Bio-Drone: Difference between revisions
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Functionally identical to the [[Cyberdisc]]s of the First Alien War, except | Functionally identical to the [[Cyberdisc]]s of the First Alien War, except miniaturised for indoor-use, Bio-Drones are terribly dangerous. They are fast and possess very deadly and accurate projectile attacks, can fly, and destroying them will usually cause a large explosion. The latter is especially annoying in Shipping Route [[Terror Mission (TFTD)|Terror Missions]], which are full of small rooms and cramped corridors. | ||
Bio-Drones are, along with the [[Tentaculat]]s, the most powerful Terror units deployed by the Aliens in the [[Second Alien War]]. What's worse, they accompany the two most powerful Alien Races: [[Lobster Men]] and [[Tasoth]]. | Bio-Drones are, along with the [[Tentaculat]]s, the most powerful Terror units deployed by the Aliens in the [[Second Alien War]]. What's worse, they accompany the two most powerful Alien Races: [[Lobster Men]] and [[Tasoth]]s. | ||
== Innate weapon == | == Innate weapon == | ||
Revision as of 08:06, 21 December 2019
General Information
| Bio-Drone | ||
|---|---|---|
| Time Units | 80 - 118 | |
| Health | 140 | |
| Energy | 120 - 178 | |
| Reactions | 40 - 54 | |
| Strength | 120 - 149 | |
| Bravery | 100 | |
| Firing Accuracy | 36 - 146 | |
| Throwing Accuracy | 0 | |
| MC Skill | 0 | |
| MC Strength | 90 - 112 | |
| Front Armour | 10 - 30 | |
| Left Armour | 6 - 18 | |
| Right Armour | 6 - 18 | |
| Back Armour | 4 - 12 | |
| Under Armour | 2 - 6 | |
| Hidden Attributes | ||
| Melee Accuracy | 0 | |
| Energy Recharge | 40 | |
| Victory Points | 25 | |
| Standing Height | ? | |
| Kneeling Height | ? | |
| Intelligence | 7 | |
| Aggression | 2 | |
| Other information | ||
| Armour category | Xarquid/Bio-Drone | |
| Possible Ranks | Terrorist | |
| Unique Attributes | Can Fly, Melee Attack (bugged) | |
Functionally identical to the Cyberdiscs of the First Alien War, except miniaturised for indoor-use, Bio-Drones are terribly dangerous. They are fast and possess very deadly and accurate projectile attacks, can fly, and destroying them will usually cause a large explosion. The latter is especially annoying in Shipping Route Terror Missions, which are full of small rooms and cramped corridors.
Bio-Drones are, along with the Tentaculats, the most powerful Terror units deployed by the Aliens in the Second Alien War. What's worse, they accompany the two most powerful Alien Races: Lobster Men and Tasoths.
Innate weapon
The Triscene and Bio-Drone use very same type of turret that is mounted on the Displacer /Sonic. The Displacer/Sonic's turret specifications are duplicated here:
| Sonic Turret Specifications | ||
| Ammunition | ||
| Type | Sonic | |
| Damage | 110 Sonic | |
| Rounds | 100 | |
| Manufacture Price | $n/a | |
| Sale Price | $n/a | |
| Firing Modes | Accuracy | Cost |
| Aimed | 100%(-%) | 60%(-) |
| Snap | 85%(-%) | 30%(-) |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units | ||
Note: Actual TU costs have been omitted as these will vary due to difficulty level adjustments.
Tactics
The usual Cyberdisc warnings apply here:
- Using anything other than a Melee weapon against it will cause an explosion big enough to kill creatures nearby... aliens, civilians, or your Aquanauts.
- Though it has a front and back, and it is technically possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing because of radial symmetry.
- When possible, double-team against a Bio-Drone. Have an aquanaut draw fire, while another sneaks up behind it with a Melee weapon.
- Bio-Drones leave scorch marks on the ground (and sometimes set fire to it) if they are moving around above sea level, much like the Silacoid.
- They have extremely high Firing Accuracy but relatively low Reactions, so it's a good idea to use Aquanauts with high Reactions and TUs when fighting them.
Notes
The following are some miscellaneous notes on the Bio-Drone:
- The Bio-Drone takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x damage from melee attacks.
- It appears exclusively on land, but is among the most common terror units since it can accompany Tasoths, Lobstermen, or Mixed crews.
- It has the highest Firing Accuracy in the game.
- While Bio-Drones possess a melee attack, they will rarely be able to hit your Aquanauts due to their Melee Accuracy of 0 (likely a mistake on the part of the game designers). If an attack does connect, however, it will usually be fatal due to Bio-Drones' enormous Strength stat and Aquanauts' vulnerability to melee damage.
See Also
| Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
| Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
| Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |

