ADVENT Gunner (LW2): Difference between revisions
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| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
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{| class="wikitable" width=100% style="table-layout: fixed" | {| class="wikitable" width=100% style="table-layout: fixed" | ||
|+ Max Units in Pod = | |+ Max Units in Pod = 2 | ||
|- align="center" | |- align="center" | ||
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
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{| class="wikitable" width=100% style="table-layout: fixed" | {| class="wikitable" width=100% style="table-layout: fixed" | ||
|+ Max Units in Pod = | |+ Max Units in Pod = 2 | ||
|- align="center" | |- align="center" | ||
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
Latest revision as of 13:41, 21 October 2020
The ADVENT Gunner is a trooper variant that carries a machine gun.
They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.
ADVENT Gunner (Rank 1)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 4-7 | 2 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
| Follower Spawn Weight | - | 1 | 2 | 3 | 4 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Heavy Gunner (Rank 2)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 5-9 | 3 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | |||
| Follower Spawn Weight | - | - | - | - | - | - | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 4 | 2 | 1 | 1 | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Elite Gunner (Rank 3)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 6-11 | 4 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
| Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 3 | 4 | 5 | 5 | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
