Ammo]]'''||Infantry<br>Medics<br>Assaults<br>Engineers<br>Scouts||-0.6|| ||{{ Shredder (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||30||title="Cost in Credits (Cost when building quickly)"|30<br />(45)||title="Cost in Alien Alloys (Cost when building quickly)"|6<br />(9)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||12 | ||
|-align="center" | |-align="center" | ||
|[[File:Armor Piercing Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]'''||Soldiers with Assault Rifles, Carbines, or Battle Rifles<br> | |[[File:Armor Piercing Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]'''||Soldiers with Assault Rifles, Carbines, or Battle Rifles<br>MECs<br>SHIVs||-0.6|| || ||Primary weapons bypass flat DR||[[Research (LWR)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]<br />[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|12<br />(18)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||20 | ||
|-align="center" | |-align="center" | ||
|[[File:Flak Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Flak Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Flak Ammo]]'''||All soldiers<br /> | |[[File:Flak Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Flak Ammo]]<br />'''[[Equipment (LWR)#Special ammunition|Flak Ammo]]'''||All soldiers<br />MECs<br />SHIVs||-0.6|| || ||Shots from the primary weapon ignore the 30 defense bonus flying targets receive||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title="Cost in Credits (Cost when building quickly)"|60<br />(90)||title="Cost in Alien Alloys (Cost when building quickly)"|20<br />(30)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||24 | ||
|} | |} | ||
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Mechanized units have a lot of versatility. A lot of that versatility comes from the items listed below. | Mechanized units have a lot of versatility. A lot of that versatility comes from the items listed below. | ||
Note that none of these items can be equipped more than once, but | Note that none of these items can be equipped more than once, but MECs and SHIVs can equip several of the items listed above for regular soldiers. | ||
=== MEC and SHIV === | === MEC and SHIV === | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:HEAT Ammo Long War.png|128px|link=Equipment (LWR)#SHIV modules|Ammo Module]]<br />'''[[Equipment (LWR)#MEC equipment|Ammo Module]]'''|| | |[[File:HEAT Ammo Long War.png|128px|link=Equipment (LWR)#SHIV modules|Ammo Module]]<br />'''[[Equipment (LWR)#MEC equipment|Ammo Module]]'''||MECs<br />SHIVs||-0.6|| || || || ||Grants +1 ammo|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title="Cost in Credits (Cost when building quickly)"|30<br />(45)||title="Cost in Alien Alloys (Cost when building quickly)"|6<br />(9)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||12 | ||
|-align="center" | |-align="center" | ||
|[[File:Alloy Carbide Plating Long War.png|128px|link=Equipment (LWR)#MEC equipment|Alloy Carbide Plating]]<br />'''[[Equipment (LWR)#MEC equipment|Alloy Carbide Plating]]'''|| | |[[File:Alloy Carbide Plating Long War.png|128px|link=Equipment (LWR)#MEC equipment|Alloy Carbide Plating]]<br />'''[[Equipment (LWR)#MEC equipment|Alloy Carbide Plating]]'''||MECs<br />SHIVs|| ||+5|| || || ||Can't be equipped with Core Armoring||[[Foundry (LWR)#General Mechanical Unit Upgrades|Mechanized Unit Defenses]]||35||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)|| ||title="Cost in Meld (Cost when building quickly)"|20<br />(23)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||28 | ||
|-align="center" | |-align="center" | ||
|[[File:Core Armoring Long War.png|128px|link=Equipment (LWR)#MEC equipment|Core Armoring]]<br />'''[[Equipment (LWR)#MEC equipment|Core Armoring]]'''|| | |[[File:Core Armoring Long War.png|128px|link=Equipment (LWR)#MEC equipment|Core Armoring]]<br />'''[[Equipment (LWR)#MEC equipment|Core Armoring]]'''||MECs<br />SHIVs||-0.6||+4|| || || ||Grants +2 damage resistance<br>Can't be equipped with Alloy Carbide Plating||[[Foundry (LWR)#General Mechanical Unit Upgrades|Mechanized Unit Defenses]]||15||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|10<br />(15)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||20 | ||
|-align="center" | |-align="center" | ||
|[[File:Battle Computer Long War.png|128px|link=Equipment (LWR)#MEC equipment|Battle Computer]]<br />'''[[Equipment (LWR)#MEC equipment|Battle Computer]]'''|| | |[[File:Battle Computer Long War.png|128px|link=Equipment (LWR)#MEC equipment|Battle Computer]]<br />'''[[Equipment (LWR)#MEC equipment|Battle Computer]]'''||MECs<br />SHIVs||-0.6|| ||+10||+10||+10|| ||[[Research (LWR)#Alien Autopsies|Sectopod Autopsy]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||75||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|10<br />(15)||title="Cost in Meld (Cost when building quickly)"|30<br />(38)||1 [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computer]]||title="Duration in days (Duration when building quickly)"|12 days<br />(6.0 days)||100 | ||
|} | |} | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:Incinerator_Module_(Long_War).png|128px|link=Equipment (LWR)#MEC equipment|Incinerator Module]]<br />'''[[Equipment (LWR)#MEC equipment|Incinerator Module]]'''|| | |[[File:Incinerator_Module_(Long_War).png|128px|link=Equipment (LWR)#MEC equipment|Incinerator Module]]<br />'''[[Equipment (LWR)#MEC equipment|Incinerator Module]]'''||MECs|| ||Grants +1 charge to the [[Weapons (LWR)#MEC secondary weapons|Flamethrower]]<br>Increases [[Weapons (LWR)#MEC secondary weapons|Flamethrower]] damage by 5||[[Research (LWR)#Xenology|Alien Biocybernetics]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|Jellied Elerium]]||45||title="Cost in Credits (Cost when building quickly)"|90<br />(135)||title="Cost in Alien Alloys (Cost when building quickly)"|20<br />(30)||title="Cost in Elerium (Cost when building quickly)"|20<br />(30)||title="Cost in Meld (Cost when building quickly)"|10<br />(14)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||36 | ||
|-align="center" | |-align="center" | ||
|[[File:The Thumper Long War.png|128px|link=Equipment (LWR)#MEC equipment|The Thumper]]<br />'''[[Equipment (LWR)#MEC equipment|The Thumper]]'''|| | |[[File:The Thumper Long War.png|128px|link=Equipment (LWR)#MEC equipment|The Thumper]]<br />'''[[Equipment (LWR)#MEC equipment|The Thumper]]'''||MECs|| ||Increases [[Secondary Weapons (LWR)#MEC secondary weapons|Kinetic Strike Module]] penetration by 10||[[Research (LWR)#Armor, MECs, and SHIVs|Antigrav Systems]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||70||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|20<br />(30)||title="Cost in Elerium (Cost when building quickly)"|20<br />(30)||title="Cost in Meld (Cost when building quickly)"|2<br />(5)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||28 | ||
|} | |} | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:Motion Tracker Long War.png|128px|link=Equipment (LWR)#SHIV modules|Motion Tracker]]<br />'''[[Equipment (LWR)#SHIV modules|Motion Tracker]]'''|| | |[[File:Motion Tracker Long War.png|128px|link=Equipment (LWR)#SHIV modules|Motion Tracker]]<br />'''[[Equipment (LWR)#SHIV modules|Motion Tracker]]'''||SHIVs|| ||+10|| ||1 charge<br>When used, displays a 25 tile radius radar with color signals:<br />* Blue: Friendly units<br />* White: Human civilians<br />* Red: Aliens and gene modded Exalt<br />* Yellow: Meld canisters<br />* Green: Bombs and power nodes<br />Can display cloaked units|| ||10||title="Cost in Credits (Cost when building quickly)"|20<br />(30)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|5 days<br />(2.5 days)||8 | ||
|-align="center" | |-align="center" | ||
|[[File:Autoloader Long War.png|128px|link=Equipment (LWR)#SHIV modules|Targeting Motor]]<br />'''[[Equipment (LWR)#SHIV modules|Targeting Motor]]'''|| | |[[File:Autoloader Long War.png|128px|link=Equipment (LWR)#SHIV modules|Targeting Motor]]<br />'''[[Equipment (LWR)#SHIV modules|Targeting Motor]]'''||SHIVs|| ||+10||{{ Mayhem (LWR) }}|| ||[[Foundry (LWR)#SHIV-Specific Upgrades|SHIV Suppression]]||20||title="Cost in Credits (Cost when building quickly)"|35<br />(52)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||14 | ||
|-align="center" | |-align="center" | ||
|[[File:Holo Targeter Long War.png|128px|link=Equipment (LWR)#SHIV modules|Holo Charger]]<br />'''[[Equipment (LWR)#MEC equipment|Holo Charger]]'''|| | |[[File:Holo Targeter Long War.png|128px|link=Equipment (LWR)#SHIV modules|Holo Charger]]<br />'''[[Equipment (LWR)#MEC equipment|Holo Charger]]'''||SHIVs||0.6|| ||{{ Holo Rounds (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Drone Autopsy]]||15||title="Cost in Credits (Cost when building quickly)"|40<br />(60)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||16 | ||
|-align="center" | |-align="center" | ||
|[[File:Adaptive Tracking Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Adaptive Tracking Pod]]<br />'''[[Equipment (LWR)#SHIV modules|Adaptive Tracking Pod]]'''|| | |[[File:Adaptive Tracking Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Adaptive Tracking Pod]]<br />'''[[Equipment (LWR)#SHIV modules|Adaptive Tracking Pod]]'''||SHIVs|| ||+15||{{ Predictive Tracking (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Experimental Warfare]]||20||title="Cost in Credits (Cost when building quickly)"|40<br />(60)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||16 | ||
|-align="center" | |-align="center" | ||
|[[File:Smartshell Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Smartshell Pod]]<br />'''[[Equipment (LWR)#SHIV modules|Smartshell Pod]]'''|| | |[[File:Smartshell Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Smartshell Pod]]<br />'''[[Equipment (LWR)#SHIV modules|Smartshell Pod]]'''||SHIVs|| ||+10||{{ Flush (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Experimental Warfare]]||20||title="Cost in Credits (Cost when building quickly)"|25<br />(37)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||10 | ||
|-align="center" | |-align="center" | ||
|[[File:Damage Control Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Shielding Pod]]<br />'''[[Equipment (LWR)#SHIV modules|Shielding Pod]]'''|| | |[[File:Damage Control Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Shielding Pod]]<br />'''[[Equipment (LWR)#SHIV modules|Shielding Pod]]'''||SHIVs|| || ||{{ Absorption Fields (LWR) }}|| ||[[Research (LWR)#Alien Interrogations|Muton Interrogation]]<br>New Combat Systems||55||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|10<br />(15)||title="Cost in Elerium (Cost when building quickly)"|5<br />(7)||title="Cost in Meld (Cost when building quickly)"|20<br />(23)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||20 | ||
|-align="center" | |-align="center" | ||
|[[File:Autosentry Turret Long War.png|128px|link=Equipment (LWR)#SHIV modules|AutoSentry Turret]]<br />'''[[Equipment (LWR)#SHIV modules|AutoSentry Turret]]'''|| | |[[File:Autosentry Turret Long War.png|128px|link=Equipment (LWR)#SHIV modules|AutoSentry Turret]]<br />'''[[Equipment (LWR)#SHIV modules|AutoSentry Turret]]'''||SHIVs|| || ||{{ Reactive Targeting Sensors (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]||35||title="Cost in Credits (Cost when building quickly)"|60<br />(90)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||24 | ||
|-align="center" | |-align="center" | ||
|[[File:Weapon Supercooler Long War.png|128px|link=Equipment (LWR)#SHIV modules|Weapon Supercooler]]<br />'''[[Equipment (LWR)#SHIV modules|Weapon Supercooler]]'''|| | |[[File:Weapon Supercooler Long War.png|128px|link=Equipment (LWR)#SHIV modules|Weapon Supercooler]]<br />'''[[Equipment (LWR)#SHIV modules|Weapon Supercooler]]'''||SHIVs||-0.6|| ||{{ Light 'Em Up (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Sectopod Autopsy]]||55||title="Cost in Credits (Cost when building quickly)"|120<br />(180)||title="Cost in Alien Alloys (Cost when building quickly)"|10<br />(15)||title="Cost in Elerium (Cost when building quickly)"|5<br />(7)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||48 | ||
|-align="center" | |-align="center" | ||
|[[File:Elerium Turbos Long War.png|128px|link=Equipment (LWR)#SHIV modules|Elerium Turbos]]<br />'''[[Equipment (LWR)#SHIV modules|Elerium Turbos]]'''|| | |[[File:Elerium Turbos Long War.png|128px|link=Equipment (LWR)#SHIV modules|Elerium Turbos]]<br />'''[[Equipment (LWR)#SHIV modules|Elerium Turbos]]'''||SHIVs||+2.5|| || || ||[[Research (LWR)#Materials and Aerospace|Elerium]]<br />[[Foundry (LWR)#General Mechanical Unit Upgrades|Advanced Servomotors]]||45||title="Cost in Credits (Cost when building quickly)"|30<br />(45)||title="Cost in Alien Alloys (Cost when building quickly)"|12<br />(18)||title="Cost in Elerium (Cost when building quickly)"|16<br />(24)||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||12 | ||
|} | |} | ||
Revision as of 19:08, 25 November 2020
In General

In Long War Rebalance, all regular soldiers have 2 equipment slots from the start of the game. The Tactical Rigging Foundry project increases this to 3 slots.
All equipment that is available from the start of the game are available without limits, so you can equip them on any number of available soldiers. Since you have an infinite amount, these items have no cost, do not need to be repaired, and cannot be sold. The same applies to Alien Grenades, once you have researched the Alien Grenades Foundry project.
All other items need to be produced first, and can only be equipped once per time they are produced. Note that producing consumables represents a production line for these consumables. You can still only equip it once for each time you have produced them, but using them during the mission does not expend them from your storage, and unless damaged, you can bring them again during the next mission.
Most items have a weight, which is represented as a movement penalty. The average item has a weight of 0.6, and thus provides a -0.6 tile movement penalty. Some items weigh 1.2 or more, and a few items weigh nothing or even provide a movement bonus. Extra charges from perks such as Packmaster, Grenadier and Smoke and Mirrors do not increase the weight and do not provide additional movement penalties.
You can choose to equip less than the maximum number of items by clicking on the empty hand icon. Since most items provide a movement penalty, this effectively gives you a small movement bonus.
Soldier equipment
Platings
In Long War Rebalance, the aliens hits hard. Fortunately, you have access to platings that can be worn in addition to regular armor, providing more survivability. A soldier can only equip one plating at a time.
| Name | Usable by |
Mob |
HP |
Base DR |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | |||||||||||||||
Ceramic Plating |
All soldiers | -0.6 | +2 | +1 | XCOM starts with an unlimited supply | ||||||||||
Alloy Plating |
All soldiers | -0.6 | +4 | +1 | Alien Materials | 15 | 35 (52) |
8 (12) |
0 (2) |
7 days (3.5 days) |
14 | ||||
Reinforced Plating |
All soldiers | -1.2 | +3 | +2.5 | Improved Body Armor | 18 | 70 (105) |
14 (21) |
0 (3) |
7 days (3.5 days) |
28 | ||||
Chitin Plating |
All soldiers | +2 | +1 | Reduces melee damage by 40% Prevents strangulation |
Chryssalid Autopsy | 35 | 80 (120) |
20 (30) |
0 (4) |
10 Chryssalid Carcasses | 10 days (5.0 days) |
32 | |||
Regenerative Plating |
All soldiers | -0.6 | +3 | Mobile Power Armor New Combat Systems |
50 | 90 (135) |
18 (27) |
10 (15) |
10 (14) |
10 days (5.0 days) |
36 | ||||
Miscellaneous gear
Unlike strictly protective items, these items offer a range of other benefits.
| Name | Usable by |
Mob |
Will |
Def |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||
Alien Trophy |
All soldiers MECs |
XCOM starts with an unlimited supply | ||||||||||||||
Proximity Sensor |
All soldiers | +5 | Mechtoid Autopsy MEC Warfare Systems |
35 | 75 (112) |
10 (13) |
1 UFO Flight Computer | 10 days (5.0 days) |
30 | |||||||
Respirator Implant |
All soldiers | +0.6 | +5 | Prevents strangulation Automatic bleed out on first drop Increases bleed out time by 2 turns Reveals the bleed out timer |
Seeker Autopsy | 25 | 40 (60) |
8 (11) |
5 days (2.5 days) |
16 | ||||||
Extrasensory Vest |
All soldiers | -0.6 | Seeker Autopsy New Combat Systems |
35 | 65 (97) |
8 (12) |
20 (23) |
7 days (3.5 days) |
26 | |||||||
Walker Servos |
All soldiers | Sets mobility to 8.7 at the beginning of any mission | Advanced Power Armor Advanced Servomotors |
45 | 80 (120) |
8 (12) |
4 (6) |
10 (14) |
10 days (5.0 days) |
32 | ||||||
Fuel Cell |
All soldiers SHIVs |
+2.5 | Increases flight fuel by 14 Double fuel with the Advanced Flight Foundry project |
Antigrav Systems | 60 | 40 (60) |
8 (12) |
24 (36) |
0 (3) |
7 days (3.5 days) |
16 | |||||
Cognitive Enhancer |
All soldiers MECs |
+10 | +5 | +5 aim and crit Increases XP gained by 100% |
Looted from the Exalt headquarters | 200 | ||||||||||
Neuroregulator |
Psionic soldiers | +0.6 | +10 | Increases Psi XP gained by 100% | Looted from the Exalt headquarters | 200 | ||||||||||
Psi Frayer |
Psionic soldiers | -0.6 | +15 | Prevents strangulation | Sectoid Commander Autopsy Psi Warfare Systems |
65 | 200 (300) |
20 (30) |
60 (90) |
10 (17) |
5 Sectoid Commander Corpses | 20 days (10.0 days) |
80 | |||
Psi Retaliator |
Psionic soldiers | +10 | +0.5 Damage Resistance | Mechtoid Autopsy Psi Warfare Systems |
45 | 65 (97) |
8 (12) |
8 (12) |
15 (18) |
1 Mechtoid Core | 10 days (5.0 days) |
26 | ||||
Sightings
In Long War Rebalance, the enemies become harder and harder to hit as the game progresses. Fortunately, there are an array of accessories that make this job easier.
Weapon sightings apply their bonus to primary weapons only and each unit can only equip one at a time.
| Name | Usable by |
Mob |
Aim |
Crit |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||
SCOPE |
All soldiers MECs SHIVs |
+5 | +10 | Alien Weaponry | 15 | 70 (105) |
0 (3) |
7 days (3.5 days) |
28 | SCOPE Upgrade (1) Neural Gunlink (1) | ||||||
Marksman Scope |
Scouts | +5 | +5 | Reduces the squadsight penalty to -2 aim per tile further than 20 tiles Can only be equipped with strike rifles |
Alien Weaponry | 20 | 30 (45) |
0 (2) |
7 days (3.5 days) |
12 | ||||||
Illuminator Gunsight |
All soldiers | -0.6 | +10 | Looted from the Exalt headquarters Provided by a Mexican starting bonus |
200 | |||||||||||
Neural Gunlink |
Psionic soldiers | +15 | +15 | Alien Biocybernetics Psi Warfare Systems |
40 | 70 (105) |
6 (9) |
8 (12) |
15 (18) |
1 SCOPE | 7 days (3.5 days) |
28 | ||||
Weapon Attachments
Like weapon sightings, these attachments can improve a weapons ability to hit and crit enemy targets.
| Name | Usable by |
Mob |
Aim |
Crit |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||
Laser Sight |
All soldiers MECs SHIVs |
+15 | XCOM starts with an unlimited supply | |||||||||||||
Targeting Module |
All soldiers MECs SHIVs |
+10 | +1 damage during critical hits | Xenobiology | 15 | 50 (75) |
0 (3) |
7 days (3.5 days) |
20 | |||||||
Alloy Bipod |
All soldiers | -0.6 | Alien Materials New Combat Systems |
25 | 25 (37) |
4 (6) |
0 (2) |
5 days (2.5 days) |
10 | |||||||
Ammunition Modifiers
In addition to attaching unique items to your weapons, you can augment your ammo sources increasing damage, capacity, and offering other benefits. You can only equip one ammo capacity increasing item at a time.
Ammunition modifiers only affect primary weapons.
| Name | Usable by |
Mob |
Damage |
Crit |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High Cap Mags |
Soldiers, MECs, and SHIVs | Non-electric primary weapons gain +1 ammo Can't be equipped with Drum Mags |
XCOM starts with an unlimited supply | |||||||||||
Drum Mags |
Non-Private soldiers Ballistic/gauss carbines, assault rifles, or battle rifles only |
-0.6 | Non-electric primary weapons gain +2 ammo Can't be equipped with High Cap Mags |
XCOM starts with an unlimited supply | ||||||||||
Alloy Jacketed Rounds |
Soldiers, MECs, and SHIVs Ballistic/gauss primary weapons only |
+1 | Enhanced Ballistics | 15 | 20 (30) |
6 (9) |
0 (2) |
5 days (2.5 days) |
8 | |||||
Enhanced Beam Optics |
Soldiers, MECs, and SHIVs Laser/pulse primary weapons only |
+1 | Enhanced Lasers | 30 | 35 (52) |
8 (12) |
0 (2) |
10 days (5.0 days) |
14 | |||||
Reaper Ammo |
Soldiers Laser/pulse primary weapons only |
+20 | +2 damage during critical hits Primary weapon range penalties are doubled |
Supercapacitors | 70 | 50 (75) |
10 (15) |
0 (3) |
7 days (3.5 days) |
20 | ||||
Plasma Stellerator |
Soldiers, MECs, and SHIVs Plasma primary weapons only |
+2 | Primary weapons gain +50% weapon damage when targeting units with distortion | Enhanced Plasma | 75 | 125 (187) |
20 (30) |
20 (30) |
5 (10) |
14 days (7.0 days) |
50 | |||
Special Ammunition
In addition to augmenting your ammo sources, you can also change them with one of the following ammo types. Only one ammo type can be equipped at a time.
All special ammunition is restricted to Ballistic and Gauss weapons only.
| Name | Usable by |
Mob |
Aim |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Breaching Ammo |
Soldiers with Shotguns | -0.6 | -10 | Primary weapons bypass DR from hardened Primary weapon only |
Alien Materials New Combat Systems |
35 | 35 (52) |
6 (9) |
0 (2) |
5 days (2.5 days) |
14 | ||
Shredder Ammo |
Infantry Medics Assaults Engineers Scouts |
-0.6 | Alien Materials | 30 | 30 (45) |
6 (9) |
0 (2) |
5 days (2.5 days) |
12 | ||||
Armor Piercing Ammo |
Soldiers with Assault Rifles, Carbines, or Battle Rifles MECs SHIVs |
-0.6 | Primary weapons bypass flat DR | Improved Body Armor New Combat Systems |
25 | 50 (75) |
12 (18) |
0 (3) |
7 days (3.5 days) |
20 | |||
Flak Ammo |
All soldiers MECs SHIVs |
-0.6 | Shots from the primary weapon ignore the 30 defense bonus flying targets receive | Floater Autopsy MEC Warfare Systems |
35 | 60 (90) |
20 (30) |
0 (3) |
7 days (3.5 days) |
24 | |||
Explosives
Sometimes, the best answer is to blow up the enemy, or the cover that the enemy is hiding behind. These are the right tools for the job. Explosives deal a variable amount of damage that scales with the distance to the center. The further a target is from the center of the blast, the less damage it will take (down to 50% damage at the periphery).
Grenades gain an extra charge with the Packmaster perk and the Grenadier perk.
Rockets gain an extra charge with the Shock and Awe perk.
| Name | Usable by |
Mob |
Dmg |
Weapon range |
Blast radius |
Special properties |
Source |
|---|---|---|---|---|---|---|---|
Rocket |
Rocketeers | -0.6 | x1 | 18.7 | 5 | Provides an extra regular rocket | XCOM starts with an unlimited supply |
Javelin Rocket |
Rocketeers | -0.6 | x2 | 18.7 | 2 | Provides a Javelin rocket No environmental damage Shreds any unit it hits |
XCOM starts with an unlimited supply |
AP Grenade |
All soldiers | -0.6 | 3 (2-4) |
10 | 2 | Cover blocks the effect +2 penetration +1 damage with the Alien Grenades Foundry project |
XCOM starts with an unlimited supply |
HE Grenade |
All soldiers | -0.6 | 6 (5-7) |
7.5 | 2 | +3 damage with the Alien Grenades Foundry project | XCOM starts with an unlimited supply |
Alien Grenade |
All soldiers | -0.6 | 7 (6-8) |
10 | 2 | Can't be equipped with Plasma Grenades | The Alien Grenades Foundry project provides an unlimited supply |
Plasma Grenade |
All soldiers | -0.6 | 10 (8-12) |
10 | 2 | +4 penetration Can't be equipped with Alien Grenades |
The Alien Grenades Foundry project provides an unlimited supply |
Support grenades
Support grenades deal no damage but can still be extremely effective. All of these items gain an extra charge with the Packmaster perk and the Smoke and Mirrors perk.
| Name | Usable by |
Mob |
Weapon range |
Blast radius |
Special properties |
Prerequisites | Cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||
Smoke Grenade |
All soldiers | -0.6 | 10 | 3.5 | Spawns smoke at the target location through 2 enemy turns Grants In Smoke to all units within the smoke |
XCOM starts with an unlimited supply | ||||||||
Acid Grenade |
All soldiers | -0.6 | 10 | 3 | Spawns an acid cloud at the target location through 2 enemy turns Applies Corrosion to all units within the cloud or entering the cloud |
Thin Man Autopsy New Combat Systems |
40 | 120 (180) |
4 (6) |
0 (5) |
15 Thin Man Corpses | 10 days (5.0 days) |
48 | |
Concussion Grenade |
All soldiers | -0.6 | 10 | 4 | Cover blocks the effect Disorients enemies Does not affect robotic units Can't be equipped with Psi Grenades |
XCOM starts with an unlimited supply | ||||||||
Psi Grenade |
Psionic soldiers | 12.5 | 6 | Cover blocks the effect Disorients enemies Does not affect robotic units Can't be equipped with Concussion Grenades |
Psi Warfare Systems | 25 | 50 (75) |
2 (3) |
2 (3) |
1 (4) |
1 Sectoid Corpse | 7 days (3.5 days) |
20 | |
Mimic Beacon |
Psionic soldiers | -0.6 | 10 | 8 | Spawns a beacon at the target location through 2 enemy turns Aliens must succeed a will check or move towards the beacon The will check's difficulty scales with the throwing soldier's will Does not affect allies or robotic units |
Alien Communications Psi Warfare Systems |
75 | 150 (225) |
2 (3) |
25 (37) |
25 (30) |
1 Sectoid Corpse | 14 days (7.0 days) |
60 |
Utility devices
Finally, the utility devices includes all items that are not considered explosives or support grenades, but still have a limited number of charges.
| Name | Usable by |
Mob |
Weapon range |
Blast radius |
Special properties |
Prerequisites | Cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||
Battle Scanner (2-Pack) |
Scouts | 7.5 | 11.2 | Spawns a battle scanner at the target location through 2 enemy turns Grants +5 aim against any enemy within the area Reveals the area, including stealthed units |
XCOM starts with an unlimited supply | |||||||||
Medikit |
All soldiers | -0.6 | 1.8 | Single Target | Can be used on self or nearby soldier to remove acid and heal 3 HP Can be used to stabilize a critically wounded soldier +1 charge with the Packmaster perk +1 charge with the Field Medic perk |
XCOM starts with an unlimited supply | ||||||||
Combat Stims |
All soldiers | -0.6 | Self | Self | Use on self (0 AP cost) to become Stimmed for 4 turns |
Berserker Autopsy | 45 | 120 (180) |
4 (9) |
1 Berserker Corpse | 10 days (5.0 days) |
48 | ||
Elerium Emitter |
Psionic soldiers | 5 | 0.48 | 3 charges Grants +2 damage resistance to the carrier Stealths a friendly unit through 1 enemy turn Does not affect enemies, panicked units, or units with the Concealment perk |
Seeker Autopsy Psi Warfare Systems |
60 | 150 (225) |
10 (15) |
30 (45) |
40 (45) |
15 Seeker Wrecks | 14 days (7.0 days) |
60 | |
MEC and SHIV equipment
Mechanized units have a lot of versatility. A lot of that versatility comes from the items listed below.
Note that none of these items can be equipped more than once, but MECs and SHIVs can equip several of the items listed above for regular soldiers.
MEC and SHIV
| Name | Usable by |
Mob |
HP |
Def |
Aim |
Crit |
Special properties |
Prerequisites | Cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||
Ammo Module |
MECs SHIVs |
-0.6 | Grants +1 ammo | Alien Materials | 15 | 30 (45) |
6 (9) |
0 (2) |
5 days (2.5 days) |
12 | ||||||
Alloy Carbide Plating |
MECs SHIVs |
+5 | Can't be equipped with Core Armoring | Mechanized Unit Defenses | 35 | 70 (105) |
30 (45) |
20 (23) |
10 days (5.0 days) |
28 | ||||||
Core Armoring |
MECs SHIVs |
-0.6 | +4 | Grants +2 damage resistance Can't be equipped with Alloy Carbide Plating |
Mechanized Unit Defenses | 15 | 50 (75) |
10 (15) |
0 (3) |
7 days (3.5 days) |
20 | |||||
Battle Computer |
MECs SHIVs |
-0.6 | +10 | +10 | +10 | Sectopod Autopsy MEC Warfare Systems |
75 | 250 (375) |
30 (45) |
10 (15) |
30 (38) |
1 UFO Flight Computer | 12 days (6.0 days) |
100 | ||
MEC Only
| Name | Usable by |
Mob |
Special properties |
Prerequisites | Cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||
Incinerator Module |
MECs | Grants +1 charge to the Flamethrower Increases Flamethrower damage by 5 |
Alien Biocybernetics Jellied Elerium |
45 | 90 (135) |
20 (30) |
20 (30) |
10 (14) |
7 days (3.5 days) |
36 | ||
The Thumper |
MECs | Increases Kinetic Strike Module penetration by 10 | Antigrav Systems MEC Warfare Systems |
70 | 70 (105) |
20 (30) |
20 (30) |
2 (5) |
7 days (3.5 days) |
28 | ||
SHIV Only
| Name | Usable by |
Mob |
Aim |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Motion Tracker |
SHIVs | +10 | 1 charge When used, displays a 25 tile radius radar with color signals: * Blue: Friendly units * White: Human civilians * Red: Aliens and gene modded Exalt * Yellow: Meld canisters * Green: Bombs and power nodes Can display cloaked units |
10 | 20 (30) |
0 (2) |
5 days (2.5 days) |
8 | |||||
Targeting Motor |
SHIVs | +10 | SHIV Suppression | 20 | 35 (52) |
0 (2) |
7 days (3.5 days) |
14 | |||||
Holo Charger |
SHIVs | 0.6 | Drone Autopsy | 15 | 40 (60) |
0 (3) |
7 days (3.5 days) |
16 | |||||
Adaptive Tracking Pod |
SHIVs | +15 | Experimental Warfare | 20 | 40 (60) |
0 (3) |
7 days (3.5 days) |
16 | |||||
Smartshell Pod |
SHIVs | +10 | Experimental Warfare | 20 | 25 (37) |
0 (2) |
7 days (3.5 days) |
10 | |||||
Shielding Pod |
SHIVs | Muton Interrogation New Combat Systems |
55 | 50 (75) |
10 (15) |
5 (7) |
20 (23) |
10 days (5.0 days) |
20 | ||||
AutoSentry Turret |
SHIVs | Cyberdisc Autopsy | 35 | 60 (90) |
8 (12) |
0 (3) |
10 days (5.0 days) |
24 | |||||
Weapon Supercooler |
SHIVs | -0.6 | Sectopod Autopsy | 55 | 120 (180) |
10 (15) |
5 (7) |
0 (5) |
10 days (5.0 days) |
48 | |||
Elerium Turbos |
SHIVs | +2.5 | Elerium Advanced Servomotors |
45 | 30 (45) |
12 (18) |
16 (24) |
0 (2) |
7 days (3.5 days) |
12 | |||
See also
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