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Marsec High Explosive: Difference between revisions

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An AP grenade is enough to blow up a swarm of Hyperworms, as they take +50% damage from explosives; the High Explosive is massive overkill.
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The High Explosive is very powerful, but almost impossible to throw; even with 100 strength, an Agent cannot throw the High Explosive far enough to be outside its blast radius. Agents can use it to increase the power of [[Marsec Proximity Mine|Proximity Mine]]s, but in this regard, it really has little advantage over multiple [[Megapol AP Grenade|AP Grenade]]s and is totally outclassed by the [[Vortex Mine]].
A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade.
 
== Stats ==
[[Image:Marsec High Explosive (UFOpaedia).png|frame|High Explosive]]
[[Image:Marsec High Explosive (UFOpaedia).png|frame|High Explosive]]
<table><tr><td>[[Image:Marsec High Explosive.png|left]]</td><td>
<table><tr><td>[[Image:Marsec High Explosive.png|left]]</td><td>
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* Battlescape Score: 2</td></tr></table>
* Battlescape Score: 2</td></tr></table>


"A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade."
Explode-on-impact when thrown. RMB on grenade image in agent's hand.


A strong, but heavy, <s>demolition charge</s> explosive grenade used to injure or kill stronger hostile forces, destroy building structures such as wall, ramps, fire escapes etc. and may form a crater in grassy terrain. An agent may not be strong enough to throw such a heavy device far enough to escape its blast radius, so using detonate-on-impact may not be suitable unless it is thrown from a high elevation, onto hostiles below. The timer will allow tactical placement, or dropped from flying agents, then evacuate the immediate area. A proximity mine salted with a single High Explosive works well.


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Revision as of 09:42, 28 April 2022

A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade.
High Explosive
  • Size: 2 × 2
  • Weight: 14
  • Power: 120
  • Damage Type: Explosive
  • Blast Radius: 7
  • Manufacturer: Marsec
  • Base Price: $800
  • Minimum Weekly Stock: 8
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

Explode-on-impact when thrown. RMB on grenade image in agent's hand.

A strong, but heavy, demolition charge explosive grenade used to injure or kill stronger hostile forces, destroy building structures such as wall, ramps, fire escapes etc. and may form a crater in grassy terrain. An agent may not be strong enough to throw such a heavy device far enough to escape its blast radius, so using detonate-on-impact may not be suitable unless it is thrown from a high elevation, onto hostiles below. The timer will allow tactical placement, or dropped from flying agents, then evacuate the immediate area. A proximity mine salted with a single High Explosive works well.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons